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Windows 10 18305 vs. 18298 WinRT API Changes

Dec 19th, 2018
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  1.  
  2.  MetaDiff v0.2 https://github.com/WalkingCat/MetaDiff
  3.  
  4.  new files: 18305
  5.  old files: 18298
  6.  
  7.  diff legends: +: added, -: removed, *: changed, |: type member changed
  8.  
  9.  * amd64_microsoft-windows-runtime-metadata (
  10.    * windows.applicationmodel.winmd
  11.      + public class Windows.ApplicationModel.Background.ConversationalAgentTrigger {
  12.      +   public ConversationalAgentTrigger();
  13.      + }
  14.      + public class Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSession {
  15.      +   public ConversationalAgentState AgentState { get; }
  16.      +   public bool IsIndicatorLightAvailable { get; }
  17.      +   public bool IsInterrupted { get; }
  18.      +   public bool IsInterruptible { get; }
  19.      +   public bool IsScreenAvailable { get; }
  20.      +   public bool IsUserAuthenticated { get; }
  21.      +   public bool IsVoiceActivationAvailable { get; }
  22.      +   public ConversationalAgentSignal Signal { get; }
  23.      +   public IAsyncOperation<ConversationalAgentSessionUpdateResponse> RequestInterruptibleAsync( bool interruptible );
  24.      +   public ConversationalAgentSessionUpdateResponse RequestInterruptible( bool interruptible );
  25.      +   public IAsyncOperation<ConversationalAgentSessionUpdateResponse> RequestAgentStateChangeAsync( ConversationalAgentState state );
  26.      +   public ConversationalAgentSessionUpdateResponse RequestAgentStateChange( ConversationalAgentState state );
  27.      +   public IAsyncOperation<ConversationalAgentSessionUpdateResponse> RequestForegroundActivationAsync();
  28.      +   public ConversationalAgentSessionUpdateResponse RequestForegroundActivation();
  29.      +   public IAsyncOperation<object> GetAudioClientAsync();
  30.      +   public object GetAudioClient();
  31.      +   public IAsyncOperation<AudioDeviceInputNode> CreateAudioDeviceInputNodeAsync( AudioGraph graph );
  32.      +   public AudioDeviceInputNode CreateAudioDeviceInputNode( AudioGraph graph );
  33.      +   public IAsyncOperation<string> GetAudioCaptureDeviceIdAsync();
  34.      +   public string GetAudioCaptureDeviceId();
  35.      +   public IAsyncOperation<string> GetAudioRenderDeviceIdAsync();
  36.      +   public string GetAudioRenderDeviceId();
  37.      +   public void Close();
  38.      +   public static IAsyncOperation<ConversationalAgentSession> GetCurrentSessionAsync();
  39.      +   public static ConversationalAgentSession GetCurrentSessionSync();
  40.      +   TypedEventHandler<ConversationalAgentSession, ConversationalAgentSessionInterruptedEventArgs> SessionInterrupted;
  41.      +   TypedEventHandler<ConversationalAgentSession, ConversationalAgentSignalDetectedEventArgs> SignalDetected;
  42.      +   TypedEventHandler<ConversationalAgentSession, ConversationalAgentSystemStateChangedEventArgs> SystemStateChanged;
  43.      + }
  44.      + public class Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSignal {
  45.      +   public TimeSpan SignalStart { get; set; }
  46.      +   public string SignalName { get; set; }
  47.      +   public string SignalId { get; set; }
  48.      +   public TimeSpan SignalEnd { get; set; }
  49.      +   public object SignalContext { get; set; }
  50.      +   public bool IsSignalVerificationRequired { get; set; }
  51.      + }
  52.      + public enum Windows.ApplicationModel.ConversationalAgent.ConversationalAgentState {
  53.      +   Inactive = 0,
