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- MetaDiff v0.2 https://github.com/WalkingCat/MetaDiff
- new files: 18305
- old files: 18298
- diff legends: +: added, -: removed, *: changed, |: type member changed
- * amd64_microsoft-windows-runtime-metadata (
- * windows.applicationmodel.winmd
- + public class Windows.ApplicationModel.Background.ConversationalAgentTrigger {
- + public ConversationalAgentTrigger();
- + }
- + public class Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSession {
- + public ConversationalAgentState AgentState { get; }
- + public bool IsIndicatorLightAvailable { get; }
- + public bool IsInterrupted { get; }
- + public bool IsInterruptible { get; }
- + public bool IsScreenAvailable { get; }
- + public bool IsUserAuthenticated { get; }
- + public bool IsVoiceActivationAvailable { get; }
- + public ConversationalAgentSignal Signal { get; }
- + public IAsyncOperation<ConversationalAgentSessionUpdateResponse> RequestInterruptibleAsync( bool interruptible );
- + public ConversationalAgentSessionUpdateResponse RequestInterruptible( bool interruptible );
- + public IAsyncOperation<ConversationalAgentSessionUpdateResponse> RequestAgentStateChangeAsync( ConversationalAgentState state );
- + public ConversationalAgentSessionUpdateResponse RequestAgentStateChange( ConversationalAgentState state );
- + public IAsyncOperation<ConversationalAgentSessionUpdateResponse> RequestForegroundActivationAsync();
- + public ConversationalAgentSessionUpdateResponse RequestForegroundActivation();
- + public IAsyncOperation<object> GetAudioClientAsync();
- + public object GetAudioClient();
- + public IAsyncOperation<AudioDeviceInputNode> CreateAudioDeviceInputNodeAsync( AudioGraph graph );
- + public AudioDeviceInputNode CreateAudioDeviceInputNode( AudioGraph graph );
- + public IAsyncOperation<string> GetAudioCaptureDeviceIdAsync();
- + public string GetAudioCaptureDeviceId();
- + public IAsyncOperation<string> GetAudioRenderDeviceIdAsync();
- + public string GetAudioRenderDeviceId();
- + public void Close();
- + public static IAsyncOperation<ConversationalAgentSession> GetCurrentSessionAsync();
- + public static ConversationalAgentSession GetCurrentSessionSync();
- + TypedEventHandler<ConversationalAgentSession, ConversationalAgentSessionInterruptedEventArgs> SessionInterrupted;
- + TypedEventHandler<ConversationalAgentSession, ConversationalAgentSignalDetectedEventArgs> SignalDetected;
- + TypedEventHandler<ConversationalAgentSession, ConversationalAgentSystemStateChangedEventArgs> SystemStateChanged;
- + }
- + public class Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSignal {
- + public TimeSpan SignalStart { get; set; }
- + public string SignalName { get; set; }
- + public string SignalId { get; set; }
- + public TimeSpan SignalEnd { get; set; }
- + public object SignalContext { get; set; }
- + public bool IsSignalVerificationRequired { get; set; }
- + }
- + public enum Windows.ApplicationModel.ConversationalAgent.ConversationalAgentState {
- + Inactive = 0,
- + Detecting = 1,
- + Listening = 2,
- + Working = 3,
- + Speaking = 4,
- + ListeningAndSpeaking = 5,
- + }
- + public enum Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSystemStateChangeType {
- + UserAuthentication = 0,
- + ScreenAvailability = 1,
- + IndicatorLightAvailability = 2,
- + VoiceActivationAvailability = 3,
- + }
- + public class Windows.ApplicationModel.ConversationalAgent.ConversationalAgentSystemStateChangedEventArgs {
- + public ConversationalAgentSystemStateChangeType SystemStateChangeType { get; }
- + }
- + public class Windows.ApplicationModel.Preview.Holographic.HolographicKeyboardPlacementOverridePreview {
- + public void SetPlacementOverride( SpatialCoordinateSystem coordinateSystem, Vector3 topCenterPosition, Vector3 normal );
- + public void SetPlacementOverride( SpatialCoordinateSystem coordinateSystem, Vector3 topCenterPosition, Vector3 normal, Vector2 maxSize );
- + public void ResetPlacementOverride();
- + public static HolographicKeyboardPlacementOverridePreview GetForCurrentView();
- + }
- | public class Windows.ApplicationModel.UserActivities.UserActivityChannel {
