carlosname

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Apr 9th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. local Player = game:GetService("Players").LocalPlayer
  153. local Character = Player.Character
  154. local Mouse = Player:GetMouse()
  155. --Mouse.TargetFilter = workspace
  156.  
  157. local Head = Character:WaitForChild("Head")
  158. local Torso = Character:WaitForChild("Torso")
  159. local RootPart = Character:WaitForChild("HumanoidRootPart")
  160. local Human = Character:WaitForChild("Humanoid")
  161.  
  162. Human.AutoRotate = false
  163. Human.JumpPower = 0
  164. Human.WalkSpeed = 12
  165.  
  166. -----------------------------------------------------------------------------------------------------------------------
  167.  
  168. for _, Item in next, Character:GetChildren() do
  169. if Item:IsA("CharacterAppearance") then
  170. Item:Destroy()
  171. end
  172. end
  173.  
  174. local Pants = Character:FindFirstChild("Pants") or Instance.new("Pants")
  175. Pants.PantsTemplate = "rbxassetid://69232474"
  176. Pants.Name = "Pants"
  177. Pants.Parent = Character
  178.  
  179. local Shirt = Character:FindFirstChild("Shirt") or Instance.new("Shirt")
  180. Shirt.ShirtTemplate = "rbxassetid://69232183"
  181. Shirt.Name = "Shirt"
  182. Shirt.Parent = Character
  183.  
  184. local Face = Head:WaitForChild("face")
  185. Face.Texture = "rbxassetid://112805849"
  186.  
  187. local TShirt = Torso:FindFirstChild("roblox")
  188. if TShirt then
  189. TShirt:Destroy()
  190. end
  191.  
  192. --[[local BodyColors = Character:WaitForChild("Body Colors")
  193. BodyColors.HeadColor = BrickColor.new("Light orange")
  194. BodyColors.LeftArmColor = BrickColor.new("Light orange")
  195. BodyColors.RightArmColor = BrickColor.new("Light orange")
  196. BodyColors.TorsoColor = BrickColor.new("Light orange")--]]
  197.  
  198. spawn(function() wait(.5)
  199. Head.BrickColor = BrickColor.new("Light orange")
  200. Torso.BrickColor = BrickColor.new("Light orange")
  201. Character["Left Arm"].BrickColor = BrickColor.new("Light orange")
  202. Character["Right Arm"].BrickColor = BrickColor.new("Light orange")
  203. end)
  204.  
  205. Character:WaitForChild("Animate"):Destroy()
  206.  
  207. local RJ = RootPart:WaitForChild("RootJoint")
  208. RJ:Destroy()
  209. RJ = Instance.new("Weld", RootPart)
  210. RJ.Part0 = RootPart
  211. RJ.Part1 = Torso
  212.  
  213. local Neck = Instance.new("Weld", Torso)
  214. Neck.Part0 = Torso
  215. Neck.Part1 = Character:WaitForChild("Head")
  216. Neck.C0 = CFrame.new(0, 1.5, 0)
  217.  
  218. Torso:WaitForChild("Right Shoulder").Part1 = nil
  219. local RS = Instance.new("Weld", Head)
  220. RS.Part0 = Head
  221. RS.Part1 = Character:WaitForChild("Right Arm")
  222.  
  223. Torso:WaitForChild("Left Shoulder").Part1 = nil
  224. local LS = Instance.new("Weld", Head)
  225. LS.Part0 = Head
  226. LS.Part1 = Character:WaitForChild("Left Arm")
  227.  
  228. local LH = Torso:WaitForChild("Left Hip")
  229. LH:Destroy()
  230. LH = Instance.new("Weld", Torso)
  231. LH.Part0 = Torso
  232. LH.Part1 = Character:WaitForChild("Left Leg")
  233.  
  234. local RH = Torso:WaitForChild("Right Hip")
  235. RH:Destroy()
  236. RH = Instance.new("Weld", Torso)
  237. RH.Part0 = Torso
  238. RH.Part1 = Character:WaitForChild("Right Leg")
  239.  
  240. local GUN = Instance.new("Part", Character)
  241. GUN.CanCollide = false
  242. GUN.Size = Vector3.new(1.549, 2.302, 3.814)
  243. GUN.Name = "Handle"
  244. GUN.Material = Enum.Material.SmoothPlastic
  245.  
  246. local MS = Instance.new("SpecialMesh", GUN)
  247. MS.MeshType = Enum.MeshType.FileMesh
  248. MS.MeshId = "rbxassetid://450812185"
  249. MS.TextureId = "rbxassetid://450812194"
  250.  
