SHOW:
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- or go back to the newest paste.
| 1 | - | ---Since Dark deleted his Tornado Blades, I'll repost it here, enjoy! |
| 1 | + | |
| 2 | --[[ Vital Variables ]]-- | |
| 3 | ||
| 4 | local Player = game.Players.LocalPlayer | |
| 5 | local Character = Player.Character | |
| 6 | local Humanoid = Character["Humanoid"] | |
| 7 | local Head = Character.Head | |
| 8 | local Torso = Character.Torso | |
| 9 | local RootPart = Character.HumanoidRootPart | |
| 10 | local RightArm = Character["Right Arm"] | |
| 11 | local LeftArm = Character["Left Arm"] | |
| 12 | local RightLeg = Character["Right Leg"] | |
| 13 | local LeftLeg = Character["Left Leg"] | |
| 14 | ||
| 15 | --[[ Motor's Variables ]]-- | |
| 16 | ||
| 17 | local Neck = Torso.Neck | |
| 18 | local RootJoint = RootPart.RootJoint | |
| 19 | local RightShoulder = Torso["Right Shoulder"] | |
| 20 | local LeftShoulder = Torso["Left Shoulder"] | |
| 21 | local RightHip = Torso["Right Hip"] | |
| 22 | local LeftHip = Torso["Left Hip"] | |
| 23 | ||
| 24 | --[[ Other Variables ]]-- | |
| 25 | ||
| 26 | local Insert = table.insert | |
| 27 | ||
| 28 | --[[ Services ]]-- | |
| 29 | ||
| 30 | Services = {
| |
| 31 | ||
| 32 | Workspace = game:GetService("Workspace");
| |
| 33 | Debris = game:GetService("Debris");
| |
| 34 | ||
| 35 | } | |
| 36 | ||
| 37 | --[[ Get mouse ]]-- | |
| 38 | ||
| 39 | local Mouse = Player:GetMouse() | |
| 40 | ||
| 41 | --[[ VFX ]]-- | |
| 42 | ||
| 43 | VFXList = {}
| |
| 44 | ||
| 45 | --[[ Remove Character Animate ]]-- | |
| 46 | ||
| 47 | local CharaterAnimate, CharacterAnimator = Character:FindFirstChild("Animate"), Humanoid:FindFirstChild("Animator")
| |
| 48 | ||
| 49 | CharaterAnimate.Parent = nil | |
| 50 | CharacterAnimator.Parent = nil | |
| 51 | ||
| 52 | ||
| 53 | --[[ Walkspeed ]]-- | |
| 54 | ||
| 55 | Humanoid.WalkSpeed = 18 | |
| 56 | ||
| 57 | --[[ Number Values ]]-- | |
| 58 | ||
| 59 | local ManaDelay = 0 | |
| 60 | local ManaDelay2 = 8 | |
| 61 | local EffectRemovalDelay = 0 | |
| 62 | local EffectRemovalDelay2 = 3 | |
| 63 | local Combo = 1 | |
| 64 | local AttackDecrease = 0 | |
| 65 | local MvmtDecrease = 0 | |
| 66 | local DefenceDecrease = 0 | |
| 67 | local Mana = 0 | |
| 68 | local ChargeDelay = 0 | |
| 69 | local ChargeDelay2 = 100 | |
| 70 | local Charge = 4 | |
| 71 | ||
| 72 | --[[ Bool Values ]]-- | |
| 73 | ||
| 74 | local Attacking = false | |
| 75 | local InAir = false | |
| 76 | local Charging = false | |
| 77 | local CanCharge = true | |
| 78 | ||
| 79 | --[[ Cooldowns ]]-- | |
| 80 | ||
| 81 | local Cooldown1 = 0 | |
| 82 | local Cooldown2 = 0 | |
| 83 | local Cooldown3 = 0 | |
| 84 | local Cooldown4 = 0 | |
| 85 | ||
| 86 | local Cooldown1Add = 0.3 | |
| 87 | local Cooldown2Add = 0.25 | |
| 88 | local Cooldown3Add = 0.2 | |
| 89 | local Cooldown4Add = 0.12 | |
| 90 | ||
| 91 | local MaxCooldown1 = 120 | |
| 92 | local MaxCooldown2 = 140 | |
| 93 | local MaxCooldown3 = 180 | |
| 94 | local MaxCooldown4 = 200 | |
| 95 | ||
| 96 | ||
| 97 | ||
| 98 | --[[ CFrame Values ]]-- | |
| 99 | ||
| 100 | NeckDefaultCFrame = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 101 | RootDefaultCFrame = CFrame.Angles(-1.57, 0, 3.14) | |
| 102 | RightLegDefaultCFrame = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 103 | LeftLegDefaultCFrame = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 104 | ||
| 105 | RightShoulder.C1 = CFrame.new(0,0.5,0) | |
| 106 | LeftShoulder.C1 = CFrame.new(0,0.5,0) | |
| 107 | ||
| 108 | --[[ Music And Name]]-- | |
| 109 | ||
| 110 | CV="New Yeller" | |
| 111 | ||
| 112 | ||
| 113 | p = game.Players.LocalPlayer | |
| 114 | char = p.Character | |
| 115 | local txt = Instance.new("BillboardGui", char)
| |
| 116 | txt.Adornee = char .Head | |
| 117 | txt.Name = "_status" | |
| 118 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 119 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 120 | local text = Instance.new("TextLabel", txt)
| |
| 121 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 122 | text.FontSize = "Size24" | |
| 123 | text.TextScaled = true | |
| 124 | text.TextTransparency = 0 | |
| 125 | text.BackgroundTransparency = 1 | |
| 126 | text.TextTransparency = 0 | |
| 127 | text.TextStrokeTransparency = 1 | |
| 128 | text.Font = "Arcade" | |
| 129 | text.TextStrokeColor3 = Color3.new(0,0,255) | |
| 130 | ||
| 131 | v=Instance.new("Part")
| |
| 132 | v.Name = "ColorBrick" | |
| 133 | v.Parent=p.Character | |
| 134 | v.FormFactor="Symmetric" | |
| 135 | v.Anchored=true | |
| 136 | v.CanCollide=false | |
| 137 | v.BottomSurface="Smooth" | |
| 138 | v.TopSurface="Smooth" | |
| 139 | v.Size=Vector3.new(10,5,3) | |
| 140 | v.Transparency=1 | |
| 141 | v.CFrame=char.Torso.CFrame | |
| 142 | v.BrickColor=BrickColor.new(CV) | |
| 143 | v.Transparency=1 | |
| 144 | text.TextColor3 = Color3.new(255,0,255) | |
| 145 | v.Shape="Block" | |
| 146 | text.Text = "Master Of Tornado" | |
| 147 | coroutine.wrap(function() | |
| 148 | while wait() do | |
| 149 | wait(2) | |
| 150 | text.Text = "Master Of Tornado" | |
| 151 | end | |
| 152 | end)() | |
| 153 | local music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 154 | music.SoundId = "rbxassetid://1117441322" | |
| 155 | music.Looped = true | |
| 156 | music:Play() | |
| 157 | music.Volume = 50 | |
| 158 | ||
| 159 | --[[ Heartbeat ]]-- | |
| 160 | ||
| 161 | Heartbeat = Instance.new("BindableEvent", script)
| |
| 162 | Heartbeat.Name = "Heartbeat" | |
| 163 | script:WaitForChild("Heartbeat")
| |
| 164 | Frame = 1/35 | |
| 165 | TF = 0 | |
| 166 | AllowFrameLoss = false | |
| 167 | TossRemainder = false | |
| 168 | LastFrame = tick() | |
| 169 | script.Heartbeat:Fire() | |
| 170 | local HeartBeatIsNil = false | |
| 171 | ||
| 172 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 173 | if script:FindFirstChild("Heartbeat") == nil then
| |
| 174 | HeartBeatIsNil = true | |
| 175 | end | |
| 176 | if HeartBeatIsNil then | |
| 177 | return | |
| 178 | end | |
| 179 | TF = TF + s | |
| 180 | if Frame <= TF then | |
| 181 | if AllowFrameLoss then | |
| 182 | Heartbeat:Fire() | |
| 183 | LastFrame = tick() | |
| 184 | else | |
| 185 | for i = 1, math.floor(TF / Frame) do | |
| 186 | Heartbeat:Fire() | |
| 187 | LastFrame = tick() | |
| 188 | end | |
| 189 | end | |
| 190 | if TossRemainder then | |
| 191 | TF = 0 | |
| 192 | else | |
| 193 | TF = TF - Frame * math.floor(TF / Frame) | |
| 194 | end | |
| 195 | end | |
| 196 | end) | |
| 197 | ||
| 198 | function Wait2(WaitNumber) | |
| 199 | if WaitNumber == 0 or WaitNumber == nil then | |
| 200 | Heartbeat.Event:wait() | |
| 201 | else | |
| 202 | for i = 0, WaitNumber do | |
| 203 | Heartbeat.Event:wait() | |
| 204 | end | |
| 205 | end | |
| 206 | end | |
| 207 | ||
| 208 | --[[ Vital Functions ]]-- | |
| 209 | ||
| 210 | function GUI(NewInstance, Parent, Size, Position, BGTransparency, Visible, BGColor, Rotation, Style, Text, TextColor, TextStroke, StrokeTrans, Scaled, Font) | |
| 211 | ||
| 212 | local NewGui = Instance.new(NewInstance) | |
| 213 | NewGui.Parent = Parent | |
| 214 | coroutine.resume(coroutine.create(function() | |
| 215 | NewGui:TweenSizeAndPosition(Size, Position, "Out", "Quad", 2) | |
| 216 | end)) | |
| 217 | NewGui.BackgroundTransparency = BGTransparency | |
| 218 | NewGui.Visible = Visible | |
| 219 | NewGui.Rotation = Rotation | |
| 220 | NewGui.BorderSizePixel = 0 | |
| 221 | NewGui.BackgroundColor3 = BrickColor.new(BGColor).Color | |
| 222 | if Style and NewInstance == "Frame" or Style and NewInstance == "ScrollingFrame" then | |
| 223 | NewGui.Style = Style | |
| 224 | end | |
| 225 | ||
| 226 | if NewInstance == "TextBox" or NewInstance == "TextLabel" or NewInstance == "TextButton" then | |
| 227 | ||
| 228 | NewGui.Text = Text | |
| 229 | NewGui.TextStrokeTransparency = StrokeTrans | |
| 230 | NewGui.TextColor3 = BrickColor.new(TextColor).Color | |
| 231 | NewGui.TextStrokeColor3 = BrickColor.new(TextStroke).Color | |
| 232 | NewGui.TextScaled = Scaled | |
| 233 | NewGui.Font = Font | |
| 234 | ||
| 235 | ||
| 236 | end | |
| 237 | ||
| 238 | return NewGui | |
| 239 | end | |
| 240 | ||
| 241 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
| 242 | ||
| 243 | local Part = Instance.new("Part", Parent)
| |
| 244 | Part.Name = Name | |
| 245 | Part.BrickColor = BrickColor.new(Color) | |
| 246 | Part.Size = Size | |
| 247 | Part.Material = Material | |
| 248 | Part.Transparency = Transparency | |
| 249 | Part.Shape = Shape | |
| 250 | Part.CanCollide = false | |
| 251 | NoOutlines(Part) | |
| 252 | ||
| 253 | return Part | |
| 254 | ||
| 255 | end | |
| 256 | ||
| 257 | local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name) | |
| 258 | ||
| 259 | local Weld = Instance.new("Weld", Parent)
| |
| 260 | Weld.Part0 = P0 | |
| 261 | Weld.Part1 = P1 | |
| 262 | Weld.Name = Name | |
| 263 | Weld.C0 = Cframe | |
| 264 | Weld.C1 = Cframe2 | |
| 265 | ||
| 266 | return Weld | |
| 267 | ||
| 268 | end | |
| 269 | ||
| 270 | local CreateMesh = function(Parent, Scale, Type, Type2, ID, Texture) | |
| 271 | local Mesh | |
| 272 | if Type == "SpecialMesh" then | |
| 273 | Mesh = Instance.new("SpecialMesh", Parent)
| |
| 274 | if Type then | |
| 275 | Mesh.MeshType = Type2 | |
| 276 | if Type2 == "FileMesh" and ID then | |
| 277 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. ID | |
| 278 | if Texture then | |
| 279 | Mesh.TextureId = "http://www.roblox.com/asset?id=" .. Texture | |
| 280 | end | |
| 281 | end | |
| 282 | end | |
| 283 | ||
| 284 | elseif Type == "BlockMesh" then | |
| 285 | Mesh = Instance.new("BlockMesh", Parent)
| |
| 286 | ||
| 287 | elseif Type == "CylinderMesh" then | |
| 288 | Mesh = Instance.new("CylinderMesh", Parent)
| |
| 289 | ||
| 290 | end | |
| 291 | Mesh.Scale = Scale | |
| 292 | return Mesh | |
| 293 | ||
| 294 | end | |
| 295 | ||
| 296 | function Animate(Weld, Point1, Point2) | |
| 297 | ||
| 298 | return Weld:Lerp(Point1, Point2) | |
| 299 | ||
| 300 | end | |
| 301 | ||
| 302 | --[[ Secondary Functions ]]-- | |
| 303 | ||
| 304 | function ResumeCharacterControl() | |
| 305 | ||
| 306 | CharacterUnderControl = true | |
| 307 | Humanoid.JumpPower = 50 | |
| 308 | ||
| 309 | ||
| 310 | end | |
| 311 | ||
| 312 | function RemoveCharacterControl() | |
| 313 | CharacterUnderControl = false | |
| 314 | wait() | |
| 315 | Humanoid.JumpPower = 0 | |
| 316 | Humanoid.WalkSpeed = 0 | |
| 317 | ||
| 318 | end | |
| 319 | ||
| 320 | function SoundEffect(Part, ID, Volume, Pitch, Looped) | |
| 321 | ||
| 322 | local Sound = Instance.new("Sound", Part)
| |
| 323 | Sound.SoundId = "http://www.roblox.com/asset?id=" .. ID | |
| 324 | Sound.Name = "SFX" | |
| 325 | Sound.Volume = Volume | |
| 326 | Sound.Pitch = Pitch | |
| 327 | Sound:Play() | |
| 328 | ||
| 329 | if Looped then | |
| 330 | return | |
| 331 | end | |
| 332 | ||
| 333 | Services.Debris:AddItem(Sound, 5) | |
| 334 | ||
| 335 | return Sound | |
| 336 | ||
| 337 | end | |
| 338 | ||
| 339 | function NoOutlines(Part) | |
| 340 | ||
| 341 | Part.TopSurface = 10 | |
| 342 | Part.BottomSurface = 10 | |
| 343 | Part.LeftSurface = 10 | |
| 344 | Part.RightSurface = 10 | |
| 345 | Part.FrontSurface = 10 | |
| 346 | Part.BackSurface = 10 | |
| 347 | ||
| 348 | end | |
| 349 | ||
| 350 | function AddVFX(VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 351 | ||
| 352 | Insert(VFXList, {VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3})
| |
| 353 | ||
| 354 | end | |
| 355 | ||
| 356 | function BlockVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 357 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 358 | Part.Anchored = true | |
| 359 | Part.CFrame = PartPosition | |
| 360 | Services.Debris:AddItem(Part, 3) | |
| 361 | ||
| 362 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Brick") | |
| 363 | ||
| 364 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 365 | AddVFX("Rotate", Part)
| |
| 366 | ||
| 367 | return Part | |
| 368 | ||
| 369 | end | |
| 370 | ||
| 371 | function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 372 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 373 | Part.Anchored = true | |
| 374 | Part.CFrame = PartPosition | |
| 375 | Services.Debris:AddItem(Part, 3) | |
| 376 | ||
| 377 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder") | |
| 378 | ||
| 379 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 380 | ||
| 381 | return Part | |
| 382 | ||
| 383 | end | |
| 384 | ||
| 385 | function CircleVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 386 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 387 | Part.Anchored = true | |
| 388 | Part.CFrame = PartPosition | |
| 389 | Services.Debris:AddItem(Part, 3) | |
| 390 | ||
| 391 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Sphere") | |
| 392 | ||
| 393 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 394 | ||
| 395 | return Part | |
| 396 | ||
| 397 | end | |
| 398 | ||
| 399 | function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 400 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 401 | Part.Anchored = true | |
| 402 | Part.CFrame = PartPosition | |
| 403 | Services.Debris:AddItem(Part, 3) | |
| 404 | ||
| 405 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder") | |
| 406 | ||
| 407 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 408 | ||
| 409 | return Part | |
| 410 | ||
| 411 | end | |
| 412 | ||
| 413 | function WaveVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 414 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 415 | Part.Anchored = true | |
| 416 | Part.CFrame = PartPosition | |
| 417 | Services.Debris:AddItem(Part, 3) | |
| 418 | ||
| 419 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 20329976) | |
| 420 | ||
| 421 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 422 | ||
| 423 | return Part and Mesh | |
| 424 | ||
| 425 | end | |
| 426 | ||
| 427 | function RingVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 428 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 429 | Part.Anchored = true | |
| 430 | Part.CFrame = PartPosition | |
| 431 | Services.Debris:AddItem(Part, 3) | |
| 432 | ||
