VanyaBaou

Rad Enchants 1.0.1

Jul 9th, 2022 (edited)
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  1. *If something has a 'base' value and a 'per level' value, the 'per level' is for levels past 1.
  2.  
  3. Enchantment Types:
  4. - Melee: Sword/Axe/Trident
  5. - Armor Items: Head, Chest, Pants, Feet, Elytra, Skulls, Pumpkins/Carved Pumpkins, Jack o' Lanterns
  6. - Head Items: Head Armor, Skulls, Pumpkins/Carved Pumpkins, Jack o' Lanterns
  7. - Body Items: Chest, Elytra
  8.  
  9. Life Leech:
  10. [Melee]
  11. "Heals the user for a portion of damage dealt"
  12. - Heals (percentLevel * EnchantLevel)% of Damage Dealt, up to 100%
  13.  
  14. Magical Blade:
  15. [Melee]
  16. "Converts a portion of damage to magic"
  17. - Converts (percentLevel * EnchantLevel)% of Damage Deal to magic, up to 100%
  18.  
  19. Soul Mending:
  20. [Melee]
  21. "Repairs itself using victim's souls"
  22. - 1.12.2: Killing mobs restores (minimumRepair * EnchantLevel) to (amountPerLevel * EnchantLevel) durability
  23. - 1.16.5: Killing mobs restores 0 to (amountPerLevel * EnchantLevel) durability
  24.  
  25. Decapitating (1.12.2 exclusive):
  26. [Axes]
  27. "Chance to cleanly cut off heads of enemies"
  28. - On kill, (chance * EnchantLevel)% chance for mob head to drop. Supports most vanilla mobs.
  29.  
  30. Dual Edge:
  31. [Melee]
  32. "Slaying enemies increases damage dealt and received"
  33. - Killing enemies increases counter by 1, up to (maxStacks * EnchantLevel)
  34. - Damage Dealt increased by (dealtBonus * stacks)%
  35. - Damage Received increased by (takenBonus * stacks)%
  36.  
  37. Barbs:
  38. [Fishing Rods]
  39. "Hooked enemies take damage periodically"
  40. - Every 20 ticks (1 second), hooked entities take (damageLevel * EnchantLevel) damage.
  41. - If (damageRod), each time damage is dealt the rod takes 1 damage
  42.  
  43. Void Bane:
  44. [Melee]
  45. "Converts a portion of damage to void, harming the wielder and weapon as well"
  46. - Converts (percentLevel * EnchantLevel)% of Damage Deal to void, up to 100
  47. - Harms user for (selfHarmAount * EnchantLevel if enabled) as (percent or flat)
  48. - Damages weapon for (weaponHarmAount * EnchantLevel if enabled) as (percent or flat)
  49.  
  50. Safeguard:
  51. [Armor Items]
  52. "Gains charges over time that completely blocks attacks"
  53. - Rate: (baseRate - (levelRate * (EnchantLevel - 1))) ticks, minimum 20
  54. - Chance: (chanceBase + (chanceLevel * (EnchantLevel - 1)))
  55. - Maximum Charges: (shieldsBase + (shieldsLevel * (EnchantLevel - 1)))
  56. > Individual Recovery: Only ONE random shield has a chance to charge at a time
  57. > Otherwise: ALL armor has a chance to charge at the same time
  58. - Particles shown indicating amount (can be toggled in client config)
  59. - Dings when activating (can be toggled in client config)
  60.  
  61. Night Mask:
  62. [Head Items]
  63. "Sleeping recovers health"
  64. - Sleeping restores (healNightmask * EnchantLevel) (as percent, or flat) of max health
  65. - Gives blindness (if enabled)
  66. - Instant Sleep (1.12.2 exclusive, requires Bookshelf mod): Grants instant sleep
  67.  
