Zeldaboy111

Honey System! ]|[ Skript #298

Mar 29th, 2020
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  1. #©
  2. #- Reselling/Reuploading while claiming that it is yours or made by you is disallowed
  3. #- Do not edit it and upload it as your own
  4. #- While using it in a video, please feature everything under "Video"
  5. #©
  6. #
  7. #Video:
  8. #Skript made by Zeldaboy111
  9. #More content of the creator: https://forums.skunity.com/search/26443679/
  10.  
  11. options:
  12. logo: &eBees+ &8:&7
  13.  
  14. function hiveOpenUpdate(p: Player):
  15. set {_hiveLoc} to {hive.opened.%{_p}%}
  16. set {_hiveClosed} to {hive.closed.%{_p}%.%{_loc}%}
  17.  
  18.  
  19. #{hive.%location of event-block%.honeyMeter}
  20. #{hive.%location of event-block%.combMeter}
  21. #LOCATION
  22. #HIVE
  23. #CLOSED ?? *{hive.opened.%player%}*
  24.  
  25. function updateMeter(p: Player, loc: Location, type: String, dif1: String, dif2: String, dif3: String, dif4: String):
  26. if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif4}%" parsed as a timespan:
  27. while {hive.%{_loc}%.%{_type}%} < 4:
  28. add 1 to {hive.%{_loc}%.%{_type}%}
  29.  
  30. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= 6 minutes:
  31. loop 3 times:
  32. if {hive.%{_loc}%.%{_type}%} < 4:
  33. add 1 to {hive.%{_loc}%.%{_type}%}
  34.  
  35.  
  36. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= 4 minutes:
  37. loop 2 times:
  38. if {hive.%{_loc}%.%{_type}%} < 4:
  39. add 1 to {hive.%{_loc}%.%{_type}%}
  40.  
  41. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= 2 minutes:
  42. loop 1 times:
  43. if {hive.%{_loc}%.%{_type}%} < 4:
  44. add 1 to {hive.%{_loc}%.%{_type}%}
  45.  
  46. function formatOutline(p: Player, size: Number, color: String, color2: String, color3: String, color4: String):
  47. loop 9 times:
  48. set slot -1+loop-value of {_p}'s current inventory to ("%{_color}% glass pane" parsed as an item) named "&k"
  49.  
  50. loop {_size}-2 times:
  51. set slot 9*loop-value of {_p}'s current inventory to ("%{_color2}% glass pane" parsed as an item) named "&k"
  52. set slot 8+9*loop-value of {_p}'s current inventory to ("%{_color4}% glass pane" parsed as an item) named "&k"
  53.  
  54. loop 9 times:
  55. set slot ({_size}-1)*9-1+loop-value of {_p}'s current inventory to ("%{_color3}% glass pane" parsed as an item) named "&k"
  56.  
  57. function honeyMeter(p: Player):
  58. loop 4 times:
  59. set slot 3+9*loop-value of {_p}'s current inventory to white stained glass named "&fHoney Meter" with lore "" and "&8• &7Honey&8: &70%%"
  60.  
  61. function combMeter(p: Player):
  62. loop 4 times:
  63. set slot 5+9*loop-value of {_p}'s current inventory to white stained glass named "&fComb Meter" with lore "" and "&8• &7Honey&8: &70%%"
  64.  
  65.  
  66. function openHive(p: Player):
  67. wait 2 ticks
  68. open chest with 6 rows named "&8&lBeehive" to {_p}
  69. wait 2 ticks
  70. formatOutline({_p}, 6, "dark gray", "white", "dark gray", "white")
  71. honeyMeter({_p})
  72. combMeter({_p})
  73.  
  74. command /bees [<text>]:
  75. trigger:
  76. if arg-1 is set:
  77. if arg-1 is "help" or "/h":
  78. send "&7&m &8[ &eBees+ &8]&7&m "
  79. send "<ttp:&7Get the help page><cmd:/bees help>&6/bees help"
  80. send "<ttp:&7Get information about &eBees+><cmd:/bees info>&6/bees info"
  81. send "&7&oTry hovering over and clicking them."
  82. send "&7&m &8[ &eBees+ &8]&7&m "
  83.  
  84. else if arg-1 is "info" or "information":
  85. send "&7&m &8[ &eBees+ &8]&7&m "
  86. send "&7Creator: &eZeldaboy111"
  87. send "&7Version: &e1.0"
  88. send "&7Description: &eA Skript made for extra bees fun!"
  89. send "&7&m &8[ &eBees+ &8]&7&m "
  90.  
  91. else:
  92. send "{@logo} Do &e/bees help &7for more info."
  93.  
  94. else:
  95. send "{@logo} Do &e/bees help &7for more info."
  96.  
  97. on rightclick on beehive:
  98. if player is not sneaking:
  99. cancel event
  100. openHive(player)
  101. set {hive.opened.%player%} to location of event-block
  102. if {hive.%location of event-block%.honeyMeter} is not set:
  103. set {hive.%location of event-block%.honeyMeter} to 0
  104. if {hive.%location of event-block%.combMeter} is not set:
  105. set {hive.%location of event-block%.combMeter} to 0
  106. if {hive.%location of event-block%.honeyMeter.lastUpdate} is not set:
  107. set {hive.%location of event-block%.honeyMeter.lastUpdate} to now
  108. else:
  109. updateMeter()
  110.  
  111.  
  112.  
  113. on inventory click:
  114. if type of clicked inventory is chest inventory:
  115. if inventory name of player's current inventory is "&8&lBeehive":
  116. cancel event
  117.  
  118.  
  119. on inventory close:
  120. if {hive.opened.%player%} is set:
  121. set {hive.closed.%player%.%{hive.opened.%player%}%} to true
  122. delete {hive.opened.%player%}
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