soins1

Untitled

Dec 7th, 2017
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  1. wait()
  2. --[[ Vital Variables ]]--
  3.  
  4. local Player = game.Players.LocalPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character["Humanoid"]
  7. local Head = Character.Head
  8. local Torso = Character.Torso
  9. local RootPart = Character.HumanoidRootPart
  10. local RightArm = Character["Right Arm"]
  11. local LeftArm = Character["Left Arm"]
  12. local RightLeg = Character["Right Leg"]
  13. local LeftLeg = Character["Left Leg"]
  14.  
  15. --[[ Motor's Variables ]]--
  16.  
  17. local Neck = Torso.Neck
  18. local RootJoint = RootPart.RootJoint
  19. local RightShoulder = Torso["Right Shoulder"]
  20. local LeftShoulder = Torso["Left Shoulder"]
  21. local RightHip = Torso["Right Hip"]
  22. local LeftHip = Torso["Left Hip"]
  23.  
  24. --[[ Other Variables ]]--
  25.  
  26. local Insert = table.insert
  27.  
  28. --[[ Services ]]--
  29.  
  30. Services = {
  31.  
  32. Workspace = game:GetService("Workspace");
  33. Debris = game:GetService("Debris");
  34.  
  35. }
  36.  
  37. --[[ Get mouse ]]--
  38.  
  39. local Mouse = Player:GetMouse()
  40.  
  41. --[[ VFX ]]--
  42.  
  43. VFXList = {}
  44.  
  45. --[[ Remove Character Animate ]]--
  46.  
  47. local CharaterAnimate, CharacterAnimator = Character:FindFirstChild("Animate"), Humanoid:FindFirstChild("Animator")
  48.  
  49. CharaterAnimate.Parent = nil
  50. CharacterAnimator.Parent = nil
  51.  
  52.  
  53. --[[ Walkspeed ]]--
  54.  
  55. Humanoid.WalkSpeed = 18
  56.  
  57. --[[ Number Values ]]--
  58.  
  59. local ManaDelay = 0
  60. local ManaDelay2 = 8
  61. local EffectRemovalDelay = 0
  62. local EffectRemovalDelay2 = 3
  63. local Combo = 1
  64. local AttackDecrease = 0
  65. local MvmtDecrease = 0
  66. local DefenceDecrease = 0
  67. local Mana = 0
  68. local ChargeDelay = 0
  69. local ChargeDelay2 = 100
  70. local Charge = 4
  71.  
  72. --[[ Bool Values ]]--
  73.  
  74. local Attacking = false
  75. local InAir = false
  76. local Charging = false
  77. local CanCharge = true
  78.  
  79. --[[ Cooldowns ]]--
  80.  
  81. local Cooldown1 = 0
  82. local Cooldown2 = 0
  83. local Cooldown3 = 0
  84. local Cooldown4 = 0
  85.  
  86. local Cooldown1Add = 0.3
  87. local Cooldown2Add = 0.25
  88. local Cooldown3Add = 0.2
  89. local Cooldown4Add = 0.12
  90.  
  91. local MaxCooldown1 = 120
  92. local MaxCooldown2 = 140
  93. local MaxCooldown3 = 180
  94. local MaxCooldown4 = 200
  95.  
  96.  
  97.  
  98. --[[ CFrame Values ]]--
  99.  
  100. NeckDefaultCFrame = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  101. RootDefaultCFrame = CFrame.Angles(-1.57, 0, 3.14)
  102. RightLegDefaultCFrame = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  103. LeftLegDefaultCFrame = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  104.  
  105. RightShoulder.C1 = CFrame.new(0,0.5,0)
  106. LeftShoulder.C1 = CFrame.new(0,0.5,0)
  107.  
  108. --[[ Music And Name]]--
  109.  
  110. CV="New Yeller"
  111.  
  112.  
  113. p = game.Players.LocalPlayer
  114. char = p.Character
  115. local txt = Instance.new("BillboardGui", char)
  116. txt.Adornee = char .Head
  117. txt.Name = "_status"
  118. txt.Size = UDim2.new(2, 0, 1.2, 0)
  119. txt.StudsOffset = Vector3.new(-9, 8, 0)
  120. local text = Instance.new("TextLabel", txt)
  121. text.Size = UDim2.new(10, 0, 7, 0)
  122. text.FontSize = "Size24"
  123. text.TextScaled = true
  124. text.TextTransparency = 0
  125. text.BackgroundTransparency = 1
  126. text.TextTransparency = 0
  127. text.TextStrokeTransparency = 1
  128. text.Font = "Arcade"
  129. text.TextStrokeColor3 = Color3.new(0,0,255)
  130.  
  131. v=Instance.new("Part")
  132. v.Name = "ColorBrick"
  133. v.Parent=p.Character
  134. v.FormFactor="Symmetric"
  135. v.Anchored=true
  136. v.CanCollide=false
  137. v.BottomSurface="Smooth"
  138. v.TopSurface="Smooth"
  139. v.Size=Vector3.new(10,5,3)
  140. v.Transparency=1
  141. v.CFrame=char.Torso.CFrame
  142. v.BrickColor=BrickColor.new(CV)
  143. v.Transparency=1
  144. text.TextColor3 = Color3.new(255,0,255)
  145. v.Shape="Block"
  146. text.Text = "Master Of Tornado"
  147. coroutine.wrap(function()
  148. while wait() do
  149. wait(2)
  150. text.Text = "Master Of Tornado"
  151. end
  152. end)()
  153. local music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  154. music.SoundId = "rbxassetid://1117441322"
  155. music.Looped = true
  156. music:Play()
  157. music.Volume = 50
  158.  
  159. --[[ Heartbeat ]]--
  160.  
  161. Heartbeat = Instance.new("BindableEvent", script)
  162. Heartbeat.Name = "Heartbeat"
  163. script:WaitForChild("Heartbeat")
  164. Frame = 1/35
  165. TF = 0
  166. AllowFrameLoss = false
  167. TossRemainder = false
  168. LastFrame = tick()
  169. script.Heartbeat:Fire()
  170. local HeartBeatIsNil = false
  171.  
  172. game:GetService("RunService").Heartbeat:connect(function(s, p)
  173. if script:FindFirstChild("Heartbeat") == nil then
  174. HeartBeatIsNil = true
  175. end
  176. if HeartBeatIsNil then
  177. return
  178. end
  179. TF = TF + s
  180. if Frame <= TF then
  181. if AllowFrameLoss then
  182. Heartbeat:Fire()
  183. LastFrame = tick()
  184. else
  185. for i = 1, math.floor(TF / Frame) do
  186. Heartbeat:Fire()
  187. LastFrame = tick()
  188. end
  189. end
  190. if TossRemainder then
  191. TF = 0
  192. else
  193. TF = TF - Frame * math.floor(TF / Frame)
  194. end
  195. end
  196. end)
  197.  
  198. function Wait2(WaitNumber)
  199. if WaitNumber == 0 or WaitNumber == nil then
  200. Heartbeat.Event:wait()
  201. else
  202. for i = 0, WaitNumber do
  203. Heartbeat.Event:wait()
  204. end
  205. end
  206. end
  207.  
  208. --[[ Vital Functions ]]--
  209.  
  210. function GUI(NewInstance, Parent, Size, Position, BGTransparency, Visible, BGColor, Rotation, Style, Text, TextColor, TextStroke, StrokeTrans, Scaled, Font)
  211.  
  212. local NewGui = Instance.new(NewInstance)
  213. NewGui.Parent = Parent
  214. coroutine.resume(coroutine.create(function()
  215. NewGui:TweenSizeAndPosition(Size, Position, "Out", "Quad", 2)
  216. end))
  217. NewGui.BackgroundTransparency = BGTransparency
  218. NewGui.Visible = Visible
  219. NewGui.Rotation = Rotation
  220. NewGui.BorderSizePixel = 0
  221. NewGui.BackgroundColor3 = BrickColor.new(BGColor).Color
  222. if Style and NewInstance == "Frame" or Style and NewInstance == "ScrollingFrame" then
  223. NewGui.Style = Style
  224. end
  225.  
  226. if NewInstance == "TextBox" or NewInstance == "TextLabel" or NewInstance == "TextButton" then
  227.  
  228. NewGui.Text = Text
  229. NewGui.TextStrokeTransparency = StrokeTrans
  230. NewGui.TextColor3 = BrickColor.new(TextColor).Color
  231. NewGui.TextStrokeColor3 = BrickColor.new(TextStroke).Color
  232. NewGui.TextScaled = Scaled
  233. NewGui.Font = Font
  234.  
  235.  
  236. end
  237.  
  238. return NewGui
  239. end
  240.  
  241. local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
  242.  
  243. local Part = Instance.new("Part", Parent)
  244. Part.Name = Name
  245. Part.BrickColor = BrickColor.new(Color)
  246. Part.Size = Size
  247. Part.Material = Material
  248. Part.Transparency = Transparency
  249. Part.Shape = Shape
  250. Part.CanCollide = false
  251. NoOutlines(Part)
  252.  
  253. return Part
  254.  
  255. end
  256.  
  257. local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name)
  258.  
  259. local Weld = Instance.new("Weld", Parent)
  260. Weld.Part0 = P0
  261. Weld.Part1 = P1
  262. Weld.Name = Name
  263. Weld.C0 = Cframe
  264. Weld.C1 = Cframe2
  265.  
  266. return Weld
  267.  
  268. end
  269.  
  270. local CreateMesh = function(Parent, Scale, Type, Type2, ID, Texture)
  271. local Mesh
  272. if Type == "SpecialMesh" then
  273. Mesh = Instance.new("SpecialMesh", Parent)
  274. if Type then
  275. Mesh.MeshType = Type2
  276. if Type2 == "FileMesh" and ID then
  277. Mesh.MeshId = "http://www.roblox.com/asset?id=" .. ID
  278. if Texture then
  279. Mesh.TextureId = "http://www.roblox.com/asset?id=" .. Texture
  280. end
  281. end
  282. end
  283.  
  284. elseif Type == "BlockMesh" then
  285. Mesh = Instance.new("BlockMesh", Parent)
  286.  
  287. elseif Type == "CylinderMesh" then
  288. Mesh = Instance.new("CylinderMesh", Parent)
  289.  
  290. end
  291. Mesh.Scale = Scale
  292. return Mesh
  293.  
  294. end
  295.  
  296. function Animate(Weld, Point1, Point2)
  297.  
  298. return Weld:Lerp(Point1, Point2)
  299.  
  300. end
  301.  
  302. --[[ Secondary Functions ]]--
  303.  
  304. function ResumeCharacterControl()
  305.  
  306. CharacterUnderControl = true
  307. Humanoid.JumpPower = 50
  308.  
  309.  
  310. end
  311.  
  312. function RemoveCharacterControl()
  313. CharacterUnderControl = false
  314. wait()
  315. Humanoid.JumpPower = 0
  316. Humanoid.WalkSpeed = 0
  317.  
  318. end
  319.  
  320. function SoundEffect(Part, ID, Volume, Pitch, Looped)
  321.  
  322. local Sound = Instance.new("Sound", Part)
  323. Sound.SoundId = "http://www.roblox.com/asset?id=" .. ID
  324. Sound.Name = "SFX"
  325. Sound.Volume = Volume
  326. Sound.Pitch = Pitch
  327. Sound:Play()
  328.  