  68. Gluttony:
  69. [Head Items]
  70. "Consume food faster with reduced nutritional value"
  71. - Adds (tickBoost * EnchantLevel) ticks to eat progress
  72. - If (instantEat > 0, EnchantLevel >= instantEat), consume instantly
  73. - Adds exhaustion equal to (foodSaturation * exhaustionPenalty * EnchantLevel), if (EnchantLevel < penaltyLevel)
  74.  
  75. Backstab:
  76. [Swords, excluding Spartan Weaponry Items with Backstab property]
  77. "Attacks from behind deal increased damage"
  78. - Angle Requirement: Angle difference <= (maxAngle + (EnchantLevel * anglePerLevel))
  79. - Multiplies damage by (damageBase + (EnchantLevel * damageLevel))
  80.  
  81. Sheathed:
  82. [Swords]
  83. "Item is drawn immediately when hurt"
  84. - When (requireDamage true: damage is taken, false: attack made against player), picks most suitable slot to put Sheathed item and selects it
  85. - Sheathed item is selected by scanning inventory from top left to right, and picking weapon with most enchants
  86. - If (forceLook), forces the player to look at the attacker
  87.  
  88. Breaching:
  89. [Swords, excluding Spartan Weaponry Items with Shield Breaching property]
  90. "Has a chance to breach shields"
  91. - Has a (chanceLevel * EnchantLevel)% chance to breach shields
  92.  
  93. Mobile:
  94. [Bows, Shields]
  95. "Increases movement speed during use"
  96. - While item is in use, movement speed increased by (speedLevel * EnchantLevel) as (percent or flat)
  97.  
  98. Impenetrable:
  99. [Shields]
  100. "Cannot be breached"
  101. - Shield will never go on cooldown
  102. - If (breachingBypass), max level Breaching will still breach shield
  103.  
  104. Recoil:
  105. [Shields]
  106. "Attacks on your shield propel you away from the attacker"
  107. - While item is in use, blocking attacks knocks you away from attackers
  108. - Force: (forceBase + (EnchantLevel * forceLevel))
  109.  
  110. Auto Block
  111. [Shields]
  112. "Automatically blocks front facing attacks"
  113. - If item is not in use while attacked from the front, blocks automatically
  114. - While item is not in use, gains 1 charge every (rateBase - (EnchantLevel * rateLevel)) ticks, minimum 5
  115. - If (forceLook), forces the player to look at the attacker
  116.  
  117. Evasive Fire:
  118. [Bows]
  119. "After shooting, evade away from nearby enemies"
  120. - After loosing an arrow with charge of 20+, player is knocked away from nearest enemy
  121. - Force: (forceBase + (EnchantLevel * forceLevel))
  122. - Detection Range: Lines of sight, within (rangeBase + (EnchantLevel * rangeLevel))
  123. - If (sneakPrevention), prevents enchant from working if sneaking
  124. - If (forceLook), forces the player to look at the attacker when evading
  125.  
  126. Focus Fire:
  127. [Bows]
  128. "Shooting with no enemies nearby increases damage"
  129. - Damage increased by (bonusBase + (EnchantLevel * bonusLevel))%
  130. - Detection Range: distance > (rangeBase + (EnchantLevel * rangeLevel)), minimum 3
  131.  
  132. Ruthless
  133. [Melee]
  134. "Low health enemies take increased damage"
  135. - Damage increased by (damageBase + (EnchantLevel * damageLevel))%
  136. - Health: Below (healthBase + (EnchantLevel * healthLevel))
  137.  
  138. One Man Army:
  139. [Melee]
  140. "Damage increases based on how many monsters are nearby"
  141. - Damage increased by (damageBase + (EnchantLevel * damageLevel))% up to (maxBase + (EnchantLevel * maxLevel))%
  142. - Detection Range: (rangeBase + (EnchantLevel * rangeLevel)), and target must be either a Monster or Hostile Player
  143.  