  54.      +   Detecting = 1,
  55.      +   Listening = 2,
  56.      +   Working = 3,
  57.      +   Speaking = 4,
  58.      +   ListeningAndSpeaking = 5,
  59.      + }
  60.      + public enum Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSystemStateChangeType {
  61.      +   UserAuthentication = 0,
  62.      +   ScreenAvailability = 1,
  63.      +   IndicatorLightAvailability = 2,
  64.      +   VoiceActivationAvailability = 3,
  65.      + }
  66.      + public class Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSystemStateChangedEventArgs {
  67.      +   public ConversationalAgentSystemStateChangeType SystemStateChangeType { get; }
  68.      + }
  69.      + public class Windows.ApplicationModel.Preview.Holographic.HolographicKeyboardPlacementOverridePreview {
  70.      +   public void SetPlacementOverride( SpatialCoordinateSystem coordinateSystem, Vector3 topCenterPosition, Vector3 normal );
  71.      +   public void SetPlacementOverride( SpatialCoordinateSystem coordinateSystem, Vector3 topCenterPosition, Vector3 normal, Vector2 maxSize );
  72.      +   public void ResetPlacementOverride();
  73.      +   public static HolographicKeyboardPlacementOverridePreview GetForCurrentView();
  74.      + }
  75.      | public class Windows.ApplicationModel.UserActivities.UserActivityChannel {
  76.      +   public static UserActivityChannel GetForUser( User user );
  77.      | }
  78.  
  79.    * windows.devices.winmd
  80.      | public enum Windows.Devices.Bluetooth.GenericAttributeProfile.GattServiceProviderAdvertisementStatus {
  81.      +   StartedWithoutAllAdvertisementData = 4,
  82.      | }
  83.      | public class Windows.Devices.Bluetooth.GenericAttributeProfile.GattServiceProviderAdvertisingParameters {
  84.      +   public IBuffer ServiceData { get; set; }
  85.      | }
  86.      - public class Windows.Devices.Input.SpatialGazeDevice;
  87.  
  88.  
  89.    * windows.perception.winmd
  90.      | public class Windows.Perception.People.EyesPose {
  91.      +   public IReference<SpatialRay> Gaze { get; }
  92.      +   public bool IsCalibrationValid { get; }
  93.      +   public PerceptionTimestamp UpdateTimestamp { get; }
  94.      -   public IReference<Vector3> GazeDirection { get; }
  95.      -   public IReference<Vector3> GazeOrigin { get; }
  96.      -   public PerceptionTimestamp LastUpdateTimestamp { get; }
  97.      +   public static bool IsSupported();
  98.      +   public static IAsyncOperation<GazeInputAccessStatus> RequestAccessAsync();
  99.      | }
  100.      - public enum Windows.Perception.People.HandJointIndex;
  101.  
  102.      + public enum Windows.Perception.People.HandJointKind {
  103.      +   Palm = 0,
  104.      +   Wrist = 1,
  105.      +   ThumbMetacarpal = 2,
  106.      +   ThumbProximal = 3,
  107.      +   ThumbDistal = 4,
  108.      +   ThumbTip = 5,
  109.      +   IndexMetacarpal = 6,
  110.      +   IndexProximal = 7,
  111.      +   IndexIntermediate = 8,
  112.      +   IndexDistal = 9,
  113.      +   IndexTip = 10,
  114.      +   MiddleMetacarpal = 11,
  115.      +   MiddleProximal = 12,
  116.      +   MiddleIntermediate = 13,
  117.      +   MiddleDistal = 14,
  118.      +   MiddleTip = 15,
  119.      +   RingMetacarpal = 16,
  120.      +   RingProximal = 17,
  121.      +   RingIntermediate = 18,
  122.      +   RingDistal = 19,
  123.      +   RingTip = 20,
  124.      +   LittleMetacarpal = 21,
  125.      +   LittleProximal = 22,
  126.      +   LittleIntermediate = 23,
  127.      +   LittleDistal = 24,
  128.      +   LittleTip = 25,
  129.      + }
  130.      - public class Windows.Perception.People.HandMesh;
  131.  