  329. if Looped then
  330. return
  331. end
  332.  
  333. Services.Debris:AddItem(Sound, 5)
  334.  
  335. return Sound
  336.  
  337. end
  338.  
  339. function NoOutlines(Part)
  340.  
  341. Part.TopSurface = 10
  342. Part.BottomSurface = 10
  343. Part.LeftSurface = 10
  344. Part.RightSurface = 10
  345. Part.FrontSurface = 10
  346. Part.BackSurface = 10
  347.  
  348. end
  349.  
  350. function AddVFX(VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  351.  
  352. Insert(VFXList, {VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3})
  353.  
  354. end
  355.  
  356. function BlockVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  357. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  358. Part.Anchored = true
  359. Part.CFrame = PartPosition
  360. Services.Debris:AddItem(Part, 3)
  361.  
  362. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Brick")
  363.  
  364. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  365. AddVFX("Rotate", Part)
  366.  
  367. return Part
  368.  
  369. end
  370.  
  371. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  372. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  373. Part.Anchored = true
  374. Part.CFrame = PartPosition
  375. Services.Debris:AddItem(Part, 3)
  376.  
  377. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  378.  
  379. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  380.  
  381. return Part
  382.  
  383. end
  384.  
  385. function CircleVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  386. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  387. Part.Anchored = true
  388. Part.CFrame = PartPosition
  389. Services.Debris:AddItem(Part, 3)
  390.  
  391. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Sphere")
  392.  
  393. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  394.  
  395. return Part
  396.  
  397. end
  398.  
  399. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  400. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  401. Part.Anchored = true
  402. Part.CFrame = PartPosition
  403. Services.Debris:AddItem(Part, 3)
  404.  
  405. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  406.  
  407. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  408.  
  409. return Part
  410.  
  411. end
  412.  
  413. function WaveVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  414. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  415. Part.Anchored = true
  416. Part.CFrame = PartPosition
  417. Services.Debris:AddItem(Part, 3)
  418.  
  419. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 20329976)
  420.  
  421. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  422.  
  423. return Part and Mesh
  424.  
  425. end
  426.  
  427. function RingVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  428. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  429. Part.Anchored = true
  430. Part.CFrame = PartPosition
  431. Services.Debris:AddItem(Part, 3)
  432.  
  433. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 3270017)
  434.  
  435. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  436.  
  437. return Part and Mesh
  438.  
  439. end
  440.  
  441. function ShurikenVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  442. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  443. Part.Anchored = true
  444. Part.CFrame = PartPosition
  445. Services.Debris:AddItem(Part, 3)
  446.  
  447. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 11112101)
  448.  
  449. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  450.  
  451. return Part
  452.  
  453. end
  454.  
  455.  
  456. function KunaiVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  457. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  458. Part.Anchored = true
  459. Part.CFrame = PartPosition
  460. Services.Debris:AddItem(Part, 3)
  461.  
  462. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 45728702)
  463.  
  464. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  465.  
  466. return Part
  467.  
  468. end
  469.  
  470. function WindVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  471. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  472. Part.Anchored = true
  473. Part.CFrame = PartPosition
  474. Services.Debris:AddItem(Part, 3)
  475.  
  476. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 168892432)
  477.  
  478. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  479.  
  480. return Part
  481.  
  482. end
  483.  
  484. function TornadoVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  485. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  486. Part.Anchored = true
  487. Part.CFrame = PartPosition
  488. Services.Debris:AddItem(Part, 3)
  489.  
  490. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 36755354)
  491.  
  492. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  493.  
  494. return Part
  495.  
  496. end
  497.  
  498. --[[ UI ]]--
  499.  
  500. WeaponGUI = Instance.new("ScreenGui", Player.PlayerGui)
  501. WeaponGUI.Name = "WeaponThing"
  502.  
  503. local HealthBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.96, 0), 0, true, "Really black", 0, nil)
  504. local HealthBarBar = GUI("Frame", HealthBarBack, UDim2.new(0, 345, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Lime green", 0)
  505. local HealthBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.96, 0), 1, true, "", 0, nil, "Health", "White", "Black", 0, true, "SourceSansBold")
  506.  
  507. local ManaBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.9, 0), 0, true, "Really black", 0, nil)
  508. local ManaBarBar = GUI("Frame", ManaBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Bright blue", 0)
  509. local ManaBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.9, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
  510.  
  511. local ChargeBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.84, 0), 0, true, "Really black", 0, nil)
  512. local ChargeBarBar = GUI("Frame", ChargeBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Cyan", 0)
  513. local ChargeBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.84, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
  514.  
  515. local CooldownZBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  516. local CooldownZBarBar = GUI("TextButton", CooldownZBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  517. local CooldownZBarText = GUI("TextLabel", CooldownZBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "Z", "White", "Cyan", 1, true, "SourceSansBold")
  518.  
  519. local CooldownXBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  520. local CooldownXBarBar = GUI("TextButton", CooldownXBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  521. local CooldownXBarText = GUI("TextLabel", CooldownXBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "X", "White", "Cyan", 1, true, "SourceSansBold")
  522.  
  523. local CooldownCBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  524. local CooldownCBarBar = GUI("TextButton", CooldownCBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  525. local CooldownCBarText = GUI("TextLabel", CooldownCBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "C", "White", "Cyan", 1, true, "SourceSansBold")
  526.  
  527. local CooldownVBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  528. local CooldownVBarBar = GUI("TextButton", CooldownVBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  529. local CooldownVBarText = GUI("TextLabel", CooldownVBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "V", "White", "Cyan", 1, true, "SourceSansBold")
  530.  
  531. --[[ Weapon ]]--
  532.  
  533. Daggers = Instance.new("Model", Character)
  534.  
  535. Handle = CreatePart(Daggers, "Handle", "White", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  536. HandleMesh = CreateMesh(Handle, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  537. HandleWeld = CreateWeld(Handle, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), CFrame.new(0,0,0), RightArm, Handle, "HandleToRightArm")
  538.  
  539. ----------------------------------------------------
  540.  
  541. Part1 = CreatePart(Daggers, "Part1", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  542. Part1Mesh = CreateMesh(Part1, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  543. Part1Weld = CreateWeld(Part1, CFrame.new(-0.459999084, 1.09672546e-005, 0.19997406, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part1, Handle, "HandleToPart1")
  544.  
  545. ----------------------------------------------------
  546.  
  547. Part2 = CreatePart(Daggers, "Part2", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  548. Part2Mesh = CreateMesh(Part2, Vector3.new(2, 2, 2), "SpecialMesh", Enum.MeshType.Sphere)
  549. Part2Weld = CreateWeld(Part2, CFrame.new(-0.759998322, 0, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part2, Handle, "HandleToPart2")
  550.  
  551. ----------------------------------------------------
  552.  
  553. Part3 = CreatePart(Daggers, "Part3", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  554. Part3Mesh = CreateMesh(Part3, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  555. Part3Weld = CreateWeld(Part3, CFrame.new(-0.459999084, -0.199976027, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part3, Handle, "HandleToPart3")
  556.  
  557. ----------------------------------------------------
  558.  
  559. Part4 = CreatePart(Daggers, "Part4", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  560. Part4Mesh = CreateMesh(Part4, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  561. Part4Weld = CreateWeld(Part4, CFrame.new(-0.459999084, 1.19805336e-005, -0.199996948, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part4, Handle, "HandleToPart4")
  562.  
  563. ----------------------------------------------------
  564.  
  565. Part5 = CreatePart(Daggers, "Part5", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  566. Part5Mesh = CreateMesh(Part5, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  567. Part5Weld = CreateWeld(Part5, CFrame.new(-0.459999084, 0.199999988, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part5, Handle, "HandleToPart5")
  568.  
  569. ----------------------------------------------------
  570.  
  571. Part6 = CreatePart(Daggers, "Part6", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  572. Part6Mesh = CreateMesh(Part6, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  573. Part6Weld = CreateWeld(Part6, CFrame.new(-0.759998322, 0.24999994, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part6, Handle, "HandleToPart6")
  574.  
  575. ----------------------------------------------------
  576.  
  577. Part7 = CreatePart(Daggers, "Part7", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  578. Part7Mesh = CreateMesh(Part7, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  579. Part7Weld = CreateWeld(Part7, CFrame.new(-0.759998322, -0.249976039, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part7, Handle, "HandleToPart7")
  580.  
  581. ----------------------------------------------------
  582.  
  583. Part8 = CreatePart(Daggers, "Part8", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  584. Part8Mesh = CreateMesh(Part8, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  585. Part8Weld = CreateWeld(Part8, CFrame.new(-0.760002136, 1.09672546e-005, -0.250003815, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part8, Handle, "HandleToPart8")
  586.  
  587. ----------------------------------------------------
  588.  
  589. Part9 = CreatePart(Daggers, "Part9", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  590. Part9Mesh = CreateMesh(Part9, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  591. Part9Weld = CreateWeld(Part9, CFrame.new(-0.759998322, 1.09672546e-005, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part9, Handle, "HandleToPart9")
  592.  
  593. ----------------------------------------------------
  594.  
  595. Part10 = CreatePart(Daggers, "Part10", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  596. Part10Mesh = CreateMesh(Part10, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  597. Part10Weld = CreateWeld(Part10, CFrame.new(-0.659996033, 0.149993956, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part10, Handle, "HandleToPart10")
  598.  
  599. ----------------------------------------------------
  600.  
  601. Part11 = CreatePart(Daggers, "Part11", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  602. Part11Mesh = CreateMesh(Part11, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  603. Part11Weld = CreateWeld(Part11, CFrame.new(-0.659996033, 5.00679016e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part11, Handle, "HandleToPart11")
  604.  
  605. ----------------------------------------------------
  606.  
  607. Part12 = CreatePart(Daggers, "Part12", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  608. Part12Mesh = CreateMesh(Part12, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  609. Part12Weld = CreateWeld(Part12, CFrame.new(-0.659996033, 5.00679016e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part12, Handle, "HandleToPart12")
  610.  
  611. ----------------------------------------------------
  612.  
  613. Part13 = CreatePart(Daggers, "Part13", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  614. Part13Mesh = CreateMesh(Part13, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  615. Part13Weld = CreateWeld(Part13, CFrame.new(-0.659996033, -0.149982035, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part13, Handle, "HandleToPart13")
  616.  
  617. ----------------------------------------------------
  618.  
  619. Part14 = CreatePart(Daggers, "Part14", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  620. Part14Mesh = CreateMesh(Part14, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  621. Part14Weld = CreateWeld(Part14, CFrame.new(-0.359996796, 5.00679016e-006, -0.200000763, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part14, Handle, "HandleToPart14")
  622.  
  623. ----------------------------------------------------
  624.  
  625. Part15 = CreatePart(Daggers, "Part15", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  626. Part15Mesh = CreateMesh(Part15, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  627. Part15Weld = CreateWeld(Part15, CFrame.new(-0.359996796, 0.199994981, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part15, Handle, "HandleToPart15")
  628.  
  629. ----------------------------------------------------
  630.  
  631. Part16 = CreatePart(Daggers, "Part16", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  632. Part16Mesh = CreateMesh(Part16, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  633. Part16Weld = CreateWeld(Part16, CFrame.new(-0.859996796, 0.24999398, -1.14440918e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part16, Handle, "HandleToPart16")
  634.  