  144. Deep Pockets:
  145. [Leggings]
  146. "Hotbar items are kept on death, if enabled Leggings and [Curios/Baubles] can be kept as well"
  147. - If (pantsLevel > 0 & EnchantLevel >= pantsLevel), keeps leggings on death as well
  148. - If (baublesLevel/curiosLevel > 0 & EnchantLevel >= baublesLevel/curiosLevel), keeps specified baubles/curios on death as well
  149.  
  150. Pocket Protector:
  151. [Body Items]
  152. "Grants access to Ender Chest via a keybind"
  153. - No Default Keybind
  154.  
  155. Yield:
  156. [Swords]
  157. "Force evil mobs to yield. Applies strong debuffs to nearby mobs at the cost of durability"
  158. - Detection Range: (rangeLevel * EnchantLevel)
  159. - Debuffs: Slowness, Weakness, Vulnerable (if enabled)
  160. - Amplifier: Uses specific entries for levels
  161.  
  162. Pocket Dimension (1.12.2 exclusive):
  163. [Leggings]
  164. "A 4-dimensional pocket! Access it via a keybind"
  165. - Portable storage, with capacity of (rowsLevel * EnchantLevel) rows, up to 8 rows with 9 slots each
  166. - Contents lost to void when item is destroyed
  167.  
  168. Moon Boots:
  169. [Boots]
  170. "Jump higher and fall slower"
  171. - Gives Jump Boost (60 ticks, 3 seconds) using specific entries for levels
  172. - Reduces Max Fall Speed to specific entries for levels
  173. - If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost (duration <= 1 ticks, or if amplifier > current amplifier)
  174. - Grants fall damage immunity
  175.  
  176. Rabbits Feet:
  177. [Boots]
  178. "Jump higher and fall faster. Grants immunity to fall damage"
  179. - Gives Jump Boost (60 ticks, 3 seconds) using specific entries for levels
  180. - Gives Speed (60 ticks, 3 seconds) using specific entries for levels
  181. - Increases Minimum Fall Speed to specific entries for levels
  182. - If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost / Speed (duration <= 1 ticks, or if amplifier > current amplifier)
  183. - Grants fall damage immunity
  184.  
  185. Welding Apron:
  186. [Body Items]
  187. "Reduces odds of Anvil damage during use"
  188. - Anvil Break Chance multiplied by (1 - (chanceLevel * EnchantLevel))
  189.  
  190. Rejuvenate:
  191. [Body Items]
  192. "Increases healing received"
  193. - Heal amount increased by (healLevel * EnchantLevel)%
  194.  
  195. Illuminate:
  196. [Head Items]
  197. "Reveals nearby invisible mobs"
  198. - Detection Range: (rangeLevel * EnchantLevel)
  199. - If (allIlluminate), non-invisible Entities also get Glowing
  200. - If (lineOfSight), requires line of sight
  201.  
  202. Curse of Appetite:
  203. [Body Items]
  204. "You are unable to eat"
  205. - Eating is immediately canceled
  206. *If Gluttony is max level and you drink milk you get Strength, Resistance, 2 hunger, 20 saturation
  207.  
  208. Seventh:
  209. [Swords]
  210. "Deals increased damage when hit counter has sevens"
  211. - For each 7 in hit counter, damage is increased to specified entry
  212. - Counter goes up to (limitSeventh) 7s (min 1, max 3)
  213.  
  214. Curse of Dreams:
  215. [Head Items]
  216. "During slumber, high chance for negative effects, low chance for positive effects"
  217. - When sleeping, 75% chance of nightmares, 25% of sweet dreams
  218. - Nightmare: Random effect from (badEffects) for 5 minutes. 10% Chance to cause Insomnia for (insomniaDuration) and (if nightTerrors) buffed aggro Enderman to spawn
  219. - Good Dream: Random effect from (goodEffects) for 5 minutes
  220. - Insomnia: Prevents sleep, (1.16.5 exclusive): 'time since rest' is set to 72000
  221.  
