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Blackbando

ironskin monk

Mar 18th, 2019
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  1. ### Way of the Ironskin (name needs work)
  2. Yo, you're like
  3. Hard as steel
  4. But not your dick, I mean like, your body
  5. #### Iron Skin Technique
  6. When you choose this tradition, at 3rd level, you gain the ability to transmute your body into solid metal by spending 1 ki point as a bonus action. When you do so, you gain the following benefits for the next minute, or until you end the effect (no action required):
  7. - Once per turn, when you hit with a melee weapon attack, you can deal additional damage to the target equal to your Martial Arts die.
  8. - You gain temporary hit points equal to 2 x your monk level.
  9. - Your AC cannot be lower than 12 + your Constitution modifier.
  10. #### Siege Weapon
  11. Additionally, at 3rd level, you have learned how to destroy objects weaker than your skin. Your melee weapon attacks deal double damage to objects.
  12. #### Deflect Blows
  13. At 6th level, you gain the ability to harden your body to deflect melee attacks. When you are hit with a melee weapon attack, you can use your reaction to deflect the attack. When you do so, the damage you take from the attack is reduced by your Constitution modifier + your monk level. If you have the benefits of your Iron Skin Technique active when using this feature, you also add your Martial Arts damage die to the amount reduced.
  14.  
  15. If you reduce the damage to 0, you can spend 1 ki point to make an unarmed strike on the attacker as part of the same reaction.
  16. #### Steel Plating
  17. Starting at 11th level, when you use your Iron Skin Technique, you can choose to spend 2 ki points, instead of only 1. When you do so, you gain resistance to bludgeoning, piercing, and slashing damage for the duration, and your AC cannot be lower than 14 + your Constitution modifier.
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  20. version 2
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  22. #### Steel Fist Technique
  23. When you choose this tradition, at 3rd level, you gain the ability to cover your fists with a heavy layer of iron, as a bonus action. When you do so, until the start of your next turn, you gain the following benefits:
  24. - Your unarmed strikes deal an additional die of damage.
  25. - You gain temporary hit points equal to your monk level.
  26. - Once per turn, if you hit a creature that is Large or smaller with an unarmed strike, you can force it to make a Strength saving throw. On a failed saving throw, the creature is shoved 10 feet away from you.
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