  635. ----------------------------------------------------
  636.  
  637. Part17 = CreatePart(Daggers, "Part17", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  638. Part17Mesh = CreateMesh(Part17, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  639. Part17Weld = CreateWeld(Part17, CFrame.new(-0.859996796, -0.249981999, -1.14440918e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part17, Handle, "HandleToPart17")
  640.  
  641. ----------------------------------------------------
  642.  
  643. Part18 = CreatePart(Daggers, "Part18", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  644. Part18Mesh = CreateMesh(Part18, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  645. Part18Weld = CreateWeld(Part18, CFrame.new(-0.359996796, 5.00679016e-006, 0.199966431, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part18, Handle, "HandleToPart18")
  646.  
  647. ----------------------------------------------------
  648.  
  649. Part19 = CreatePart(Daggers, "Part19", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  650. Part19Mesh = CreateMesh(Part19, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  651. Part19Weld = CreateWeld(Part19, CFrame.new(-0.659996033, -1.01327896e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part19, Handle, "HandleToPart19")
  652.  
  653. ----------------------------------------------------
  654.  
  655. Part20 = CreatePart(Daggers, "Part20", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  656. Part20Mesh = CreateMesh(Part20, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  657. Part20Weld = CreateWeld(Part20, CFrame.new(-0.659996033, 0.149987996, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part20, Handle, "HandleToPart20")
  658.  
  659. ----------------------------------------------------
  660.  
  661. Part21 = CreatePart(Daggers, "Part21", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  662. Part21Mesh = CreateMesh(Part21, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  663. Part21Weld = CreateWeld(Part21, CFrame.new(-0.859996796, 5.00679016e-006, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part21, Handle, "HandleToPart21")
  664.  
  665. ----------------------------------------------------
  666.  
  667. Part22 = CreatePart(Daggers, "Part22", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  668. Part22Mesh = CreateMesh(Part22, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  669. Part22Weld = CreateWeld(Part22, CFrame.new(-0.859996796, 5.00679016e-006, -0.250007629, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part22, Handle, "HandleToPart22")
  670.  
  671. ----------------------------------------------------
  672.  
  673. Part23 = CreatePart(Daggers, "Part23", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  674. Part23Mesh = CreateMesh(Part23, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  675. Part23Weld = CreateWeld(Part23, CFrame.new(-0.359996796, -0.199983001, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part23, Handle, "HandleToPart23")
  676.  
  677. ----------------------------------------------------
  678.  
  679. Part24 = CreatePart(Daggers, "Part24", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  680. Part24Mesh = CreateMesh(Part24, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  681. Part24Weld = CreateWeld(Part24, CFrame.new(-0.659996033, -1.01327896e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part24, Handle, "HandleToPart24")
  682.  
  683. ----------------------------------------------------
  684.  
  685. Part25 = CreatePart(Daggers, "Part25", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  686. Part25Mesh = CreateMesh(Part25, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  687. Part25Weld = CreateWeld(Part25, CFrame.new(-0.659996033, -0.149989009, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part25, Handle, "HandleToPart25")
  688.  
  689. ----------------------------------------------------
  690.  
  691. Part26 = CreatePart(Daggers, "Part26", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  692. Part26Mesh = CreateMesh(Part26, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  693. Part26Weld = CreateWeld(Part26, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part26, Handle, "HandleToPart26")
  694.  
  695. ----------------------------------------------------
  696.  
  697. Part27 = CreatePart(Daggers, "Part27", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  698. Part27Mesh = CreateMesh(Part27, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  699. Part27Weld = CreateWeld(Part27, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part27, Handle, "HandleToPart27")
  700.  
  701. ----------------------------------------------------
  702.  
  703. Part28 = CreatePart(Daggers, "Part28", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  704. Part28Mesh = CreateMesh(Part28, Vector3.new(1, 0.5, 1), "BlockMesh")
  705. Part28Weld = CreateWeld(Part28, CFrame.new(1.04284286, 2.30073929e-005, -0.672843933, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part28, Handle, "HandleToPart28")
  706.  
  707. ----------------------------------------------------
  708.  
  709. Part29 = CreatePart(Daggers, "Part29", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  710. Part29Mesh = CreateMesh(Part29, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  711. Part29Weld = CreateWeld(Part29, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part29, Handle, "HandleToPart29")
  712.  
  713. ----------------------------------------------------
  714.  
  715. Part30 = CreatePart(Daggers, "Part30", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  716. Part30Mesh = CreateMesh(Part30, Vector3.new(1, 0.5, 1), "BlockMesh")
  717. Part30Weld = CreateWeld(Part30, CFrame.new(1.04284286, 2.30073929e-005, 0.658531189, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part30, Handle, "HandleToPart30")
  718.  
  719. ----------------------------------------------------
  720.  
  721. Part31 = CreatePart(Daggers, "Part31", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  722. Part31Mesh = CreateMesh(Part31, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  723. Part31Weld = CreateWeld(Part31, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part31, Handle, "HandleToPart31")
  724.  
  725. ----------------------------------------------------
  726.  
  727. Part32 = CreatePart(Daggers, "Part32", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  728. Part32Mesh = CreateMesh(Part32, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  729. Part32Weld = CreateWeld(Part32, CFrame.new(0.729290009, -0.272113025, -0.00716400146, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part32, Handle, "HandleToPart32")
  730.  
  731. ----------------------------------------------------
  732.  
  733. Part33 = CreatePart(Daggers, "Part33", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  734. Part33Mesh = CreateMesh(Part33, Vector3.new(1, 0.5, 1), "BlockMesh")
  735. Part33Weld = CreateWeld(Part33, CFrame.new(1.04284286, -0.665663004, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part33, Handle, "HandleToPart33")
  736.  
  737. ----------------------------------------------------
  738.  
  739. Part34 = CreatePart(Daggers, "Part34", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  740. Part34Mesh = CreateMesh(Part34, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  741. Part34Weld = CreateWeld(Part34, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part34, Handle, "HandleToPart34")
  742.  
  743. ----------------------------------------------------
  744.  
  745. Part35 = CreatePart(Daggers, "Part35", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  746. Part35Mesh = CreateMesh(Part35, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  747. Part35Weld = CreateWeld(Part35, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part35, Handle, "HandleToPart35")
  748.  
  749. ----------------------------------------------------
  750.  
  751. Part36 = CreatePart(Daggers, "Part36", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  752. Part36Mesh = CreateMesh(Part36, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  753. Part36Weld = CreateWeld(Part36, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part36, Handle, "HandleToPart36")
  754.  
  755. ----------------------------------------------------
  756.  
  757. Part37 = CreatePart(Daggers, "Part37", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  758. Part37Mesh = CreateMesh(Part37, Vector3.new(1, 0.5, 1), "BlockMesh")
  759. Part37Weld = CreateWeld(Part37, CFrame.new(1.04284286, 0.665708959, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part37, Handle, "HandleToPart37")
  760.  
  761. ----------------------------------------------------
  762.  
  763. Part38 = CreatePart(Daggers, "Part38", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  764. Part38Mesh = CreateMesh(Part38, Vector3.new(0.400200009, 1.79999995, 1.79999995), "BlockMesh")
  765. Part38Weld = CreateWeld(Part38, CFrame.new(0.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part38, Handle, "HandleToPart38")
  766.  
  767. ----------------------------------------------------
  768.  
  769. Part39 = CreatePart(Daggers, "Part39", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  770. Part39Mesh = CreateMesh(Part39, Vector3.new(0.400000006, 1.79999995, 1.79999995), "BlockMesh")
  771. Part39Weld = CreateWeld(Part39, CFrame.new(0.5, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part39, Handle, "HandleToPart39")
  772.  
  773. ----------------------------------------------------
  774.  
  775. Part40 = CreatePart(Daggers, "Part40", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  776. Part40Mesh = CreateMesh(Part40, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  777. Part40Weld = CreateWeld(Part40, CFrame.new(1.59000397, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829), CFrame.new(0,0,0), Part40, Handle, "HandleToPart40")
  778.  
  779. ----------------------------------------------------
  780.  
  781. Part41 = CreatePart(Daggers, "Part41", "Fossil", Vector3.new(0.200000003, 0.600000024, 0.600000024), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  782. Part41Mesh = CreateMesh(Part41, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  783. Part41Weld = CreateWeld(Part41, CFrame.new(1.29999924, 0, 0.300003052, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part41, Handle, "HandleToPart41")
  784.  
  785. ----------------------------------------------------
  786.  
  787. Part42 = CreatePart(Daggers, "Part42", "Fossil", Vector3.new(0.200000003, 0.600000024, 2.60000014), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  788. Part42Mesh = CreateMesh(Part42, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  789. Part42Weld = CreateWeld(Part42, CFrame.new(3.90000153, 0, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part42, Handle, "HandleToPart42")
  790.  
  791. ----------------------------------------------------
  792.  
  793. Part43 = CreatePart(Daggers, "Part43", "Fossil", Vector3.new(0.200000003, 0.600000024, 1), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  794. Part43Mesh = CreateMesh(Part43, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  795. Part43Weld = CreateWeld(Part43, CFrame.new(2.09999847, 2.30073929e-005, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part43, Handle, "HandleToPart43")
  796.  
  797. ----------------------------------------------------
  798.  
  799. Part44 = CreatePart(Daggers, "Part44", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  800. Part44Mesh = CreateMesh(Part44, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  801. Part44Weld = CreateWeld(Part44, CFrame.new(1.70801163, 2.19941139e-005, -0.973514557, 0, 0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, 0.965925872), CFrame.new(0,0,0), Part44, Handle, "HandleToPart44")
  802.  
  803. ----------------------------------------------------
  804.  
  805. Part45 = CreatePart(Daggers, "Part45", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  806. Part45Mesh = CreateMesh(Part45, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  807. Part45Weld = CreateWeld(Part45, CFrame.new(1.55271912, 1.9967556e-005, -0.393955231, 0, -0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, -0.965925872), CFrame.new(0,0,0), Part45, Handle, "HandleToPart45")
  808.  
  809. ----------------------------------------------------
  810.  
  811. Part46 = CreatePart(Daggers, "Part46", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  812. Part46Mesh = CreateMesh(Part46, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  813. Part46Weld = CreateWeld(Part46, CFrame.new(1.50613022, 4.59551811e-005, -0.755889893, 0, 1, 0, -1, 0, 0, 0, 0, 1), CFrame.new(0,0,0), Part46, Handle, "HandleToPart46")
  814.  
  815. ----------------------------------------------------
  816.  
  817. Part47 = CreatePart(Daggers, "Part47", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  818. Part47Mesh = CreateMesh(Part47, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  819. Part47Weld = CreateWeld(Part47, CFrame.new(1.50613785, 4.39882278e-005, -0.255889893, 0, -1, -0, -1, 0, -0, 0, 0, -1), CFrame.new(0,0,0), Part47, Handle, "HandleToPart47")
  820.  
  821. ----------------------------------------------------
  822.  
  823. Part48 = CreatePart(Daggers, "Part48", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  824. Part48Mesh = CreateMesh(Part48, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  825. Part48Weld = CreateWeld(Part48, CFrame.new(1.34845734, 8.29696655e-005, -0.700138092, 0, 0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, 0.965925872), CFrame.new(0,0,0), Part48, Handle, "HandleToPart48")
  826.  