  222. Shadow Glide:
  223. [Feet]
  224. "Increase movement speed in low light areas"
  225. - When in Light Level < 8, +(speedLevel) speed (flat value)
  226.  
  227. Shadow Meld:
  228. [Feet]
  229. "Hiding in shadows grants invisibility and speed boost"
  230. - Light Level <= (lightLevel)
  231. - If (sneak), requires sneaking to meld
  232. - If (station), requires minimal movement to meld
  233. - If (dispel), entering light dispels Invisibility and Speed
  234. - If (boost), sneaking boosts meld rate
  235. - Gives Speed for (speedLevel * EnchantLevel) ticks, using specific entries for amplifier
  236. - Gives Invisibility for (invisDuration * EnchantLevel) ticks
  237. - Meld takes (hideDuration) ticks, using specific entries for duration
  238.  
  239. Gunner:
  240. [Bows]
  241. "Increases draw speed"
  242. - Has a 1 in X chance to activate, using specific entries for chance
  243. - Adds ticks to draw time, using specific entries for ticks
  244.  
  245. Paladin:
  246. [Shield]
  247. "When nearby players are harmed, transfers a portion of their damage to you"
  248. - When taking damage, finds a Player with Enchant within (rangeLevel * EnchantLevel), and transfers (percentLevel * EnchantLevel)% of damage to them
  249.  
  250. One With The Blade:
  251. [Swords]
  252. "Having only your sword boosts damage"
  253. - Requires hotbar to be empty, excluding enchanted sword
  254. - Damage increased by (percentLevel * EnchantLevel)%
  255. - If (armor), requires no armor to be worn
  256. - If (baubles/curios), requires no baubles/curios to be worn
  257.  
  258. Gallop:
  259. [Horse Armor]
  260. "Temporarily boosts mount's movement speed via a keybind"
  261. - Increases mounts speed by (speedLevel * EnchantLevel)%
  262. - Speed bonus lasts (durationBase + (durationLevel * EnchantLevel)) ticks
  263. - Cooldown of (cooldownBase - (cooldownLevel * EnchantLevel)) ticks, minimum 20
  264.  
  265. Haven:
  266. [Body Items]
  267. "Prevents nearby mob spawns"
  268. - Detection Range: using specific entries for chunk radius
  269. - If (spawners), prevents spawns from Mob Spawners
  270. - If (armorStands), functions on Armor Stands as well
  271.  
  272. Glare:
  273. [Head Items]
  274. "You stare daggers at enemies, harming those who lock eyes with you"
  275. - Activates while looking at enemies heads with line of sight and (if eyeContact) 45 degrees frontal cone
  276. - Activates every (frequencyBase - (frequencyLevel * EnchantLevel)) ticks, minimum 10
  277. - Detection Range: within (rangeBase + (rangeLevel * EnchantLevel))
  278. - Deals (damageBase + (damageLevel * EnchantLevel)) magic damage
  279. - If (ignite), sets target on fire for 2 seconds
  280. - If (slow), afflicts target with Slowness 3 for 2 seconds
  281. - If (weak), afflicts target with Weakness 1 for 2 seconds
  282. > Jack o'Lantern
  283. - If (jackGlare), enables Jack o'Lantern powers for Glare
  284. - If (undeadIgnore), undead ignore user unless attacked
  285. - If (fireResistance), instantly extinguishes fires on user and grants immunity non-entity IN_FIRE damage
  286. - Multiplies Glare damage by (damageBonus)
  287. - Multiplies Fire duration by (fireBonus)
  288. - If (blurFix), you get Pumpkin Blur while wearing Jack o'Lantern
  289. - If (placePrevention), prevents placing Jack o'Lantern/Carved Pumpkin with Glare Enchant. Causes visual desync in client inventory, pick up item in inventory slot and put back into slot to fix.
  290. - If (allowEquip), allows equipping Jack o'Lantern (regardless of Glare), and enables sneak-use blowing out Jack o'Lantern
  291. - If (healthLoss), Max Health reduced by (healthLoss * EnchantLevel)%, up to 99%, while wearing
  292.  