| 433 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 3270017) | |
| 434 | ||
| 435 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 436 | ||
| 437 | return Part and Mesh | |
| 438 | ||
| 439 | end | |
| 440 | ||
| 441 | function ShurikenVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 442 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 443 | Part.Anchored = true | |
| 444 | Part.CFrame = PartPosition | |
| 445 | Services.Debris:AddItem(Part, 3) | |
| 446 | ||
| 447 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 11112101) | |
| 448 | ||
| 449 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 450 | ||
| 451 | return Part | |
| 452 | ||
| 453 | end | |
| 454 | ||
| 455 | ||
| 456 | function KunaiVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 457 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 458 | Part.Anchored = true | |
| 459 | Part.CFrame = PartPosition | |
| 460 | Services.Debris:AddItem(Part, 3) | |
| 461 | ||
| 462 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 45728702) | |
| 463 | ||
| 464 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 465 | ||
| 466 | return Part | |
| 467 | ||
| 468 | end | |
| 469 | ||
| 470 | function WindVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 471 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 472 | Part.Anchored = true | |
| 473 | Part.CFrame = PartPosition | |
| 474 | Services.Debris:AddItem(Part, 3) | |
| 475 | ||
| 476 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 168892432) | |
| 477 | ||
| 478 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 479 | ||
| 480 | return Part | |
| 481 | ||
| 482 | end | |
| 483 | ||
| 484 | function TornadoVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3) | |
| 485 | local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block") | |
| 486 | Part.Anchored = true | |
| 487 | Part.CFrame = PartPosition | |
| 488 | Services.Debris:AddItem(Part, 3) | |
| 489 | ||
| 490 | local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 36755354) | |
| 491 | ||
| 492 | AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
| |
| 493 | ||
| 494 | return Part | |
| 495 | ||
| 496 | end | |
| 497 | ||
| 498 | --[[ UI ]]-- | |
| 499 | ||
| 500 | WeaponGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 501 | WeaponGUI.Name = "WeaponThing" | |
| 502 | ||
| 503 | local HealthBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.96, 0), 0, true, "Really black", 0, nil)
| |
| 504 | local HealthBarBar = GUI("Frame", HealthBarBack, UDim2.new(0, 345, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Lime green", 0)
| |
| 505 | local HealthBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.96, 0), 1, true, "", 0, nil, "Health", "White", "Black", 0, true, "SourceSansBold")
| |
| 506 | ||
| 507 | local ManaBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.9, 0), 0, true, "Really black", 0, nil)
| |
| 508 | local ManaBarBar = GUI("Frame", ManaBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Bright blue", 0)
| |
| 509 | local ManaBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.9, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
| |
| 510 | ||
| 511 | local ChargeBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.84, 0), 0, true, "Really black", 0, nil)
| |
| 512 | local ChargeBarBar = GUI("Frame", ChargeBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Cyan", 0)
| |
| 513 | local ChargeBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.84, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
| |
| 514 | ||
| 515 | local CooldownZBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.3, 0), 0, true, "Really black", 0, nil)
| |
| 516 | local CooldownZBarBar = GUI("TextButton", CooldownZBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 517 | local CooldownZBarText = GUI("TextLabel", CooldownZBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "Z", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 518 | ||
| 519 | local CooldownXBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.3, 0), 0, true, "Really black", 0, nil)
| |
| 520 | local CooldownXBarBar = GUI("TextButton", CooldownXBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 521 | local CooldownXBarText = GUI("TextLabel", CooldownXBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "X", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 522 | ||
| 523 | local CooldownCBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.6, 0), 0, true, "Really black", 0, nil)
| |
| 524 | local CooldownCBarBar = GUI("TextButton", CooldownCBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 525 | local CooldownCBarText = GUI("TextLabel", CooldownCBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "C", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 526 | ||
| 527 | local CooldownVBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.6, 0), 0, true, "Really black", 0, nil)
| |
| 528 | local CooldownVBarBar = GUI("TextButton", CooldownVBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 529 | local CooldownVBarText = GUI("TextLabel", CooldownVBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "V", "White", "Cyan", 1, true, "SourceSansBold")
| |
| 530 | ||
| 531 | --[[ Weapon ]]-- | |
| 532 | ||
| 533 | Daggers = Instance.new("Model", Character)
| |
| 534 | ||
| 535 | Handle = CreatePart(Daggers, "Handle", "White", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 536 | HandleMesh = CreateMesh(Handle, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh") | |
| 537 | HandleWeld = CreateWeld(Handle, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), CFrame.new(0,0,0), RightArm, Handle, "HandleToRightArm") | |
| 538 | ||
| 539 | ---------------------------------------------------- | |
| 540 | ||
| 541 | Part1 = CreatePart(Daggers, "Part1", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 542 | Part1Mesh = CreateMesh(Part1, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 543 | Part1Weld = CreateWeld(Part1, CFrame.new(-0.459999084, 1.09672546e-005, 0.19997406, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part1, Handle, "HandleToPart1") | |
| 544 | ||
| 545 | ---------------------------------------------------- | |
| 546 | ||
| 547 | Part2 = CreatePart(Daggers, "Part2", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 548 | Part2Mesh = CreateMesh(Part2, Vector3.new(2, 2, 2), "SpecialMesh", Enum.MeshType.Sphere) | |
| 549 | Part2Weld = CreateWeld(Part2, CFrame.new(-0.759998322, 0, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part2, Handle, "HandleToPart2") | |
| 550 | ||
| 551 | ---------------------------------------------------- | |
| 552 | ||
| 553 | Part3 = CreatePart(Daggers, "Part3", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 554 | Part3Mesh = CreateMesh(Part3, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 555 | Part3Weld = CreateWeld(Part3, CFrame.new(-0.459999084, -0.199976027, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part3, Handle, "HandleToPart3") | |
| 556 | ||
| 557 | ---------------------------------------------------- | |
| 558 | ||
| 559 | Part4 = CreatePart(Daggers, "Part4", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 560 | Part4Mesh = CreateMesh(Part4, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 561 | Part4Weld = CreateWeld(Part4, CFrame.new(-0.459999084, 1.19805336e-005, -0.199996948, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part4, Handle, "HandleToPart4") | |
| 562 | ||
| 563 | ---------------------------------------------------- | |
| 564 | ||
| 565 | Part5 = CreatePart(Daggers, "Part5", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 566 | Part5Mesh = CreateMesh(Part5, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 567 | Part5Weld = CreateWeld(Part5, CFrame.new(-0.459999084, 0.199999988, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part5, Handle, "HandleToPart5") | |
| 568 | ||
| 569 | ---------------------------------------------------- | |
| 570 | ||
| 571 | Part6 = CreatePart(Daggers, "Part6", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 572 | Part6Mesh = CreateMesh(Part6, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 573 | Part6Weld = CreateWeld(Part6, CFrame.new(-0.759998322, 0.24999994, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part6, Handle, "HandleToPart6") | |
| 574 | ||
| 575 | ---------------------------------------------------- | |
| 576 | ||
| 577 | Part7 = CreatePart(Daggers, "Part7", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 578 | Part7Mesh = CreateMesh(Part7, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 579 | Part7Weld = CreateWeld(Part7, CFrame.new(-0.759998322, -0.249976039, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part7, Handle, "HandleToPart7") | |
| 580 | ||
| 581 | ---------------------------------------------------- | |
| 582 | ||
| 583 | Part8 = CreatePart(Daggers, "Part8", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 584 | Part8Mesh = CreateMesh(Part8, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 585 | Part8Weld = CreateWeld(Part8, CFrame.new(-0.760002136, 1.09672546e-005, -0.250003815, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part8, Handle, "HandleToPart8") | |
| 586 | ||
| 587 | ---------------------------------------------------- | |
| 588 | ||
| 589 | Part9 = CreatePart(Daggers, "Part9", "White", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 590 | Part9Mesh = CreateMesh(Part9, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 591 | Part9Weld = CreateWeld(Part9, CFrame.new(-0.759998322, 1.09672546e-005, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part9, Handle, "HandleToPart9") | |
| 592 | ||
| 593 | ---------------------------------------------------- | |
| 594 | ||
| 595 | Part10 = CreatePart(Daggers, "Part10", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 596 | Part10Mesh = CreateMesh(Part10, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 597 | Part10Weld = CreateWeld(Part10, CFrame.new(-0.659996033, 0.149993956, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part10, Handle, "HandleToPart10") | |
| 598 | ||
| 599 | ---------------------------------------------------- | |
| 600 | ||
| 601 | Part11 = CreatePart(Daggers, "Part11", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 602 | Part11Mesh = CreateMesh(Part11, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 603 | Part11Weld = CreateWeld(Part11, CFrame.new(-0.659996033, 5.00679016e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part11, Handle, "HandleToPart11") | |
| 604 | ||
| 605 | ---------------------------------------------------- | |
| 606 | ||
| 607 | Part12 = CreatePart(Daggers, "Part12", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 608 | Part12Mesh = CreateMesh(Part12, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 609 | Part12Weld = CreateWeld(Part12, CFrame.new(-0.659996033, 5.00679016e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part12, Handle, "HandleToPart12") | |
| 610 | ||
| 611 | ---------------------------------------------------- | |
| 612 | ||
| 613 | Part13 = CreatePart(Daggers, "Part13", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 614 | Part13Mesh = CreateMesh(Part13, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 615 | Part13Weld = CreateWeld(Part13, CFrame.new(-0.659996033, -0.149982035, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part13, Handle, "HandleToPart13") | |
| 616 | ||
| 617 | ---------------------------------------------------- | |
| 618 | ||
| 619 | Part14 = CreatePart(Daggers, "Part14", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 620 | Part14Mesh = CreateMesh(Part14, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 621 | Part14Weld = CreateWeld(Part14, CFrame.new(-0.359996796, 5.00679016e-006, -0.200000763, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part14, Handle, "HandleToPart14") | |
| 622 | ||
| 623 | ---------------------------------------------------- | |
| 624 | ||
| 625 | Part15 = CreatePart(Daggers, "Part15", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 626 | Part15Mesh = CreateMesh(Part15, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 627 | Part15Weld = CreateWeld(Part15, CFrame.new(-0.359996796, 0.199994981, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part15, Handle, "HandleToPart15") | |
| 628 | ||
| 629 | ---------------------------------------------------- | |
| 630 | ||
| 631 | Part16 = CreatePart(Daggers, "Part16", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 632 | Part16Mesh = CreateMesh(Part16, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 633 | Part16Weld = CreateWeld(Part16, CFrame.new(-0.859996796, 0.24999398, -1.14440918e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part16, Handle, "HandleToPart16") | |
| 634 | ||
| 635 | ---------------------------------------------------- | |
| 636 | ||
| 637 | Part17 = CreatePart(Daggers, "Part17", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 638 | Part17Mesh = CreateMesh(Part17, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 639 | Part17Weld = CreateWeld(Part17, CFrame.new(-0.859996796, -0.249981999, -1.14440918e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part17, Handle, "HandleToPart17") | |
| 640 | ||
| 641 | ---------------------------------------------------- | |
| 642 | ||
| 643 | Part18 = CreatePart(Daggers, "Part18", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 644 | Part18Mesh = CreateMesh(Part18, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 645 | Part18Weld = CreateWeld(Part18, CFrame.new(-0.359996796, 5.00679016e-006, 0.199966431, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part18, Handle, "HandleToPart18") | |
| 646 | ||
| 647 | ---------------------------------------------------- | |
| 648 | ||
| 649 | Part19 = CreatePart(Daggers, "Part19", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 650 | Part19Mesh = CreateMesh(Part19, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 651 | Part19Weld = CreateWeld(Part19, CFrame.new(-0.659996033, -1.01327896e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part19, Handle, "HandleToPart19") | |
| 652 | ||
