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- void FixedUpdate()
- {
- rb.MovePosition(rb.position + (direcao * velocidade * Time.deltaTime));
- Ray raio = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit impacto;
- Debug.DrawRay(raio.origin, raio.direction);
- if (Physics.Raycast(raio,out impacto, 100, MascaraChao)){
- Vector3 posicaomira = impacto.point - transform.position;
- posicaomira.y = transform.position.y;
- Quaternion novsRotacao = Quaternion.LookRotation(posicaomira);
- rb.MoveRotation(novsRotacao);
- }
- }
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