  293. Snitch:
  294. [Empty Maps]
  295. "Reveals a player's information using a named map, consumed on use. Higher levels reveal more information"
  296. - Cooldown of (cooldown) on use
  297. - If (selfOnly), can only be used on yourself
  298. - If (globalInformation), info is revealed to all players
  299. - If (alertTarget), target is notified of being snitched
  300. - If (anonAlert), receivers of snitch info don't see snitchers name
  301. - If (glowTarget), target receives glowing for (glowDuration) ticks, minimum 20
  302. - If (sameDimesnion), snitch and target must be in same Dimension to activate
  303. - If (EnchantLevel > dimensionReveal & dimensionReveal > 0), reveals Dimension target is in
  304. - If (sameDimension & maxDistance > 0), target must be within (maxDistance) to activate
  305. - If (EnchantLevel > distanceReveal & distanceReveal > 0), reveals Distance to target
  306. - If target is in dimension from (scrableList), coordinates are scrambled
  307. - If (EnchantLevel > coordinateReveal & coordinateReveal > 0), reveals Coordinates of target
  308. - If (EnchantLevel > coordinatesScramble & coordinatesScramble > 0), prevents scrambling of coordinates from (scrambleList)
  309. - If (EnchantLevel > healthReveal & healthReveal > 0), reveals Health/MaxHealth of target
  310. - If (EnchantLevel > anonLevel & anonLevel > 0), makes snitch anonymous
  311. - If (EnchantLevel > equipmentReveal & equipmentReveal > 0), reveals equipment of target from (equipmentList)
  312. - If (equipLink), uses Quark's Item Sharing if enabled for Equipment reveal
  313.  
  314. Socketed:
  315. [Config List Specific]
  316. "Magically enhances the qualities of an item"
  317. - Item generates up to (EnchantLevel) Sockets
  318. - If (disenchant), removes stored sockets when Enchant is removed from Item
  319. - Sockets have Tiers, and each attribute modifier can have a different amount of tiers based on entries in Minimum/Maximum Rolls at Tier
  320. - Tiers have a minimum roll and maximum roll
  321. - Sockets have an Attribute Modifier, that has its own specific tiers, and a weight value for rarity, as well as whitelisted slots and incompatible Sockets
  322. > Attribute Modifiers:
  323. - Flat Damage, Percent Damage
  324. - Percent Attack Speed
  325. - Flat Health, Percent Health
  326. - Flat Armor, Percent Armor
  327. - Flat Armor Toughness, Percent Armor Toughness
  328. - Percent Movement Speed
  329. - Flat Reach Distance
  330. - Flat Luck
  331. - Percent Damage Resistance
  332. - Percent Projectile Damage
  333. - Percent Jump Height (1.12.2 exclusive)
  334. - Percent Step Height (1.12.2 exclusive)
  335. - Percent Dig Speed (1.12.2 exclusive)
  336. - Percent Magic Shielding
  337. - Percent Magic Damage
  338. - Percent Swim Speed
  339. - Sockets roll (tiers for attribute) times, with a (tierChanceLevel * EnchantLevel)% chance to upgrade to next tier
  340. - Items will always have at least one socket
  341. - If there is room for more than one socket, items have (chanceBase + (EnchantLevel * chanceLevel))% chance to generate
  342. - Whitelist sets what items can have the Socketed Enchant applied to them
  343. - Main Hand Whitelist sets what items have sockets function when held in Main Hand
  344. - Off Hand Whitelist sets what items have sockets function when held in Off Hand
  345. - Curio Blacklist sets what Sockets can not appear on Curios
  346. > Tooltip
  347. - Shows Socket Count, Each Socket and its info, how Socket Systems work (Upgrading, Wiping, Etching, Enhancing)
  348. - Socket Info contains: Color for Tier (configurable), (BaseValue, MinRoll - MaxRoll, % of MaxRoll), (UpgradeAmount, MinUpgrade - MaxUpgrade, % of MaxUpgrade), and Socket Symbols
  349. > Socket Symbols
  350. - Stars for Base Stat Rolls / Upgrade Rolls
  351. - Symbol for Already Upgraded/Enhanced
  352. > Systems
  353. - Upgrading: Allows one time addition to Stat, with preview of upgrade range, configs for:
  354. - Minimum amount percent
  355. - Max percent of roll range added
  356. - How many sockets are upgraded at a time
  357. - Level cost
  358. - Material item and quantity
  359. - If you can upgrade past max roll for tier
  360. - Wiping: Allows removing all socket data, configs for:
  361. - Level cost
  362. - Material item and quantity
  363. - Etching: Allows filling an empty socket, if possible, configs for:
  364. - Level cost
  365. - Material item and quantity
  366. - Enhancing: Allows one time tier increase to Socket, config for:
  367. - Level cost
  368. - Material item and quantity
  369.  
