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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | local Player = game:GetService("Players").LocalPlayer
| |
| 153 | local Character = Player.Character | |
| 154 | local Mouse = Player:GetMouse() | |
| 155 | --Mouse.TargetFilter = workspace | |
| 156 | ||
| 157 | local Head = Character:WaitForChild("Head")
| |
| 158 | local Torso = Character:WaitForChild("Torso")
| |
| 159 | local RootPart = Character:WaitForChild("HumanoidRootPart")
| |
| 160 | local Human = Character:WaitForChild("Humanoid")
| |
| 161 | ||
| 162 | Human.AutoRotate = false | |
| 163 | Human.JumpPower = 0 | |
| 164 | Human.WalkSpeed = 12 | |
| 165 | ||
| 166 | ----------------------------------------------------------------------------------------------------------------------- | |
| 167 | ||
| 168 | for _, Item in next, Character:GetChildren() do | |
| 169 | if Item:IsA("CharacterAppearance") then
| |
| 170 | Item:Destroy() | |
| 171 | end | |
| 172 | end | |
| 173 | ||
| 174 | local Pants = Character:FindFirstChild("Pants") or Instance.new("Pants")
| |
| 175 | Pants.PantsTemplate = "rbxassetid://69232474" | |
| 176 | Pants.Name = "Pants" | |
| 177 | Pants.Parent = Character | |
| 178 | ||
| 179 | local Shirt = Character:FindFirstChild("Shirt") or Instance.new("Shirt")
| |
| 180 | Shirt.ShirtTemplate = "rbxassetid://69232183" | |
| 181 | Shirt.Name = "Shirt" | |
| 182 | Shirt.Parent = Character | |
| 183 | ||
| 184 | local Face = Head:WaitForChild("face")
| |
| 185 | Face.Texture = "rbxassetid://112805849" | |
| 186 | ||
| 187 | local TShirt = Torso:FindFirstChild("roblox")
| |
| 188 | if TShirt then | |
| 189 | TShirt:Destroy() | |
| 190 | end | |
| 191 | ||
| 192 | --[[local BodyColors = Character:WaitForChild("Body Colors")
| |
| 193 | BodyColors.HeadColor = BrickColor.new("Light orange")
| |
| 194 | BodyColors.LeftArmColor = BrickColor.new("Light orange")
| |
| 195 | BodyColors.RightArmColor = BrickColor.new("Light orange")
| |
| 196 | BodyColors.TorsoColor = BrickColor.new("Light orange")--]]
| |
| 197 | ||
| 198 | spawn(function() wait(.5) | |
| 199 | Head.BrickColor = BrickColor.new("Light orange")
| |
| 200 | Torso.BrickColor = BrickColor.new("Light orange")
| |
| 201 | Character["Left Arm"].BrickColor = BrickColor.new("Light orange")
| |
| 202 | Character["Right Arm"].BrickColor = BrickColor.new("Light orange")
| |
| 203 | end) | |
| 204 | ||
| 205 | Character:WaitForChild("Animate"):Destroy()
| |
| 206 | ||
| 207 | local RJ = RootPart:WaitForChild("RootJoint")
| |
| 208 | RJ:Destroy() | |
| 209 | RJ = Instance.new("Weld", RootPart)
| |
| 210 | RJ.Part0 = RootPart | |
| 211 | RJ.Part1 = Torso | |
| 212 | ||
| 213 | local Neck = Instance.new("Weld", Torso)
| |
| 214 | Neck.Part0 = Torso | |
| 215 | Neck.Part1 = Character:WaitForChild("Head")
| |
| 216 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 217 | ||
| 218 | Torso:WaitForChild("Right Shoulder").Part1 = nil
