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- public void AddTar(Position target)
- {
- if (target == null) return;
- Tar.Add(EffectFactory.GetNewEffect(target.X, target.Y));
- }
- public void AddOil(Position target)
- {
- if (target == null) return;
- Oil.Add(EffectFactory.GetNewEffect(target.X, target.Y));
- }
- public void AddNade(Position target)
- {
- if (target == null) return;
- Granades.Add(EffectFactory.GetNewEffect(target.X,target.Y));
- }
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