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- *If something has a 'base' value and a 'per level' value, the 'per level' is for levels past 1.
- Enchantment Types:
- - Melee: Sword/Axe/Trident
- - Armor Items: Head, Chest, Pants, Feet, Elytra, Skulls, Pumpkins/Carved Pumpkins, Jack o' Lanterns
- - Head Items: Head Armor, Skulls, Pumpkins/Carved Pumpkins, Jack o' Lanterns
- - Body Items: Chest, Elytra
- Life Leech:
- [Melee]
- "Heals the user for a portion of damage dealt"
- - Heals (percentLevel * EnchantLevel)% of Damage Dealt, up to 100%
- Magical Blade:
- [Melee]
- "Converts a portion of damage to magic"
- - Converts (percentLevel * EnchantLevel)% of Damage Deal to magic, up to 100%
- Soul Mending:
- [Melee]
- "Repairs itself using victim's souls"
- - 1.12.2: Killing mobs restores (minimumRepair * EnchantLevel) to (amountPerLevel * EnchantLevel) durability
- - 1.16.5: Killing mobs restores 0 to (amountPerLevel * EnchantLevel) durability
- Decapitating (1.12.2 exclusive):
- [Axes]
- "Chance to cleanly cut off heads of enemies"
- - On kill, (chance * EnchantLevel)% chance for mob head to drop. Supports most vanilla mobs.
- Dual Edge:
- [Melee]
- "Slaying enemies increases damage dealt and received"
- - Killing enemies increases counter by 1, up to (maxStacks * EnchantLevel)
- - Damage Dealt increased by (dealtBonus * stacks)%
- - Damage Received increased by (takenBonus * stacks)%
- Barbs:
- [Fishing Rods]
- "Hooked enemies take damage periodically"
- - Every 20 ticks (1 second), hooked entities take (damageLevel * EnchantLevel) damage.
- - If (damageRod), each time damage is dealt the rod takes 1 damage
- Void Bane:
- [Melee]
- "Converts a portion of damage to void, harming the wielder and weapon as well"
- - Converts (percentLevel * EnchantLevel)% of Damage Deal to void, up to 100
- - Harms user for (selfHarmAount * EnchantLevel if enabled) as (percent or flat)
- - Damages weapon for (weaponHarmAount * EnchantLevel if enabled) as (percent or flat)
- Safeguard:
- [Armor Items]
- "Gains charges over time that completely blocks attacks"
- - Rate: (baseRate - (levelRate * (EnchantLevel - 1))) ticks, minimum 20
- - Chance: (chanceBase + (chanceLevel * (EnchantLevel - 1)))
- - Maximum Charges: (shieldsBase + (shieldsLevel * (EnchantLevel - 1)))
- > Individual Recovery: Only ONE random shield has a chance to charge at a time
- > Otherwise: ALL armor has a chance to charge at the same time
- - Particles shown indicating amount (can be toggled in client config)
- - Dings when activating (can be toggled in client config)
- Night Mask:
- [Head Items]
- "Sleeping recovers health"
- - Sleeping restores (healNightmask * EnchantLevel) (as percent, or flat) of max health
- - Gives blindness (if enabled)
- - Instant Sleep (1.12.2 exclusive, requires Bookshelf mod): Grants instant sleep
- Gluttony:
- [Head Items]
- "Consume food faster with reduced nutritional value"
- - Adds (tickBoost * EnchantLevel) ticks to eat progress
- - If (instantEat > 0, EnchantLevel >= instantEat), consume instantly
- - Adds exhaustion equal to (foodSaturation * exhaustionPenalty * EnchantLevel), if (EnchantLevel < penaltyLevel)
- Backstab:
- [Swords, excluding Spartan Weaponry Items with Backstab property]
- "Attacks from behind deal increased damage"
- - Angle Requirement: Angle difference <= (maxAngle + (EnchantLevel * anglePerLevel))
- - Multiplies damage by (damageBase + (EnchantLevel * damageLevel))
- Sheathed:
- [Swords]
- "Item is drawn immediately when hurt"
- - When (requireDamage true: damage is taken, false: attack made against player), picks most suitable slot to put Sheathed item and selects it
- - Sheathed item is selected by scanning inventory from top left to right, and picking weapon with most enchants
- - If (forceLook), forces the player to look at the attacker
- Breaching:
- [Swords, excluding Spartan Weaponry Items with Shield Breaching property]
- "Has a chance to breach shields"
- - Has a (chanceLevel * EnchantLevel)% chance to breach shields
- Mobile:
- [Bows, Shields]
- "Increases movement speed during use"