| |
| 219 | local RS = Instance.new("Weld", Head)
| |
| 220 | RS.Part0 = Head | |
| 221 | RS.Part1 = Character:WaitForChild("Right Arm")
| |
| 222 | ||
| 223 | Torso:WaitForChild("Left Shoulder").Part1 = nil
| |
| 224 | local LS = Instance.new("Weld", Head)
| |
| 225 | LS.Part0 = Head | |
| 226 | LS.Part1 = Character:WaitForChild("Left Arm")
| |
| 227 | ||
| 228 | local LH = Torso:WaitForChild("Left Hip")
| |
| 229 | LH:Destroy() | |
| 230 | LH = Instance.new("Weld", Torso)
| |
| 231 | LH.Part0 = Torso | |
| 232 | LH.Part1 = Character:WaitForChild("Left Leg")
| |
| 233 | ||
| 234 | local RH = Torso:WaitForChild("Right Hip")
| |
| 235 | RH:Destroy() | |
| 236 | RH = Instance.new("Weld", Torso)
| |
| 237 | RH.Part0 = Torso | |
| 238 | RH.Part1 = Character:WaitForChild("Right Leg")
| |
| 239 | ||
| 240 | local GUN = Instance.new("Part", Character)
| |
| 241 | GUN.CanCollide = false | |
| 242 | GUN.Size = Vector3.new(1.549, 2.302, 3.814) | |
| 243 | GUN.Name = "Handle" | |
| 244 | GUN.Material = Enum.Material.SmoothPlastic | |
| 245 | ||
| 246 | local MS = Instance.new("SpecialMesh", GUN)
| |
| 247 | MS.MeshType = Enum.MeshType.FileMesh | |
| 248 | MS.MeshId = "rbxassetid://450812185" | |
| 249 | MS.TextureId = "rbxassetid://450812194" | |
| 250 | ||
| 251 | local GRIP = Instance.new("Weld", RS.Part1)
| |
| 252 | GRIP.Part0 = RS.Part1 | |
| 253 | GRIP.Part1 = GUN | |
| 254 | ||
| 255 | local SN = Instance.new("Sound", GUN)
| |
| 256 | SN.SoundId = "rbxassetid://341294387" | |
| 257 | SN.PlaybackSpeed = 0.9 | |
| 258 | SN.Looped = true | |
| 259 | SN.Volume = 0 | |
| 260 | SN:Play() | |
| 261 | ||
| 262 | local FL = Instance.new("Part", GUN)
| |
| 263 | FL.BrickColor = BrickColor.Yellow() | |
| 264 | FL.Transparency = 1 | |
| 265 | FL.Material = Enum.Material.SmoothPlastic | |
| 266 | FL.CanCollide = false | |
| 267 | FL.Size = Vector3.new(1, 3.38, 1) | |
| 268 | ||
| 269 | local MS2 = Instance.new("SpecialMesh", FL)
| |
| 270 | MS2.MeshType = Enum.MeshType.FileMesh | |
| 271 | MS2.MeshId = "rbxassetid://1323306" | |
| 272 | MS2.Scale = Vector3.new(0.35, 1.9, 0.35) | |
| 273 | ||
| 274 | local FLW = Instance.new("Weld", GUN)
| |
| 275 | FLW.Part0 = GUN | |
| 276 | FLW.Part1 = FL | |
| 277 | FLW.C0 = CFrame.new(0.293, 0.251, 3.221, 0, 0.028, 1, 1, 0, 0, 0, 1, -0.028) | |
| 278 | ||
| 279 | ----------------------------------------------------------------------------------------------------------------------- | |
| 280 | ||
| 281 | local STANCE = {
| |
| 282 | NK = CFrame.new(0, 1, 0, 0.747311652, 0, 0.664473772, 0, 1, 0, -0.664473772, 0, 0.747311652); | |
| 283 | RJ = CFrame.new(0, 0, 0, 0.747311592, 0, -0.664473712, 0, 1, 0, 0.664473712, 0, 0.747311592); | |
| 284 | LS = CFrame.new(0.474761963, -1.61745477, -1.20455933, -0.127145067, -0.88503027, -0.447834671, -0.836402416, 0.338357687, -0.431213528, 0.533165276, 0.319743276, -0.783262014); | |
