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BloodknightStudios

Materials.cs

May 25th, 2014
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  1. singleton Material(oga_nbx_bush04)
  2. {
  3.    mapTo = "oga_nbx_bush04";
  4.    diffuseMap[0] = "oga_nbx_bush04_d";
  5.    normalMap[0] = "oga_nbx_bush04_n.dds";
  6.    specularMap[0] = "oga_nbx_bush04_s.dds";
  7.    alphaTest = "1";
  8.    alphaRef = "5";
  9. };
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