- - While item is in use, movement speed increased by (speedLevel * EnchantLevel) as (percent or flat)
- Impenetrable:
- [Shields]
- "Cannot be breached"
- - Shield will never go on cooldown
- - If (breachingBypass), max level Breaching will still breach shield
- Recoil:
- [Shields]
- "Attacks on your shield propel you away from the attacker"
- - While item is in use, blocking attacks knocks you away from attackers
- - Force: (forceBase + (EnchantLevel * forceLevel))
- Auto Block
- [Shields]
- "Automatically blocks front facing attacks"
- - If item is not in use while attacked from the front, blocks automatically
- - While item is not in use, gains 1 charge every (rateBase - (EnchantLevel * rateLevel)) ticks, minimum 5
- - If (forceLook), forces the player to look at the attacker
- Evasive Fire:
- [Bows]
- "After shooting, evade away from nearby enemies"
- - After loosing an arrow with charge of 20+, player is knocked away from nearest enemy
- - Force: (forceBase + (EnchantLevel * forceLevel))
- - Detection Range: Lines of sight, within (rangeBase + (EnchantLevel * rangeLevel))
- - If (sneakPrevention), prevents enchant from working if sneaking
- - If (forceLook), forces the player to look at the attacker when evading
- Focus Fire:
- [Bows]
- "Shooting with no enemies nearby increases damage"
- - Damage increased by (bonusBase + (EnchantLevel * bonusLevel))%
- - Detection Range: distance > (rangeBase + (EnchantLevel * rangeLevel)), minimum 3
- Ruthless
- [Melee]
- "Low health enemies take increased damage"
- - Damage increased by (damageBase + (EnchantLevel * damageLevel))%
- - Health: Below (healthBase + (EnchantLevel * healthLevel))
- One Man Army:
- [Melee]
- "Damage increases based on how many monsters are nearby"
- - Damage increased by (damageBase + (EnchantLevel * damageLevel))% up to (maxBase + (EnchantLevel * maxLevel))%
- - Detection Range: (rangeBase + (EnchantLevel * rangeLevel)), and target must be either a Monster or Hostile Player
- Deep Pockets:
- [Leggings]
- "Hotbar items are kept on death, if enabled Leggings and [Curios/Baubles] can be kept as well"
- - If (pantsLevel > 0 & EnchantLevel >= pantsLevel), keeps leggings on death as well
- - If (baublesLevel/curiosLevel > 0 & EnchantLevel >= baublesLevel/curiosLevel), keeps specified baubles/curios on death as well
- Pocket Protector:
- [Body Items]
- "Grants access to Ender Chest via a keybind"
- - No Default Keybind
- Yield:
- [Swords]
- "Force evil mobs to yield. Applies strong debuffs to nearby mobs at the cost of durability"
- - Detection Range: (rangeLevel * EnchantLevel)
- - Debuffs: Slowness, Weakness, Vulnerable (if enabled)
- - Amplifier: Uses specific entries for levels
- Pocket Dimension (1.12.2 exclusive):
- [Leggings]
- "A 4-dimensional pocket! Access it via a keybind"
- - Portable storage, with capacity of (rowsLevel * EnchantLevel) rows, up to 8 rows with 9 slots each
- - Contents lost to void when item is destroyed
- Moon Boots:
- [Boots]
- "Jump higher and fall slower"
- - Gives Jump Boost (60 ticks, 3 seconds) using specific entries for levels
- - Reduces Max Fall Speed to specific entries for levels
- - If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost (duration <= 1 ticks, or if amplifier > current amplifier)
- - Grants fall damage immunity
- Rabbits Feet:
- [Boots]
- "Jump higher and fall faster. Grants immunity to fall damage"
- - Gives Jump Boost (60 ticks, 3 seconds) using specific entries for levels
- - Gives Speed (60 ticks, 3 seconds) using specific entries for levels
- - Increases Minimum Fall Speed to specific entries for levels
- - If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost / Speed (duration <= 1 ticks, or if amplifier > current amplifier)
- - Grants fall damage immunity
- Welding Apron:
- [Body Items]
- "Reduces odds of Anvil damage during use"
- - Anvil Break Chance multiplied by (1 - (chanceLevel * EnchantLevel))
- Rejuvenate:
- [Body Items]
- "Increases healing received"
- - Heal amount increased by (healLevel * EnchantLevel)%
- Illuminate:
- [Head Items]
- "Reveals nearby invisible mobs"
- - Detection Range: (rangeLevel * EnchantLevel)