- + public static UserActivityChannel GetForUser( User user );
- | }
- * windows.devices.winmd
- | public enum Windows.Devices.Bluetooth.GenericAttributeProfile.GattServiceProviderAdvertisementStatus {
- + StartedWithoutAllAdvertisementData = 4,
- | }
- | public class Windows.Devices.Bluetooth.GenericAttributeProfile.GattServiceProviderAdvertisingParameters {
- + public IBuffer ServiceData { get; set; }
- | }
- - public class Windows.Devices.Input.SpatialGazeDevice;
- * windows.perception.winmd
- | public class Windows.Perception.People.EyesPose {
- + public IReference<SpatialRay> Gaze { get; }
- + public bool IsCalibrationValid { get; }
- + public PerceptionTimestamp UpdateTimestamp { get; }
- - public IReference<Vector3> GazeDirection { get; }
- - public IReference<Vector3> GazeOrigin { get; }
- - public PerceptionTimestamp LastUpdateTimestamp { get; }
- + public static bool IsSupported();
- + public static IAsyncOperation<GazeInputAccessStatus> RequestAccessAsync();
- | }
- - public enum Windows.Perception.People.HandJointIndex;
- + public enum Windows.Perception.People.HandJointKind {
- + Palm = 0,
- + Wrist = 1,
- + ThumbMetacarpal = 2,
- + ThumbProximal = 3,
- + ThumbDistal = 4,
- + ThumbTip = 5,
- + IndexMetacarpal = 6,
- + IndexProximal = 7,
- + IndexIntermediate = 8,
- + IndexDistal = 9,
- + IndexTip = 10,
- + MiddleMetacarpal = 11,
- + MiddleProximal = 12,
- + MiddleIntermediate = 13,
- + MiddleDistal = 14,
- + MiddleTip = 15,
- + RingMetacarpal = 16,
- + RingProximal = 17,
- + RingIntermediate = 18,
- + RingDistal = 19,
- + RingTip = 20,
- + LittleMetacarpal = 21,
- + LittleProximal = 22,
- + LittleIntermediate = 23,
- + LittleDistal = 24,
- + LittleTip = 25,
- + }
- - public class Windows.Perception.People.HandMesh;
- + public class Windows.Perception.People.HandMeshObserver {
- + public int ModelId { get; }
- + public HandPose NeutralPose { get; }
- + public int NeutralPoseVersion { get; }
- + public SpatialInteractionSource Source { get; }
- + public uint TriangleIndexCount { get; }
- + public uint VertexCount { get; }
- + public void GetTriangleIndices( ushort[] indices );
- + public HandMeshVertexState GetVertexStateForPose( HandPose handPose );
- + }
- + public struct Windows.Perception.People.HandMeshVertex {
- + public Vector3 Position;
- + public Vector3 Normal;
- + }
- + public class Windows.Perception.People.HandMeshVertexState {
- + public SpatialCoordinateSystem CoordinateSystem { get; }
- + public PerceptionTimestamp UpdateTimestamp { get; }
- + public void GetVertices( HandMeshVertex[] vertices );
- + }
- | public class Windows.Perception.People.HandPose {
- + public bool TryGetJoint( SpatialCoordinateSystem coordinateSystem, HandJointKind joint, ref JointPose jointPose );
- + public bool TryGetJoints( SpatialCoordinateSystem coordinateSystem, HandJointKind[] joints, JointPose[] jointPoses );
- + public JointPose GetRelativeJoint( HandJointKind joint, HandJointKind referenceJoint );
- + public void GetRelativeJoints( HandJointKind[] joints, HandJointKind[] referenceJoints, JointPose[] jointPoses );
- - public IVectorView<HandJointIndex> get_SupportedHandJointIndices();
- - public bool TryGetRelativeJoint( HandJointIndex requestedIndex, HandJointIndex referenceIndex, ref JointPoseAccuracy poseAccuracy, ref Vector3 position );
- - public bool TryGetRelativeJoint( HandJointIndex requestedIndex, HandJointIndex referenceIndex, ref JointPoseAccuracy poseAccuracy, ref Vector3 position, ref double radius );
- - public bool TryGetRelativeJoint( HandJointIndex requestedIndex, HandJointIndex referenceIndex, ref JointPoseAccuracy poseAccuracy, ref Vector3 position, ref double radius, ref Quaternion orientation );
- - public bool TryGetRelativeJoints( HandJointIndex[] requestedIndices, HandJointIndex[] referenceIndices, JointPoseAccuracy[] poseAccuracies, Vector3[] positions );
- - public bool TryGetRelativeJoints( HandJointIndex[] requestedIndices, HandJointIndex[] referenceIndices, JointPoseAccuracy[] poseAccuracies, Vector3[] positions, double[] radii );
- - public bool TryGetRelativeJoints( HandJointIndex[] requestedIndices, HandJointIndex[] referenceIndices, JointPoseAccuracy[] poseAccuracies, Vector3[] positions, double[] radii, Quaternion[] orientations );