  132.      + public class Windows.Perception.People.HandMeshObserver {
  133.      +   public int ModelId { get; }
  134.      +   public HandPose NeutralPose { get; }
  135.      +   public int NeutralPoseVersion { get; }
  136.      +   public SpatialInteractionSource Source { get; }
  137.      +   public uint TriangleIndexCount { get; }
  138.      +   public uint VertexCount { get; }
  139.      +   public void GetTriangleIndices( ushort[] indices );
  140.      +   public HandMeshVertexState GetVertexStateForPose( HandPose handPose );
  141.      + }
  142.      + public struct Windows.Perception.People.HandMeshVertex {
  143.      +   public Vector3 Position;
  144.      +   public Vector3 Normal;
  145.      + }
  146.      + public class Windows.Perception.People.HandMeshVertexState {
  147.      +   public SpatialCoordinateSystem CoordinateSystem { get; }
  148.      +   public PerceptionTimestamp UpdateTimestamp { get; }
  149.      +   public void GetVertices( HandMeshVertex[] vertices );
  150.      + }
  151.      | public class Windows.Perception.People.HandPose {
  152.      +   public bool TryGetJoint( SpatialCoordinateSystem coordinateSystem, HandJointKind joint, ref JointPose jointPose );
  153.      +   public bool TryGetJoints( SpatialCoordinateSystem coordinateSystem, HandJointKind[] joints, JointPose[] jointPoses );
  154.      +   public JointPose GetRelativeJoint( HandJointKind joint, HandJointKind referenceJoint );
  155.      +   public void GetRelativeJoints( HandJointKind[] joints, HandJointKind[] referenceJoints, JointPose[] jointPoses );
  156.      -   public IVectorView<HandJointIndex> get_SupportedHandJointIndices();
  157.      -   public bool TryGetRelativeJoint( HandJointIndex requestedIndex, HandJointIndex referenceIndex, ref JointPoseAccuracy poseAccuracy, ref Vector3 position );
  158.      -   public bool TryGetRelativeJoint( HandJointIndex requestedIndex, HandJointIndex referenceIndex, ref JointPoseAccuracy poseAccuracy, ref Vector3 position, ref double radius );
  159.      -   public bool TryGetRelativeJoint( HandJointIndex requestedIndex, HandJointIndex referenceIndex, ref JointPoseAccuracy poseAccuracy, ref Vector3 position, ref double radius, ref Quaternion orientation );
  160.      -   public bool TryGetRelativeJoints( HandJointIndex[] requestedIndices, HandJointIndex[] referenceIndices, JointPoseAccuracy[] poseAccuracies, Vector3[] positions );
  161.      -   public bool TryGetRelativeJoints( HandJointIndex[] requestedIndices, HandJointIndex[] referenceIndices, JointPoseAccuracy[] poseAccuracies, Vector3[] positions, double[] radii );
  162.      -   public bool TryGetRelativeJoints( HandJointIndex[] requestedIndices, HandJointIndex[] referenceIndices, JointPoseAccuracy[] poseAccuracies, Vector3[] positions, double[] radii, Quaternion[] orientations );
  163.      | }
  164.      - public struct Windows.Perception.People.HandVertexPositionAndNormal;
  165.  
  166.      + public struct Windows.Perception.People.JointPose {
  167.      +   public Quaternion Orientation;
  168.      +   public Vector3 Position;
  169.      +   public float Radius;
  170.      +   public JointPoseAccuracy Accuracy;
  171.      + }
  172.      | public enum Windows.Perception.People.JointPoseAccuracy {
  173.      -   Unavailable = 2,
  174.      | }
  175.      + public struct Windows.Perception.Spatial.SpatialRay {
  176.      +   public Vector3 Origin;
  177.      +   public Vector3 Direction;
  178.      + }
  179.  
