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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.0.1) / 2023.07.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 15.99 GB
- RAM Used: 12.73 GB
- RAM Free: 3.26 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 185 Regular: 176 Total: 361
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- Header indicators:
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- Memory: 0x7FF6771C989C count: (2)
- File: SkyrimSE.exe count: (35)
- Address: 1E9989C count: (2)
- Assembler: fisubr st0, word ptr [rbp+0xEFBE] count: (2)
- [0] 0x7FF6771C989C SkyrimSE.exe+1E9989C -> 388615+0x14 fisubr st0, word ptr [rbp+0xEFBE] -//- count: (1)
- RDX 0x7FF67828F858 (void* -> SkyrimSE.exe+2F5F858 enter 0x3718, 0x3D) -//- count: (1)
- RDI 0x7FF67828F858 (void* -> SkyrimSE.exe+2F5F858 enter 0x3718, 0x3D) -//- count: (1)
- [RSP+0 ] 0x7FF6760BC533 (void* -> SkyrimSE.exe+0D8C533 mov rbx, [rsp+0x38]) -//- count: (1)
- [RSP+18 ] 0x7FF6783DD418 (void* -> SkyrimSE.exe+30AD418 add [rax], al) -//- count: (1)
- [RSP+30 ] 0x7FF67550334E (void* -> SkyrimSE.exe+01D334E mov r12, rax) -//- count: (1)
- [RSP+70 ] 0x7FF6783C2648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
- [RSP+B0 ] 0x7FF6783C2648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
- [RSP+D0 ] 0x7FF675503152 (void* -> SkyrimSE.exe+01D3152 xor r9d, r9d) -//- count: (1)
- [RSP+130] 0x7FF67728E0F8 (void* -> SkyrimSE.exe+1F5E0F8 or al, 0x47) -//- count: (1)
- [RSP+150] 0x7FF675F6B47E (void* -> SkyrimSE.exe+0C3B47E mov rsi, [rsp+0x40]) -//- count: (1)
- [RSP+180] 0x7FF675F6C8FA (void* -> SkyrimSE.exe+0C3C8FA xor eax, eax) -//- count: (1)
- [RSP+1B0] 0x7FF675502F97 (void* -> SkyrimSE.exe+01D2F97 nop) -//- count: (1)
- [RSP+1F0] 0x7FF675912EDA (void* -> SkyrimSE.exe+05E2EDA mov edx, 0x2778) -//- count: (1)
- [RSP+220] 0x7FF6755BF557 (void* -> SkyrimSE.exe+028F557 cmp [0x00007FF6782C9310], eax) -//- count: (1)
- [RSP+230] 0x7FF675F6FAC8 (void* -> SkyrimSE.exe+0C3FAC8 mov rax, [rsp+0x30]) -//- count: (1)
- [RSP+258] 0x7FF6782F1750 (void* -> SkyrimSE.exe+2FC1750 sub eax, 0x7FF67591) -//- count: (1)
- [RSP+260] 0x7FF6759122FA (void* -> SkyrimSE.exe+05E22FA mov edx, [0x00007FF6782F1790]) -//- count: (1)
- [RSP+2E8] 0x7FF6783C2644 (void* -> SkyrimSE.exe+3092644 add [rax], al) -//- count: (1)
- [RSP+2F8] 0x7FF6783C2640 (void* -> SkyrimSE.exe+3092640 add [rax], al) -//- count: (1)
- [RSP+300] 0x7FF6783C2648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
- [RSP+310] 0x7FF6759A90D0 (void* -> SkyrimSE.exe+06790D0 call 0x00007FF675FCC600) -//- count: (1)
- [RSP+318] 0x7FF6783C3C70 (void* -> SkyrimSE.exe+3093C70 jo 0x00007FF6783C3C5A) -//- count: (1)
- [RSP+340] 0x7FF675F9C628 (void* -> SkyrimSE.exe+0C6C628 mov ecx, [rbx+0x0C]) -//- count: (1)
- [RSP+350] 0x7FF6783C3C70 (void* -> SkyrimSE.exe+3093C70 jo 0x00007FF6783C3C5A) -//- count: (1)
- [RSP+378] 0x7FF6783C3C20 (void* -> SkyrimSE.exe+3093C20 add al, [rax]) -//- count: (1)
- [RSP+388] 0x7FF6783D8B00 (void* -> SkyrimSE.exe+30A8B00 ) -//- count: (1)
- [RSP+390] 0x7FF675F9CBF1 (void* -> SkyrimSE.exe+0C6CBF1 mov r15d, eax) -//- count: (1)
- [RSP+3B0] 0x7FF675F6B6D3 (void* -> SkyrimSE.exe+0C3B6D3 mov rcx, [rsp+0x30]) -//- count: (1)
- [RSP+460] 0x7FF675F9AF7A (void* -> SkyrimSE.exe+0C6AF7A movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
- [RSP+468] 0x7FF6783C3B01 (void* -> SkyrimSE.exe+3093B01 add [rax], al) -//- count: (1)
- [RSP+490] 0x7FF675F75E4D (void* -> SkyrimSE.exe+0C45E4D mov rcx, [0x00007FF678336898]) -//- count: (1)
- [RSP+498] 0x7FF6783368F0 (void* -> SkyrimSE.exe+30068F0 add [rax], al) -//- count: (1)
- SkyrimSE.exe 0x7FF675330000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (35)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (14)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- RTTIName: "NiNode" count: (13)
- R8 0x14901 (size_t) [84225] count: (13)
- R10 0x1494D00 (size_t) [21581056] count: (13)
- R12 0x0 (size_t) [0] count: (13)
- R13 0x142DB9C7810 (void*) count: (13)
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 2
- Issues Solved: 2
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode,
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- Random 'Fallback' Checks
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- File: "Alternate Start -- New Beginnings.esp" -//- count: (2)
- File: "Dragonborn.esm" -//- count: (1)
- Name: "WEAPON" -//- count: (2)
- RTTIName: "NiNode" -//- count: (13)
- ExtraData[0] Name: "hkVis:Weapon" -//- count: (1)
- Name: "PreWEAPON" -//- count: (1)
- Name: "CME R Hand [RHnd]" -//- count: (1)
- Name: "NPC R Hand [RHnd]" -//- count: (1)
- Name: "CME R Forearm [RLar]" -//- count: (1)
- Name: "NPC R Forearm [RLar]" -//- count: (1)
- Name: "CME R UpperArm [RUar]" -//- count: (1)
- Name: "NPC R UpperArm [RUar]" -//- count: (1)
- Name: "CME R Clavicle [RClv]" -//- count: (1)
- Name: "NPC R Clavicle [RClv]" -//- count: (1)
- Name: "CME R Shoulder" -//- count: (1)
- Name: "CME Spine2 [Spn2]" -//- count: (1)
- Name: "NPC Spine2 [Spn2]" -//- count: (1)
- Name: "Silver Hand" -//- count: (4)
- Name: "Rakel" -//- count: (2)
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