- - If (allIlluminate), non-invisible Entities also get Glowing
- - If (lineOfSight), requires line of sight
- Curse of Appetite:
- [Body Items]
- "You are unable to eat"
- - Eating is immediately canceled
- *If Gluttony is max level and you drink milk you get Strength, Resistance, 2 hunger, 20 saturation
- Seventh:
- [Swords]
- "Deals increased damage when hit counter has sevens"
- - For each 7 in hit counter, damage is increased to specified entry
- - Counter goes up to (limitSeventh) 7s (min 1, max 3)
- Curse of Dreams:
- [Head Items]
- "During slumber, high chance for negative effects, low chance for positive effects"
- - When sleeping, 75% chance of nightmares, 25% of sweet dreams
- - Nightmare: Random effect from (badEffects) for 5 minutes. 10% Chance to cause Insomnia for (insomniaDuration) and (if nightTerrors) buffed aggro Enderman to spawn
- - Good Dream: Random effect from (goodEffects) for 5 minutes
- - Insomnia: Prevents sleep, (1.16.5 exclusive): 'time since rest' is set to 72000
- Shadow Glide:
- [Feet]
- "Increase movement speed in low light areas"
- - When in Light Level < 8, +(speedLevel) speed (flat value)
- Shadow Meld:
- [Feet]
- "Hiding in shadows grants invisibility and speed boost"
- - Light Level <= (lightLevel)
- - If (sneak), requires sneaking to meld
- - If (station), requires minimal movement to meld
- - If (dispel), entering light dispels Invisibility and Speed
- - If (boost), sneaking boosts meld rate
- - Gives Speed for (speedLevel * EnchantLevel) ticks, using specific entries for amplifier
- - Gives Invisibility for (invisDuration * EnchantLevel) ticks
- - Meld takes (hideDuration) ticks, using specific entries for duration
- Gunner:
- [Bows]
- "Increases draw speed"
- - Has a 1 in X chance to activate, using specific entries for chance
- - Adds ticks to draw time, using specific entries for ticks
- Paladin:
- [Shield]
- "When nearby players are harmed, transfers a portion of their damage to you"
- - When taking damage, finds a Player with Enchant within (rangeLevel * EnchantLevel), and transfers (percentLevel * EnchantLevel)% of damage to them
- One With The Blade:
- [Swords]
- "Having only your sword boosts damage"
- - Requires hotbar to be empty, excluding enchanted sword
- - Damage increased by (percentLevel * EnchantLevel)%
- - If (armor), requires no armor to be worn
- - If (baubles/curios), requires no baubles/curios to be worn
- Gallop:
- [Horse Armor]
- "Temporarily boosts mount's movement speed via a keybind"
- - Increases mounts speed by (speedLevel * EnchantLevel)%
- - Speed bonus lasts (durationBase + (durationLevel * EnchantLevel)) ticks
- - Cooldown of (cooldownBase - (cooldownLevel * EnchantLevel)) ticks, minimum 20
- Haven:
- [Body Items]
- "Prevents nearby mob spawns"
- - Detection Range: using specific entries for chunk radius
- - If (spawners), prevents spawns from Mob Spawners
- - If (armorStands), functions on Armor Stands as well
- Glare:
- [Head Items]
- "You stare daggers at enemies, harming those who lock eyes with you"
- - Activates while looking at enemies heads with line of sight and (if eyeContact) 45 degrees frontal cone
- - Activates every (frequencyBase - (frequencyLevel * EnchantLevel)) ticks, minimum 10
- - Detection Range: within (rangeBase + (rangeLevel * EnchantLevel))
- - Deals (damageBase + (damageLevel * EnchantLevel)) magic damage
- - If (ignite), sets target on fire for 2 seconds
- - If (slow), afflicts target with Slowness 3 for 2 seconds
- - If (weak), afflicts target with Weakness 1 for 2 seconds
- > Jack o'Lantern
- - If (jackGlare), enables Jack o'Lantern powers for Glare
- - If (undeadIgnore), undead ignore user unless attacked
- - If (fireResistance), instantly extinguishes fires on user and grants immunity non-entity IN_FIRE damage
- - Multiplies Glare damage by (damageBonus)
- - Multiplies Fire duration by (fireBonus)
- - If (blurFix), you get Pumpkin Blur while wearing Jack o'Lantern
- - If (placePrevention), prevents placing Jack o'Lantern/Carved Pumpkin with Glare Enchant. Causes visual desync in client inventory, pick up item in inventory slot and put back into slot to fix.