  180.    * windows.storage.winmd
  181.      | public class Windows.Storage.AccessCache.StorageApplicationPermissions {
  182.      +   public static StorageItemAccessList GetFutureAccessListForUser( User user );
  183.      +   public static StorageItemMostRecentlyUsedList GetMostRecentlyUsedListForUser( User user );
  184.      | }
  185.  
  186.    * windows.ui.winmd
  187.      + public class Windows.UI.Composition.CompositionProjectedShadow : Windows.UI.Composition.CompositionObject {
  188.      +   public float MinBlurRadius { get; set; }
  189.      +   public float MaxBlurRadius { get; set; }
  190.      +   public CompositionLight LightSource { get; set; }
  191.      +   public float BlurRadiusMultiplier { get; set; }
  192.      +   public CompositionProjectedShadowCasterCollection Casters { get; }
  193.      + }
  194.      + public class Windows.UI.Composition.CompositionProjectedShadowCaster : Windows.UI.Composition.CompositionObject {
  195.      +   public Visual CastingVisual { get; set; }
  196.      +   public CompositionBrush Brush { get; set; }
  197.      +   public CompositionBrush Mask { get; set; }
  198.      +   public Visual AncestorClip { get; set; }
  199.      + }
  200.      + public class Windows.UI.Composition.CompositionProjectedShadowCasterCollection : Windows.UI.Composition.CompositionObject {
  201.      +   public int Count { get; }
  202.      +   public int MaxRespectedCasters { get; }
  203.      +   public void InsertAbove( CompositionProjectedShadowCaster newCaster, CompositionProjectedShadowCaster reference );
  204.      +   public void InsertAtBottom( CompositionProjectedShadowCaster newCaster );
  205.      +   public void InsertAtTop( CompositionProjectedShadowCaster newCaster );
  206.      +   public void InsertBelow( CompositionProjectedShadowCaster newCaster, CompositionProjectedShadowCaster reference );
  207.      +   public void Remove( CompositionProjectedShadowCaster caster );
  208.      +   public void RemoveAll();
  209.      +   public IIterator<CompositionProjectedShadowCaster> First();
  210.      + }
  211.      + public enum Windows.UI.Composition.CompositionProjectedShadowDrawOrder {
  212.      +   PostChildren = 0,
  213.      +   PreChildren = 1,
  214.      + }
  215.      + public class Windows.UI.Composition.CompositionProjectedShadowLegacyCaster : Windows.UI.Composition.CompositionObject {
  216.      +   public Visual Visual { get; set; }
  217.      +   public CompositionProjectedShadowPolicy ProjectedShadowPolicy { get; set; }
  218.      +   public float OpacityMultiplier { get; set; }
  219.      +   public CompositionBrush Mask { get; set; }
  220.      +   public bool Cutout { get; set; }
  221.      +   public CompositionBrush Brush { get; set; }
  222.      +   public float BlurRadius { get; set; }
  223.      + }
  224.      + public class Windows.UI.Composition.CompositionProjectedShadowLegacyCasterCollection : Windows.UI.Composition.CompositionObject {
  225.      +   public int Count { get; }
  226.      +   public void InsertAbove( CompositionProjectedShadowLegacyCaster newCaster, CompositionProjectedShadowLegacyCaster reference );
  227.      +   public void InsertAtBottom( CompositionProjectedShadowLegacyCaster newCaster );
  228.      +   public void InsertAtTop( CompositionProjectedShadowLegacyCaster newCaster );
  229.      +   public void InsertBelow( CompositionProjectedShadowLegacyCaster newCaster, CompositionProjectedShadowLegacyCaster reference );
  230.      +   public void Remove( CompositionProjectedShadowLegacyCaster caster );
  231.      +   public void RemoveAll();
  232.      +   public IIterator<CompositionProjectedShadowLegacyCaster> First();