| 285 | RS = CFrame.new(1.14480591, -1.47239065, 0.695491791, 0.972185493, -0.190045089, -0.136889026, 0.123703048, 0.912935674, -0.388903707, 0.198880106, 0.361152887, 0.911051929); | |
| 286 | GRIP = CFrame.new(-0.0976009369, -1.92251587, -1.31733322, -0.980839312, 0.117544398, -0.155363142, 0.158846945, 0.944226265, -0.288452089, 0.11279203, -0.307604104, -0.944805682); | |
| 287 | } | |
| 288 | ||
| 289 | LS.C0 = STANCE.LS | |
| 290 | RS.C0 = STANCE.RS | |
| 291 | RJ.C0 = STANCE.RJ | |
| 292 | GRIP.C0 = STANCE.GRIP | |
| 293 | ||
| 294 | local Down = false | |
| 295 | ||
| 296 | Mouse.Button1Down:Connect(function() | |
| 297 | Down = true | |
| 298 | end) | |
| 299 | ||
| 300 | Mouse.Button1Up:Connect(function() | |
| 301 | Down = false | |
| 302 | end) | |
| 303 | ||
| 304 | math.randomseed(os.time()) | |
| 305 | ||
| 306 | local function Taunt() | |
| 307 | local Taunts = {137542750, 130774824, 130776108, 679798995, 679798810}
| |
| 308 | local Sound = Instance.new("Sound", GUN)
| |
| 309 | local Id = Taunts[math.random(#Taunts)] | |
| 310 | Sound.TimePosition = Id == 130776108 and 4.2 or 0 | |
| 311 | Sound.SoundId = "rbxassetid://" .. Id | |
| 312 | Sound.Volume = 1 | |
| 313 | Sound.Ended:Connect(function() | |
| 314 | Sound:Destroy() | |
| 315 | end) | |
| 316 | Sound:Play() | |
| 317 | end | |
| 318 | ||
| 319 | Mouse.KeyDown:Connect(function(Key) | |
| 320 | if Key == string.char(32) then | |
| 321 | Taunt() | |
| 322 | end | |
| 323 | end) | |
| 324 | ||
| 325 | ||
| 326 | ||
| 327 | local function Shoot() | |
| 328 | local Bullet = Instance.new("Part")
| |
| 329 | Bullet.Size = Vector3.new(0.3, 0.3, 0.7) | |
| 330 | Bullet.Transparency = 1 | |
| 331 | Bullet.CanCollide = false | |
| 332 | ||
| 333 | local AntiGravity = Instance.new("BodyForce", Bullet)
| |
| 334 | AntiGravity.Force = Vector3.new(0, Bullet:GetMass() * workspace.Gravity, 0) | |
| 335 | ||
| 336 | local Start = (GUN.CFrame * CFrame.new(0.255, 0.251, 1.877)).p | |
| 337 | Bullet.CFrame = CFrame.new(Start, Mouse.Hit.p) | |
| 338 | Bullet.Velocity = Bullet.CFrame.lookVector * 300 | |
| 339 | ||
| 340 | Bullet.Touched:Connect(function(Hit) | |
| 341 | if Hit.Parent and Hit.Parent ~= Character and Hit.Parent:FindFirstChild("Humanoid") then
| |
| 342 | Hit.Parent.Humanoid:TakeDamage(5) | |
| 343 | Bullet:Destroy() | |
| 344 | end | |
| 345 | end) | |
| 346 | ||
| 347 | Bullet.Parent = workspace | |
| 348 | game.Debris:AddItem(Bullet, 3) | |
| 349 | end | |
| 350 | ||
| 351 | ||
| 352 | game:GetService("RunService"):BindToRenderStep("Invisible", Enum.RenderPriority.Character.Value - 1, function()
| |
| 353 | GUN.LocalTransparencyModifier = 0 | |
| 354 | FL.LocalTransparencyModifier = 0 | |
| 355 | LS.Part1.LocalTransparencyModifier = 0 | |
| 356 | RS.Part1.LocalTransparencyModifier = 0 | |
| 357 | end) | |
| 358 | ||
| 359 | local Heartbeat, Angle = game:GetService("RunService").Heartbeat
| |
| 360 | ||
| 361 | while Heartbeat:Wait() do | |