  827. ----------------------------------------------------
  828.  
  829. Part49 = CreatePart(Daggers, "Part49", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  830. Part49Mesh = CreateMesh(Part49, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  831. Part49Weld = CreateWeld(Part49, CFrame.new(1.45199203, 7.99894333e-005, -0.313762665, 0, -0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, -0.965925872), CFrame.new(0,0,0), Part49, Handle, "HandleToPart49")
  832.  
  833. ----------------------------------------------------
  834.  
  835. Part50 = CreatePart(Daggers, "Part50", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  836. Part50Mesh = CreateMesh(Part50, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  837. Part50Weld = CreateWeld(Part50, CFrame.new(1.40035629, 0.000115990639, -0.308738708, 0, -0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, -0.866025388), CFrame.new(0,0,0), Part50, Handle, "HandleToPart50")
  838.  
  839. ----------------------------------------------------
  840.  
  841. Part51 = CreatePart(Daggers, "Part51", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  842. Part51Mesh = CreateMesh(Part51, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  843. Part51Weld = CreateWeld(Part51, CFrame.new(1.25035095, 0.00011998415, -0.56855011, 0, 0.866025388, 0.500000238, -1, 0, 0, 0, -0.500000238, 0.866025388), CFrame.new(0,0,0), Part51, Handle, "HandleToPart51")
  844.  
  845. ----------------------------------------------------
  846.  
  847. Part52 = CreatePart(Daggers, "Part52", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  848. Part52Mesh = CreateMesh(Part52, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  849. Part52Weld = CreateWeld(Part52, CFrame.new(0.829658508, 5.90085983e-005, 0.508571625, 0, 0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, -0.258818984), CFrame.new(0,0,0), Part52, Handle, "HandleToPart52")
  850.  
  851. ----------------------------------------------------
  852.  
  853. Part53 = CreatePart(Daggers, "Part53", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  854. Part53Mesh = CreateMesh(Part53, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  855. Part53Weld = CreateWeld(Part53, CFrame.new(0.239906311, 0.000115990639, 0.734588623, 0, 0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, -0.258818984), CFrame.new(0,0,0), Part53, Handle, "HandleToPart53")
  856.  
  857. ----------------------------------------------------
  858.  
  859. Part54 = CreatePart(Daggers, "Part54", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  860. Part54Mesh = CreateMesh(Part54, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  861. Part54Weld = CreateWeld(Part54, CFrame.new(0.574867249, 1.80006027e-005, 0.306930542, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part54, Handle, "HandleToPart54")
  862.  
  863. ----------------------------------------------------
  864.  
  865. Part55 = CreatePart(Daggers, "Part55", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  866. Part55Mesh = CreateMesh(Part55, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  867. Part55Weld = CreateWeld(Part55, CFrame.new(0.819465637, 0.000118970871, 0.579296112, 0, -0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, 0.258818984), CFrame.new(0,0,0), Part55, Handle, "HandleToPart55")
  868.  
  869. ----------------------------------------------------
  870.  
  871. Part56 = CreatePart(Daggers, "Part56", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  872. Part56Mesh = CreateMesh(Part56, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  873. Part56Weld = CreateWeld(Part56, CFrame.new(0.443286896, 5.69820404e-005, 0.405036926, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part56, Handle, "HandleToPart56")
  874.  
  875. ----------------------------------------------------
  876.  
  877. Part57 = CreatePart(Daggers, "Part57", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  878. Part57Mesh = CreateMesh(Part57, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  879. Part57Weld = CreateWeld(Part57, CFrame.new(0.367530823, 9.19699669e-005, 0.562705994, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part57, Handle, "HandleToPart57")
  880.  
  881. ----------------------------------------------------
  882.  
  883. Part58 = CreatePart(Daggers, "Part58", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  884. Part58Mesh = CreateMesh(Part58, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  885. Part58Weld = CreateWeld(Part58, CFrame.new(0.834682465, 2.0980835e-005, 0.456935883, 0, 0.500000238, -0.866025388, 1, 0, 0, 0, -0.866025388, -0.500000238), CFrame.new(0,0,0), Part58, Handle, "HandleToPart58")
  886.  
  887. ----------------------------------------------------
  888.  
  889. Part59 = CreatePart(Daggers, "Part59", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  890. Part59Mesh = CreateMesh(Part59, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  891. Part59Weld = CreateWeld(Part59, CFrame.new(0.867527008, 9.39965248e-005, 0.542709351, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part59, Handle, "HandleToPart59")
  892.  
  893. ----------------------------------------------------
  894.  
  895. Part60 = CreatePart(Daggers, "Part60", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  896. Part60Mesh = CreateMesh(Part60, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  897. Part60Weld = CreateWeld(Part60, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part60, Handle, "HandleToPart60")
  898.  
  899. ----------------------------------------------------
  900.  
  901. Part61 = CreatePart(Daggers, "Part61", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  902. Part61Mesh = CreateMesh(Part61, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  903. Part61Weld = CreateWeld(Part61, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part61, Handle, "HandleToPart61")
  904.  
  905. ----------------------------------------------------
  906.  
  907. Part62 = CreatePart(Daggers, "Part62", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  908. Part62Mesh = CreateMesh(Part62, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  909. Part62Weld = CreateWeld(Part62, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part62, Handle, "HandleToPart62")
  910.  
  911. ----------------------------------------------------
  912.  
  913. Part63 = CreatePart(Daggers, "Part63", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  914. Part63Mesh = CreateMesh(Part63, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  915. Part63Weld = CreateWeld(Part63, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part63, Handle, "HandleToPart63")
  916.  
  917. ----------------------------------------------------
  918.  
  919. Part64 = CreatePart(Daggers, "Part64", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  920. Part64Mesh = CreateMesh(Part64, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  921. Part64Weld = CreateWeld(Part64, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part64, Handle, "HandleToPart64")
  922.  
  923. ----------------------------------------------------
  924.  
  925. Part65 = CreatePart(Daggers, "Part65", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  926. Part65Mesh = CreateMesh(Part65, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  927. Part65Weld = CreateWeld(Part65, CFrame.new(0.729290009, -0.272110999, -0.00716018677, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part65, Handle, "HandleToPart65")
  928.  
  929. ----------------------------------------------------
  930.  
  931. Part66 = CreatePart(Daggers, "Part66", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  932. Part66Mesh = CreateMesh(Part66, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  933. Part66Weld = CreateWeld(Part66, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part66, Handle, "HandleToPart66")
  934.  
  935. ----------------------------------------------------
  936.  
  937. Part67 = CreatePart(Daggers, "Part67", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  938. Part67Mesh = CreateMesh(Part67, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  939. Part67Weld = CreateWeld(Part67, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part67, Handle, "HandleToPart67")
  940.  
  941. ----------------------------------------------------
  942.  
  943. Part68 = CreatePart(Daggers, "Part68", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  944. Part68Mesh = CreateMesh(Part68, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  945. Part68Weld = CreateWeld(Part68, CFrame.new(0.982131958, 0.714991987, -0.00716018677, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part68, Handle, "HandleToPart68")
  946.  
  947. ----------------------------------------------------
  948.  
  949. Part69 = CreatePart(Daggers, "Part69", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  950. Part69Mesh = CreateMesh(Part69, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  951. Part69Weld = CreateWeld(Part69, CFrame.new(1.10213089, 0.714991987, -0.00715637207, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part69, Handle, "HandleToPart69")
  952.  
  953. ----------------------------------------------------
  954.  
  955. Part70 = CreatePart(Daggers, "Part70", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  956. Part70Mesh = CreateMesh(Part70, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  957. Part70Weld = CreateWeld(Part70, CFrame.new(1.04284286, 0.585702002, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part70, Handle, "HandleToPart70")
  958.  
  959. ----------------------------------------------------
  960.  
  961. Part71 = CreatePart(Daggers, "Part71", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  962. Part71Mesh = CreateMesh(Part71, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  963. Part71Weld = CreateWeld(Part71, CFrame.new(1.04284286, 0.705702007, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part71, Handle, "HandleToPart71")
  964.  
  965. ----------------------------------------------------
  966.  
  967. Part72 = CreatePart(Daggers, "Part72", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  968. Part72Mesh = CreateMesh(Part72, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  969. Part72Weld = CreateWeld(Part72, CFrame.new(0.982841492, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part72, Handle, "HandleToPart72")
  970.  
  971. ----------------------------------------------------
  972.  
  973. Part73 = CreatePart(Daggers, "Part73", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  974. Part73Mesh = CreateMesh(Part73, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  975. Part73Weld = CreateWeld(Part73, CFrame.new(1.10284805, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part73, Handle, "HandleToPart73")
  976.  
  977. ----------------------------------------------------
  978.  
  979. Part74 = CreatePart(Daggers, "Part74", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  980. Part74Mesh = CreateMesh(Part74, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  981. Part74Weld = CreateWeld(Part74, CFrame.new(1.10141754, -0.645722985, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part74, Handle, "HandleToPart74")
  982.  
  983. ----------------------------------------------------
  984.  
  985. Part75 = CreatePart(Daggers, "Part75", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  986. Part75Mesh = CreateMesh(Part75, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  987. Part75Weld = CreateWeld(Part75, CFrame.new(1.10213089, -0.715010047, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part75, Handle, "HandleToPart75")
  988.  
  989. ----------------------------------------------------
  990.  
  991. Part76 = CreatePart(Daggers, "Part76", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  992. Part76Mesh = CreateMesh(Part76, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  993. Part76Weld = CreateWeld(Part76, CFrame.new(1.04141998, -0.705724001, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part76, Handle, "HandleToPart76")
  994.  
  995. ----------------------------------------------------
  996.  
  997. Part77 = CreatePart(Daggers, "Part77", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  998. Part77Mesh = CreateMesh(Part77, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  999. Part77Weld = CreateWeld(Part77, CFrame.new(1.04141998, -0.585720003, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part77, Handle, "HandleToPart77")
  1000.  
  1001. ----------------------------------------------------
  1002.  
  1003. Part78 = CreatePart(Daggers, "Part78", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1004. Part78Mesh = CreateMesh(Part78, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1005. Part78Weld = CreateWeld(Part78, CFrame.new(0.981414795, -0.645720005, -0.00716018677, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part78, Handle, "HandleToPart78")
  1006.  
  1007. ----------------------------------------------------
  1008.  
  1009. Part79 = CreatePart(Daggers, "Part79", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1010. Part79Mesh = CreateMesh(Part79, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1011. Part79Weld = CreateWeld(Part79, CFrame.new(0.982131958, -0.715011001, -0.00716018677, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part79, Handle, "HandleToPart79")
  1012.  
  1013. ----------------------------------------------------
  1014.  
  1015. Part80 = CreatePart(Daggers, "Part80", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1016. Part80Mesh = CreateMesh(Part80, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1017. Part80Weld = CreateWeld(Part80, CFrame.new(1.04284286, -1.10268593e-005, -0.712875366, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part80, Handle, "HandleToPart80")
  1018.  
  1019. ----------------------------------------------------
  1020.  
  1021. Part81 = CreatePart(Daggers, "Part81", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1022. Part81Mesh = CreateMesh(Part81, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1023. Part81Weld = CreateWeld(Part81, CFrame.new(1.10284805, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part81, Handle, "HandleToPart81")
  1024.  