  233.      + }
  234.      + public class Windows.UI.Composition.CompositionProjectedShadowLegacyReceiver : Windows.UI.Composition.CompositionObject {
  235.      +   public Visual Visual { get; set; }
  236.      +   public CompositionProjectedShadowDrawOrder ShadowDrawOrder { get; set; }
  237.      +   public CompositionProjectedShadowPolicy ProjectedShadowPolicy { get; set; }
  238.      +   public CompositionBrush Mask { get; set; }
  239.      + }
  240.      + public class Windows.UI.Composition.CompositionProjectedShadowLegacyReceiverUnorderedCollection : Windows.UI.Composition.CompositionObject {
  241.      +   public int Count { get; }
  242.      +   public void Add( CompositionProjectedShadowLegacyReceiver value );
  243.      +   public void Remove( CompositionProjectedShadowLegacyReceiver value );
  244.      +   public void RemoveAll();
  245.      +   public IIterator<CompositionProjectedShadowLegacyReceiver> First();
  246.      + }
  247.      + public class Windows.UI.Composition.CompositionProjectedShadowLegacyScene : Windows.UI.Composition.CompositionObject {
  248.      +   public float OpacityFalloff { get; set; }
  249.      +   public float MinOpacity { get; set; }
  250.      +   public float MinBlurRadius { get; set; }
  251.      +   public float MaxOpacity { get; set; }
  252.      +   public float MaxBlurRadius { get; set; }
  253.      +   public CompositionLight Light { get; set; }
  254.      +   public float BlurRadiusMultiplier { get; set; }
  255.      +   public CompositionProjectedShadowLegacyCasterCollection Casters { get; }
  256.      +   public CompositionProjectedShadowLegacyReceiverUnorderedCollection Receivers { get; }
  257.      + }
  258.      + public enum Windows.UI.Composition.CompositionProjectedShadowPolicy {
  259.      +   Rectangular = 0,
  260.      +   Mask = 1,
  261.      + }
  262.      + public class Windows.UI.Composition.CompositionProjectedShadowReceiver : Windows.UI.Composition.CompositionObject {
  263.      +   public CompositionBrush Mask { get; set; }
  264.      +   public CompositionProjectedShadowDrawOrder DrawOrder { get; set; }
  265.      +   public void InsertAbove( CompositionProjectedShadow newShadow, CompositionProjectedShadow reference );
  266.      +   public void InsertAtBottom( CompositionProjectedShadow newShadow );
  267.      +   public void InsertAtTop( CompositionProjectedShadow newShadow );
  268.      +   public void InsertBelow( CompositionProjectedShadow newShadow, CompositionProjectedShadow reference );
  269.      +   public void Remove( CompositionProjectedShadow shadow );
  270.      +   public void RemoveAll();
  271.      +   public IIterator<CompositionProjectedShadow> First();
  272.      + }
  273.      | public class Windows.UI.Composition.Compositor {
  274.      +   public CompositionProjectedShadow CreateProjectedShadow();
  275.      +   public CompositionProjectedShadowCaster CreateProjectedShadowCaster();
  276.      +   public CompositionProjectedShadowLegacyScene CreateProjectedShadowLegacyScene();
  277.      +   public CompositionProjectedShadowLegacyCaster CreateProjectedShadowLegacyCaster();
  278.      +   public CompositionProjectedShadowLegacyReceiver CreateProjectedShadowLegacyReceiver();
  279.      | }
  280.      + public interface Windows.UI.Composition.ICompositorPartner_ProjectedShadow {
  281.      +   public CompositionProjectedShadowCaster CreateSharedClientProjectedShadowCaster();
  282.      +   public CompositionProjectedShadowCaster CreateSharedHostProjectedShadowCaster();
  283.      +   public CompositionProjectedShadowCaster OpenClientProjectedShadowCasterFromHandle( ulong handle );