| 653 | ---------------------------------------------------- | |
| 654 | ||
| 655 | Part20 = CreatePart(Daggers, "Part20", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 656 | Part20Mesh = CreateMesh(Part20, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 657 | Part20Weld = CreateWeld(Part20, CFrame.new(-0.659996033, 0.149987996, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part20, Handle, "HandleToPart20") | |
| 658 | ||
| 659 | ---------------------------------------------------- | |
| 660 | ||
| 661 | Part21 = CreatePart(Daggers, "Part21", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 662 | Part21Mesh = CreateMesh(Part21, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 663 | Part21Weld = CreateWeld(Part21, CFrame.new(-0.859996796, 5.00679016e-006, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part21, Handle, "HandleToPart21") | |
| 664 | ||
| 665 | ---------------------------------------------------- | |
| 666 | ||
| 667 | Part22 = CreatePart(Daggers, "Part22", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 668 | Part22Mesh = CreateMesh(Part22, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 669 | Part22Weld = CreateWeld(Part22, CFrame.new(-0.859996796, 5.00679016e-006, -0.250007629, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part22, Handle, "HandleToPart22") | |
| 670 | ||
| 671 | ---------------------------------------------------- | |
| 672 | ||
| 673 | Part23 = CreatePart(Daggers, "Part23", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 674 | Part23Mesh = CreateMesh(Part23, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 675 | Part23Weld = CreateWeld(Part23, CFrame.new(-0.359996796, -0.199983001, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part23, Handle, "HandleToPart23") | |
| 676 | ||
| 677 | ---------------------------------------------------- | |
| 678 | ||
| 679 | Part24 = CreatePart(Daggers, "Part24", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 680 | Part24Mesh = CreateMesh(Part24, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 681 | Part24Weld = CreateWeld(Part24, CFrame.new(-0.659996033, -1.01327896e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part24, Handle, "HandleToPart24") | |
| 682 | ||
| 683 | ---------------------------------------------------- | |
| 684 | ||
| 685 | Part25 = CreatePart(Daggers, "Part25", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 686 | Part25Mesh = CreateMesh(Part25, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 687 | Part25Weld = CreateWeld(Part25, CFrame.new(-0.659996033, -0.149989009, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part25, Handle, "HandleToPart25") | |
| 688 | ||
| 689 | ---------------------------------------------------- | |
| 690 | ||
| 691 | Part26 = CreatePart(Daggers, "Part26", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 692 | Part26Mesh = CreateMesh(Part26, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 693 | Part26Weld = CreateWeld(Part26, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part26, Handle, "HandleToPart26") | |
| 694 | ||
| 695 | ---------------------------------------------------- | |
| 696 | ||
| 697 | Part27 = CreatePart(Daggers, "Part27", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 698 | Part27Mesh = CreateMesh(Part27, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 699 | Part27Weld = CreateWeld(Part27, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part27, Handle, "HandleToPart27") | |
| 700 | ||
| 701 | ---------------------------------------------------- | |
| 702 | ||
| 703 | Part28 = CreatePart(Daggers, "Part28", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 704 | Part28Mesh = CreateMesh(Part28, Vector3.new(1, 0.5, 1), "BlockMesh") | |
| 705 | Part28Weld = CreateWeld(Part28, CFrame.new(1.04284286, 2.30073929e-005, -0.672843933, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part28, Handle, "HandleToPart28") | |
| 706 | ||
| 707 | ---------------------------------------------------- | |
| 708 | ||
| 709 | Part29 = CreatePart(Daggers, "Part29", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 710 | Part29Mesh = CreateMesh(Part29, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 711 | Part29Weld = CreateWeld(Part29, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part29, Handle, "HandleToPart29") | |
| 712 | ||
| 713 | ---------------------------------------------------- | |
| 714 | ||
| 715 | Part30 = CreatePart(Daggers, "Part30", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 716 | Part30Mesh = CreateMesh(Part30, Vector3.new(1, 0.5, 1), "BlockMesh") | |
| 717 | Part30Weld = CreateWeld(Part30, CFrame.new(1.04284286, 2.30073929e-005, 0.658531189, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part30, Handle, "HandleToPart30") | |
| 718 | ||
| 719 | ---------------------------------------------------- | |
| 720 | ||
| 721 | Part31 = CreatePart(Daggers, "Part31", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 722 | Part31Mesh = CreateMesh(Part31, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 723 | Part31Weld = CreateWeld(Part31, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part31, Handle, "HandleToPart31") | |
| 724 | ||
| 725 | ---------------------------------------------------- | |
| 726 | ||
| 727 | Part32 = CreatePart(Daggers, "Part32", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 728 | Part32Mesh = CreateMesh(Part32, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 729 | Part32Weld = CreateWeld(Part32, CFrame.new(0.729290009, -0.272113025, -0.00716400146, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part32, Handle, "HandleToPart32") | |
| 730 | ||
| 731 | ---------------------------------------------------- | |
| 732 | ||
| 733 | Part33 = CreatePart(Daggers, "Part33", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 734 | Part33Mesh = CreateMesh(Part33, Vector3.new(1, 0.5, 1), "BlockMesh") | |
| 735 | Part33Weld = CreateWeld(Part33, CFrame.new(1.04284286, -0.665663004, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part33, Handle, "HandleToPart33") | |
| 736 | ||
| 737 | ---------------------------------------------------- | |
| 738 | ||
| 739 | Part34 = CreatePart(Daggers, "Part34", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 740 | Part34Mesh = CreateMesh(Part34, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 741 | Part34Weld = CreateWeld(Part34, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part34, Handle, "HandleToPart34") | |
| 742 | ||
| 743 | ---------------------------------------------------- | |
| 744 | ||
| 745 | Part35 = CreatePart(Daggers, "Part35", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 746 | Part35Mesh = CreateMesh(Part35, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 747 | Part35Weld = CreateWeld(Part35, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part35, Handle, "HandleToPart35") | |
| 748 | ||
| 749 | ---------------------------------------------------- | |
| 750 | ||
| 751 | Part36 = CreatePart(Daggers, "Part36", "White", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 752 | Part36Mesh = CreateMesh(Part36, Vector3.new(1, 0.5, 0.5), "BlockMesh") | |
| 753 | Part36Weld = CreateWeld(Part36, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part36, Handle, "HandleToPart36") | |
| 754 | ||
| 755 | ---------------------------------------------------- | |
| 756 | ||
| 757 | Part37 = CreatePart(Daggers, "Part37", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 758 | Part37Mesh = CreateMesh(Part37, Vector3.new(1, 0.5, 1), "BlockMesh") | |
| 759 | Part37Weld = CreateWeld(Part37, CFrame.new(1.04284286, 0.665708959, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part37, Handle, "HandleToPart37") | |
| 760 | ||
| 761 | ---------------------------------------------------- | |
| 762 | ||
| 763 | Part38 = CreatePart(Daggers, "Part38", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 764 | Part38Mesh = CreateMesh(Part38, Vector3.new(0.400200009, 1.79999995, 1.79999995), "BlockMesh") | |
| 765 | Part38Weld = CreateWeld(Part38, CFrame.new(0.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part38, Handle, "HandleToPart38") | |
| 766 | ||
| 767 | ---------------------------------------------------- | |
| 768 | ||
| 769 | Part39 = CreatePart(Daggers, "Part39", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 770 | Part39Mesh = CreateMesh(Part39, Vector3.new(0.400000006, 1.79999995, 1.79999995), "BlockMesh") | |
| 771 | Part39Weld = CreateWeld(Part39, CFrame.new(0.5, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part39, Handle, "HandleToPart39") | |
| 772 | ||
| 773 | ---------------------------------------------------- | |
| 774 | ||
| 775 | Part40 = CreatePart(Daggers, "Part40", "White", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 776 | Part40Mesh = CreateMesh(Part40, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh") | |
| 777 | Part40Weld = CreateWeld(Part40, CFrame.new(1.59000397, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829), CFrame.new(0,0,0), Part40, Handle, "HandleToPart40") | |
| 778 | ||
| 779 | ---------------------------------------------------- | |
| 780 | ||
| 781 | Part41 = CreatePart(Daggers, "Part41", "Fossil", Vector3.new(0.200000003, 0.600000024, 0.600000024), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 782 | Part41Mesh = CreateMesh(Part41, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 783 | Part41Weld = CreateWeld(Part41, CFrame.new(1.29999924, 0, 0.300003052, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part41, Handle, "HandleToPart41") | |
| 784 | ||
| 785 | ---------------------------------------------------- | |
| 786 | ||
| 787 | Part42 = CreatePart(Daggers, "Part42", "Fossil", Vector3.new(0.200000003, 0.600000024, 2.60000014), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 788 | Part42Mesh = CreateMesh(Part42, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 789 | Part42Weld = CreateWeld(Part42, CFrame.new(3.90000153, 0, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part42, Handle, "HandleToPart42") | |
| 790 | ||
| 791 | ---------------------------------------------------- | |
| 792 | ||
| 793 | Part43 = CreatePart(Daggers, "Part43", "Fossil", Vector3.new(0.200000003, 0.600000024, 1), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 794 | Part43Mesh = CreateMesh(Part43, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Brick) | |
| 795 | Part43Weld = CreateWeld(Part43, CFrame.new(2.09999847, 2.30073929e-005, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part43, Handle, "HandleToPart43") | |
| 796 | ||
| 797 | ---------------------------------------------------- | |
| 798 | ||
| 799 | Part44 = CreatePart(Daggers, "Part44", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 800 | Part44Mesh = CreateMesh(Part44, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 801 | Part44Weld = CreateWeld(Part44, CFrame.new(1.70801163, 2.19941139e-005, -0.973514557, 0, 0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, 0.965925872), CFrame.new(0,0,0), Part44, Handle, "HandleToPart44") | |
| 802 | ||
| 803 | ---------------------------------------------------- | |
| 804 | ||
| 805 | Part45 = CreatePart(Daggers, "Part45", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 806 | Part45Mesh = CreateMesh(Part45, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 807 | Part45Weld = CreateWeld(Part45, CFrame.new(1.55271912, 1.9967556e-005, -0.393955231, 0, -0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, -0.965925872), CFrame.new(0,0,0), Part45, Handle, "HandleToPart45") | |
| 808 | ||
| 809 | ---------------------------------------------------- | |
| 810 | ||
| 811 | Part46 = CreatePart(Daggers, "Part46", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 812 | Part46Mesh = CreateMesh(Part46, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 813 | Part46Weld = CreateWeld(Part46, CFrame.new(1.50613022, 4.59551811e-005, -0.755889893, 0, 1, 0, -1, 0, 0, 0, 0, 1), CFrame.new(0,0,0), Part46, Handle, "HandleToPart46") | |
| 814 | ||
| 815 | ---------------------------------------------------- | |
| 816 | ||
| 817 | Part47 = CreatePart(Daggers, "Part47", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 818 | Part47Mesh = CreateMesh(Part47, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 819 | Part47Weld = CreateWeld(Part47, CFrame.new(1.50613785, 4.39882278e-005, -0.255889893, 0, -1, -0, -1, 0, -0, 0, 0, -1), CFrame.new(0,0,0), Part47, Handle, "HandleToPart47") | |
| 820 | ||
| 821 | ---------------------------------------------------- | |
| 822 | ||
| 823 | Part48 = CreatePart(Daggers, "Part48", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 824 | Part48Mesh = CreateMesh(Part48, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 825 | Part48Weld = CreateWeld(Part48, CFrame.new(1.34845734, 8.29696655e-005, -0.700138092, 0, 0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, 0.965925872), CFrame.new(0,0,0), Part48, Handle, "HandleToPart48") | |
| 826 | ||
| 827 | ---------------------------------------------------- | |
| 828 | ||
| 829 | Part49 = CreatePart(Daggers, "Part49", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 830 | Part49Mesh = CreateMesh(Part49, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 831 | Part49Weld = CreateWeld(Part49, CFrame.new(1.45199203, 7.99894333e-005, -0.313762665, 0, -0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, -0.965925872), CFrame.new(0,0,0), Part49, Handle, "HandleToPart49") | |
| 832 | ||
| 833 | ---------------------------------------------------- | |
| 834 | ||
| 835 | Part50 = CreatePart(Daggers, "Part50", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 836 | Part50Mesh = CreateMesh(Part50, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 837 | Part50Weld = CreateWeld(Part50, CFrame.new(1.40035629, 0.000115990639, -0.308738708, 0, -0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, -0.866025388), CFrame.new(0,0,0), Part50, Handle, "HandleToPart50") | |
| 838 | ||
| 839 | ---------------------------------------------------- | |
| 840 | ||