- - If (allowEquip), allows equipping Jack o'Lantern (regardless of Glare), and enables sneak-use blowing out Jack o'Lantern
- - If (healthLoss), Max Health reduced by (healthLoss * EnchantLevel)%, up to 99%, while wearing
- Snitch:
- [Empty Maps]
- "Reveals a player's information using a named map, consumed on use. Higher levels reveal more information"
- - Cooldown of (cooldown) on use
- - If (selfOnly), can only be used on yourself
- - If (globalInformation), info is revealed to all players
- - If (alertTarget), target is notified of being snitched
- - If (anonAlert), receivers of snitch info don't see snitchers name
- - If (glowTarget), target receives glowing for (glowDuration) ticks, minimum 20
- - If (sameDimesnion), snitch and target must be in same Dimension to activate
- - If (EnchantLevel > dimensionReveal & dimensionReveal > 0), reveals Dimension target is in
- - If (sameDimension & maxDistance > 0), target must be within (maxDistance) to activate
- - If (EnchantLevel > distanceReveal & distanceReveal > 0), reveals Distance to target
- - If target is in dimension from (scrableList), coordinates are scrambled
- - If (EnchantLevel > coordinateReveal & coordinateReveal > 0), reveals Coordinates of target
- - If (EnchantLevel > coordinatesScramble & coordinatesScramble > 0), prevents scrambling of coordinates from (scrambleList)
- - If (EnchantLevel > healthReveal & healthReveal > 0), reveals Health/MaxHealth of target
- - If (EnchantLevel > anonLevel & anonLevel > 0), makes snitch anonymous
- - If (EnchantLevel > equipmentReveal & equipmentReveal > 0), reveals equipment of target from (equipmentList)
- - If (equipLink), uses Quark's Item Sharing if enabled for Equipment reveal
- Socketed:
- [Config List Specific]
- "Magically enhances the qualities of an item"
- - Item generates up to (EnchantLevel) Sockets
- - If (disenchant), removes stored sockets when Enchant is removed from Item
- - Sockets have Tiers, and each attribute modifier can have a different amount of tiers based on entries in Minimum/Maximum Rolls at Tier
- - Tiers have a minimum roll and maximum roll
- - Sockets have an Attribute Modifier, that has its own specific tiers, and a weight value for rarity, as well as whitelisted slots and incompatible Sockets
- > Attribute Modifiers:
- - Flat Damage, Percent Damage
- - Percent Attack Speed
- - Flat Health, Percent Health
- - Flat Armor, Percent Armor
- - Flat Armor Toughness, Percent Armor Toughness
- - Percent Movement Speed
- - Flat Reach Distance
- - Flat Luck
- - Percent Damage Resistance
- - Percent Projectile Damage
- - Percent Jump Height (1.12.2 exclusive)
- - Percent Step Height (1.12.2 exclusive)
- - Percent Dig Speed (1.12.2 exclusive)
- - Percent Magic Shielding
- - Percent Magic Damage
- - Percent Swim Speed
- - Sockets roll (tiers for attribute) times, with a (tierChanceLevel * EnchantLevel)% chance to upgrade to next tier
- - Items will always have at least one socket
- - If there is room for more than one socket, items have (chanceBase + (EnchantLevel * chanceLevel))% chance to generate
- - Whitelist sets what items can have the Socketed Enchant applied to them
- - Main Hand Whitelist sets what items have sockets function when held in Main Hand
- - Off Hand Whitelist sets what items have sockets function when held in Off Hand
- - Curio Blacklist sets what Sockets can not appear on Curios
- > Tooltip