  284.      +   public CompositionProjectedShadowCaster OpenHostProjectedShadowCasterFromHandle( ulong handle );
  285.      + }
  286.      + public interface Windows.UI.Composition.ICompositorPartner_ProjectedShadowLegacy {
  287.      +   public CompositionProjectedShadowLegacyCaster CreateSharedClientProjectedShadowLegacyCaster();
  288.      +   public CompositionProjectedShadowLegacyCaster CreateSharedHostProjectedShadowLegacyCaster();
  289.      +   public CompositionProjectedShadowLegacyCaster OpenClientProjectedShadowLegacyCasterFromHandle( ulong handle );
  290.      +   public CompositionProjectedShadowLegacyCaster OpenHostProjectedShadowLegacyCasterFromHandle( ulong handle );
  291.      + }
  292.      | public class Windows.UI.Composition.Visual : Windows.UI.Composition.CompositionObject {
  293.      +   public CompositionProjectedShadowReceiver ReceivedShadows { get; }
  294.      | }
  295.      + public enum Windows.UI.Input.GazeInputAccessStatus {
  296.      +   Unspecified = 0,
  297.      +   Allowed = 1,
  298.      +   DeniedByUser = 2,
  299.      +   DeniedBySystem = 3,
  300.      + }
  301.      | public class Windows.UI.Input.Spatial.SpatialInteractionManager {
  302.      +   public static bool IsSourceKindSupported( SpatialInteractionSourceKind kind );
  303.      | }
  304.      | public class Windows.UI.Input.Spatial.SpatialInteractionSource {
  305.      -   public bool IsHandMeshSupported { get; }
  306.      -   public bool IsHandPoseSupported { get; }
  307.      +   public HandMeshObserver TryCreateHandMeshObserver();
  308.      +   public IAsyncOperation<HandMeshObserver> TryCreateHandMeshObserverAsync();
  309.      -   public IAsyncOperation<HandMesh> TryGetHandMeshAsync();
  310.      | }
  311.      | public class Windows.UI.Input.Spatial.SpatialPointerPose {
  312.      +   public bool IsHeadCapturedBySystem { get; }
  313.      | }
  314.      | public class Windows.UI.ViewManagement.ApplicationView {
  315.      +   public string PersistedStateId { get; set; }
  316.      +   public WindowingEnvironment WindowingEnvironment { get; }
  317.      -   public ApplicationWindowPresenterKind AppliedPresenterKind { get; }
  318.      -   public string PersistedStateName { get; }
  319.      +   public IVectorView<DisplayRegion> GetDisplayRegions();
  320.      +   public static void ClearAllPersistedState();
  321.      +   public static void ClearPersistedState( string key );
  322.      -   public bool TrySetPersistedStateName( string value );
  323.      -   public IVectorView<DisplayRegion> TryGetDisplayRegions();
  324.      -   public WindowingEnvironment TryGetWindowingEnvironment();
  325.      -   public static IAsyncOperation<bool> ClearPersistedStateAsync( string value );
  326.      -   public static IAsyncOperation<bool> ClearAllPersistedStateAsync();
  327.      | }
  328.      | public class Windows.UI.WindowManagement.AppWindow {
  329.      -   public IVectorView<DisplayRegion> DisplayRegions { get; }
  330.      +   public IVectorView<DisplayRegion> GetDisplayRegions();
  331.      +   public void RequestMoveAdjacentToCurrentView();
  332.      +   public void RequestMoveRelativeToContentInCurrentView( Point contentOffset );
  333.      +   public static void ClearAllPersistedState();
  334.      +   public static void ClearPersistedState( string key );
  335.      -   public bool ClearAllSavedState();
  336.      -   public bool ClearSavedState( string key );
  337.      -   public void RequestMoveAdjacentToView( ApplicationView anchorView );
  338.      | }
  339.      | public class Windows.UI.WindowManagement.AppWindowChangedEventArgs {
