*If something has a 'base' value and a 'per level' value, the 'per level' is for levels past 1. Enchantment Types: - Melee: Sword/Axe/Trident - Armor Items: Head, Chest, Pants, Feet, Elytra, Skulls, Pumpkins/Carved Pumpkins, Jack o' Lanterns - Head Items: Head Armor, Skulls, Pumpkins/Carved Pumpkins, Jack o' Lanterns - Body Items: Chest, Elytra Life Leech: [Melee] "Heals the user for a portion of damage dealt" - Heals (percentLevel * EnchantLevel)% of Damage Dealt, up to 100% Magical Blade: [Melee] "Converts a portion of damage to magic" - Converts (percentLevel * EnchantLevel)% of Damage Deal to magic, up to 100% Soul Mending: [Melee] "Repairs itself using victim's souls" - 1.12.2: Killing mobs restores (minimumRepair * EnchantLevel) to (amountPerLevel * EnchantLevel) durability - 1.16.5: Killing mobs restores 0 to (amountPerLevel * EnchantLevel) durability Decapitating (1.12.2 exclusive): [Axes] "Chance to cleanly cut off heads of enemies" - On kill, (chance * EnchantLevel)% chance for mob head to drop. Supports most vanilla mobs. Dual Edge: [Melee] "Slaying enemies increases damage dealt and received" - Killing enemies increases counter by 1, up to (maxStacks * EnchantLevel) - Damage Dealt increased by (dealtBonus * stacks)% - Damage Received increased by (takenBonus * stacks)% Barbs: [Fishing Rods] "Hooked enemies take damage periodically" - Every 20 ticks (1 second), hooked entities take (damageLevel * EnchantLevel) damage. - If (damageRod), each time damage is dealt the rod takes 1 damage Void Bane: [Melee] "Converts a portion of damage to void, harming the wielder and weapon as well" - Converts (percentLevel * EnchantLevel)% of Damage Deal to void, up to 100 - Harms user for (selfHarmAount * EnchantLevel if enabled) as (percent or flat) - Damages weapon for (weaponHarmAount * EnchantLevel if enabled) as (percent or flat) Safeguard: [Armor Items] "Gains charges over time that completely blocks attacks" - Rate: (baseRate - (levelRate * (EnchantLevel - 1))) ticks, minimum 20 - Chance: (chanceBase + (chanceLevel * (EnchantLevel - 1))) - Maximum Charges: (shieldsBase + (shieldsLevel * (EnchantLevel - 1))) > Individual Recovery: Only ONE random shield has a chance to charge at a time > Otherwise: ALL armor has a chance to charge at the same time - Particles shown indicating amount (can be toggled in client config) - Dings when activating (can be toggled in client config) Night Mask: [Head Items] "Sleeping recovers health" - Sleeping restores (healNightmask * EnchantLevel) (as percent, or flat) of max health - Gives blindness (if enabled) - Instant Sleep (1.12.2 exclusive, requires Bookshelf mod): Grants instant sleep Gluttony: [Head Items] "Consume food faster with reduced nutritional value" - Adds (tickBoost * EnchantLevel) ticks to eat progress - If (instantEat > 0, EnchantLevel >= instantEat), consume instantly - Adds exhaustion equal to (foodSaturation * exhaustionPenalty * EnchantLevel), if (EnchantLevel < penaltyLevel) Backstab: [Swords, excluding Spartan Weaponry Items with Backstab property] "Attacks from behind deal increased damage" - Angle Requirement: Angle difference <= (maxAngle + (EnchantLevel * anglePerLevel)) - Multiplies damage by (damageBase + (EnchantLevel * damageLevel)) Sheathed: [Swords] "Item is drawn immediately when hurt" - When (requireDamage true: damage is taken, false: attack made against player), picks most suitable slot to put Sheathed item and selects it - Sheathed item is selected by scanning inventory from top left to right, and picking weapon with most enchants - If (forceLook), forces the player to look at the attacker Breaching: [Swords, excluding Spartan Weaponry Items with Shield Breaching property] "Has a chance to breach shields" - Has a (chanceLevel * EnchantLevel)% chance to breach shields Mobile: [Bows, Shields] "Increases movement speed during