  251. local GRIP = Instance.new("Weld", RS.Part1)
  252. GRIP.Part0 = RS.Part1
  253. GRIP.Part1 = GUN
  254.  
  255. local SN = Instance.new("Sound", GUN)
  256. SN.SoundId = "rbxassetid://341294387"
  257. SN.PlaybackSpeed = 0.9
  258. SN.Looped = true
  259. SN.Volume = 0
  260. SN:Play()
  261.  
  262. local FL = Instance.new("Part", GUN)
  263. FL.BrickColor = BrickColor.Yellow()
  264. FL.Transparency = 1
  265. FL.Material = Enum.Material.SmoothPlastic
  266. FL.CanCollide = false
  267. FL.Size = Vector3.new(1, 3.38, 1)
  268.  
  269. local MS2 = Instance.new("SpecialMesh", FL)
  270. MS2.MeshType = Enum.MeshType.FileMesh
  271. MS2.MeshId = "rbxassetid://1323306"
  272. MS2.Scale = Vector3.new(0.35, 1.9, 0.35)
  273.  
  274. local FLW = Instance.new("Weld", GUN)
  275. FLW.Part0 = GUN
  276. FLW.Part1 = FL
  277. FLW.C0 = CFrame.new(0.293, 0.251, 3.221, 0, 0.028, 1, 1, 0, 0, 0, 1, -0.028)
  278.  
  279. -----------------------------------------------------------------------------------------------------------------------
  280.  
  281. local STANCE = {
  282. NK = CFrame.new(0, 1, 0, 0.747311652, 0, 0.664473772, 0, 1, 0, -0.664473772, 0, 0.747311652);
  283. RJ = CFrame.new(0, 0, 0, 0.747311592, 0, -0.664473712, 0, 1, 0, 0.664473712, 0, 0.747311592);
  284. LS = CFrame.new(0.474761963, -1.61745477, -1.20455933, -0.127145067, -0.88503027, -0.447834671, -0.836402416, 0.338357687, -0.431213528, 0.533165276, 0.319743276, -0.783262014);
  285. RS = CFrame.new(1.14480591, -1.47239065, 0.695491791, 0.972185493, -0.190045089, -0.136889026, 0.123703048, 0.912935674, -0.388903707, 0.198880106, 0.361152887, 0.911051929);
  286. GRIP = CFrame.new(-0.0976009369, -1.92251587, -1.31733322, -0.980839312, 0.117544398, -0.155363142, 0.158846945, 0.944226265, -0.288452089, 0.11279203, -0.307604104, -0.944805682);
  287. }
  288.  
  289. LS.C0 = STANCE.LS
  290. RS.C0 = STANCE.RS
  291. RJ.C0 = STANCE.RJ
  292. GRIP.C0 = STANCE.GRIP
  293.  
  294. local Down = false
  295.  
  296. Mouse.Button1Down:Connect(function()
  297. Down = true
  298. end)
  299.  
  300. Mouse.Button1Up:Connect(function()
  301. Down = false
  302. end)
  303.  
  304. math.randomseed(os.time())
  305.  
  306. local function Taunt()
  307. local Taunts = {137542750, 130774824, 130776108, 679798995, 679798810}
  308. local Sound = Instance.new("Sound", GUN)
  309. local Id = Taunts[math.random(#Taunts)]
  310. Sound.TimePosition = Id == 130776108 and 4.2 or 0
  311. Sound.SoundId = "rbxassetid://" .. Id
  312. Sound.Volume = 1
  313. Sound.Ended:Connect(function()
  314. Sound:Destroy()
  315. end)
  316. Sound:Play()
  317. end
  318.  
  319. Mouse.KeyDown:Connect(function(Key)
  320. if Key == string.char(32) then
  321. Taunt()
  322. end
  323. end)
  324.  
  325.  
  326.  
  327. local function Shoot()
  328. local Bullet = Instance.new("Part")
  329. Bullet.Size = Vector3.new(0.3, 0.3, 0.7)
  330. Bullet.Transparency = 1
  331. Bullet.CanCollide = false
  332.  
  333. local AntiGravity = Instance.new("BodyForce", Bullet)
  334. AntiGravity.Force = Vector3.new(0, Bullet:GetMass() * workspace.Gravity, 0)
  335.  
  336. local Start = (GUN.CFrame * CFrame.new(0.255, 0.251, 1.877)).p
  337. Bullet.CFrame = CFrame.new(Start, Mouse.Hit.p)
  338. Bullet.Velocity = Bullet.CFrame.lookVector * 300
  339.  