| 841 | Part51 = CreatePart(Daggers, "Part51", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 842 | Part51Mesh = CreateMesh(Part51, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 843 | Part51Weld = CreateWeld(Part51, CFrame.new(1.25035095, 0.00011998415, -0.56855011, 0, 0.866025388, 0.500000238, -1, 0, 0, 0, -0.500000238, 0.866025388), CFrame.new(0,0,0), Part51, Handle, "HandleToPart51") | |
| 844 | ||
| 845 | ---------------------------------------------------- | |
| 846 | ||
| 847 | Part52 = CreatePart(Daggers, "Part52", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 848 | Part52Mesh = CreateMesh(Part52, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 849 | Part52Weld = CreateWeld(Part52, CFrame.new(0.829658508, 5.90085983e-005, 0.508571625, 0, 0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, -0.258818984), CFrame.new(0,0,0), Part52, Handle, "HandleToPart52") | |
| 850 | ||
| 851 | ---------------------------------------------------- | |
| 852 | ||
| 853 | Part53 = CreatePart(Daggers, "Part53", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 854 | Part53Mesh = CreateMesh(Part53, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 855 | Part53Weld = CreateWeld(Part53, CFrame.new(0.239906311, 0.000115990639, 0.734588623, 0, 0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, -0.258818984), CFrame.new(0,0,0), Part53, Handle, "HandleToPart53") | |
| 856 | ||
| 857 | ---------------------------------------------------- | |
| 858 | ||
| 859 | Part54 = CreatePart(Daggers, "Part54", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 860 | Part54Mesh = CreateMesh(Part54, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 861 | Part54Weld = CreateWeld(Part54, CFrame.new(0.574867249, 1.80006027e-005, 0.306930542, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part54, Handle, "HandleToPart54") | |
| 862 | ||
| 863 | ---------------------------------------------------- | |
| 864 | ||
| 865 | Part55 = CreatePart(Daggers, "Part55", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 866 | Part55Mesh = CreateMesh(Part55, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 867 | Part55Weld = CreateWeld(Part55, CFrame.new(0.819465637, 0.000118970871, 0.579296112, 0, -0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, 0.258818984), CFrame.new(0,0,0), Part55, Handle, "HandleToPart55") | |
| 868 | ||
| 869 | ---------------------------------------------------- | |
| 870 | ||
| 871 | Part56 = CreatePart(Daggers, "Part56", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 872 | Part56Mesh = CreateMesh(Part56, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 873 | Part56Weld = CreateWeld(Part56, CFrame.new(0.443286896, 5.69820404e-005, 0.405036926, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part56, Handle, "HandleToPart56") | |
| 874 | ||
| 875 | ---------------------------------------------------- | |
| 876 | ||
| 877 | Part57 = CreatePart(Daggers, "Part57", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 878 | Part57Mesh = CreateMesh(Part57, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 879 | Part57Weld = CreateWeld(Part57, CFrame.new(0.367530823, 9.19699669e-005, 0.562705994, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part57, Handle, "HandleToPart57") | |
| 880 | ||
| 881 | ---------------------------------------------------- | |
| 882 | ||
| 883 | Part58 = CreatePart(Daggers, "Part58", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 884 | Part58Mesh = CreateMesh(Part58, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 885 | Part58Weld = CreateWeld(Part58, CFrame.new(0.834682465, 2.0980835e-005, 0.456935883, 0, 0.500000238, -0.866025388, 1, 0, 0, 0, -0.866025388, -0.500000238), CFrame.new(0,0,0), Part58, Handle, "HandleToPart58") | |
| 886 | ||
| 887 | ---------------------------------------------------- | |
| 888 | ||
| 889 | Part59 = CreatePart(Daggers, "Part59", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 890 | Part59Mesh = CreateMesh(Part59, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 891 | Part59Weld = CreateWeld(Part59, CFrame.new(0.867527008, 9.39965248e-005, 0.542709351, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part59, Handle, "HandleToPart59") | |
| 892 | ||
| 893 | ---------------------------------------------------- | |
| 894 | ||
| 895 | Part60 = CreatePart(Daggers, "Part60", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 896 | Part60Mesh = CreateMesh(Part60, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 897 | Part60Weld = CreateWeld(Part60, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part60, Handle, "HandleToPart60") | |
| 898 | ||
| 899 | ---------------------------------------------------- | |
| 900 | ||
| 901 | Part61 = CreatePart(Daggers, "Part61", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 902 | Part61Mesh = CreateMesh(Part61, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 903 | Part61Weld = CreateWeld(Part61, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part61, Handle, "HandleToPart61") | |
| 904 | ||
| 905 | ---------------------------------------------------- | |
| 906 | ||
| 907 | Part62 = CreatePart(Daggers, "Part62", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 908 | Part62Mesh = CreateMesh(Part62, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 909 | Part62Weld = CreateWeld(Part62, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part62, Handle, "HandleToPart62") | |
| 910 | ||
| 911 | ---------------------------------------------------- | |
| 912 | ||
| 913 | Part63 = CreatePart(Daggers, "Part63", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 914 | Part63Mesh = CreateMesh(Part63, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 915 | Part63Weld = CreateWeld(Part63, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part63, Handle, "HandleToPart63") | |
| 916 | ||
| 917 | ---------------------------------------------------- | |
| 918 | ||
| 919 | Part64 = CreatePart(Daggers, "Part64", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 920 | Part64Mesh = CreateMesh(Part64, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 921 | Part64Weld = CreateWeld(Part64, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part64, Handle, "HandleToPart64") | |
| 922 | ||
| 923 | ---------------------------------------------------- | |
| 924 | ||
| 925 | Part65 = CreatePart(Daggers, "Part65", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 926 | Part65Mesh = CreateMesh(Part65, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 927 | Part65Weld = CreateWeld(Part65, CFrame.new(0.729290009, -0.272110999, -0.00716018677, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part65, Handle, "HandleToPart65") | |
| 928 | ||
| 929 | ---------------------------------------------------- | |
| 930 | ||
| 931 | Part66 = CreatePart(Daggers, "Part66", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 932 | Part66Mesh = CreateMesh(Part66, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 933 | Part66Weld = CreateWeld(Part66, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part66, Handle, "HandleToPart66") | |
| 934 | ||
| 935 | ---------------------------------------------------- | |
| 936 | ||
| 937 | Part67 = CreatePart(Daggers, "Part67", "Cyan", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 938 | Part67Mesh = CreateMesh(Part67, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh") | |
| 939 | Part67Weld = CreateWeld(Part67, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part67, Handle, "HandleToPart67") | |
| 940 | ||
| 941 | ---------------------------------------------------- | |
| 942 | ||
| 943 | Part68 = CreatePart(Daggers, "Part68", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 944 | Part68Mesh = CreateMesh(Part68, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 945 | Part68Weld = CreateWeld(Part68, CFrame.new(0.982131958, 0.714991987, -0.00716018677, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part68, Handle, "HandleToPart68") | |
| 946 | ||
| 947 | ---------------------------------------------------- | |
| 948 | ||
| 949 | Part69 = CreatePart(Daggers, "Part69", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 950 | Part69Mesh = CreateMesh(Part69, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 951 | Part69Weld = CreateWeld(Part69, CFrame.new(1.10213089, 0.714991987, -0.00715637207, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part69, Handle, "HandleToPart69") | |
| 952 | ||
| 953 | ---------------------------------------------------- | |
| 954 | ||
| 955 | Part70 = CreatePart(Daggers, "Part70", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 956 | Part70Mesh = CreateMesh(Part70, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 957 | Part70Weld = CreateWeld(Part70, CFrame.new(1.04284286, 0.585702002, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part70, Handle, "HandleToPart70") | |
| 958 | ||
| 959 | ---------------------------------------------------- | |
| 960 | ||
| 961 | Part71 = CreatePart(Daggers, "Part71", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 962 | Part71Mesh = CreateMesh(Part71, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 963 | Part71Weld = CreateWeld(Part71, CFrame.new(1.04284286, 0.705702007, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part71, Handle, "HandleToPart71") | |
| 964 | ||
| 965 | ---------------------------------------------------- | |
| 966 | ||
| 967 | Part72 = CreatePart(Daggers, "Part72", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 968 | Part72Mesh = CreateMesh(Part72, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 969 | Part72Weld = CreateWeld(Part72, CFrame.new(0.982841492, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part72, Handle, "HandleToPart72") | |
| 970 | ||
| 971 | ---------------------------------------------------- | |
| 972 | ||
| 973 | Part73 = CreatePart(Daggers, "Part73", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 974 | Part73Mesh = CreateMesh(Part73, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 975 | Part73Weld = CreateWeld(Part73, CFrame.new(1.10284805, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part73, Handle, "HandleToPart73") | |
| 976 | ||
| 977 | ---------------------------------------------------- | |
| 978 | ||
| 979 | Part74 = CreatePart(Daggers, "Part74", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 980 | Part74Mesh = CreateMesh(Part74, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 981 | Part74Weld = CreateWeld(Part74, CFrame.new(1.10141754, -0.645722985, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part74, Handle, "HandleToPart74") | |
| 982 | ||
| 983 | ---------------------------------------------------- | |
| 984 | ||
| 985 | Part75 = CreatePart(Daggers, "Part75", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 986 | Part75Mesh = CreateMesh(Part75, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 987 | Part75Weld = CreateWeld(Part75, CFrame.new(1.10213089, -0.715010047, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part75, Handle, "HandleToPart75") | |
| 988 | ||
| 989 | ---------------------------------------------------- | |
| 990 | ||
| 991 | Part76 = CreatePart(Daggers, "Part76", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 992 | Part76Mesh = CreateMesh(Part76, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 993 | Part76Weld = CreateWeld(Part76, CFrame.new(1.04141998, -0.705724001, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part76, Handle, "HandleToPart76") | |
| 994 | ||
| 995 | ---------------------------------------------------- | |
| 996 | ||
| 997 | Part77 = CreatePart(Daggers, "Part77", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 998 | Part77Mesh = CreateMesh(Part77, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 999 | Part77Weld = CreateWeld(Part77, CFrame.new(1.04141998, -0.585720003, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part77, Handle, "HandleToPart77") | |
| 1000 | ||
| 1001 | ---------------------------------------------------- | |
| 1002 | ||
| 1003 | Part78 = CreatePart(Daggers, "Part78", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1004 | Part78Mesh = CreateMesh(Part78, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1005 | Part78Weld = CreateWeld(Part78, CFrame.new(0.981414795, -0.645720005, -0.00716018677, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part78, Handle, "HandleToPart78") | |
| 1006 | ||
| 1007 | ---------------------------------------------------- | |
| 1008 | ||
| 1009 | Part79 = CreatePart(Daggers, "Part79", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1010 | Part79Mesh = CreateMesh(Part79, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 1011 | Part79Weld = CreateWeld(Part79, CFrame.new(0.982131958, -0.715011001, -0.00716018677, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part79, Handle, "HandleToPart79") | |
| 1012 | ||
| 1013 | ---------------------------------------------------- | |
| 1014 | ||
| 1015 | Part80 = CreatePart(Daggers, "Part80", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1016 | Part80Mesh = CreateMesh(Part80, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1017 | Part80Weld = CreateWeld(Part80, CFrame.new(1.04284286, -1.10268593e-005, -0.712875366, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part80, Handle, "HandleToPart80") | |
| 1018 | ||
| 1019 | ---------------------------------------------------- | |
| 1020 | ||
| 1021 | Part81 = CreatePart(Daggers, "Part81", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1022 | Part81Mesh = CreateMesh(Part81, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1023 | Part81Weld = CreateWeld(Part81, CFrame.new(1.10284805, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part81, Handle, "HandleToPart81") | |
| 1024 | ||
| 1025 | ---------------------------------------------------- | |
| 1026 | ||
| 1027 | Part82 = CreatePart(Daggers, "Part82", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1028 | Part82Mesh = CreateMesh(Part82, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1029 | Part82Weld = CreateWeld(Part82, CFrame.new(1.04284286, -1.00135803e-005, -0.592868805, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part82, Handle, "HandleToPart82") | |
