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- namespace NetherRealmsReal
- {
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Text.RegularExpressions;
- public class NetherRealms
- {
- public static void Main(string[] args)
- {
- var demons = Console.ReadLine().
- Split(new[] { ' ', ',', '\t' },
- StringSplitOptions.RemoveEmptyEntries)
- .ToList();
- var demonBook = new SortedDictionary<string, List<decimal>>();
- foreach (var demon in demons)
- {
- if (!demonBook.ContainsKey(demon))
- {
- demonBook[demon] = new List<decimal>();
- }
- var regex = new Regex(@"[^0-9+\-*\/\.]");//fixed regex
- var matches = regex.Matches(demon);
- var letters = new StringBuilder();
- foreach (var match in matches)
- {
- letters.Append(match);
- }
- decimal health = default(decimal);
- var name = letters.ToString();
- foreach (var chars in name)
- {
- var ascii = (char)chars;
- health += ascii;
- }
- demonBook[demon].Add(health);
- var numbersRegex = new Regex(@"[+-]?\d+(?:\.?\d+)?");
- var secondMatch = numbersRegex.Matches(demon);
- var numbers = new List<string>();
- foreach (var match in secondMatch)
- {
- numbers.Add(match.ToString());
- }
- decimal damage = default(decimal);
- var symbol = new List<string>();
- foreach (var item in numbers)
- {
- //if (!item.EndsWith("*") && !item.EndsWith("/"))
- //{
- damage += decimal.Parse(item);
- //}
- //else
- //{
- // var symbolregex = new Regex(@"[*\/]");
- // var symbolmatch = symbolregex.Matches(demon);
- // foreach (var sign in symbolmatch)
- // {
- // symbol.Add(sign.ToString());
- // }
- // var digitRegex = new Regex(@"[+-]?\d+(?:\.?\d+)?");//fixed regex
- // var digitMatch = digitRegex.Matches(item);
- // var digit = string.Empty;
- // foreach (var dig in digitMatch)
- // {
- // digit = dig.ToString();
- // damage += decimal.Parse(digit);
- // }
- //}
- }
- var symbolregex = new Regex(@"[*\/]");
- var symbolmatch = symbolregex.Matches(demon);
- foreach (var sign in symbolmatch)
- {
- symbol.Add(sign.ToString());
- }
- foreach (var item in symbol)
- {
- if (item == "*")
- {
- damage *= 2;
- }
- else
- {
- damage /= 2;
- }
- }
- demonBook[demon].Add(damage);
- }
- foreach (var item in demonBook)
- {
- Console.Write($"{item.Key} - {item.Value[0]} health, {item.Value[1]:f2} damage");
- Console.WriteLine();
- }
- }
- }
- }
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