hyperion64

Ocarina of Time: no IM/WW (bombs early)

Mar 17th, 2014
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  1. Ocarina of Time any% no IM no WW (bombs early)
  2.  
  3. Kokiri Sword, Deku Shield
  4. Forest escape
  5. WESS to Kakariko
  6. dive to Bottom of the Well
  7.  
  8. Ocarina dive, BotW chus [10 chus]
  9. savewarp [ , Chus, ]
  10.  
  11. castle after night, get 80 rupees
  12. take damage at the GS next to the owl
  13. damage boost to skip Weird Egg [9 chus]
  14. ZL skip |continue [8 chus]
  15.  
  16. buy Hylian Shield
  17. DoT skip
  18.  
  19. savewarp as adult [Chus, Bombs, Ocarina]
  20.  
  21. Dodongo's Cavern [6 chus]
  22. Bomb Bag [20 bombs]
  23.  
  24. get magic (3) [18 bombs]
  25. warp to Lost Woods, take damage [17 bombs]
  26. Mido skip without Hookshot
  27. Sacret Forest Meadow ground jump [16 bombs]
  28. Minuet skip |save, don't continue [15 bombs]
  29.  
  30. SS to Kakariko [13 bombs]
  31. Hookshot [Hookshot, Bombs, Ocarina] [18 bombs]
  32. bomb teleport SS [17 bombs]
  33.  
  34. Hover Boots
  35. boat skip //get one small key, Shadow Temple block skip, hover slide across the gap
  36. BK skip [13 bombs]
  37. get ISG, Bongo intro CS skip [11 bombs]
  38. Shadow Medallion
  39. savewarp
  40.  
  41. SS to Gerudo Valley [9 bombs]
  42. SS across Gerudo Valley bridge [7 bombs]
  43. Gerudo Fortress gate skip, cross Haunted Wasteland (2)
  44. cross Desert Colossus (1)
  45. Spirit Hover [3 bombs, 0 chus]
  46. SS to Mirror Shield [1 bomb]
  47. farm bombs at Armos [16 bombs]
  48. small key
  49. //Boss Key, actor glitch, Megasidehop to the statue [14 bombs]
  50. //Boss Key skip [13 bombs]
  51. Spirit Medallion
  52. play Minuet
  53.  
  54. two small keys, SoT block skip
  55. megajump to skip one small key [12 bombs]
  56. strength skip (two ground jumps) [10 bombs]
  57. Fairy Bow
  58. savewarp
  59.  
  60. Light Arrows
  61. Trials Skip [Hookshot, Bombs, Light Arrows] [7 bombs]
  62. Boss Key
  63. Ganondorf
  64. full collapse skip [5 bombs]
  65. SS into Ganon CS [3 bombs]
  66. Ganon
  67.  
  68.  
  69. notes
  70. - IM is the collective term for Get Item Manipulation (GIM) and Reverse Bottle Adventure (RBA), WW is the abbreviation for Wrong Warp (including timer wrong warps, void warp, etc.)
  71. - This route is designed to avoid the chu setup for Shadow early which is doable with a different positioning on PAL. Getting bombs early makes it the slower route in general. However, it makes a different routing feasible which might be easier for beginners and fun to run as well. Getting Hookshot later changes the backflip over Mido and climbing the wall before obtaining Magic slightly. You can't hookshot to the Bomb Bag chest, either.
  72. - The bomb count includes 4 bomb drops (first from Dampe's grave or bushes when preparing for the teleport SS, another three at the Armos room after Mirror Shield).
  73. If you don't waste any bombs, you can use additional bombs to weirdshot to the small key chest in Shadow Temple, skip the Bongo Bongo intro cutscene (1.0/1.1 NTSC or 1.0 PAL only!) or on superslides in the following places:
  74. (1) SS through Desert Colossus (can use Leever attack as source of recoil)
  75. (2) SS through Haunted Wasteland
  76. (3) SS to the top of Death Mountain
  77. - It is usually faster to get a buffered HESS than a two bomb SS to Gerudo Valley and in Haunted Wasteland. The SS into Ganon CS is crucial in order to keep MS.
  78. - You can use the chus in other places as long as you're comfortable with more bomb hovers. Possible suggestions: crossing the large gap in Shadow Temple with a Megasidehop slide, Spirit Temple BK skip
  79. - If you have lots of bombs remaining, you can skip the Boss Key in Spirit Temple by doing a staircase hover (I haven't found a setup for the new ledge clip hoverslide strats, shouldn't be too big of a difference, though). Nabooru Knuckle CS skip doesn't seem to work on the PAL versions so I left it out in this route. You should go for it on NTSC and PAL GC.
  80.  
  81. route differences (needs to be be retimed accurately): + 50 seconds (total) [+98 -48]... this applies to PAL timing with 50 fps, my estimate for NTSC would be 42 seconds slower compared to chu teleport SS
  82. + savewarp time after Shadow CS + [Temple of Time to Death Mountain Trail |roughly 1630/1750 visual frames using PAL movement with/without two bomb backwalking SS]
  83. - [graveyard (warp spawn) to Death Mountain Trail |roughly 800 visual frames with PAL movement]
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