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- using UnityEngine;
- using System.Collections;
- using UnityEngine.SceneManagement;
- using UnityEngine.EventSystems;
- public class SceneChangeButton : MonoBehaviour, IPointerClickHandler {
- [SerializeField] Object scene;
- #region IPointerClickHandler implementation
- public void OnPointerClick (PointerEventData eventData)
- {
- ScreenFader.FadeOut();
- SceneManager.LoadScene(scene.name);
- ScreenFader.FadeIn();
- }
- #endregion
- }
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