| 1030 | ||
| 1031 | ---------------------------------------------------- | |
| 1032 | ||
| 1033 | Part83 = CreatePart(Daggers, "Part83", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1034 | Part83Mesh = CreateMesh(Part83, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1035 | Part83Weld = CreateWeld(Part83, CFrame.new(1.04141998, -8.04662704e-006, 0.578552246, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part83, Handle, "HandleToPart83") | |
| 1036 | ||
| 1037 | ---------------------------------------------------- | |
| 1038 | ||
| 1039 | Part84 = CreatePart(Daggers, "Part84", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1040 | Part84Mesh = CreateMesh(Part84, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 1041 | Part84Weld = CreateWeld(Part84, CFrame.new(0.982131958, -9.00030136e-006, 0.707839966, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part84, Handle, "HandleToPart84") | |
| 1042 | ||
| 1043 | ---------------------------------------------------- | |
| 1044 | ||
| 1045 | Part85 = CreatePart(Daggers, "Part85", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1046 | Part85Mesh = CreateMesh(Part85, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 1047 | Part85Weld = CreateWeld(Part85, CFrame.new(1.10213089, -1.10268593e-005, 0.707839966, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part85, Handle, "HandleToPart85") | |
| 1048 | ||
| 1049 | ---------------------------------------------------- | |
| 1050 | ||
| 1051 | Part86 = CreatePart(Daggers, "Part86", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1052 | Part86Mesh = CreateMesh(Part86, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1053 | Part86Weld = CreateWeld(Part86, CFrame.new(1.04141998, -8.04662704e-006, 0.698554993, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part86, Handle, "HandleToPart86") | |
| 1054 | ||
| 1055 | ---------------------------------------------------- | |
| 1056 | ||
| 1057 | Part87 = CreatePart(Daggers, "Part87", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1058 | Part87Mesh = CreateMesh(Part87, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 1059 | Part87Weld = CreateWeld(Part87, CFrame.new(0.982131958, -9.00030136e-006, -0.722160339, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part87, Handle, "HandleToPart87") | |
| 1060 | ||
| 1061 | ---------------------------------------------------- | |
| 1062 | ||
| 1063 | Part88 = CreatePart(Daggers, "Part88", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1064 | Part88Mesh = CreateMesh(Part88, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1065 | Part88Weld = CreateWeld(Part88, CFrame.new(0.982841492, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part88, Handle, "HandleToPart88") | |
| 1066 | ||
| 1067 | ---------------------------------------------------- | |
| 1068 | ||
| 1069 | Part89 = CreatePart(Daggers, "Part89", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1070 | Part89Mesh = CreateMesh(Part89, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh") | |
| 1071 | Part89Weld = CreateWeld(Part89, CFrame.new(1.10213089, -9.00030136e-006, -0.722164154, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part89, Handle, "HandleToPart89") | |
| 1072 | ||
| 1073 | ---------------------------------------------------- | |
| 1074 | ||
| 1075 | Part90 = CreatePart(Daggers, "Part90", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1076 | Part90Mesh = CreateMesh(Part90, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1077 | Part90Weld = CreateWeld(Part90, CFrame.new(0.98141098, -1.00135803e-005, 0.638549805, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part90, Handle, "HandleToPart90") | |
| 1078 | ||
| 1079 | ---------------------------------------------------- | |
| 1080 | ||
| 1081 | Part91 = CreatePart(Daggers, "Part91", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1082 | Part91Mesh = CreateMesh(Part91, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh") | |
| 1083 | Part91Weld = CreateWeld(Part91, CFrame.new(1.10141754, -9.00030136e-006, 0.638557434, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part91, Handle, "HandleToPart91") | |
| 1084 | ||
| 1085 | ---------------------------------------------------- | |
| 1086 | ||
| 1087 | Part92 = CreatePart(Daggers, "Part92", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1088 | Part92Mesh = CreateMesh(Part92, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1089 | Part92Weld = CreateWeld(Part92, CFrame.new(1.59999847, 2.30073929e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part92, Handle, "HandleToPart92") | |
| 1090 | ||
| 1091 | ---------------------------------------------------- | |
| 1092 | ||
| 1093 | Part93 = CreatePart(Daggers, "Part93", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1094 | Part93Mesh = CreateMesh(Part93, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1095 | Part93Weld = CreateWeld(Part93, CFrame.new(1.70000076, 4.59551811e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part93, Handle, "HandleToPart93") | |
| 1096 | ||
| 1097 | ---------------------------------------------------- | |
| 1098 | ||
| 1099 | Part94 = CreatePart(Daggers, "Part94", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1100 | Part94Mesh = CreateMesh(Part94, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1101 | Part94Weld = CreateWeld(Part94, CFrame.new(1.80000305, 4.59551811e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part94, Handle, "HandleToPart94") | |
| 1102 | ||
| 1103 | ---------------------------------------------------- | |
| 1104 | ||
| 1105 | Part95 = CreatePart(Daggers, "Part95", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1106 | Part95Mesh = CreateMesh(Part95, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1107 | Part95Weld = CreateWeld(Part95, CFrame.new(1.59999847, 4.59551811e-005, 0.300003052, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part95, Handle, "HandleToPart95") | |
| 1108 | ||
| 1109 | ---------------------------------------------------- | |
| 1110 | ||
| 1111 | Part96 = CreatePart(Daggers, "Part96", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1112 | Part96Mesh = CreateMesh(Part96, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1113 | Part96Weld = CreateWeld(Part96, CFrame.new(1.79999924, 4.59551811e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part96, Handle, "HandleToPart96") | |
| 1114 | ||
| 1115 | ---------------------------------------------------- | |
| 1116 | ||
| 1117 | Part97 = CreatePart(Daggers, "Part97", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1118 | Part97Mesh = CreateMesh(Part97, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1119 | Part97Weld = CreateWeld(Part97, CFrame.new(1.5, 4.59551811e-005, 0.399993896, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part97, Handle, "HandleToPart97") | |
| 1120 | ||
| 1121 | ---------------------------------------------------- | |
| 1122 | ||
| 1123 | Part98 = CreatePart(Daggers, "Part98", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1124 | Part98Mesh = CreateMesh(Part98, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1125 | Part98Weld = CreateWeld(Part98, CFrame.new(1.39999771, 6.8962574e-005, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part98, Handle, "HandleToPart98") | |
| 1126 | ||
| 1127 | ---------------------------------------------------- | |
| 1128 | ||
| 1129 | Part99 = CreatePart(Daggers, "Part99", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1130 | Part99Mesh = CreateMesh(Part99, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1131 | Part99Weld = CreateWeld(Part99, CFrame.new(1.90000153, 6.8962574e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part99, Handle, "HandleToPart99") | |
| 1132 | ||
| 1133 | ---------------------------------------------------- | |
| 1134 | ||
| 1135 | Part100 = CreatePart(Daggers, "Part100", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1136 | Part100Mesh = CreateMesh(Part100, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh") | |
| 1137 | Part100Weld = CreateWeld(Part100, CFrame.new(2, 6.8962574e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part100, Handle, "HandleToPart100") | |
| 1138 | ||
| 1139 | ---------------------------------------------------- | |
| 1140 | ||
| 1141 | Part101 = CreatePart(Daggers, "Part101", "Cyan", Vector3.new(0.200000003, 0.200000003, 1.79999995), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1142 | Part101Mesh = CreateMesh(Part101, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 1143 | Part101Weld = CreateWeld(Part101, CFrame.new(4.29999924, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part101, Handle, "HandleToPart101") | |
| 1144 | ||
| 1145 | ---------------------------------------------------- | |
| 1146 | ||
| 1147 | Part102 = CreatePart(Daggers, "Part102", "Cyan", Vector3.new(0.200000003, 0.200000003, 2), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1148 | Part102Mesh = CreateMesh(Part102, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick) | |
| 1149 | Part102Weld = CreateWeld(Part102, CFrame.new(2.5, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part102, Handle, "HandleToPart102") | |
| 1150 | ||
| 1151 | ---------------------------------------------------- | |
| 1152 | ||
| 1153 | Part103 = CreatePart(Daggers, "Part103", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.499999881), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1154 | Part103Mesh = CreateMesh(Part103, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 1155 | Part103Weld = CreateWeld(Part103, CFrame.new(4.00980759, 0, -0.060005188, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part103, Handle, "HandleToPart103") | |
| 1156 | ||
| 1157 | ---------------------------------------------------- | |
| 1158 | ||
| 1159 | Part104 = CreatePart(Daggers, "Part104", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.699999869), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1160 | Part104Mesh = CreateMesh(Part104, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 1161 | Part104Weld = CreateWeld(Part104, CFrame.new(3.52320099, 2.30073929e-005, -0.11000824, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part104, Handle, "HandleToPart104") | |
| 1162 | ||
| 1163 | ---------------------------------------------------- | |
| 1164 | ||
| 1165 | Part105 = CreatePart(Daggers, "Part105", "Cyan", Vector3.new(0.200000003, 0.200000003, 1.0999999), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1166 | Part105Mesh = CreateMesh(Part105, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 1167 | Part105Weld = CreateWeld(Part105, CFrame.new(2.94999695, 2.30073929e-005, -0.100006104, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part105, Handle, "HandleToPart105") | |
| 1168 | ||
| 1169 | ---------------------------------------------------- | |
| 1170 | ||
| 1171 | Part106 = CreatePart(Daggers, "Part106", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.899999857), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1172 | Part106Mesh = CreateMesh(Part106, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 1173 | Part106Weld = CreateWeld(Part106, CFrame.new(2.41661835, 2.30073929e-005, -0.0717697144, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part106, Handle, "HandleToPart106") | |
| 1174 | ||
| 1175 | ---------------------------------------------------- | |
| 1176 | ||
| 1177 | Part107 = CreatePart(Daggers, "Part107", "White", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block) | |
| 1178 | Part107Mesh = CreateMesh(Part107, Vector3.new(1.00399995, 1.20000005, 1.20000005), "BlockMesh") | |
| 1179 | Part107Weld = CreateWeld(Part107, CFrame.new(0, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part107, Handle, "HandleToPart107") | |
| 1180 | ||
| 1181 | ---------------------------------------------------- | |
| 1182 | ||
| 1183 | Part108 = CreatePart(Daggers, "Part108", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.499999851), Enum.Material.Neon, 0, Enum.PartType.Block) | |
| 1184 | Part108Mesh = CreateMesh(Part108, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge) | |
| 1185 | Part108Weld = CreateWeld(Part108, CFrame.new(2.00979996, 4.59551811e-005, -0.0200119019, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part108, Handle, "HandleToPart108") | |
| 1186 | ||
| 1187 | ---------------------------------------------------- | |
| 1188 | ||
| 1189 | Part109 = CreatePart(Daggers, "Part109", "Cyan", Vector3.new(0.200000003, 0.200000003, 3.40000033), Enum.Material.Neon, 1, Enum.PartType.Block) | |
| 1190 | Part109Mesh = CreateMesh(Part109, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick) | |
| 1191 | Part109Weld = CreateWeld(Part109, CFrame.new(3.29999924, 0, -0.0100021362, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part109, Handle, "HandleToPart109") | |
| 1192 | ||
| 1193 | Daggers2 = Daggers:clone() | |
| 1194 | Daggers2.Parent = Character | |
| 1195 | Daggers2.Handle.HandleToRightArm.Part1 = LeftArm | |
| 1196 | Handle2Weld = Daggers2.Handle.HandleToRightArm | |
| 1197 | ||
| 1198 | ||
| 1199 | --[[ References ]]-- | |
| 1200 | ||
| 1201 | RightArmReference = CreatePart(Character, "Right arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1202 | RightArmReferenceWeld = CreateWeld(RightArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), RightArm, RightArmReference, "LeftArmReferenceToRightArm") | |
| 1203 | ||
| 1204 | ---------------------------------------------------------------------------------------------------------------------------- | |
| 1205 | ||
| 1206 | LeftArmReference = CreatePart(Character, "Left arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1207 | LeftArmReferenceWeld = CreateWeld(LeftArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), LeftArm, LeftArmReference, "LeftArmReferenceToLeftArm") | |
| 1208 | ||
| 1209 | ---------------------------------------------------------------------------------------------------------------------------- | |
| 1210 | ||