  1025. ----------------------------------------------------
  1026.  
  1027. Part82 = CreatePart(Daggers, "Part82", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1028. Part82Mesh = CreateMesh(Part82, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1029. Part82Weld = CreateWeld(Part82, CFrame.new(1.04284286, -1.00135803e-005, -0.592868805, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part82, Handle, "HandleToPart82")
  1030.  
  1031. ----------------------------------------------------
  1032.  
  1033. Part83 = CreatePart(Daggers, "Part83", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1034. Part83Mesh = CreateMesh(Part83, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1035. Part83Weld = CreateWeld(Part83, CFrame.new(1.04141998, -8.04662704e-006, 0.578552246, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part83, Handle, "HandleToPart83")
  1036.  
  1037. ----------------------------------------------------
  1038.  
  1039. Part84 = CreatePart(Daggers, "Part84", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1040. Part84Mesh = CreateMesh(Part84, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1041. Part84Weld = CreateWeld(Part84, CFrame.new(0.982131958, -9.00030136e-006, 0.707839966, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part84, Handle, "HandleToPart84")
  1042.  
  1043. ----------------------------------------------------
  1044.  
  1045. Part85 = CreatePart(Daggers, "Part85", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1046. Part85Mesh = CreateMesh(Part85, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1047. Part85Weld = CreateWeld(Part85, CFrame.new(1.10213089, -1.10268593e-005, 0.707839966, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part85, Handle, "HandleToPart85")
  1048.  
  1049. ----------------------------------------------------
  1050.  
  1051. Part86 = CreatePart(Daggers, "Part86", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1052. Part86Mesh = CreateMesh(Part86, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1053. Part86Weld = CreateWeld(Part86, CFrame.new(1.04141998, -8.04662704e-006, 0.698554993, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part86, Handle, "HandleToPart86")
  1054.  
  1055. ----------------------------------------------------
  1056.  
  1057. Part87 = CreatePart(Daggers, "Part87", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1058. Part87Mesh = CreateMesh(Part87, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1059. Part87Weld = CreateWeld(Part87, CFrame.new(0.982131958, -9.00030136e-006, -0.722160339, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part87, Handle, "HandleToPart87")
  1060.  
  1061. ----------------------------------------------------
  1062.  
  1063. Part88 = CreatePart(Daggers, "Part88", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1064. Part88Mesh = CreateMesh(Part88, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1065. Part88Weld = CreateWeld(Part88, CFrame.new(0.982841492, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part88, Handle, "HandleToPart88")
  1066.  
  1067. ----------------------------------------------------
  1068.  
  1069. Part89 = CreatePart(Daggers, "Part89", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1070. Part89Mesh = CreateMesh(Part89, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1071. Part89Weld = CreateWeld(Part89, CFrame.new(1.10213089, -9.00030136e-006, -0.722164154, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part89, Handle, "HandleToPart89")
  1072.  
  1073. ----------------------------------------------------
  1074.  
  1075. Part90 = CreatePart(Daggers, "Part90", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1076. Part90Mesh = CreateMesh(Part90, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1077. Part90Weld = CreateWeld(Part90, CFrame.new(0.98141098, -1.00135803e-005, 0.638549805, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part90, Handle, "HandleToPart90")
  1078.  
  1079. ----------------------------------------------------
  1080.  
  1081. Part91 = CreatePart(Daggers, "Part91", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1082. Part91Mesh = CreateMesh(Part91, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1083. Part91Weld = CreateWeld(Part91, CFrame.new(1.10141754, -9.00030136e-006, 0.638557434, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part91, Handle, "HandleToPart91")
  1084.  
  1085. ----------------------------------------------------
  1086.  
  1087. Part92 = CreatePart(Daggers, "Part92", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1088. Part92Mesh = CreateMesh(Part92, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1089. Part92Weld = CreateWeld(Part92, CFrame.new(1.59999847, 2.30073929e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part92, Handle, "HandleToPart92")
  1090.  
  1091. ----------------------------------------------------
  1092.  
  1093. Part93 = CreatePart(Daggers, "Part93", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1094. Part93Mesh = CreateMesh(Part93, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1095. Part93Weld = CreateWeld(Part93, CFrame.new(1.70000076, 4.59551811e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part93, Handle, "HandleToPart93")
  1096.  
  1097. ----------------------------------------------------
  1098.  
  1099. Part94 = CreatePart(Daggers, "Part94", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1100. Part94Mesh = CreateMesh(Part94, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1101. Part94Weld = CreateWeld(Part94, CFrame.new(1.80000305, 4.59551811e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part94, Handle, "HandleToPart94")
  1102.  
  1103. ----------------------------------------------------
  1104.  
  1105. Part95 = CreatePart(Daggers, "Part95", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1106. Part95Mesh = CreateMesh(Part95, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1107. Part95Weld = CreateWeld(Part95, CFrame.new(1.59999847, 4.59551811e-005, 0.300003052, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part95, Handle, "HandleToPart95")
  1108.  
  1109. ----------------------------------------------------
  1110.  
  1111. Part96 = CreatePart(Daggers, "Part96", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1112. Part96Mesh = CreateMesh(Part96, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1113. Part96Weld = CreateWeld(Part96, CFrame.new(1.79999924, 4.59551811e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part96, Handle, "HandleToPart96")
  1114.  
  1115. ----------------------------------------------------
  1116.  
  1117. Part97 = CreatePart(Daggers, "Part97", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1118. Part97Mesh = CreateMesh(Part97, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1119. Part97Weld = CreateWeld(Part97, CFrame.new(1.5, 4.59551811e-005, 0.399993896, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part97, Handle, "HandleToPart97")
  1120.  
  1121. ----------------------------------------------------
  1122.  
  1123. Part98 = CreatePart(Daggers, "Part98", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1124. Part98Mesh = CreateMesh(Part98, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1125. Part98Weld = CreateWeld(Part98, CFrame.new(1.39999771, 6.8962574e-005, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part98, Handle, "HandleToPart98")
  1126.  
  1127. ----------------------------------------------------
  1128.  
  1129. Part99 = CreatePart(Daggers, "Part99", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1130. Part99Mesh = CreateMesh(Part99, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1131. Part99Weld = CreateWeld(Part99, CFrame.new(1.90000153, 6.8962574e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part99, Handle, "HandleToPart99")
  1132.  
  1133. ----------------------------------------------------
  1134.  
  1135. Part100 = CreatePart(Daggers, "Part100", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1136. Part100Mesh = CreateMesh(Part100, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1137. Part100Weld = CreateWeld(Part100, CFrame.new(2, 6.8962574e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part100, Handle, "HandleToPart100")
  1138.  
  1139. ----------------------------------------------------
  1140.  
  1141. Part101 = CreatePart(Daggers, "Part101", "Cyan", Vector3.new(0.200000003, 0.200000003, 1.79999995), Enum.Material.Neon, 0, Enum.PartType.Block)
  1142. Part101Mesh = CreateMesh(Part101, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1143. Part101Weld = CreateWeld(Part101, CFrame.new(4.29999924, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part101, Handle, "HandleToPart101")
  1144.  
  1145. ----------------------------------------------------
  1146.  
  1147. Part102 = CreatePart(Daggers, "Part102", "Cyan", Vector3.new(0.200000003, 0.200000003, 2), Enum.Material.Neon, 0, Enum.PartType.Block)
  1148. Part102Mesh = CreateMesh(Part102, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1149. Part102Weld = CreateWeld(Part102, CFrame.new(2.5, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part102, Handle, "HandleToPart102")
  1150.  
  1151. ----------------------------------------------------
  1152.  
  1153. Part103 = CreatePart(Daggers, "Part103", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.499999881), Enum.Material.Neon, 0, Enum.PartType.Block)
  1154. Part103Mesh = CreateMesh(Part103, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1155. Part103Weld = CreateWeld(Part103, CFrame.new(4.00980759, 0, -0.060005188, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part103, Handle, "HandleToPart103")
  1156.  
  1157. ----------------------------------------------------
  1158.  
  1159. Part104 = CreatePart(Daggers, "Part104", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.699999869), Enum.Material.Neon, 0, Enum.PartType.Block)
  1160. Part104Mesh = CreateMesh(Part104, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1161. Part104Weld = CreateWeld(Part104, CFrame.new(3.52320099, 2.30073929e-005, -0.11000824, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part104, Handle, "HandleToPart104")
  1162.  
  1163. ----------------------------------------------------
  1164.  
  1165. Part105 = CreatePart(Daggers, "Part105", "Cyan", Vector3.new(0.200000003, 0.200000003, 1.0999999), Enum.Material.Neon, 0, Enum.PartType.Block)
  1166. Part105Mesh = CreateMesh(Part105, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1167. Part105Weld = CreateWeld(Part105, CFrame.new(2.94999695, 2.30073929e-005, -0.100006104, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part105, Handle, "HandleToPart105")
  1168.  
  1169. ----------------------------------------------------
  1170.  
  1171. Part106 = CreatePart(Daggers, "Part106", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.899999857), Enum.Material.Neon, 0, Enum.PartType.Block)
  1172. Part106Mesh = CreateMesh(Part106, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1173. Part106Weld = CreateWeld(Part106, CFrame.new(2.41661835, 2.30073929e-005, -0.0717697144, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part106, Handle, "HandleToPart106")
  1174.  
  1175. ----------------------------------------------------
  1176.  
  1177. Part107 = CreatePart(Daggers, "Part107", "White", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  1178. Part107Mesh = CreateMesh(Part107, Vector3.new(1.00399995, 1.20000005, 1.20000005), "BlockMesh")
  1179. Part107Weld = CreateWeld(Part107, CFrame.new(0, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part107, Handle, "HandleToPart107")
  1180.  
  1181. ----------------------------------------------------
  1182.  
  1183. Part108 = CreatePart(Daggers, "Part108", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.499999851), Enum.Material.Neon, 0, Enum.PartType.Block)
  1184. Part108Mesh = CreateMesh(Part108, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1185. Part108Weld = CreateWeld(Part108, CFrame.new(2.00979996, 4.59551811e-005, -0.0200119019, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part108, Handle, "HandleToPart108")
  1186.  
  1187. ----------------------------------------------------
  1188.  
  1189. Part109 = CreatePart(Daggers, "Part109", "Cyan", Vector3.new(0.200000003, 0.200000003, 3.40000033), Enum.Material.Neon, 1, Enum.PartType.Block)
  1190. Part109Mesh = CreateMesh(Part109, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1191. Part109Weld = CreateWeld(Part109, CFrame.new(3.29999924, 0, -0.0100021362, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part109, Handle, "HandleToPart109")
  1192.  
  1193. Daggers2 = Daggers:clone()
  1194. Daggers2.Parent = Character
  1195. Daggers2.Handle.HandleToRightArm.Part1 = LeftArm
  1196. Handle2Weld = Daggers2.Handle.HandleToRightArm
  1197.  
  1198.  
  1199. --[[ References ]]--
  1200.  
  1201. RightArmReference = CreatePart(Character, "Right arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1202. RightArmReferenceWeld = CreateWeld(RightArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), RightArm, RightArmReference, "LeftArmReferenceToRightArm")
  1203.  
  1204. ----------------------------------------------------------------------------------------------------------------------------
  1205.  
