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ghostteen14

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May 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. local oldtick = tick()
  172. warn("Omae Wa Mou Shinderu")
  173. local plr = game:GetService("Players").LocalPlayer
  174. local char, mouse = plr.Character, plr:GetMouse()
  175. local hitTab = {}
  176. local fadeTab = {}
  177. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  178. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  179. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  180. local sound3 = Instance.new("Sound")
  181. sound1.SoundId = "rbxassetid://130767866"
  182. sound1.Volume = 10
  183. sound2.SoundId = "rbxassetid://142684400"
  184. sound2.Volume = 10
  185. sound3.SoundId = "rbxassetid://985132972"
  186. sound3.Volume = 10
  187. local particle = Instance.new("ParticleEmitter")
  188. particle.LightEmission = 0.2
  189. particle.Texture = "rbxassetid://50263573"
  190. particle.Size = NumberSequence.new({
  191. NumberSequenceKeypoint.new(0, 0),
  192. NumberSequenceKeypoint.new(0.5, 1),
  193. NumberSequenceKeypoint.new(1, 0)
  194. })
  195. particle.Acceleration = Vector3.new(0, 0, 0)
  196. particle.Lifetime = NumberRange.new(0.15, 0.3)
  197. particle.Rate = 50
  198. particle.Rotation = NumberRange.new(0, 360)
  199. particle.RotSpeed = NumberRange.new(0, 0)
  200. particle.Speed = NumberRange.new(0, 0)
  201. local dfj = {}
  202. char:WaitForChild("Animate"):Destroy()
  203. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  204. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  205. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  206. table.insert(dfj, v:Clone())
  207. v:Destroy()
  208. end
  209. end
  210. local state = "idle"
  211. local rootpart = char:FindFirstChild("HumanoidRootPart")
  212. local rootjoint = rootpart:FindFirstChild("RootJoint")
  213. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  214. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  215. rarm.Part0 = char:FindFirstChild("Torso") or nil
  216. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  217. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  218. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  219. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  220. larm.Part0 = char:FindFirstChild("Torso") or nil
  221. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  222. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  223. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  224. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  225. rleg.Part0 = char:FindFirstChild("Torso") or nil
  226. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  227. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  228. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  229. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  230. lleg.Part0 = char:FindFirstChild("Torso") or nil
  231. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  232. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  233. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  234. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  235. neck.Part0 = char:FindFirstChild("Torso") or nil
  236. neck.Part1 = char:FindFirstChild("Head") or nil
  237. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  238. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  239. function hitSphere()
  240. local function recSearch(par)
  241. local tab = {}
  242. local function rec(parent)
  243. if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  244. table.insert(tab, parent)
  245. end
  246. for i, v in pairs(parent:GetChildren()) do
  247. rec(v)
  248. end
  249. end
  250. rec(par)
  251. return tab
  252. end
  253. local humsFound = {}
  254. for i, v in pairs(recSearch(workspace)) do
  255. table.insert(humsFound, v)
  256. end
  257. return humsFound
  258. end
  259. mouse.Button1Down:connect(function()
  260. if state ~= "busy" then
  261. state = "busy"
  262. do
  263. local foundHums = {}
  264. local prtcls = {}
  265. local sounds = {}
  266. local parts = {}
  267. sound1:Play()
  268. local hit = false
  269. local toggle = false
  270. local frmcon
  271. local frame = 0
  272. frmcon = game:service("RunService").RenderStepped:connect(function()
  273. frame = frame + 1
  274. if frame / 4 == math.floor(frame / 4) then
  275. if toggle == false then
  276. toggle = true
  277. else
  278. toggle = false
  279. end
  280. end
  281. if toggle == true then
  282. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  283. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  284. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  285. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  286. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  287. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  288. else
  289. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  290. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  291. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  292. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  293. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  294. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  295. end
  296. if frame % 5 == 0 then
  297. for i, v in pairs(hitSphere()) do