  370. Lucky Strike:
  371. [Melee]
  372. "Disables Vanilla Crits, Crits are now random"
  373. - Vanilla Crits no longer work
  374. - Attacks have a (chanceBase + (EnchantLevel * chanceLevel))% chance to be Lucky Strikes
  375. - Lucky Strikes deal (bonusBase + (if (EnchantLevel > 2), bonusLevel * (EnchantLevel - 2)))
  376. - Skips Vanilla Crit checks for: Falling, Airborne, On Ladder, In Water, Blind, Riding Entity
  377.  
  378. Sacrifice:
  379. [Swords]
  380. "Killing your tamed animals empowers you"
  381. - Steals (healthLevel * EnchantLevel)% of pets Max Health
  382. - If mob is in (sacrificeList), gives set effects for (durationLevel * EnchantLevel) ticks, minimum 20
  383. *Note: Some modded animals may use different taming methods / functions and not work properly, tell me and I will try to add detection
  384.  
  385. Earplugs:
  386. [Head Items]
  387. "Use the '/earplugs' command to muffle sounds. You can muffle a sound directory instead of one sound, for example: 'minecraft:entity.cow' instead of each entry."
  388. - Multiplies sounds volume by (muffleAmount)
  389. - Use subcommands 'add/remove' to control sounds. Tab completion for both. (1.12.2 exclusive: remove has tab completion for ONLY muffled sounds)
  390. - Use subcommand 'list' to see muffled sounds
  391.  
  392. Boosted:
  393. [Head Items]
  394. "Boosts experience gain"
  395. - When gaining experience from: Mobs/Fishing/Mining/(1.16.5 Exclusive: Project MMO), has a (chanceLevel * EnchantLevel)% chance to multiply experience
  396. - Experience multiplied by (multiplierBase + (EnchantLevel * multiplierLevel))
  397. - If (pmmoBoosted, 1.16.5 exclusive): affects Project MMO Experience
  398.  
  399. Climbing Gear:
  400. [Leggings]
  401. "Allows rapid climbing of ladders, and fast travel with right-click"
  402. - Increases upwards climbing velocity
  403. - Right-clicking topmost/bottommost ladder will teleport you to the other end
  404.  
  405. Self Preservation:
  406. [Damageable]
  407. "Upon reaching low durability, fully repairs itself and reduces the level of other enchants. If there are no other enchants, removes itself (if enabled)"
  408. - Activates when item's durability is below (durabilityAmount)%
  409. - Restores (restoreAmount)% of Max Durability
  410. - Leeches (levelAmount) of levels from other Enchants, highest level to lowest
  411. - If (irony), activates with no other Enchants, but destroys itself
  412. - If (curseRemoval), allows Curse Enchants levels to be leeched
  413. - When activating, plays a sound and sends a message in chat notifying changes. Supports Quark Item Sharing.
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