player2_dz

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Jan 16th, 2014
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  1. _cfgweapons = configFile >> 'cfgWeapons';
  2.         for "_i" from 0 to (count _cfgweapons)-1 do
  3.         {
  4.             _weapon = _cfgweapons select _i;
  5.             if (isClass _weapon) then
  6.             {
  7.                 _wpn_type = configName _weapon;
  8.                 if ((getNumber (_weapon >> "scope") == 0) or (getNumber (_weapon >> "scope") == 2)) then
  9.                 {
  10.                     adminadd = adminadd + ["     "+_wpn_type,format[_spwx,_wpn_type],"0","0","0","0",[]];
  11.                 };
  12.             };
  13.         };
  14.  
  15.  
  16. _cfgobjects = configFile >> "cfgVehicles";
  17.         for "_i" from 0 to (count _cfgobjects)-1 do
  18.         {
  19.             _object = _cfgobjects select _i;
  20.             if (isClass _object) then
  21.             {
  22.                 _obj_type = configName _object;
  23.                 if ((getNumber (_object >> "scope") == 2) && (getText (_object >> "picture") != "") && !((_obj_type isKindOf "ParachuteBase") or (_obj_type isKindOf "BIS_Steerable_Parachute")) && (_obj_type isKindOf "Building")) then
  24.                 {
  25.                     adminadd = adminadd + ["     "+_obj_type,format[_spwx,_obj_type],"0","0","0","0",[]];
  26.                 };
  27.             };
  28.         };
  29.  
  30.  
  31. _cfgvehicles = configFile >> "cfgVehicles";
  32.         for "_i" from 0 to (count _cfgvehicles)-1 do
  33.         {
  34.             _vehicle = _cfgvehicles select _i;
  35.             if (isClass _vehicle) then
  36.             {
  37.                 _veh_type = configName _vehicle;
  38.                 if ((getNumber (_vehicle >> "scope") == 2) && (getText (_vehicle >> "picture") != "") && (((_veh_type isKindOf "LandVehicle") or (_veh_type isKindOf "Air") or (_veh_type isKindOf "Boat"))) && !((_veh_type isKindOf "ParachuteBase") or (_veh_type isKindOf "BIS_Steerable_Parachute"))) then
  39.                 {
  40.                     adminadd = adminadd + ["     "+_veh_type,format[_spwx,_veh_type],"0","0","0","0",[]];
  41.                 };
  42.             };
  43.         };
  44.  
  45. _cfgvehicles = configFile >> "cfgVehicles";
  46.             for "_i" from 0 to (count _cfgvehicles)-1 do
  47.             {
  48.                 _vehicle = _cfgvehicles select _i;
  49.                 if (isClass _vehicle) then
  50.                 {
  51.                     _veh_type = configName _vehicle;
  52.                     if ((getNumber (_vehicle >> "scope") == 2) && (getText (_vehicle >> "picture") != "") && (_veh_type isKindOf "Man") && !(_veh_type isKindOf "zZombie_Base") && !(_veh_type == "Survivor1_DZ")) then
  53.                     {
  54.                         adminaddmen = adminaddmen + [_veh_type,format[_execx,_veh_type],"0","0","0","0",[0,0.8,1,1]];
  55.                     };
  56.                     if ((getNumber (_vehicle >> "scope") == 2) && (getText (_vehicle >> "picture") != "") && !(_veh_type == "zZombie_Base") && (_veh_type isKindOf "zZombie_Base")) then
  57.                     {
  58.                         adminaddzed = adminaddzed + [_veh_type,format[_execx,_veh_type],"0","0","0","0",[0,0.65,0,1]];
  59.                     };
  60.                     if ((getNumber (_vehicle >> "scope") == 2) && (_veh_type isKindOf "CAAnimalBase") && !(_veh_type == "Cock")) then
  61.                     {
  62.                         adminaddanimal = adminaddanimal + [_veh_type,format[_execx,_veh_type],"0","0","0","0",[0.5,0,0.2,1]];
  63.                     };
  64.                 };
  65.             };adminadd = adminadd + adminaddmen + adminaddzed + adminaddanimal;');
  66.         };
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