  1206. LeftArmReference = CreatePart(Character, "Left arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1207. LeftArmReferenceWeld = CreateWeld(LeftArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), LeftArm, LeftArmReference, "LeftArmReferenceToLeftArm")
  1208.  
  1209. ----------------------------------------------------------------------------------------------------------------------------
  1210.  
  1211. TorsoReference = CreatePart(Character, "Torso reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1212. TorsoReferenceWeld = CreateWeld(TorsoReference, CFrame.new(0,0,0), CFrame.new(0,0,0), Torso, TorsoReference, "TorsoReferenceToTorsoArm")
  1213.  
  1214. ----------------------------------------------------------------------------------------------------------------------------
  1215.  
  1216. RootPartReference = CreatePart(Character, "Root part reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1217. RootPartReferenceWeld = CreateWeld(RootPartReference, CFrame.new(0,0,0), CFrame.new(0,0,0), RootPart, RootPartReference, "RootPartReferenceToRootPart")
  1218.  
  1219. --[[ Damage function ]]--
  1220.  
  1221. function Display(HitCharacter, DisplayText, DisplayType)
  1222.  
  1223.  
  1224. if HitCharacter:FindFirstChild("Head") then
  1225. local DamageShowingPart = Instance.new("Part",Services.Workspace)
  1226. DamageShowingPart.Name = "ShowDamage"
  1227. DamageShowingPart.BrickColor = BrickColor.new("Crimson")
  1228. DamageShowingPart.Size = Vector3.new()
  1229. DamageShowingPart.Material = "Neon"
  1230. DamageShowingPart.Transparency = 1
  1231.  
  1232. local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
  1233. DisplayGui.Name = "Damage"
  1234. DisplayGui.AlwaysOnTop = true
  1235. DisplayGui.Size = UDim2.new(2, 0, 2, 0)
  1236.  
  1237. local DisplayNumber = Instance.new("TextLabel", DisplayGui)
  1238. DisplayNumber.Size = UDim2.new(1,0,1,0)
  1239. DisplayNumber.TextTransparency = 1
  1240. DisplayNumber.TextStrokeTransparency = 1
  1241. DisplayNumber.BackgroundTransparency = 1
  1242. DisplayNumber.TextTransparency = 1
  1243.  
  1244. DisplayNumber.Font = "SourceSansBold"
  1245. DisplayNumber.TextScaled = true
  1246.  
  1247. local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
  1248. BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1249. BodyVelocity.Velocity = Vector3.new(0,0.5,0)
  1250. if DisplayType == "Stun" then
  1251. BodyVelocity.Velocity = Vector3.new(0,0.1,0)
  1252. DisplayGui.Size = UDim2.new(5, 0, 5, 0)
  1253. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1254. DisplayNumber.TextColor3 = BrickColor.new("Bright yellow").Color
  1255. DisplayNumber.Text = "Stunned!"
  1256. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(0,5,0)
  1257.  
  1258. end
  1259.  
  1260. if DisplayType == "Damage" then
  1261. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1262. DisplayNumber.TextColor3 = BrickColor.new("Really red").Color
  1263. DisplayNumber.Text = "-" .. DisplayText
  1264. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-1,1),5,math.random(-1,1))
  1265. end
  1266.  
  1267. coroutine.resume(coroutine.create(function()
  1268.  
  1269. while DisplayNumber.TextTransparency > 0 do
  1270. wait()
  1271.  
  1272. DisplayNumber.TextStrokeTransparency = DisplayNumber.BackgroundTransparency - 0.1
  1273. DisplayNumber.TextTransparency = DisplayNumber.TextTransparency - 0.1
  1274.  
  1275. end
  1276. AddVFX("Display", DamageShowingPart, 0.05)
  1277.  
  1278. end))
  1279.  
  1280.  
  1281. Services.Debris:AddItem(DamageShowingPart, 10)
  1282.  
  1283.  
  1284.  
  1285. end
  1286.  
  1287.  
  1288. end
  1289.  
  1290. function DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook)
  1291.  
  1292. if Hit.Health == 0 or HitCharacter:FindFirstChild(Player.Name) then
  1293. return
  1294. end
  1295.  
  1296. SoundEffect(HitCharacter.Torso, SFX, 10, SFXPitch, false)
  1297.  
  1298.  
  1299. if Type == "Stand" then
  1300. HitCharacter.Humanoid.PlatformStand = true
  1301. coroutine.resume(coroutine.create(function()
  1302. wait(3)
  1303.  
  1304. HitCharacter.Humanoid.PlatformStand = false
  1305.  
  1306. end))
  1307.  
  1308. end
  1309.  
  1310. local DelayDebounce = Instance.new("Folder", HitCharacter)
  1311. DelayDebounce.Name = Player.Name
  1312. Services.Debris:AddItem(DelayDebounce, Delay)
  1313.  
  1314. local Damage = math.random(MinDamage, MaxDamage)
  1315. HitCharacter.Torso.Velocity = PartLook.CFrame.lookVector * Knockback
  1316.  
  1317. coroutine.resume(coroutine.create(function()
  1318. wait()
  1319. Hit:TakeDamage(Damage)
  1320. Display(HitCharacter, Damage, "Damage")
  1321. end))
  1322.  
  1323. end
  1324.  
  1325. function ValidateDamage(Part, Type, Distance, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1326.  
  1327. for ChildrenNumber, Children in pairs(Services.Workspace:children()) do
  1328. if Children ~= Character and Children:FindFirstChild("Humanoid") and Children:FindFirstChild("Head") then
  1329.  
  1330. local HitHead = Children.Head
  1331.  
  1332. local TargetPosition = HitHead.Position - Part.Position
  1333. local Magnitude = TargetPosition.magnitude
  1334.  
  1335. if Magnitude < Distance then
  1336.  
  1337. local Hit = Children.Humanoid
  1338. local HitCharacter = Children
  1339.  
  1340. DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1341.  
  1342. end
  1343. end
  1344. end
  1345. end
  1346.  
  1347. --[[ Attacks ]]--
  1348.  
  1349. function Attack1()
  1350. Attacking = true
  1351.  
  1352. for i = 1,10 do
  1353. Wait2()
  1354.  
  1355.  
  1356. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1357. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1358. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1359. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1360. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1361. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1362. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1363. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1364.  
  1365. end
  1366. SoundEffect(Torso, 231917871, 1, 2, false)
  1367. for i = 1,10 do
  1368. Wait2()
  1369. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1370. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1371. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1372. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1373. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1374. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1375. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1376. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1377. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1378. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1379.  
  1380. end
  1381.  
  1382.  
  1383. Attacking = false
  1384. end
  1385.  
  1386.  
  1387.  
  1388. function Attack2()
  1389. Attacking = true
  1390.  
  1391. for i = 1,10 do
  1392. Wait2()
  1393. RootPart.Velocity = RootPart.CFrame.lookVector * 25
  1394. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1395. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1396. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1397. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1398. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1399. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1400. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1401. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1402.  
  1403. end
  1404. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1405. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1406. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1407. if TouchedFloor then
  1408. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1409. end
  1410. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1411.  
  1412. wait()
  1413. RootPartReferenceWeld.C0 = CFrame.new(0,0,-25)
  1414. Character:MoveTo(RootPartReference.Position)
  1415.  
  1416.  
  1417. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1418. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1419. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1420. if TouchedFloor then
  1421. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1422. end
  1423. SoundEffect(Torso, 320557563, 1, 1, false)
  1424. for i = 1,10 do
  1425. Wait2()
  1426.  
  1427.  
  1428. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1429. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1430. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1431. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1432. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1433. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1434. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1435. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1436.  
  1437. end
  1438.  
  1439. Attacking = false
  1440. end
  1441.  
  1442. function Attack3()
  1443. Attacking = true
  1444. for i = 1,2 do
  1445. SoundEffect(Torso, 231917871, 1, 2, false)
  1446. for i = 1,10 do
  1447. Wait2()
  1448. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1449. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1450. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0, 0, 0), 0.2)
  1451. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -i/2), 0.5)
  1452. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0, 1.6), 0.2)
  1453. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1454. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  1455. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0), 0.2)
  1456. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1457. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1458.  
  1459. end
  1460. end
  1461.  
  1462. Attacking = false
  1463. end
  1464.  
  1465. function Attack4()
  1466. Attacking = true
  1467.  
  1468. for i = 1,5 do
  1469. Wait2()
  1470. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1471. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.5)
  1472. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.2), 0.2)
  1473. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.6, -1.6), 0.2)
  1474. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1475. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1476. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1477. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1478.  
  1479. end
  1480.  
  1481. for i = 1,5 do
  1482. Wait2()
  1483. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 1.6), 0.2)
  1484. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0.3, -1.6), 0.5)
  1485. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.8 , -0, 0.6), 0.2)
  1486. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1487. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1488. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1489. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1490. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1491.  
  1492. end
  1493. local RootPartLook = RootPart.CFrame.lookVector
  1494.  
  1495. local Tornado = Instance.new("Part", Services.Workspace)
  1496. Tornado.Size = Vector3.new()
  1497. Tornado.CanCollide = false
  1498. Tornado.Position = RootPart.Position
  1499. Tornado.Transparency = 1
  1500.  
  1501. Services.Debris:AddItem(Tornado, 1)
  1502.  
  1503. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1504. TornadoVelocity.Velocity = RootPartLook * 30
  1505. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1506.  
  1507. SoundEffect(Tornado, 324867021, 1, 1, false)
  1508.  
  1509. coroutine.resume(coroutine.create(function()
  1510. local TornadoRotate = 0
  1511. while Tornado.Parent == Services.Workspace do
  1512. Wait2()
  1513.  
  1514. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1515. if TouchedFloor then
  1516. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 10,2,10, 0,0,0)
  1517. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 5,2,5, 0,0,0)
  1518. end
  1519.  
  1520. TornadoRotate = TornadoRotate + 0.1
  1521. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 7, 7, 7, 0, 0, 0)
  1522. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 3,5, 3, 0, 0, 0)
  1523. ValidateDamage(Tornado, "Normal", 10, 6, 8, Tornado, 5, 199149269, 1, 0.3)
  1524. end
  1525. end))
  1526.  
  1527. Attacking = false
  1528. end
  1529.  
  1530.  
  1531. function Move1()
  1532. Attacking = true
  1533.  
  1534. for i = 1,10 do
  1535. Wait2()
  1536.  
  1537.  
  1538. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1539. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1540. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1541. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1542. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1543. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1544. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1545. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1546.  
  1547. end
  1548.  
  1549. for i = 1, 3 do
  1550.  
  1551. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1552. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1553. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1554. if TouchedFloor then
  1555. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1556. end
  1557. ValidateDamage(Torso, "Normal", 20, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1558.  
  1559. wait()
  1560. RootPartReferenceWeld.C0 = CFrame.new(0,0,-10)
  1561. Character:MoveTo(RootPartReference.Position)
  1562.  
  1563.  
  1564. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1565. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1566. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1567. if TouchedFloor then
  1568. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1569. end
  1570. SoundEffect(Torso, 320557563, 1, 1, false)
  1571.  
  1572. end
  1573.  
  1574. for i = 1 ,3 do
  1575.  
  1576. for i = 1,10 do
  1577. Wait2()
  1578.  
  1579.  