- | }
- - public struct Windows.Perception.People.HandVertexPositionAndNormal;
- + public struct Windows.Perception.People.JointPose {
- + public Quaternion Orientation;
- + public Vector3 Position;
- + public float Radius;
- + public JointPoseAccuracy Accuracy;
- + }
- | public enum Windows.Perception.People.JointPoseAccuracy {
- - Unavailable = 2,
- | }
- + public struct Windows.Perception.Spatial.SpatialRay {
- + public Vector3 Origin;
- + public Vector3 Direction;
- + }
- * windows.storage.winmd
- | public class Windows.Storage.AccessCache.StorageApplicationPermissions {
- + public static StorageItemAccessList GetFutureAccessListForUser( User user );
- + public static StorageItemMostRecentlyUsedList GetMostRecentlyUsedListForUser( User user );
- | }
- * windows.ui.winmd
- + public class Windows.UI.Composition.CompositionProjectedShadow : Windows.UI.Composition.CompositionObject {
- + public float MinBlurRadius { get; set; }
- + public float MaxBlurRadius { get; set; }
- + public CompositionLight LightSource { get; set; }
- + public float BlurRadiusMultiplier { get; set; }
- + public CompositionProjectedShadowCasterCollection Casters { get; }
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowCaster : Windows.UI.Composition.CompositionObject {
- + public Visual CastingVisual { get; set; }
- + public CompositionBrush Brush { get; set; }
- + public CompositionBrush Mask { get; set; }
- + public Visual AncestorClip { get; set; }
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowCasterCollection : Windows.UI.Composition.CompositionObject {
- + public int Count { get; }
- + public int MaxRespectedCasters { get; }
- + public void InsertAbove( CompositionProjectedShadowCaster newCaster, CompositionProjectedShadowCaster reference );
- + public void InsertAtBottom( CompositionProjectedShadowCaster newCaster );
- + public void InsertAtTop( CompositionProjectedShadowCaster newCaster );
- + public void InsertBelow( CompositionProjectedShadowCaster newCaster, CompositionProjectedShadowCaster reference );
- + public void Remove( CompositionProjectedShadowCaster caster );
- + public void RemoveAll();
- + public IIterator<CompositionProjectedShadowCaster> First();
- + }
- + public enum Windows.UI.Composition.CompositionProjectedShadowDrawOrder {
- + PostChildren = 0,
- + PreChildren = 1,
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowLegacyCaster : Windows.UI.Composition.CompositionObject {
- + public Visual Visual { get; set; }
- + public CompositionProjectedShadowPolicy ProjectedShadowPolicy { get; set; }
- + public float OpacityMultiplier { get; set; }
- + public CompositionBrush Mask { get; set; }
- + public bool Cutout { get; set; }
- + public CompositionBrush Brush { get; set; }
- + public float BlurRadius { get; set; }
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowLegacyCasterCollection : Windows.UI.Composition.CompositionObject {
- + public int Count { get; }
- + public void InsertAbove( CompositionProjectedShadowLegacyCaster newCaster, CompositionProjectedShadowLegacyCaster reference );
- + public void InsertAtBottom( CompositionProjectedShadowLegacyCaster newCaster );
- + public void InsertAtTop( CompositionProjectedShadowLegacyCaster newCaster );
- + public void InsertBelow( CompositionProjectedShadowLegacyCaster newCaster, CompositionProjectedShadowLegacyCaster reference );
- + public void Remove( CompositionProjectedShadowLegacyCaster caster );
- + public void RemoveAll();
- + public IIterator<CompositionProjectedShadowLegacyCaster> First();
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowLegacyReceiver : Windows.UI.Composition.CompositionObject {
- + public Visual Visual { get; set; }
- + public CompositionProjectedShadowDrawOrder ShadowDrawOrder { get; set; }
- + public CompositionProjectedShadowPolicy ProjectedShadowPolicy { get; set; }
- + public CompositionBrush Mask { get; set; }
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowLegacyReceiverUnorderedCollection : Windows.UI.Composition.CompositionObject {
- + public int Count { get; }
- + public void Add( CompositionProjectedShadowLegacyReceiver value );