  298. for o, b in pairs(v.Parent:GetChildren()) do
  299. if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  300. hit = true
  301. if foundHums[v] then
  302. foundHums[v] = foundHums[v] + 1
  303. else
  304. foundHums[v] = 1
  305. local ns = sound3:Clone()
  306. ns.Parent = b
  307. table.insert(sounds, ns)
  308. end
  309. if not prtcls[b] then
  310. partClone = particle:Clone()
  311. partClone.Enabled = false
  312. partClone.Parent = b
  313. prtcls[b] = partClone
  314. end
  315. local p = Instance.new("Part")
  316. p.Size = Vector3.new(0.2, 0.2, 0.2)
  317. p.Color = Color3.new(1, 1, 1)
  318. p.TopSurface = "Smooth"
  319. p.BottomSurface = "Smooth"
  320. p.Anchored = true
  321. p.CanCollide = false
  322. p.Shape = "Ball"
  323. p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  324. p.Parent = workspace
  325. table.insert(fadeTab, p)
  326. parts[b] = b
  327. end
  328. end
  329. end
  330. end
  331. end)
  332. local bucon
  333. bucon = mouse.Button1Up:connect(function()
  334. frmcon:disconnect()
  335. sound1:Stop()
  336. state = "idle"
  337. if hit == true then
  338. sound2:Play()
  339. wait(2.7)
  340. for i, v in pairs(sounds) do
  341. spawn(function()
  342. wait(math.random(0, 100) / 600)
  343. v.TimePosition = 2.5
  344. v:Play()
  345. end)
  346. end
  347. wait(1.2)
  348. for i, v in pairs(prtcls) do
  349. v.Enabled = true
  350. end
  351. wait(1.3)
  352. spawn(function()
  353. local rcon
  354. local frame = 0
  355. rcon = game:service("RunService").RenderStepped:connect(function()
  356. frame = frame + 1
  357. for i, v in pairs(sounds) do
  358. v.Volume = 10 - frame / 5
  359. if v.Volume <= 0 then
  360. v.Volume = 0
  361. v:Destroy()
  362. end
  363. end
  364. if frame >= 200 then
  365. for i, v in pairs(sounds) do
  366. v:Destroy()
  367. end
  368. end
  369. end)
  370. end)
  371. for i, v in pairs(parts) do
  372. v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  373. v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  374. local bvel = Instance.new("BodyVelocity", v)
  375. bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  376. bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  377. game:service("Debris"):AddItem(bvel, 0.5)
  378. end
  379. for i, v in pairs(foundHums) do
  380. if i.MaxHealth >= math.huge then
  381. i.MaxHealth = 100
  382. end
  383. i.Health = 0
  384. end
  385. wait(0.7)
  386. for i, v in pairs(prtcls) do
  387. v.Enabled = false
  388. end
  389. end
  390. bucon:disconnect()
  391. end)
  392. end
  393. end
  394. end)
  395. game:GetService("RunService").Heartbeat:connect(function()
  396. for i, v in pairs(fadeTab) do
  397. v.Transparency = v.Transparency + 0.1
  398. local savecf = v.CFrame
  399. v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  400. v.CFrame = savecf
  401. end
  402. local isub = 0
  403. for i = 1, #fadeTab do
  404. if fadeTab[i - isub].Transparency >= 1 then
  405. fadeTab[i - isub]:Destroy()
  406. table.remove(fadeTab, i - isub)
  407. isub = isub + 1
  408. end
  409. end
  410. char:FindFirstChild("Humanoid").WalkSpeed = 26
  411. spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  412. if state ~= "busy" then
  413. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  414. local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  415. if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  416. state = "running"
  417. elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  418. state = "idle"
  419. elseif 0 < rootpart.Velocity.Y and part == nil then
  420. state = "jumping"
  421. elseif 0 >= rootpart.Velocity.Y and part == nil then
  422. state = "falling"
  423. end
  424. if state == "idle" then
  425. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  426. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  427. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  428. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  429. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  430. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  431. elseif state == "running" then
  432. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  433. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  434. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  435. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  436. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  437. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  438. elseif state == "jumping" then
  439. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  440. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  441. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  442. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  443. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  444. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  445. elseif state == "falling" then
  446. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  447. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  448. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  449. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  450. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  451. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  452. end
  453. end
  454. end)
  455. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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