| 362 | local Angle = tick() * 8 | |
| 363 | ||
| 364 | -- Torso lean | |
| 365 | local VelocityForTilt = RootPart.Velocity * Vector3.new(1, 0, 1) / 150 | |
| 366 | local VectorForTilt = RootPart.CFrame:vectorToObjectSpace(VelocityForTilt) | |
| 367 | RJ.C0 = RJ.C0:Lerp(STANCE.RJ * CFrame.Angles(VectorForTilt.Z, VectorForTilt.X, -VectorForTilt.X), 0.1) | |
| 368 | ||
| 369 | -- Rotate to face camera | |
| 370 | local RootPosition = RootPart.Position | |
| 371 | local Direction = Mouse.Hit.p - RootPosition | |
| 372 | Direction = Vector3.new(Direction.X, 0, Direction.Z).unit | |
| 373 | local NewCFrame = CFrame.new(RootPosition, RootPosition + Direction) * CFrame.Angles(0, -0.02, 0) | |
| 374 | RootPart.CFrame = RootPart.CFrame:Lerp(NewCFrame, 0.1) | |
| 375 | ||
| 376 | -- Neck Angle | |
| 377 | local Hypotenuse = (Mouse.Hit.p - Head.Position).magnitude | |
| 378 | local Opposite = Mouse.Hit.p.y - Head.Position.y | |
| 379 | local Pitch = math.asin(Opposite / Hypotenuse) | |
| 380 | local NewNeckCFrame = STANCE.NK * CFrame.Angles(Pitch + 0.2, 0, 0) * CFrame.new(0, 0.5, 0) | |
| 381 | Neck.C0 = Neck.C0:Lerp(NewNeckCFrame, 0.1) | |
| 382 | ||
| 383 | -- Legs | |
| 384 | local FlatVelocity = (Torso.Velocity * Vector3.new(1, 0, 1)) | |
| 385 | if FlatVelocity.magnitude < 2 then | |
| 386 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.sin(tick() * 0.5) / 17, 0, -0.02 + math.sin(tick() * 0.4) / 19) * CFrame.new(0, -1, 0), 0.2) | |
| 387 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(-tick() * 0.5) / 18, 0, 0.02 + math.sin(-tick() * 0.35) / 20) * CFrame.new(0, -1, 0), 0.2) | |
| 388 | else | |
| 389 | local Look = (Torso.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
| 390 | local Move = FlatVelocity.unit | |
| 391 | local OffAngle = (Look:Cross(Move).Y > 0 and 1 or -1) * math.acos(1 - (Look - Move).magnitude ^ 2 / 2) | |
| 392 | OffAngle = math.max(-math.pi, math.min(math.pi, OffAngle)) | |
| 393 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
| 394 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle + math.pi) / 2.5) - 2, math.sin(-Angle + math.pi) / 1.8 + 0.15) | |
| 395 | * CFrame.Angles(math.sin(-Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
| 396 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
| 397 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle) / 2.5) - 2, math.sin(-Angle) / 1.8 + 0.15) | |
| 398 | * CFrame.Angles(math.sin(Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
| 399 | end | |
| 400 | ||
| 401 | -- Shooting | |
| 402 | if Down then | |
| 403 | SN.Volume = SN.Volume + (1.5 - SN.Volume) * 0.3 | |
| 404 | FL.Transparency = FL.Transparency + (0.6 - FL.Transparency) * 0.2 | |
| 405 | FLW.C0 = FLW.C0 * CFrame.Angles(0, 0.2, 0) | |
| 406 | Shoot() | |
| 407 | else | |
| 408 | SN.Volume = SN.Volume + (0 - SN.Volume) * 0.15 | |
| 409 | FL.Transparency = FL.Transparency + (1 - FL.Transparency) * 0.2 | |
| 410 | end | |
| 411 | end |