  340.      +   public bool DidAvailableWindowPresentationsChange { get; }
  341.      +   public bool DidDisplayRegionsChange { get; }
  342.      +   public bool DidFrameChange { get; }
  343.      +   public bool DidSizeChange { get; }
  344.      +   public bool DidTitleBarChange { get; }
  345.      +   public bool DidVisibilityChange { get; }
  346.      +   public bool DidWindowPresentationChange { get; }
  347.      +   public bool DidWindowingEnvironmentChange { get; }
  348.      -   public bool AvailableWindowPresentationsChanged { get; }
  349.      -   public bool DisplayRegionsChanged { get; }
  350.      -   public bool FrameChanged { get; }
  351.      -   public bool SizeChanged { get; }
  352.      -   public bool TitleBarChanged { get; }
  353.      -   public bool VisibilityChanged { get; }
  354.      -   public bool WindowPresentationChanged { get; }
  355.      -   public bool WindowingEnvironmentChanged { get; }
  356.      | }
  357.      | public class Windows.UI.WindowManagement.AppWindowFrame {
  358.      *   public IVector<IVisualElement> DragRegionVisuals { get; }
  359.      -   public void AddDragRegion( IVisualElement dragVisual );
  360.      -   public void ClearDragRegions();
  361.      | }
  362.      - public enum Windows.UI.WindowManagement.ApplicationWindowPresenterKind;
  363.  
  364.      - public enum Windows.UI.WindowManagement.BoundsPreference;
  365.  
  366.      - public class Windows.UI.WindowManagement.CompactOverlayPresenter;
  367.  
  368.      | public class Windows.UI.WindowManagement.DisplayRegion {
  369.      +   public string DisplayMonitorDeviceId { get; }
  370.      -   public string DisplayMonitorId { get; }
  371.      -   public ulong Id { get; }
  372.      | }
  373.      - public class Windows.UI.WindowManagement.FullScreenPresenter;
  374.  
  375.      - public class Windows.UI.WindowManagement.MaximizedPresenter;
  376.  
  377.      - public class Windows.UI.WindowManagement.ProjectionPresenter;
  378.  
  379.      - public enum Windows.UI.WindowManagement.WindowPositionerKind;
  380.  
  381.      | public class Windows.UI.WindowManagement.WindowingEnvironment {
  382.      -   public IVectorView<DisplayRegion> DisplayRegions { get; }
  383.      -   public ulong Id { get; }
  384.      +   public IVectorView<DisplayRegion> GetDisplayRegions();
  385.      | }
  386.      + public class Windows.UI.WindowManagement.Preview.WindowManagementPreview {
  387.      +   public static void SetPreferredMinSize( AppWindow window, Size preferredFrameMinSize );
  388.      + }
  389.  
  390.    * windows.ui.xaml.winmd
  391.      | public class Windows.UI.Xaml.Controls.Maps.MapControl : Windows.UI.Xaml.Controls.Control {
  392.      +   public bool CanTiltDown { get; }
  393.      +   public bool CanTiltUp { get; }
  394.      +   public bool CanZoomIn { get; }
  395.      +   public bool CanZoomOut { get; }
  396.      +   public DependencyProperty CanTiltUpProperty { get; }
  397.      +   public DependencyProperty CanZoomInProperty { get; }
  398.      +   public DependencyProperty CanZoomOutProperty { get; }
  399.      +   public DependencyProperty CanTiltDownProperty { get; }
  400.      | }
  401.      | public enum Windows.UI.Xaml.Controls.Maps.MapLoadingStatus {
  402.      +   DownloadedMapsManagerUnavailable = 3,
  403.      | }
  404.  
  405.    * windows.web.winmd
  406.      | public class Windows.Web.Http.Filters.HttpBaseProtocolFilter {
  407.      +   public User User { get; }
  408.      +   public static HttpBaseProtocolFilter CreateForUser( User user );
  409.      | }
  410.  * )
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