| 1211 | TorsoReference = CreatePart(Character, "Torso reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1212 | TorsoReferenceWeld = CreateWeld(TorsoReference, CFrame.new(0,0,0), CFrame.new(0,0,0), Torso, TorsoReference, "TorsoReferenceToTorsoArm") | |
| 1213 | ||
| 1214 | ---------------------------------------------------------------------------------------------------------------------------- | |
| 1215 | ||
| 1216 | RootPartReference = CreatePart(Character, "Root part reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1217 | RootPartReferenceWeld = CreateWeld(RootPartReference, CFrame.new(0,0,0), CFrame.new(0,0,0), RootPart, RootPartReference, "RootPartReferenceToRootPart") | |
| 1218 | ||
| 1219 | --[[ Damage function ]]-- | |
| 1220 | ||
| 1221 | function Display(HitCharacter, DisplayText, DisplayType) | |
| 1222 | ||
| 1223 | ||
| 1224 | if HitCharacter:FindFirstChild("Head") then
| |
| 1225 | local DamageShowingPart = Instance.new("Part",Services.Workspace)
| |
| 1226 | DamageShowingPart.Name = "ShowDamage" | |
| 1227 | DamageShowingPart.BrickColor = BrickColor.new("Crimson")
| |
| 1228 | DamageShowingPart.Size = Vector3.new() | |
| 1229 | DamageShowingPart.Material = "Neon" | |
| 1230 | DamageShowingPart.Transparency = 1 | |
| 1231 | ||
| 1232 | local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 1233 | DisplayGui.Name = "Damage" | |
| 1234 | DisplayGui.AlwaysOnTop = true | |
| 1235 | DisplayGui.Size = UDim2.new(2, 0, 2, 0) | |
| 1236 | ||
| 1237 | local DisplayNumber = Instance.new("TextLabel", DisplayGui)
| |
| 1238 | DisplayNumber.Size = UDim2.new(1,0,1,0) | |
| 1239 | DisplayNumber.TextTransparency = 1 | |
| 1240 | DisplayNumber.TextStrokeTransparency = 1 | |
| 1241 | DisplayNumber.BackgroundTransparency = 1 | |
| 1242 | DisplayNumber.TextTransparency = 1 | |
| 1243 | ||
| 1244 | DisplayNumber.Font = "SourceSansBold" | |
| 1245 | DisplayNumber.TextScaled = true | |
| 1246 | ||
| 1247 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 1248 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1249 | BodyVelocity.Velocity = Vector3.new(0,0.5,0) | |
| 1250 | if DisplayType == "Stun" then | |
| 1251 | BodyVelocity.Velocity = Vector3.new(0,0.1,0) | |
| 1252 | DisplayGui.Size = UDim2.new(5, 0, 5, 0) | |
| 1253 | DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color | |
| 1254 | DisplayNumber.TextColor3 = BrickColor.new("Bright yellow").Color
| |
| 1255 | DisplayNumber.Text = "Stunned!" | |
| 1256 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(0,5,0) | |
| 1257 | ||
| 1258 | end | |
| 1259 | ||
| 1260 | if DisplayType == "Damage" then | |
| 1261 | DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color | |
| 1262 | DisplayNumber.TextColor3 = BrickColor.new("Really red").Color
| |
| 1263 | DisplayNumber.Text = "-" .. DisplayText | |
| 1264 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-1,1),5,math.random(-1,1)) | |
| 1265 | end | |
| 1266 | ||
| 1267 | coroutine.resume(coroutine.create(function() | |
| 1268 | ||
| 1269 | while DisplayNumber.TextTransparency > 0 do | |
| 1270 | wait() | |
| 1271 | ||
| 1272 | DisplayNumber.TextStrokeTransparency = DisplayNumber.BackgroundTransparency - 0.1 | |
| 1273 | DisplayNumber.TextTransparency = DisplayNumber.TextTransparency - 0.1 | |
| 1274 | ||
| 1275 | end | |
| 1276 | AddVFX("Display", DamageShowingPart, 0.05)
| |
| 1277 | ||
| 1278 | end)) | |
| 1279 | ||
| 1280 | ||
| 1281 | Services.Debris:AddItem(DamageShowingPart, 10) | |
| 1282 | ||
| 1283 | ||
| 1284 | ||
| 1285 | end | |
| 1286 | ||
| 1287 | ||
| 1288 | end | |
| 1289 | ||
| 1290 | function DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook) | |
| 1291 | ||
| 1292 | if Hit.Health == 0 or HitCharacter:FindFirstChild(Player.Name) then | |
| 1293 | return | |
| 1294 | end | |
| 1295 | ||
| 1296 | SoundEffect(HitCharacter.Torso, SFX, 10, SFXPitch, false) | |
| 1297 | ||
| 1298 | ||
| 1299 | if Type == "Stand" then | |
| 1300 | HitCharacter.Humanoid.PlatformStand = true | |
| 1301 | coroutine.resume(coroutine.create(function() | |
| 1302 | wait(3) | |
| 1303 | ||
| 1304 | HitCharacter.Humanoid.PlatformStand = false | |
| 1305 | ||
| 1306 | end)) | |
| 1307 | ||
| 1308 | end | |
| 1309 | ||
| 1310 | local DelayDebounce = Instance.new("Folder", HitCharacter)
| |
| 1311 | DelayDebounce.Name = Player.Name | |
| 1312 | Services.Debris:AddItem(DelayDebounce, Delay) | |
| 1313 | ||
| 1314 | local Damage = math.random(MinDamage, MaxDamage) | |
| 1315 | HitCharacter.Torso.Velocity = PartLook.CFrame.lookVector * Knockback | |
| 1316 | ||
| 1317 | coroutine.resume(coroutine.create(function() | |
| 1318 | wait() | |
| 1319 | Hit:TakeDamage(Damage) | |
| 1320 | Display(HitCharacter, Damage, "Damage") | |
| 1321 | end)) | |
| 1322 | ||
| 1323 | end | |
| 1324 | ||
| 1325 | function ValidateDamage(Part, Type, Distance, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration) | |
| 1326 | ||
| 1327 | for ChildrenNumber, Children in pairs(Services.Workspace:children()) do | |
| 1328 | if Children ~= Character and Children:FindFirstChild("Humanoid") and Children:FindFirstChild("Head") then
| |
| 1329 | ||
| 1330 | local HitHead = Children.Head | |
| 1331 | ||
| 1332 | local TargetPosition = HitHead.Position - Part.Position | |
| 1333 | local Magnitude = TargetPosition.magnitude | |
| 1334 | ||
| 1335 | if Magnitude < Distance then | |
| 1336 | ||
| 1337 | local Hit = Children.Humanoid | |
| 1338 | local HitCharacter = Children | |
| 1339 | ||
| 1340 | DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration) | |
| 1341 | ||
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | end | |
| 1346 | ||
| 1347 | --[[ Attacks ]]-- | |
| 1348 | ||
| 1349 | function Attack1() | |
| 1350 | Attacking = true | |
| 1351 | ||
| 1352 | for i = 1,10 do | |
| 1353 | Wait2() | |
| 1354 | ||
| 1355 | ||
| 1356 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1357 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 1358 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2) | |
| 1359 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2) | |
| 1360 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1361 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1362 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1363 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1364 | ||
| 1365 | end | |
| 1366 | SoundEffect(Torso, 231917871, 1, 2, false) | |
| 1367 | for i = 1,10 do | |
| 1368 | Wait2() | |
| 1369 | ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3) | |
| 1370 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 1371 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2) | |
| 1372 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1373 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2) | |
| 1374 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2) | |
| 1375 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2) | |
| 1376 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2) | |
| 1377 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2) | |
| 1378 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2) | |
| 1379 | ||
| 1380 | end | |
| 1381 | ||
| 1382 | ||
| 1383 | Attacking = false | |
| 1384 | end | |
| 1385 | ||
| 1386 | ||
| 1387 | ||
| 1388 | function Attack2() | |
| 1389 | Attacking = true | |
| 1390 | ||
| 1391 | for i = 1,10 do | |
| 1392 | Wait2() | |
| 1393 | RootPart.Velocity = RootPart.CFrame.lookVector * 25 | |
| 1394 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2) | |
| 1395 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1396 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2) | |
| 1397 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2) | |
| 1398 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2) | |
| 1399 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2) | |
| 1400 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2) | |
| 1401 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2) | |
| 1402 | ||
| 1403 | end | |
| 1404 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1405 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1406 | local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1407 | if TouchedFloor then | |
| 1408 | WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1409 | end | |
| 1410 | ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3) | |
| 1411 | ||
| 1412 | wait() | |
| 1413 | RootPartReferenceWeld.C0 = CFrame.new(0,0,-25) | |
| 1414 | Character:MoveTo(RootPartReference.Position) | |
| 1415 | ||
| 1416 | ||
| 1417 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1418 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1419 | local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1420 | if TouchedFloor then | |
| 1421 | WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1422 | end | |
| 1423 | SoundEffect(Torso, 320557563, 1, 1, false) | |
| 1424 | for i = 1,10 do | |
| 1425 | Wait2() | |
| 1426 | ||
| 1427 | ||
| 1428 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1429 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 1430 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2) | |
| 1431 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2) | |
| 1432 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1433 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1434 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1435 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1436 | ||
| 1437 | end | |
| 1438 | ||
| 1439 | Attacking = false | |
| 1440 | end | |
| 1441 | ||
| 1442 | function Attack3() | |
| 1443 | Attacking = true | |
| 1444 | for i = 1,2 do | |
| 1445 | SoundEffect(Torso, 231917871, 1, 2, false) | |
| 1446 | for i = 1,10 do | |
| 1447 | Wait2() | |
| 1448 | ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3) | |
| 1449 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 1450 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0, 0, 0), 0.2) | |
| 1451 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -i/2), 0.5) | |
| 1452 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0, 1.6), 0.2) | |
| 1453 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2) | |
| 1454 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2) | |
| 1455 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0), 0.2) | |
| 1456 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1457 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2) | |
| 1458 | ||
| 1459 | end | |
| 1460 | end | |
| 1461 | ||
| 1462 | Attacking = false | |
| 1463 | end | |
| 1464 | ||
| 1465 | function Attack4() | |
| 1466 | Attacking = true | |
| 1467 | ||
| 1468 | for i = 1,5 do | |
| 1469 | Wait2() | |
| 1470 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1471 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.5) | |
| 1472 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.2), 0.2) | |
| 1473 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.6, -1.6), 0.2) | |
| 1474 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1475 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1476 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1477 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2) | |
| 1478 | ||
| 1479 | end | |
| 1480 | ||
| 1481 | for i = 1,5 do | |
| 1482 | Wait2() | |
| 1483 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 1.6), 0.2) | |
| 1484 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0.3, -1.6), 0.5) | |
| 1485 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.8 , -0, 0.6), 0.2) | |
| 1486 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2) | |
| 1487 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1488 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1489 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1490 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1491 | ||
| 1492 | end | |
| 1493 | local RootPartLook = RootPart.CFrame.lookVector | |
| 1494 | ||
| 1495 | local Tornado = Instance.new("Part", Services.Workspace)
| |
| 1496 | Tornado.Size = Vector3.new() | |
| 1497 | Tornado.CanCollide = false | |
| 1498 | Tornado.Position = RootPart.Position | |
| 1499 | Tornado.Transparency = 1 | |
| 1500 | ||
| 1501 | Services.Debris:AddItem(Tornado, 1) | |
| 1502 | ||
| 1503 | local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
| |
| 1504 | TornadoVelocity.Velocity = RootPartLook * 30 | |
| 1505 | TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1506 | ||
| 1507 | SoundEffect(Tornado, 324867021, 1, 1, false) | |
| 1508 | ||
| 1509 | coroutine.resume(coroutine.create(function() | |
| 1510 | local TornadoRotate = 0 | |
| 1511 | while Tornado.Parent == Services.Workspace do | |
| 1512 | Wait2() | |
| 1513 | ||
| 1514 | local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1515 | if TouchedFloor then | |
| 1516 | WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 10,2,10, 0,0,0) | |
| 1517 | WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 5,2,5, 0,0,0) | |
| 1518 | end | |
| 1519 | ||
| 1520 | TornadoRotate = TornadoRotate + 0.1 | |
| 1521 | TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 7, 7, 7, 0, 0, 0) | |
| 1522 | TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 3,5, 3, 0, 0, 0) | |
| 1523 | ValidateDamage(Tornado, "Normal", 10, 6, 8, Tornado, 5, 199149269, 1, 0.3) | |
| 1524 | end | |
| 1525 | end)) | |
| 1526 | ||
| 1527 | Attacking = false | |
| 1528 | end | |
| 1529 | ||
| 1530 | ||
| 1531 | function Move1() | |
| 1532 | Attacking = true | |
| 1533 | ||
| 1534 | for i = 1,10 do | |
| 1535 | Wait2() | |
| 1536 | ||
| 1537 | ||
| 1538 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1539 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 1540 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2) | |
| 1541 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2) | |
| 1542 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1543 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1544 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1545 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1546 | ||
| 1547 | end | |
| 1548 | ||
| 1549 | for i = 1, 3 do | |
| 1550 | ||
| 1551 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1552 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1553 | local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1554 | if TouchedFloor then | |