  340. Bullet.Touched:Connect(function(Hit)
  341. if Hit.Parent and Hit.Parent ~= Character and Hit.Parent:FindFirstChild("Humanoid") then
  342. Hit.Parent.Humanoid:TakeDamage(5)
  343. Bullet:Destroy()
  344. end
  345. end)
  346.  
  347. Bullet.Parent = workspace
  348. game.Debris:AddItem(Bullet, 3)
  349. end
  350.  
  351.  
  352. game:GetService("RunService"):BindToRenderStep("Invisible", Enum.RenderPriority.Character.Value - 1, function()
  353. GUN.LocalTransparencyModifier = 0
  354. FL.LocalTransparencyModifier = 0
  355. LS.Part1.LocalTransparencyModifier = 0
  356. RS.Part1.LocalTransparencyModifier = 0
  357. end)
  358.  
  359. local Heartbeat, Angle = game:GetService("RunService").Heartbeat
  360.  
  361. while Heartbeat:Wait() do
  362. local Angle = tick() * 8
  363.  
  364. -- Torso lean
  365. local VelocityForTilt = RootPart.Velocity * Vector3.new(1, 0, 1) / 150
  366. local VectorForTilt = RootPart.CFrame:vectorToObjectSpace(VelocityForTilt)
  367. RJ.C0 = RJ.C0:Lerp(STANCE.RJ * CFrame.Angles(VectorForTilt.Z, VectorForTilt.X, -VectorForTilt.X), 0.1)
  368.  
  369. -- Rotate to face camera
  370. local RootPosition = RootPart.Position
  371. local Direction = Mouse.Hit.p - RootPosition
  372. Direction = Vector3.new(Direction.X, 0, Direction.Z).unit
  373. local NewCFrame = CFrame.new(RootPosition, RootPosition + Direction) * CFrame.Angles(0, -0.02, 0)
  374. RootPart.CFrame = RootPart.CFrame:Lerp(NewCFrame, 0.1)
  375.  
  376. -- Neck Angle
  377. local Hypotenuse = (Mouse.Hit.p - Head.Position).magnitude
  378. local Opposite = Mouse.Hit.p.y - Head.Position.y
  379. local Pitch = math.asin(Opposite / Hypotenuse)
  380. local NewNeckCFrame = STANCE.NK * CFrame.Angles(Pitch + 0.2, 0, 0) * CFrame.new(0, 0.5, 0)
  381. Neck.C0 = Neck.C0:Lerp(NewNeckCFrame, 0.1)
  382.  
  383. -- Legs
  384. local FlatVelocity = (Torso.Velocity * Vector3.new(1, 0, 1))
  385. if FlatVelocity.magnitude < 2 then
  386. LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.sin(tick() * 0.5) / 17, 0, -0.02 + math.sin(tick() * 0.4) / 19) * CFrame.new(0, -1, 0), 0.2)
  387. RH.C0 = RH.C0:Lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(-tick() * 0.5) / 18, 0, 0.02 + math.sin(-tick() * 0.35) / 20) * CFrame.new(0, -1, 0), 0.2)
  388. else
  389. local Look = (Torso.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  390. local Move = FlatVelocity.unit
  391. local OffAngle = (Look:Cross(Move).Y > 0 and 1 or -1) * math.acos(1 - (Look - Move).magnitude ^ 2 / 2)
  392. OffAngle = math.max(-math.pi, math.min(math.pi, OffAngle))
  393. LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0)
  394. * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle + math.pi) / 2.5) - 2, math.sin(-Angle + math.pi) / 1.8 + 0.15)
  395. * CFrame.Angles(math.sin(-Angle) / 1.8 - 0.2, 0, 0), 0.2)
  396. RH.C0 = RH.C0:Lerp(CFrame.new(0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0)
  397. * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle) / 2.5) - 2, math.sin(-Angle) / 1.8 + 0.15)
  398. * CFrame.Angles(math.sin(Angle) / 1.8 - 0.2, 0, 0), 0.2)
  399. end
  400.  
  401. -- Shooting
  402. if Down then
  403. SN.Volume = SN.Volume + (1.5 - SN.Volume) * 0.3
  404. FL.Transparency = FL.Transparency + (0.6 - FL.Transparency) * 0.2
  405. FLW.C0 = FLW.C0 * CFrame.Angles(0, 0.2, 0)
  406. Shoot()
  407. else
  408. SN.Volume = SN.Volume + (0 - SN.Volume) * 0.15
  409. FL.Transparency = FL.Transparency + (1 - FL.Transparency) * 0.2
  410. end
  411. end
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