  1580. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1581. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1582. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1583. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1584. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1585. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1586. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1587. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1588.  
  1589. end
  1590. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1591. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1592. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1593. if TouchedFloor then
  1594. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1595. end
  1596. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1597.  
  1598. wait()
  1599. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1600. Character:MoveTo(RootPartReference.Position)
  1601.  
  1602.  
  1603. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1604. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1605. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1606. if TouchedFloor then
  1607. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1608. end
  1609. SoundEffect(Torso, 231917871, 1, 2, false)
  1610.  
  1611. for i = 1,10 do
  1612. Wait2()
  1613. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1614. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1615. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1616. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1617. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1618. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1619. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1620. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1621.  
  1622. end
  1623. end
  1624. Attacking = false
  1625. end
  1626.  
  1627.  
  1628. function Move2()
  1629. Attacking = true
  1630. Humanoid.WalkSpeed = 0
  1631. Humanoid.JumpPower = 0
  1632. coroutine.resume(coroutine.create(function()
  1633. for i = 1, 5 do
  1634. Wait2(10)
  1635. BlockVFX(RightArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1636. BlockVFX(LeftArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1637.  
  1638. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1639. if TouchedFloor then
  1640. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1641. end
  1642. end
  1643. end))
  1644. for i = 1,100 do
  1645. Wait2()
  1646.  
  1647.  
  1648. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1649. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1650. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1651. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1652. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1653. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1654. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1655. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1656.  
  1657.  
  1658. end
  1659.  
  1660. for i = 1,10 do
  1661. Wait2()
  1662. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1663. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1664. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1665. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1666. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1667. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1668. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1669. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1670.  
  1671. end
  1672.  
  1673.  
  1674. local RootPartLook = RootPart.CFrame.lookVector
  1675.  
  1676. local Tornado = Instance.new("Part", Services.Workspace)
  1677. Tornado.Size = Vector3.new()
  1678. Tornado.CanCollide = false
  1679. Tornado.Position = RootPart.Position
  1680. Tornado.Transparency = 1
  1681.  
  1682. Services.Debris:AddItem(Tornado, 2)
  1683.  
  1684. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1685. TornadoVelocity.Velocity = RootPartLook * 100
  1686. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1687.  
  1688. SoundEffect(Tornado, 324867021, 1, 1, false)
  1689.  
  1690. coroutine.resume(coroutine.create(function()
  1691. local TornadoRotate = 0
  1692. while Tornado.Parent == Services.Workspace do
  1693. Wait2()
  1694.  
  1695. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1696. if TouchedFloor then
  1697. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 20,4,20, 0,0,0)
  1698. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 15,4,15, 0,0,0)
  1699. end
  1700.  
  1701. TornadoRotate = TornadoRotate + 0.1
  1702. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 17, 17, 17, 0, 0, 0)
  1703. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 13,15, 13, 0, 0, 0)
  1704. ValidateDamage(Tornado, "Stand", 10, 10, 13, Tornado, 5, 199149269, 1, 0.1)
  1705. end
  1706. end))
  1707.  
  1708. Humanoid.WalkSpeed = 20
  1709. Humanoid.JumpPower = 50
  1710. Attacking = false
  1711.  
  1712. end
  1713.  
  1714.  
  1715. function Move3()
  1716. Attacking = true
  1717.  
  1718. for i = 1,10 do
  1719. Wait2()
  1720.  
  1721.  
  1722. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1723. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1724. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1725. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1726. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1727. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1728. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1729. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1730.  
  1731. end
  1732. Humanoid.WalkSpeed = 30
  1733. Humanoid.JumpPower = 0
  1734. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1735. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1736. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1737. if TouchedFloor then
  1738. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1739. end
  1740. Daggers.Parent = nil
  1741. Daggers2.Parent = nil
  1742. for i = 1,10 do
  1743. Wait2()
  1744. Head.face.Transparency = 1
  1745. for i,v in pairs(Character:children()) do
  1746. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1747.  
  1748. v.Transparency = v.Transparency + 0.1
  1749.  
  1750. end
  1751.  
  1752. if v:IsA("Accessory") then
  1753.  
  1754. v.Handle.Transparency = v.Handle.Transparency + 0.1
  1755.  
  1756. end
  1757. end
  1758. end
  1759.  
  1760. wait(3)
  1761.  
  1762. Daggers.Parent = Character
  1763. Daggers2.Parent = Character
  1764.  
  1765. for i = 1,10 do
  1766. Wait2()
  1767. Head.face.Transparency = 0
  1768. for i,v in pairs(Character:children()) do
  1769. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1770.  
  1771. v.Transparency = v.Transparency - 0.1
  1772.  
  1773. end
  1774. if v:IsA("Accessory") then
  1775.  
  1776. v.Handle.Transparency = v.Handle.Transparency - 0.1
  1777.  
  1778. end
  1779. end
  1780. end
  1781. SoundEffect(Torso, 231917871, 1, 2, false)
  1782. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1783. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1784. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1785. if TouchedFloor then
  1786. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1787. end
  1788.  
  1789. for i = 1,10 do
  1790. Wait2()
  1791. ValidateDamage(Torso, "Normal", 10, 36, 46, RootPart, 5, 199149269, 1, 0.3)
  1792. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1793. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1794. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1795. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1796. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1797. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1798. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1799. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1800. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1801.  
  1802. end
  1803.  
  1804. Humanoid.WalkSpeed = 20
  1805. Humanoid.JumpPower = 50
  1806. Attacking = false
  1807.  
  1808. end
  1809.  
  1810. function Move4()
  1811. Attacking = true
  1812.  
  1813. for i = 1,10 do
  1814. Wait2()
  1815.  
  1816.  
  1817. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1818. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1819. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1820. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1821. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1822. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1823. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1824. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1825.  
  1826. end
  1827.  
  1828.  
  1829. local RootPartLook = RootPart.CFrame.lookVector
  1830. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1831. local Tornado = Instance.new("Part", Services.Workspace)
  1832. Tornado.Size = Vector3.new()
  1833. Tornado.CanCollide = false
  1834. Tornado.Position = RootPartReference.Position
  1835. Tornado.Transparency = 1
  1836. Tornado.Anchored = true
  1837.  
  1838. Services.Debris:AddItem(Tornado, 10)
  1839.  
  1840. SoundEffect(Tornado, 324867021, 1, 1, false)
  1841.  
  1842. coroutine.resume(coroutine.create(function()
  1843. local TornadoRotate = 0
  1844. while Tornado.Parent == Services.Workspace do
  1845. Wait2()
  1846.  
  1847. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1848. if TouchedFloor then
  1849. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 100,20,100, 0,0,0)
  1850. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 50,20,50, 0,0,0)
  1851. end
  1852.  
  1853. TornadoRotate = TornadoRotate + 0.1
  1854. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 70, 70, 70, 0, 0, 0)
  1855. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 30,50, 30, 0, 0, 0)
  1856. ValidateDamage(Tornado, "Stand", 50, 3, 6, Tornado, 5, 199149269, 1, 0.3)
  1857. end
  1858. end))
  1859.  
  1860.  
  1861. for i = 1,10 do
  1862. Wait2()
  1863. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1864. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1865. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1866. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1867. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1868. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1869. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1870. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1871. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1872.  
  1873. end
  1874.  
  1875.  
  1876. Attacking = false
  1877.  
  1878. end
  1879.  
  1880. function UseAirCharge()
  1881. CanCharge = false
  1882. Charge = Charge - 1
  1883.  
  1884. local AntiFall = Instance.new("Part", workspace)
  1885. AntiFall.Anchored = true
  1886. AntiFall.Size = Vector3.new(50,1,50)
  1887. AntiFall.Transparency = 1
  1888. AntiFall.CFrame = RootPart.CFrame * CFrame.new(0,-2,0)
  1889. Services.Debris:AddItem(AntiFall, 1)
  1890. Humanoid.JumpPower = 0
  1891. SoundEffect(Torso, 169380505, 1, 1, false)
  1892. RingVFX(RootPart.CFrame * CFrame.new(0,-2,0) * CFrame.Angles(1.6,0,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1893. CircleVFX(RootPart.CFrame * CFrame.new(0,-2,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1894.  
  1895. coroutine.resume(coroutine.create(function()
  1896. wait(1)
  1897. CanCharge = true
  1898. end))
  1899.  
  1900. end
  1901.  
  1902.  
  1903. --[[ Other functions ]]--
  1904.  
  1905. function Keydown(Key)
  1906. if Attacking then
  1907. return
  1908. end
  1909.  
  1910. if Key == "z" and Cooldown1 == MaxCooldown1 and Mana > 20 then
  1911. Mana = Mana - 20
  1912. Cooldown1 = 0
  1913. Move1()
  1914.  
  1915. end
  1916. if Key == "x" and Cooldown2 == MaxCooldown2 and Mana > 40 then
  1917. Cooldown2 = 0
  1918. Mana = Mana - 40
  1919. Move2()
  1920.  
  1921. end
  1922. if Key == "c" and Cooldown3 == MaxCooldown3 and Mana > 70 then
  1923. Cooldown3 = 0
  1924. Mana = Mana - 70
  1925. Move3()
  1926.  
  1927. end
  1928. if Key == "v" and Cooldown4 == MaxCooldown4 and Mana > 99 then
  1929. Cooldown4 = 0
  1930. Mana = Mana - 100
  1931. Move4()
  1932.  
  1933. end
  1934. if Key == " " and InAir then
  1935. Charging = true
  1936. Humanoid.JumpPower = 0
  1937.  
  1938.  
  1939. end
  1940.  
  1941. end
  1942.  
  1943. function Keyup(Key)
  1944. if Attacking then
  1945. return
  1946. end
  1947.  
  1948. if Key == " " then
  1949. Charging = false
  1950. Humanoid.JumpPower = 50
  1951.  
  1952.  
  1953. end
  1954.  
  1955. end
  1956.  
  1957.  
  1958.  
  1959. function MouseClick()
  1960. if Attacking then
  1961. return
  1962. end
  1963.  
  1964. if Combo == 1 then
  1965. Combo = 2
  1966. Attack1()
  1967.  
  1968. elseif Combo == 2 then
  1969. Combo = 3
  1970. Attack2()
  1971.  
  1972. elseif Combo == 3 then
  1973. Combo = 4
  1974. Attack3()
  1975.  
  1976. elseif Combo == 4 then
  1977. Combo = 1
  1978. Attack4()
  1979.  
  1980.  
  1981. end
  1982. end
  1983.  
  1984. Mouse.Button1Down:connect(MouseClick)
  1985. Mouse.KeyDown:connect(Keydown)
  1986. Mouse.KeyUp:connect(Keyup)
  1987.  
  1988. --[[ Values ]]--
  1989.  
  1990. DoAnimateVal = 0
  1991. DoAnimateVal2 = 0
  1992. DoAnimateVal3 = 0
  1993. DoAnimateVal4 = 0
  1994. Increase = 0
  1995. Increase2 = 0
  1996. Invert = false
  1997. Invert2 = false
  1998. Invert3 = false
  1999. Invert4 = false
  2000. WalkVal = 0
  2001.  
  2002. WalkInvert = false
  2003. Walk = false
  2004.  
  2005. --[[ Looped functions ]]--
  2006.  