| 1555 | WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1556 | end | |
| 1557 | ValidateDamage(Torso, "Normal", 20, 10, 15, RootPart, 5, 199149269, 1, 0.3) | |
| 1558 | ||
| 1559 | wait() | |
| 1560 | RootPartReferenceWeld.C0 = CFrame.new(0,0,-10) | |
| 1561 | Character:MoveTo(RootPartReference.Position) | |
| 1562 | ||
| 1563 | ||
| 1564 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1565 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1566 | local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1567 | if TouchedFloor then | |
| 1568 | WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1569 | end | |
| 1570 | SoundEffect(Torso, 320557563, 1, 1, false) | |
| 1571 | ||
| 1572 | end | |
| 1573 | ||
| 1574 | for i = 1 ,3 do | |
| 1575 | ||
| 1576 | for i = 1,10 do | |
| 1577 | Wait2() | |
| 1578 | ||
| 1579 | ||
| 1580 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1581 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 1582 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2) | |
| 1583 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2) | |
| 1584 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1585 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1586 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1587 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1588 | ||
| 1589 | end | |
| 1590 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1591 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1592 | local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1593 | if TouchedFloor then | |
| 1594 | WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1595 | end | |
| 1596 | ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3) | |
| 1597 | ||
| 1598 | wait() | |
| 1599 | RootPartReferenceWeld.C0 = CFrame.new(0,0,20) | |
| 1600 | Character:MoveTo(RootPartReference.Position) | |
| 1601 | ||
| 1602 | ||
| 1603 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1604 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1605 | local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1606 | if TouchedFloor then | |
| 1607 | WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1608 | end | |
| 1609 | SoundEffect(Torso, 231917871, 1, 2, false) | |
| 1610 | ||
| 1611 | for i = 1,10 do | |
| 1612 | Wait2() | |
| 1613 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2) | |
| 1614 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1615 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2) | |
| 1616 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2) | |
| 1617 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2) | |
| 1618 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2) | |
| 1619 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2) | |
| 1620 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2) | |
| 1621 | ||
| 1622 | end | |
| 1623 | end | |
| 1624 | Attacking = false | |
| 1625 | end | |
| 1626 | ||
| 1627 | ||
| 1628 | function Move2() | |
| 1629 | Attacking = true | |
| 1630 | Humanoid.WalkSpeed = 0 | |
| 1631 | Humanoid.JumpPower = 0 | |
| 1632 | coroutine.resume(coroutine.create(function() | |
| 1633 | for i = 1, 5 do | |
| 1634 | Wait2(10) | |
| 1635 | BlockVFX(RightArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5) | |
| 1636 | BlockVFX(LeftArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5) | |
| 1637 | ||
| 1638 | local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1639 | if TouchedFloor then | |
| 1640 | WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1641 | end | |
| 1642 | end | |
| 1643 | end)) | |
| 1644 | for i = 1,100 do | |
| 1645 | Wait2() | |
| 1646 | ||
| 1647 | ||
| 1648 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1649 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 1650 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2) | |
| 1651 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2) | |
| 1652 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1653 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1654 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1655 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1656 | ||
| 1657 | ||
| 1658 | end | |
| 1659 | ||
| 1660 | for i = 1,10 do | |
| 1661 | Wait2() | |
| 1662 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2) | |
| 1663 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1664 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2) | |
| 1665 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2) | |
| 1666 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2) | |
| 1667 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2) | |
| 1668 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2) | |
| 1669 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2) | |
| 1670 | ||
| 1671 | end | |
| 1672 | ||
| 1673 | ||
| 1674 | local RootPartLook = RootPart.CFrame.lookVector | |
| 1675 | ||
| 1676 | local Tornado = Instance.new("Part", Services.Workspace)
| |
| 1677 | Tornado.Size = Vector3.new() | |
| 1678 | Tornado.CanCollide = false | |
| 1679 | Tornado.Position = RootPart.Position | |
| 1680 | Tornado.Transparency = 1 | |
| 1681 | ||
| 1682 | Services.Debris:AddItem(Tornado, 2) | |
| 1683 | ||
| 1684 | local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
| |
| 1685 | TornadoVelocity.Velocity = RootPartLook * 100 | |
| 1686 | TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1687 | ||
| 1688 | SoundEffect(Tornado, 324867021, 1, 1, false) | |
| 1689 | ||
| 1690 | coroutine.resume(coroutine.create(function() | |
| 1691 | local TornadoRotate = 0 | |
| 1692 | while Tornado.Parent == Services.Workspace do | |
| 1693 | Wait2() | |
| 1694 | ||
| 1695 | local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1696 | if TouchedFloor then | |
| 1697 | WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 20,4,20, 0,0,0) | |
| 1698 | WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 15,4,15, 0,0,0) | |
| 1699 | end | |
| 1700 | ||
| 1701 | TornadoRotate = TornadoRotate + 0.1 | |
| 1702 | TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 17, 17, 17, 0, 0, 0) | |
| 1703 | TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 13,15, 13, 0, 0, 0) | |
| 1704 | ValidateDamage(Tornado, "Stand", 10, 10, 13, Tornado, 5, 199149269, 1, 0.1) | |
| 1705 | end | |
| 1706 | end)) | |
| 1707 | ||
| 1708 | Humanoid.WalkSpeed = 20 | |
| 1709 | Humanoid.JumpPower = 50 | |
| 1710 | Attacking = false | |
| 1711 | ||
| 1712 | end | |
| 1713 | ||
| 1714 | ||
| 1715 | function Move3() | |
| 1716 | Attacking = true | |
| 1717 | ||
| 1718 | for i = 1,10 do | |
| 1719 | Wait2() | |
| 1720 | ||
| 1721 | ||
| 1722 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1723 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 1724 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2) | |
| 1725 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2) | |
| 1726 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1727 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1728 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1729 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1730 | ||
| 1731 | end | |
| 1732 | Humanoid.WalkSpeed = 30 | |
| 1733 | Humanoid.JumpPower = 0 | |
| 1734 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1735 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1736 | local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1737 | if TouchedFloor then | |
| 1738 | WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1739 | end | |
| 1740 | Daggers.Parent = nil | |
| 1741 | Daggers2.Parent = nil | |
| 1742 | for i = 1,10 do | |
| 1743 | Wait2() | |
| 1744 | Head.face.Transparency = 1 | |
| 1745 | for i,v in pairs(Character:children()) do | |
| 1746 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
| |
| 1747 | ||
| 1748 | v.Transparency = v.Transparency + 0.1 | |
| 1749 | ||
| 1750 | end | |
| 1751 | ||
| 1752 | if v:IsA("Accessory") then
| |
| 1753 | ||
| 1754 | v.Handle.Transparency = v.Handle.Transparency + 0.1 | |
| 1755 | ||
| 1756 | end | |
| 1757 | end | |
| 1758 | end | |
| 1759 | ||
| 1760 | wait(3) | |
| 1761 | ||
| 1762 | Daggers.Parent = Character | |
| 1763 | Daggers2.Parent = Character | |
| 1764 | ||
| 1765 | for i = 1,10 do | |
| 1766 | Wait2() | |
| 1767 | Head.face.Transparency = 0 | |
| 1768 | for i,v in pairs(Character:children()) do | |
| 1769 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
| |
| 1770 | ||
| 1771 | v.Transparency = v.Transparency - 0.1 | |
| 1772 | ||
| 1773 | end | |
| 1774 | if v:IsA("Accessory") then
| |
| 1775 | ||
| 1776 | v.Handle.Transparency = v.Handle.Transparency - 0.1 | |
| 1777 | ||
| 1778 | end | |
| 1779 | end | |
| 1780 | end | |
| 1781 | SoundEffect(Torso, 231917871, 1, 2, false) | |
| 1782 | BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1783 | CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5) | |
| 1784 | local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1785 | if TouchedFloor then | |
| 1786 | WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1) | |
| 1787 | end | |
| 1788 | ||
| 1789 | for i = 1,10 do | |
| 1790 | Wait2() | |
| 1791 | ValidateDamage(Torso, "Normal", 10, 36, 46, RootPart, 5, 199149269, 1, 0.3) | |
| 1792 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 1793 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2) | |
| 1794 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1795 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2) | |
| 1796 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2) | |
| 1797 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2) | |
| 1798 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2) | |
| 1799 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2) | |
| 1800 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2) | |
| 1801 | ||
| 1802 | end | |
| 1803 | ||
| 1804 | Humanoid.WalkSpeed = 20 | |
| 1805 | Humanoid.JumpPower = 50 | |
| 1806 | Attacking = false | |
| 1807 | ||
| 1808 | end | |
| 1809 | ||
| 1810 | function Move4() | |
| 1811 | Attacking = true | |
| 1812 | ||
| 1813 | for i = 1,10 do | |
| 1814 | Wait2() | |
| 1815 | ||
| 1816 | ||
| 1817 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1818 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 1819 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2) | |
| 1820 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2) | |
| 1821 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 1822 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 1823 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1824 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 1825 | ||
| 1826 | end | |
| 1827 | ||
| 1828 | ||
| 1829 | local RootPartLook = RootPart.CFrame.lookVector | |
| 1830 | RootPartReferenceWeld.C0 = CFrame.new(0,0,20) | |
| 1831 | local Tornado = Instance.new("Part", Services.Workspace)
| |
| 1832 | Tornado.Size = Vector3.new() | |
| 1833 | Tornado.CanCollide = false | |
| 1834 | Tornado.Position = RootPartReference.Position | |
| 1835 | Tornado.Transparency = 1 | |
| 1836 | Tornado.Anchored = true | |
| 1837 | ||
| 1838 | Services.Debris:AddItem(Tornado, 10) | |
| 1839 | ||
| 1840 | SoundEffect(Tornado, 324867021, 1, 1, false) | |
| 1841 | ||
| 1842 | coroutine.resume(coroutine.create(function() | |
| 1843 | local TornadoRotate = 0 | |
| 1844 | while Tornado.Parent == Services.Workspace do | |
| 1845 | Wait2() | |
| 1846 | ||
| 1847 | local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) | |
| 1848 | if TouchedFloor then | |
| 1849 | WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 100,20,100, 0,0,0) | |
| 1850 | WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 50,20,50, 0,0,0) | |
| 1851 | end | |
| 1852 | ||
| 1853 | TornadoRotate = TornadoRotate + 0.1 | |
| 1854 | TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 70, 70, 70, 0, 0, 0) | |
| 1855 | TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 30,50, 30, 0, 0, 0) | |
| 1856 | ValidateDamage(Tornado, "Stand", 50, 3, 6, Tornado, 5, 199149269, 1, 0.3) | |
| 1857 | end | |
| 1858 | end)) | |
| 1859 | ||
| 1860 | ||
| 1861 | for i = 1,10 do | |
| 1862 | Wait2() | |
| 1863 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 1864 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2) | |
| 1865 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2) | |
| 1866 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2) | |
| 1867 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2) | |
| 1868 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2) | |
| 1869 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2) | |
| 1870 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2) | |
| 1871 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2) | |
| 1872 | ||
| 1873 | end | |
| 1874 | ||
| 1875 | ||
| 1876 | Attacking = false | |
| 1877 | ||
| 1878 | end | |
| 1879 | ||
| 1880 | function UseAirCharge() | |
| 1881 | CanCharge = false | |
| 1882 | Charge = Charge - 1 | |
| 1883 | ||
| 1884 | local AntiFall = Instance.new("Part", workspace)
| |
| 1885 | AntiFall.Anchored = true | |
| 1886 | AntiFall.Size = Vector3.new(50,1,50) | |
| 1887 | AntiFall.Transparency = 1 | |
| 1888 | AntiFall.CFrame = RootPart.CFrame * CFrame.new(0,-2,0) | |
| 1889 | Services.Debris:AddItem(AntiFall, 1) | |
| 1890 | Humanoid.JumpPower = 0 | |
| 1891 | SoundEffect(Torso, 169380505, 1, 1, false) | |
| 1892 | RingVFX(RootPart.CFrame * CFrame.new(0,-2,0) * CFrame.Angles(1.6,0,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1893 | CircleVFX(RootPart.CFrame * CFrame.new(0,-2,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3) | |
| 1894 | ||
| 1895 | coroutine.resume(coroutine.create(function() | |
| 1896 | wait(1) | |
| 1897 | CanCharge = true | |
| 1898 | end)) | |
| 1899 | ||
| 1900 | end | |
| 1901 | ||
| 1902 | ||
| 1903 | --[[ Other functions ]]-- | |
| 1904 | ||
| 1905 | function Keydown(Key) | |
| 1906 | if Attacking then | |
| 1907 | return | |
| 1908 | end | |
| 1909 | ||
| 1910 | if Key == "z" and Cooldown1 == MaxCooldown1 and Mana > 20 then | |
| 1911 | Mana = Mana - 20 | |
| 1912 | Cooldown1 = 0 | |