- + public void Remove( CompositionProjectedShadowLegacyReceiver value );
- + public void RemoveAll();
- + public IIterator<CompositionProjectedShadowLegacyReceiver> First();
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowLegacyScene : Windows.UI.Composition.CompositionObject {
- + public float OpacityFalloff { get; set; }
- + public float MinOpacity { get; set; }
- + public float MinBlurRadius { get; set; }
- + public float MaxOpacity { get; set; }
- + public float MaxBlurRadius { get; set; }
- + public CompositionLight Light { get; set; }
- + public float BlurRadiusMultiplier { get; set; }
- + public CompositionProjectedShadowLegacyCasterCollection Casters { get; }
- + public CompositionProjectedShadowLegacyReceiverUnorderedCollection Receivers { get; }
- + }
- + public enum Windows.UI.Composition.CompositionProjectedShadowPolicy {
- + Rectangular = 0,
- + Mask = 1,
- + }
- + public class Windows.UI.Composition.CompositionProjectedShadowReceiver : Windows.UI.Composition.CompositionObject {
- + public CompositionBrush Mask { get; set; }
- + public CompositionProjectedShadowDrawOrder DrawOrder { get; set; }
- + public void InsertAbove( CompositionProjectedShadow newShadow, CompositionProjectedShadow reference );
- + public void InsertAtBottom( CompositionProjectedShadow newShadow );
- + public void InsertAtTop( CompositionProjectedShadow newShadow );
- + public void InsertBelow( CompositionProjectedShadow newShadow, CompositionProjectedShadow reference );
- + public void Remove( CompositionProjectedShadow shadow );
- + public void RemoveAll();
- + public IIterator<CompositionProjectedShadow> First();
- + }
- | public class Windows.UI.Composition.Compositor {
- + public CompositionProjectedShadow CreateProjectedShadow();
- + public CompositionProjectedShadowCaster CreateProjectedShadowCaster();
- + public CompositionProjectedShadowLegacyScene CreateProjectedShadowLegacyScene();
- + public CompositionProjectedShadowLegacyCaster CreateProjectedShadowLegacyCaster();
- + public CompositionProjectedShadowLegacyReceiver CreateProjectedShadowLegacyReceiver();
- | }
- + public interface Windows.UI.Composition.ICompositorPartner_ProjectedShadow {
- + public CompositionProjectedShadowCaster CreateSharedClientProjectedShadowCaster();
- + public CompositionProjectedShadowCaster CreateSharedHostProjectedShadowCaster();
- + public CompositionProjectedShadowCaster OpenClientProjectedShadowCasterFromHandle( ulong handle );
- + public CompositionProjectedShadowCaster OpenHostProjectedShadowCasterFromHandle( ulong handle );
- + }
- + public interface Windows.UI.Composition.ICompositorPartner_ProjectedShadowLegacy {
- + public CompositionProjectedShadowLegacyCaster CreateSharedClientProjectedShadowLegacyCaster();
- + public CompositionProjectedShadowLegacyCaster CreateSharedHostProjectedShadowLegacyCaster();
- + public CompositionProjectedShadowLegacyCaster OpenClientProjectedShadowLegacyCasterFromHandle( ulong handle );
- + public CompositionProjectedShadowLegacyCaster OpenHostProjectedShadowLegacyCasterFromHandle( ulong handle );
- + }
- | public class Windows.UI.Composition.Visual : Windows.UI.Composition.CompositionObject {
- + public CompositionProjectedShadowReceiver ReceivedShadows { get; }
- | }
- + public enum Windows.UI.Input.GazeInputAccessStatus {
- + Unspecified = 0,
- + Allowed = 1,
- + DeniedByUser = 2,
- + DeniedBySystem = 3,
- + }
- | public class Windows.UI.Input.Spatial.SpatialInteractionManager {
- + public static bool IsSourceKindSupported( SpatialInteractionSourceKind kind );
- | }
- | public class Windows.UI.Input.Spatial.SpatialInteractionSource {
- - public bool IsHandMeshSupported { get; }
- - public bool IsHandPoseSupported { get; }
- + public HandMeshObserver TryCreateHandMeshObserver();
- + public IAsyncOperation<HandMeshObserver> TryCreateHandMeshObserverAsync();
- - public IAsyncOperation<HandMesh> TryGetHandMeshAsync();
- | }
- | public class Windows.UI.Input.Spatial.SpatialPointerPose {
- + public bool IsHeadCapturedBySystem { get; }
- | }
- | public class Windows.UI.ViewManagement.ApplicationView {
- + public string PersistedStateId { get; set; }
- + public WindowingEnvironment WindowingEnvironment { get; }