  2007. function VisualEffects()
  2008. for i = 1, #VFXList do
  2009. if VFXList[i] then
  2010. local VFXConfiguration = VFXList[i]
  2011.  
  2012. if VFXConfiguration then
  2013. if VFXConfiguration[1] == "Display" then
  2014. if VFXConfiguration[2]:FindFirstChild("Damage") then
  2015. VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency = VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency + VFXConfiguration[3]
  2016. VFXConfiguration[2].Damage.TextLabel.TextTransparency = VFXConfiguration[2].Damage.TextLabel.TextTransparency + VFXConfiguration[3]
  2017. end
  2018. end
  2019. if VFXConfiguration[1] == "Resize" then
  2020. if VFXConfiguration[2]:FindFirstChild("Mesh") then
  2021. if VFXConfiguration[2].Transparency < 1 then
  2022. VFXConfiguration[2].Mesh.Scale = VFXConfiguration[2].Mesh.Scale + Vector3.new(VFXConfiguration[4], VFXConfiguration[5], VFXConfiguration[6])
  2023. VFXConfiguration[2].Transparency = VFXConfiguration[2].Transparency + VFXConfiguration[3]
  2024. end
  2025. end
  2026. end
  2027. if VFXConfiguration[1] == "Rotate" then
  2028. if VFXConfiguration[2].Transparency < 1 then
  2029. VFXConfiguration[2].Rotation = VFXConfiguration[2].Rotation + Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2030. end
  2031. end
  2032. end
  2033. end
  2034. end
  2035. end
  2036.  
  2037. function FindPartOnRay(Position, Direction, MaxDistance, Ignore)
  2038. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * MaxDistance), Ignore)
  2039. end
  2040.  
  2041. function Values()
  2042. Increase = Increase + 1
  2043. Increase2 = Increase2 + 0.5
  2044.  
  2045. if WalkVal > 8 then
  2046. WalkInvert = true
  2047. elseif WalkVal < 1 then
  2048. WalkInvert = false
  2049. end
  2050.  
  2051. if WalkInvert then
  2052. WalkVal = WalkVal - 1
  2053. elseif not WalkInvert then
  2054. WalkVal = WalkVal + 1
  2055. end
  2056.  
  2057. if 0.5 < DoAnimateVal then
  2058. Invert = true
  2059. elseif DoAnimateVal < -0.5 then
  2060. Invert = false
  2061. end
  2062.  
  2063. if 0.2 < DoAnimateVal2 then
  2064. Invert2 = true
  2065. elseif DoAnimateVal2 < -0.2 then
  2066. Invert2 = false
  2067. end
  2068.  
  2069.  
  2070. if Invert == false then
  2071. DoAnimateVal = DoAnimateVal + 0.01
  2072. else
  2073. DoAnimateVal = DoAnimateVal - 0.01
  2074. end
  2075. if Invert2 == false then
  2076. DoAnimateVal2 = DoAnimateVal2 + 0.05
  2077. else
  2078. DoAnimateVal2 = DoAnimateVal2 - 0.05
  2079. end
  2080.  
  2081.  
  2082. if 1 < DoAnimateVal3 then
  2083. Invert3 = true
  2084. elseif DoAnimateVal3 < -0 then
  2085. Invert3 = false
  2086. end
  2087.  
  2088. if Invert3 == false then
  2089. DoAnimateVal3 = DoAnimateVal3 + 0.1
  2090. else
  2091. DoAnimateVal3 = DoAnimateVal3 - 0.1
  2092. end
  2093.  
  2094. if 1 < DoAnimateVal4 then
  2095. Invert4 = true
  2096. elseif DoAnimateVal4 < -1 then
  2097. Invert4 = false
  2098. end
  2099.  
  2100. if ChargeDelay < ChargeDelay2 then
  2101. ChargeDelay = ChargeDelay + 1
  2102. elseif ChargeDelay > ChargeDelay2 - 1 then
  2103. ChargeDelay = 0
  2104. end
  2105.  
  2106. if Charge < 100 and ChargeDelay < 1 and not Charging then
  2107. Charge = Charge + 1
  2108. end
  2109.  
  2110. if Charge > 3 then
  2111. Charge = 4
  2112. end
  2113.  
  2114. if Invert4 == false then
  2115. DoAnimateVal4 = DoAnimateVal4 + 0.1
  2116. else
  2117. DoAnimateVal4 = DoAnimateVal4 - 0.1
  2118. end
  2119.  
  2120. if Cooldown1 < MaxCooldown1 then
  2121. Cooldown1 = Cooldown1 + Cooldown1Add
  2122. end
  2123.  
  2124. if Cooldown1 > MaxCooldown1 - 1 then
  2125. Cooldown1 = MaxCooldown1
  2126. end
  2127.  
  2128. if Cooldown2 < MaxCooldown2 then
  2129. Cooldown2 = Cooldown2 + Cooldown2Add
  2130. end
  2131.  
  2132. if Cooldown2 > MaxCooldown2 - 1 then
  2133. Cooldown2 = MaxCooldown2
  2134. end
  2135.  
  2136. if Cooldown3 < MaxCooldown3 then
  2137. Cooldown3 = Cooldown3 + Cooldown3Add
  2138. end
  2139.  
  2140. if Cooldown3 > MaxCooldown3 - 1 then
  2141. Cooldown3 = MaxCooldown3
  2142. end
  2143.  
  2144. if Cooldown4 < MaxCooldown4 then
  2145. Cooldown4 = Cooldown4 + Cooldown4Add
  2146. end
  2147.  
  2148. if Cooldown4 > MaxCooldown4 - 1 then
  2149. Cooldown4 = MaxCooldown4
  2150. end
  2151.  
  2152. if ManaDelay < ManaDelay2 then
  2153. ManaDelay = ManaDelay + 1
  2154. elseif ManaDelay > ManaDelay2 - 1 then
  2155. ManaDelay = 0
  2156. end
  2157.  
  2158. if Mana < 100 and ManaDelay < 1 then
  2159. Mana = Mana + 1
  2160. end
  2161.  
  2162. if Mana > 99 then
  2163. Mana = 100
  2164. end
  2165. end
  2166.  
  2167.  
  2168. function UpdateAllBars()
  2169.  
  2170. ManaBarText.Text = "Mana: " .. Mana .. "%"
  2171. HealthBarText.Text = "Health: " .. Humanoid.Health .. "%"
  2172. ChargeBarText.Text = "Charges: "..Charge.." / 4"
  2173.  
  2174. HealthBarBar:TweenSize(UDim2.new(0.98 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 0, 19), "Out", "Quad", 0.3)
  2175. ManaBarBar:TweenSize(UDim2.new(0.98 * (Mana / 100), 0, 0, 19), "Out", "Quad", 0.3)
  2176. ChargeBarBar:TweenSize(UDim2.new(0.98 * (Charge / 4), 0, 0, 19), "Out", "Quad", 0.3)
  2177. CooldownZBarBar:TweenSize(UDim2.new(1 * (Cooldown1 / MaxCooldown1), 0, 0, 70), "Out", "Quad", 0.3)
  2178. CooldownXBarBar:TweenSize(UDim2.new(1 * (Cooldown2 / MaxCooldown2), 0, 0, 70), "Out", "Quad", 0.3)
  2179. CooldownCBarBar:TweenSize(UDim2.new(1 * (Cooldown3 / MaxCooldown3), 0, 0, 70), "Out", "Quad", 0.3)
  2180. CooldownVBarBar:TweenSize(UDim2.new(1 * (Cooldown4 / MaxCooldown4), 0, 0, 70), "Out", "Quad", 0.3)
  2181.  
  2182.  
  2183. if Humanoid.Health > 75 then
  2184. HealthBarBar.BackgroundColor3 = BrickColor.new("Lime green").Color
  2185. elseif Humanoid.Health > 50 and Humanoid.Health < 75 then
  2186. HealthBarBar.BackgroundColor3 = BrickColor.new("Cool yellow").Color
  2187. elseif Humanoid.Health > 35 and Humanoid.Health < 50 then
  2188. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright yellow").Color
  2189. elseif Humanoid.Health > 15 and Humanoid.Health < 35 then
  2190. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright red").Color
  2191. elseif Humanoid.Health < 35 then
  2192. HealthBarBar.BackgroundColor3 = BrickColor.new("Really red").Color
  2193. end
  2194. end
  2195.  
  2196. function Animations()
  2197.  
  2198. local Velocity = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude
  2199. local FallVelocity = RootPart.Velocity.Y
  2200. local Floor = FindPartOnRay(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0,-1,0)).lookVector, 4, Character)
  2201.  
  2202.  
  2203. if Velocity > 1 and Floor then
  2204. if WalkInvert then
  2205.  
  2206. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2207. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2208.  
  2209. elseif not WalkInvert then
  2210.  
  2211. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2212. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2213.  
  2214. end
  2215. else
  2216. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame, 0.2)
  2217. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame, 0.2)
  2218. end
  2219.  
  2220.  
  2221. if Velocity < 1 and Floor and not Attacking then
  2222. Walk = false
  2223. InAir = false
  2224. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, -0.6), 0.2)
  2225. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0 + DoAnimateVal / 8) * CFrame.Angles(-0.2, -0.1, 0.6), 0.2)
  2226. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5+ DoAnimateVal / 8, 0) * CFrame.Angles(-0.2 - DoAnimateVal / 8 , -0.2, 0.2 + DoAnimateVal / 8), 0.2)
  2227. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5 + DoAnimateVal / 8,0) * CFrame.Angles(-0.2 + DoAnimateVal / 8 , 0.2, -0.2- DoAnimateVal / 8), 0.2)
  2228. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1.05 - DoAnimateVal / 8, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0.01,0,-0.2), 0.2)
  2229. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1 - DoAnimateVal / 8, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.05,0,0.2), 0.2)
  2230. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2231. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2232. end
  2233.  
  2234. if Velocity > 1 and Floor and not Attacking then
  2235. InAir = false
  2236. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.3, 0, 0), 0.2)
  2237. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.5) * CFrame.Angles(0.8, 0, DoAnimateVal2), 0.2)
  2238. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.5), 0.2)
  2239. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.5), 0.2)
  2240. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  2241. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  2242. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2243. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2244. end
  2245.  
  2246. if FallVelocity > 1 and not Floor and not Attacking then
  2247. InAir = true
  2248. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2249. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(-0.6, 0, 0), 0.2)
  2250. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.7), 0.2)
  2251. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.7), 0.2)
  2252. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2253. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2254. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2255. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2256. end
  2257.  
  2258. if FallVelocity < -1 and not Floor and not Attacking then
  2259. InAir = true
  2260. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2261. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(0.6, 0, 0), 0.2)
  2262. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 1), 0.2)
  2263. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -1), 0.2)
  2264. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2265. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2266. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2267. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2268. end
  2269.  
  2270. if Charge < 1 then
  2271. Charging = false
  2272. end
  2273.  
  2274. if Charging and InAir and CanCharge then
  2275.  
  2276. UseAirCharge()
  2277.  
  2278. end
  2279.  
  2280. end
  2281.  
  2282. --[[ Loop ]]--
  2283.  
  2284. while 1 do
  2285. Wait2()
  2286.  
  2287. Values()
  2288. UpdateAllBars()
  2289. VisualEffects()
  2290. Animations()
  2291.  
  2292. end
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