| 1913 | Move1() | |
| 1914 | ||
| 1915 | end | |
| 1916 | if Key == "x" and Cooldown2 == MaxCooldown2 and Mana > 40 then | |
| 1917 | Cooldown2 = 0 | |
| 1918 | Mana = Mana - 40 | |
| 1919 | Move2() | |
| 1920 | ||
| 1921 | end | |
| 1922 | if Key == "c" and Cooldown3 == MaxCooldown3 and Mana > 70 then | |
| 1923 | Cooldown3 = 0 | |
| 1924 | Mana = Mana - 70 | |
| 1925 | Move3() | |
| 1926 | ||
| 1927 | end | |
| 1928 | if Key == "v" and Cooldown4 == MaxCooldown4 and Mana > 99 then | |
| 1929 | Cooldown4 = 0 | |
| 1930 | Mana = Mana - 100 | |
| 1931 | Move4() | |
| 1932 | ||
| 1933 | end | |
| 1934 | if Key == " " and InAir then | |
| 1935 | Charging = true | |
| 1936 | Humanoid.JumpPower = 0 | |
| 1937 | ||
| 1938 | ||
| 1939 | end | |
| 1940 | ||
| 1941 | end | |
| 1942 | ||
| 1943 | function Keyup(Key) | |
| 1944 | if Attacking then | |
| 1945 | return | |
| 1946 | end | |
| 1947 | ||
| 1948 | if Key == " " then | |
| 1949 | Charging = false | |
| 1950 | Humanoid.JumpPower = 50 | |
| 1951 | ||
| 1952 | ||
| 1953 | end | |
| 1954 | ||
| 1955 | end | |
| 1956 | ||
| 1957 | ||
| 1958 | ||
| 1959 | function MouseClick() | |
| 1960 | if Attacking then | |
| 1961 | return | |
| 1962 | end | |
| 1963 | ||
| 1964 | if Combo == 1 then | |
| 1965 | Combo = 2 | |
| 1966 | Attack1() | |
| 1967 | ||
| 1968 | elseif Combo == 2 then | |
| 1969 | Combo = 3 | |
| 1970 | Attack2() | |
| 1971 | ||
| 1972 | elseif Combo == 3 then | |
| 1973 | Combo = 4 | |
| 1974 | Attack3() | |
| 1975 | ||
| 1976 | elseif Combo == 4 then | |
| 1977 | Combo = 1 | |
| 1978 | Attack4() | |
| 1979 | ||
| 1980 | ||
| 1981 | end | |
| 1982 | end | |
| 1983 | ||
| 1984 | Mouse.Button1Down:connect(MouseClick) | |
| 1985 | Mouse.KeyDown:connect(Keydown) | |
| 1986 | Mouse.KeyUp:connect(Keyup) | |
| 1987 | ||
| 1988 | --[[ Values ]]-- | |
| 1989 | ||
| 1990 | DoAnimateVal = 0 | |
| 1991 | DoAnimateVal2 = 0 | |
| 1992 | DoAnimateVal3 = 0 | |
| 1993 | DoAnimateVal4 = 0 | |
| 1994 | Increase = 0 | |
| 1995 | Increase2 = 0 | |
| 1996 | Invert = false | |
| 1997 | Invert2 = false | |
| 1998 | Invert3 = false | |
| 1999 | Invert4 = false | |
| 2000 | WalkVal = 0 | |
| 2001 | ||
| 2002 | WalkInvert = false | |
| 2003 | Walk = false | |
| 2004 | ||
| 2005 | --[[ Looped functions ]]-- | |
| 2006 | ||
| 2007 | function VisualEffects() | |
| 2008 | for i = 1, #VFXList do | |
| 2009 | if VFXList[i] then | |
| 2010 | local VFXConfiguration = VFXList[i] | |
| 2011 | ||
| 2012 | if VFXConfiguration then | |
| 2013 | if VFXConfiguration[1] == "Display" then | |
| 2014 | if VFXConfiguration[2]:FindFirstChild("Damage") then
| |
| 2015 | VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency = VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency + VFXConfiguration[3] | |
| 2016 | VFXConfiguration[2].Damage.TextLabel.TextTransparency = VFXConfiguration[2].Damage.TextLabel.TextTransparency + VFXConfiguration[3] | |
| 2017 | end | |
| 2018 | end | |
| 2019 | if VFXConfiguration[1] == "Resize" then | |
| 2020 | if VFXConfiguration[2]:FindFirstChild("Mesh") then
| |
| 2021 | if VFXConfiguration[2].Transparency < 1 then | |
| 2022 | VFXConfiguration[2].Mesh.Scale = VFXConfiguration[2].Mesh.Scale + Vector3.new(VFXConfiguration[4], VFXConfiguration[5], VFXConfiguration[6]) | |
| 2023 | VFXConfiguration[2].Transparency = VFXConfiguration[2].Transparency + VFXConfiguration[3] | |
| 2024 | end | |
| 2025 | end | |
| 2026 | end | |
| 2027 | if VFXConfiguration[1] == "Rotate" then | |
| 2028 | if VFXConfiguration[2].Transparency < 1 then | |
| 2029 | VFXConfiguration[2].Rotation = VFXConfiguration[2].Rotation + Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2030 | end | |
| 2031 | end | |
| 2032 | end | |
| 2033 | end | |
| 2034 | end | |
| 2035 | end | |
| 2036 | ||
| 2037 | function FindPartOnRay(Position, Direction, MaxDistance, Ignore) | |
| 2038 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * MaxDistance), Ignore)
| |
| 2039 | end | |
| 2040 | ||
| 2041 | function Values() | |
| 2042 | Increase = Increase + 1 | |
| 2043 | Increase2 = Increase2 + 0.5 | |
| 2044 | ||
| 2045 | if WalkVal > 8 then | |
| 2046 | WalkInvert = true | |
| 2047 | elseif WalkVal < 1 then | |
| 2048 | WalkInvert = false | |
| 2049 | end | |
| 2050 | ||
| 2051 | if WalkInvert then | |
| 2052 | WalkVal = WalkVal - 1 | |
| 2053 | elseif not WalkInvert then | |
| 2054 | WalkVal = WalkVal + 1 | |
| 2055 | end | |
| 2056 | ||
| 2057 | if 0.5 < DoAnimateVal then | |
| 2058 | Invert = true | |
| 2059 | elseif DoAnimateVal < -0.5 then | |
| 2060 | Invert = false | |
| 2061 | end | |
| 2062 | ||
| 2063 | if 0.2 < DoAnimateVal2 then | |
| 2064 | Invert2 = true | |
| 2065 | elseif DoAnimateVal2 < -0.2 then | |
| 2066 | Invert2 = false | |
| 2067 | end | |
| 2068 | ||
| 2069 | ||
| 2070 | if Invert == false then | |
| 2071 | DoAnimateVal = DoAnimateVal + 0.01 | |
| 2072 | else | |
| 2073 | DoAnimateVal = DoAnimateVal - 0.01 | |
| 2074 | end | |
| 2075 | if Invert2 == false then | |
| 2076 | DoAnimateVal2 = DoAnimateVal2 + 0.05 | |
| 2077 | else | |
| 2078 | DoAnimateVal2 = DoAnimateVal2 - 0.05 | |
| 2079 | end | |
| 2080 | ||
| 2081 | ||
| 2082 | if 1 < DoAnimateVal3 then | |
| 2083 | Invert3 = true | |
| 2084 | elseif DoAnimateVal3 < -0 then | |
| 2085 | Invert3 = false | |
| 2086 | end | |
| 2087 | ||
| 2088 | if Invert3 == false then | |
| 2089 | DoAnimateVal3 = DoAnimateVal3 + 0.1 | |
| 2090 | else | |
| 2091 | DoAnimateVal3 = DoAnimateVal3 - 0.1 | |
| 2092 | end | |
| 2093 | ||
| 2094 | if 1 < DoAnimateVal4 then | |
| 2095 | Invert4 = true | |
| 2096 | elseif DoAnimateVal4 < -1 then | |
| 2097 | Invert4 = false | |
| 2098 | end | |
| 2099 | ||
| 2100 | if ChargeDelay < ChargeDelay2 then | |
| 2101 | ChargeDelay = ChargeDelay + 1 | |
| 2102 | elseif ChargeDelay > ChargeDelay2 - 1 then | |
| 2103 | ChargeDelay = 0 | |
| 2104 | end | |
| 2105 | ||
| 2106 | if Charge < 100 and ChargeDelay < 1 and not Charging then | |
| 2107 | Charge = Charge + 1 | |
| 2108 | end | |
| 2109 | ||
| 2110 | if Charge > 3 then | |
| 2111 | Charge = 4 | |
| 2112 | end | |
| 2113 | ||
| 2114 | if Invert4 == false then | |
| 2115 | DoAnimateVal4 = DoAnimateVal4 + 0.1 | |
| 2116 | else | |
| 2117 | DoAnimateVal4 = DoAnimateVal4 - 0.1 | |
| 2118 | end | |
| 2119 | ||
| 2120 | if Cooldown1 < MaxCooldown1 then | |
| 2121 | Cooldown1 = Cooldown1 + Cooldown1Add | |
| 2122 | end | |
| 2123 | ||
| 2124 | if Cooldown1 > MaxCooldown1 - 1 then | |
| 2125 | Cooldown1 = MaxCooldown1 | |
| 2126 | end | |
| 2127 | ||
| 2128 | if Cooldown2 < MaxCooldown2 then | |
| 2129 | Cooldown2 = Cooldown2 + Cooldown2Add | |
| 2130 | end | |
| 2131 | ||
| 2132 | if Cooldown2 > MaxCooldown2 - 1 then | |
| 2133 | Cooldown2 = MaxCooldown2 | |
| 2134 | end | |
| 2135 | ||
| 2136 | if Cooldown3 < MaxCooldown3 then | |
| 2137 | Cooldown3 = Cooldown3 + Cooldown3Add | |
| 2138 | end | |
| 2139 | ||
| 2140 | if Cooldown3 > MaxCooldown3 - 1 then | |
| 2141 | Cooldown3 = MaxCooldown3 | |
| 2142 | end | |
| 2143 | ||
| 2144 | if Cooldown4 < MaxCooldown4 then | |
| 2145 | Cooldown4 = Cooldown4 + Cooldown4Add | |
| 2146 | end | |
| 2147 | ||
| 2148 | if Cooldown4 > MaxCooldown4 - 1 then | |
| 2149 | Cooldown4 = MaxCooldown4 | |
| 2150 | end | |
| 2151 | ||
| 2152 | if ManaDelay < ManaDelay2 then | |
| 2153 | ManaDelay = ManaDelay + 1 | |
| 2154 | elseif ManaDelay > ManaDelay2 - 1 then | |
| 2155 | ManaDelay = 0 | |
| 2156 | end | |
| 2157 | ||
| 2158 | if Mana < 100 and ManaDelay < 1 then | |
| 2159 | Mana = Mana + 1 | |
| 2160 | end | |
| 2161 | ||
| 2162 | if Mana > 99 then | |
| 2163 | Mana = 100 | |
| 2164 | end | |
| 2165 | end | |
| 2166 | ||
| 2167 | ||
| 2168 | function UpdateAllBars() | |
| 2169 | ||
| 2170 | ManaBarText.Text = "Mana: " .. Mana .. "%" | |
| 2171 | HealthBarText.Text = "Health: " .. Humanoid.Health .. "%" | |
| 2172 | ChargeBarText.Text = "Charges: "..Charge.." / 4" | |
| 2173 | ||
| 2174 | HealthBarBar:TweenSize(UDim2.new(0.98 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 0, 19), "Out", "Quad", 0.3) | |
| 2175 | ManaBarBar:TweenSize(UDim2.new(0.98 * (Mana / 100), 0, 0, 19), "Out", "Quad", 0.3) | |
| 2176 | ChargeBarBar:TweenSize(UDim2.new(0.98 * (Charge / 4), 0, 0, 19), "Out", "Quad", 0.3) | |
| 2177 | CooldownZBarBar:TweenSize(UDim2.new(1 * (Cooldown1 / MaxCooldown1), 0, 0, 70), "Out", "Quad", 0.3) | |
| 2178 | CooldownXBarBar:TweenSize(UDim2.new(1 * (Cooldown2 / MaxCooldown2), 0, 0, 70), "Out", "Quad", 0.3) | |
| 2179 | CooldownCBarBar:TweenSize(UDim2.new(1 * (Cooldown3 / MaxCooldown3), 0, 0, 70), "Out", "Quad", 0.3) | |
| 2180 | CooldownVBarBar:TweenSize(UDim2.new(1 * (Cooldown4 / MaxCooldown4), 0, 0, 70), "Out", "Quad", 0.3) | |
| 2181 | ||
| 2182 | ||
| 2183 | if Humanoid.Health > 75 then | |
| 2184 | HealthBarBar.BackgroundColor3 = BrickColor.new("Lime green").Color
| |
| 2185 | elseif Humanoid.Health > 50 and Humanoid.Health < 75 then | |
| 2186 | HealthBarBar.BackgroundColor3 = BrickColor.new("Cool yellow").Color
| |
| 2187 | elseif Humanoid.Health > 35 and Humanoid.Health < 50 then | |
| 2188 | HealthBarBar.BackgroundColor3 = BrickColor.new("Bright yellow").Color
| |
| 2189 | elseif Humanoid.Health > 15 and Humanoid.Health < 35 then | |
| 2190 | HealthBarBar.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 2191 | elseif Humanoid.Health < 35 then | |
| 2192 | HealthBarBar.BackgroundColor3 = BrickColor.new("Really red").Color
| |
| 2193 | end | |
| 2194 | end | |
| 2195 | ||
| 2196 | function Animations() | |
| 2197 | ||
| 2198 | local Velocity = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude | |
| 2199 | local FallVelocity = RootPart.Velocity.Y | |
| 2200 | local Floor = FindPartOnRay(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0,-1,0)).lookVector, 4, Character) | |
| 2201 | ||
| 2202 | ||
| 2203 | if Velocity > 1 and Floor then | |
| 2204 | if WalkInvert then | |
| 2205 | ||
| 2206 | RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2) | |
| 2207 | LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2) | |
| 2208 | ||
| 2209 | elseif not WalkInvert then | |
| 2210 | ||
| 2211 | RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2) | |
| 2212 | LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2) | |
| 2213 | ||
| 2214 | end | |
| 2215 | else | |
| 2216 | RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame, 0.2) | |
| 2217 | LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame, 0.2) | |
| 2218 | end | |
| 2219 | ||
| 2220 | ||
| 2221 | if Velocity < 1 and Floor and not Attacking then | |
| 2222 | Walk = false | |
| 2223 | InAir = false | |
| 2224 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, -0.6), 0.2) | |
| 2225 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0 + DoAnimateVal / 8) * CFrame.Angles(-0.2, -0.1, 0.6), 0.2) | |
| 2226 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5+ DoAnimateVal / 8, 0) * CFrame.Angles(-0.2 - DoAnimateVal / 8 , -0.2, 0.2 + DoAnimateVal / 8), 0.2) | |
| 2227 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5 + DoAnimateVal / 8,0) * CFrame.Angles(-0.2 + DoAnimateVal / 8 , 0.2, -0.2- DoAnimateVal / 8), 0.2) | |
| 2228 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1.05 - DoAnimateVal / 8, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0.01,0,-0.2), 0.2) | |
| 2229 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1 - DoAnimateVal / 8, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.05,0,0.2), 0.2) | |
| 2230 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 2231 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 2232 | end | |
| 2233 | ||
| 2234 | if Velocity > 1 and Floor and not Attacking then | |
| 2235 | InAir = false | |
| 2236 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.3, 0, 0), 0.2) | |
| 2237 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.5) * CFrame.Angles(0.8, 0, DoAnimateVal2), 0.2) | |
| 2238 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.5), 0.2) | |
| 2239 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.5), 0.2) | |
| 2240 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2) | |
| 2241 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2) | |
| 2242 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 2243 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2) | |
| 2244 | end | |
| 2245 | ||
| 2246 | if FallVelocity > 1 and not Floor and not Attacking then | |
| 2247 | InAir = true | |
| 2248 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2) | |
| 2249 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(-0.6, 0, 0), 0.2) | |
| 2250 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.7), 0.2) | |
| 2251 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.7), 0.2) | |
| 2252 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2) | |
| 2253 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2) | |
| 2254 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2) | |
| 2255 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2) | |
| 2256 | end | |
| 2257 | ||
| 2258 | if FallVelocity < -1 and not Floor and not Attacking then | |
| 2259 | InAir = true | |
| 2260 | Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2) | |
| 2261 | RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(0.6, 0, 0), 0.2) | |
| 2262 | RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 1), 0.2) | |
| 2263 | LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -1), 0.2) | |
| 2264 | RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2) | |
| 2265 | LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2) | |
| 2266 | Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2) | |
| 2267 | HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2) | |
| 2268 | end | |
| 2269 | ||
| 2270 | if Charge < 1 then | |
| 2271 | Charging = false | |
| 2272 | end | |
| 2273 | ||
| 2274 | if Charging and InAir and CanCharge then | |
| 2275 | ||
| 2276 | UseAirCharge() | |
| 2277 | ||
| 2278 | end | |
| 2279 | ||
| 2280 | end | |
| 2281 | ||
| 2282 | --[[ Loop ]]-- | |
| 2283 | ||
| 2284 | while 1 do | |
| 2285 | Wait2() | |
| 2286 | ||
| 2287 | Values() | |
| 2288 | UpdateAllBars() | |
| 2289 | VisualEffects() | |
| 2290 | Animations() | |
| 2291 | ||
| 2292 | end |