- - public ApplicationWindowPresenterKind AppliedPresenterKind { get; }
- - public string PersistedStateName { get; }
- + public IVectorView<DisplayRegion> GetDisplayRegions();
- + public static void ClearAllPersistedState();
- + public static void ClearPersistedState( string key );
- - public bool TrySetPersistedStateName( string value );
- - public IVectorView<DisplayRegion> TryGetDisplayRegions();
- - public WindowingEnvironment TryGetWindowingEnvironment();
- - public static IAsyncOperation<bool> ClearPersistedStateAsync( string value );
- - public static IAsyncOperation<bool> ClearAllPersistedStateAsync();
- | }
- | public class Windows.UI.WindowManagement.AppWindow {
- - public IVectorView<DisplayRegion> DisplayRegions { get; }
- + public IVectorView<DisplayRegion> GetDisplayRegions();
- + public void RequestMoveAdjacentToCurrentView();
- + public void RequestMoveRelativeToContentInCurrentView( Point contentOffset );
- + public static void ClearAllPersistedState();
- + public static void ClearPersistedState( string key );
- - public bool ClearAllSavedState();
- - public bool ClearSavedState( string key );
- - public void RequestMoveAdjacentToView( ApplicationView anchorView );
- | }
- | public class Windows.UI.WindowManagement.AppWindowChangedEventArgs {
- + public bool DidAvailableWindowPresentationsChange { get; }
- + public bool DidDisplayRegionsChange { get; }
- + public bool DidFrameChange { get; }
- + public bool DidSizeChange { get; }
- + public bool DidTitleBarChange { get; }
- + public bool DidVisibilityChange { get; }
- + public bool DidWindowPresentationChange { get; }
- + public bool DidWindowingEnvironmentChange { get; }
- - public bool AvailableWindowPresentationsChanged { get; }
- - public bool DisplayRegionsChanged { get; }
- - public bool FrameChanged { get; }
- - public bool SizeChanged { get; }
- - public bool TitleBarChanged { get; }
- - public bool VisibilityChanged { get; }
- - public bool WindowPresentationChanged { get; }
- - public bool WindowingEnvironmentChanged { get; }
- | }
- | public class Windows.UI.WindowManagement.AppWindowFrame {
- * public IVector<IVisualElement> DragRegionVisuals { get; }
- - public void AddDragRegion( IVisualElement dragVisual );
- - public void ClearDragRegions();
- | }
- - public enum Windows.UI.WindowManagement.ApplicationWindowPresenterKind;
- - public enum Windows.UI.WindowManagement.BoundsPreference;
- - public class Windows.UI.WindowManagement.CompactOverlayPresenter;
- | public class Windows.UI.WindowManagement.DisplayRegion {
- + public string DisplayMonitorDeviceId { get; }
- - public string DisplayMonitorId { get; }
- - public ulong Id { get; }
- | }
- - public class Windows.UI.WindowManagement.FullScreenPresenter;
- - public class Windows.UI.WindowManagement.MaximizedPresenter;
- - public class Windows.UI.WindowManagement.ProjectionPresenter;
- - public enum Windows.UI.WindowManagement.WindowPositionerKind;
- | public class Windows.UI.WindowManagement.WindowingEnvironment {
- - public IVectorView<DisplayRegion> DisplayRegions { get; }
- - public ulong Id { get; }
- + public IVectorView<DisplayRegion> GetDisplayRegions();
- | }
- + public class Windows.UI.WindowManagement.Preview.WindowManagementPreview {
- + public static void SetPreferredMinSize( AppWindow window, Size preferredFrameMinSize );
- + }
- * windows.ui.xaml.winmd
- | public class Windows.UI.Xaml.Controls.Maps.MapControl : Windows.UI.Xaml.Controls.Control {
- + public bool CanTiltDown { get; }
- + public bool CanTiltUp { get; }
- + public bool CanZoomIn { get; }
- + public bool CanZoomOut { get; }
- + public DependencyProperty CanTiltUpProperty { get; }
- + public DependencyProperty CanZoomInProperty { get; }
- + public DependencyProperty CanZoomOutProperty { get; }
- + public DependencyProperty CanTiltDownProperty { get; }
- | }
- | public enum Windows.UI.Xaml.Controls.Maps.MapLoadingStatus {
- + DownloadedMapsManagerUnavailable = 3,
- | }
- * windows.web.winmd
- | public class Windows.Web.Http.Filters.HttpBaseProtocolFilter {
- + public User User { get; }
- + public static HttpBaseProtocolFilter CreateForUser( User user );
- | }
- * )
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