- - Shows Socket Count, Each Socket and its info, how Socket Systems work (Upgrading, Wiping, Etching, Enhancing)
- - Socket Info contains: Color for Tier (configurable), (BaseValue, MinRoll - MaxRoll, % of MaxRoll), (UpgradeAmount, MinUpgrade - MaxUpgrade, % of MaxUpgrade), and Socket Symbols
- > Socket Symbols
- - Stars for Base Stat Rolls / Upgrade Rolls
- - Symbol for Already Upgraded/Enhanced
- > Systems
- - Upgrading: Allows one time addition to Stat, with preview of upgrade range, configs for:
- - Minimum amount percent
- - Max percent of roll range added
- - How many sockets are upgraded at a time
- - Level cost
- - Material item and quantity
- - If you can upgrade past max roll for tier
- - Wiping: Allows removing all socket data, configs for:
- - Level cost
- - Material item and quantity
- - Etching: Allows filling an empty socket, if possible, configs for:
- - Level cost
- - Material item and quantity
- - Enhancing: Allows one time tier increase to Socket, config for:
- - Level cost
- - Material item and quantity
- Lucky Strike:
- [Melee]
- "Disables Vanilla Crits, Crits are now random"
- - Vanilla Crits no longer work
- - Attacks have a (chanceBase + (EnchantLevel * chanceLevel))% chance to be Lucky Strikes
- - Lucky Strikes deal (bonusBase + (if (EnchantLevel > 2), bonusLevel * (EnchantLevel - 2)))
- - Skips Vanilla Crit checks for: Falling, Airborne, On Ladder, In Water, Blind, Riding Entity
- Sacrifice:
- [Swords]
- "Killing your tamed animals empowers you"
- - Steals (healthLevel * EnchantLevel)% of pets Max Health
- - If mob is in (sacrificeList), gives set effects for (durationLevel * EnchantLevel) ticks, minimum 20
- *Note: Some modded animals may use different taming methods / functions and not work properly, tell me and I will try to add detection
- Earplugs:
- [Head Items]
- "Use the '/earplugs' command to muffle sounds. You can muffle a sound directory instead of one sound, for example: 'minecraft:entity.cow' instead of each entry."
- - Multiplies sounds volume by (muffleAmount)
- - Use subcommands 'add/remove' to control sounds. Tab completion for both. (1.12.2 exclusive: remove has tab completion for ONLY muffled sounds)
- - Use subcommand 'list' to see muffled sounds
- Boosted:
- [Head Items]
- "Boosts experience gain"
- - When gaining experience from: Mobs/Fishing/Mining/(1.16.5 Exclusive: Project MMO), has a (chanceLevel * EnchantLevel)% chance to multiply experience
- - Experience multiplied by (multiplierBase + (EnchantLevel * multiplierLevel))
- - If (pmmoBoosted, 1.16.5 exclusive): affects Project MMO Experience
- Climbing Gear:
- [Leggings]
- "Allows rapid climbing of ladders, and fast travel with right-click"
- - Increases upwards climbing velocity
- - Right-clicking topmost/bottommost ladder will teleport you to the other end
- Self Preservation:
- [Damageable]
- "Upon reaching low durability, fully repairs itself and reduces the level of other enchants. If there are no other enchants, removes itself (if enabled)"
- - Activates when item's durability is below (durabilityAmount)%
- - Restores (restoreAmount)% of Max Durability
- - Leeches (levelAmount) of levels from other Enchants, highest level to lowest
- - If (irony), activates with no other Enchants, but destroys itself
- - If (curseRemoval), allows Curse Enchants levels to be leeched
- - When activating, plays a sound and sends a message in chat notifying changes. Supports Quark Item Sharing.
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