use" - While item is in use, movement speed increased by (speedLevel * EnchantLevel) as (percent or flat) Impenetrable: [Shields] "Cannot be breached" - Shield will never go on cooldown - If (breachingBypass), max level Breaching will still breach shield Recoil: [Shields] "Attacks on your shield propel you away from the attacker" - While item is in use, blocking attacks knocks you away from attackers - Force: (forceBase + (EnchantLevel * forceLevel)) Auto Block [Shields] "Automatically blocks front facing attacks" - If item is not in use while attacked from the front, blocks automatically - While item is not in use, gains 1 charge every (rateBase - (EnchantLevel * rateLevel)) ticks, minimum 5 - If (forceLook), forces the player to look at the attacker Evasive Fire: [Bows] "After shooting, evade away from nearby enemies" - After loosing an arrow with charge of 20+, player is knocked away from nearest enemy - Force: (forceBase + (EnchantLevel * forceLevel)) - Detection Range: Lines of sight, within (rangeBase + (EnchantLevel * rangeLevel)) - If (sneakPrevention), prevents enchant from working if sneaking - If (forceLook), forces the player to look at the attacker when evading Focus Fire: [Bows] "Shooting with no enemies nearby increases damage" - Damage increased by (bonusBase + (EnchantLevel * bonusLevel))% - Detection Range: distance > (rangeBase + (EnchantLevel * rangeLevel)), minimum 3 Ruthless [Melee] "Low health enemies take increased damage" - Damage increased by (damageBase + (EnchantLevel * damageLevel))% - Health: Below (healthBase + (EnchantLevel * healthLevel)) One Man Army: [Melee] "Damage increases based on how many monsters are nearby" - Damage increased by (damageBase + (EnchantLevel * damageLevel))% up to (maxBase + (EnchantLevel * maxLevel))% - Detection Range: (rangeBase + (EnchantLevel * rangeLevel)), and target must be either a Monster or Hostile Player Deep Pockets: [Leggings] "Hotbar items are kept on death, if enabled Leggings and [Curios/Baubles] can be kept as well" - If (pantsLevel > 0 & EnchantLevel >= pantsLevel), keeps leggings on death as well - If (baublesLevel/curiosLevel > 0 & EnchantLevel >= baublesLevel/curiosLevel), keeps specified baubles/curios on death as well Pocket Protector: [Body Items] "Grants access to Ender Chest via a keybind" - No Default Keybind Yield: [Swords] "Force evil mobs to yield. Applies strong debuffs to nearby mobs at the cost of durability" - Detection Range: (rangeLevel * EnchantLevel) - Debuffs: Slowness, Weakness, Vulnerable (if enabled) - Amplifier: Uses specific entries for levels Pocket Dimension (1.12.2 exclusive): [Leggings] "A 4-dimensional pocket! Access it via a keybind" - Portable storage, with capacity of (rowsLevel * EnchantLevel) rows, up to 8 rows with 9 slots each - Contents lost to void when item is destroyed Moon Boots: [Boots] "Jump higher and fall slower" - Gives Jump Boost (60 ticks, 3 seconds) using specific entries for levels - Reduces Max Fall Speed to specific entries for levels - If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost (duration <= 1 ticks, or if amplifier > current amplifier) - Grants fall damage immunity Rabbits Feet: [Boots] "Jump higher and fall faster. Grants immunity to fall damage" - Gives Jump Boost (60 ticks, 3 seconds) using specific entries for levels - Gives Speed (60 ticks, 3 seconds) using specific entries for levels - Increases Minimum Fall Speed to specific entries for levels - If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost / Speed (duration <= 1 ticks, or if amplifier > current amplifier) - Grants fall damage immunity Welding Apron: [Body Items] "Reduces odds of Anvil damage during use" - Anvil Break Chance multiplied by (1 - (chanceLevel * EnchantLevel)) Rejuvenate: [Body Items] "Increases healing received" - Heal amount increased by (healLevel * EnchantLevel)% Illuminate: [Head Items] "Reveals nearby invisible mobs" - Detection Range: (rangeLevel * EnchantLevel) - If (allIlluminate), non-invisible Entities also get Glowing - If (lineOfSight), requires line of sight Curse of Appetite: [Body Items] "You are unable to eat" - Eating is immediately canceled *If Gluttony is max level and you drink milk you get Strength, Resistance, 2 hunger, 20 saturation Seventh: [Swords] "Deals increased damage when hit counter has sevens" - For each 7 in hit counter, damage is increased to specified entry - Counter goes up to (limitSeventh) 7s (min 1, max 3) Curse of Dreams: [Head Items] "During slumber, high chance for negative effects, low chance for positive effects" - When sleeping, 75% chance of nightmares, 25% of sweet dreams - Nightmare: Random effect from (badEffects) for 5 minutes. 10% Chance to cause Insomnia for (insomniaDuration) and (if nightTerrors) buffed aggro Enderman to spawn - Good Dream: Random effect from (goodEffects) for 5 minutes - Insomnia: Prevents sleep, (1.16.5 exclusive): 'time since rest' is set to 72000 Shadow Glide: [Feet] "Increase movement speed in low light areas" - When in Light Level < 8, +(speedLevel) speed (flat value) Shadow Meld: [Feet] "Hiding in shadows grants invisibility and speed boost" - Light Level <= (lightLevel) - If (sneak), requires sneaking to meld - If (station), requires minimal movement to meld - If (dispel), entering light dispels Invisibility and Speed - If (boost), sneaking boosts meld rate - Gives Speed for (speedLevel * EnchantLevel) ticks, using specific entries for amplifier - Gives Invisibility for (invisDuration * EnchantLevel) ticks - Meld takes (hideDuration) ticks, using specific entries for duration Gunner: [Bows] "Increases draw speed" - Has a 1 in X chance to activate, using specific entries for chance - Adds ticks to draw time, using specific entries for ticks Paladin: [Shield] "When nearby players are harmed, transfers a portion of their damage to you" - When taking damage, finds a Player with Enchant within (rangeLevel * EnchantLevel), and transfers (percentLevel * EnchantLevel)% of damage to them One With The Blade: [Swords] "Having only your sword boosts damage" - Requires hotbar to be empty, excluding enchanted sword - Damage increased by (percentLevel * EnchantLevel)% - If (armor), requires no armor to be worn - If (baubles/curios), requires no baubles/curios to be worn Gallop: [Horse Armor] "Temporarily boosts mount's movement speed via a keybind" - Increases mounts speed by (speedLevel * EnchantLevel)% - Speed bonus lasts (durationBase + (durationLevel * EnchantLevel)) ticks - Cooldown of (cooldownBase - (cooldownLevel * EnchantLevel)) ticks, minimum 20 Haven: [Body Items] "Prevents nearby mob spawns" - Detection Range: using specific entries for chunk radius - If (spawners), prevents spawns from Mob Spawners - If (armorStands), functions on Armor Stands as well Glare: [Head Items] "You stare daggers at enemies, harming those who lock eyes with you" - Activates while looking at enemies heads with line of sight and (if eyeContact) 45 degrees frontal cone - Activates every (frequencyBase - (frequencyLevel * EnchantLevel)) ticks, minimum 10 - Detection Range: within (rangeBase + (rangeLevel * EnchantLevel)) - Deals (damageBase + (damageLevel * EnchantLevel)) magic damage - If (ignite), sets target on fire for 2 seconds - If (slow), afflicts target with Slowness 3 for 2 seconds - If (weak), afflicts target with Weakness 1 for 2 seconds > Jack o'Lantern - If (jackGlare), enables Jack o'Lantern powers for Glare - If (undeadIgnore), undead ignore user unless attacked - If (fireResistance), instantly extinguishes fires on user and grants immunity non-entity IN_FIRE damage - Multiplies Glare damage by (damageBonus) - Multiplies Fire duration by (fireBonus) - If (blurFix), you get Pumpkin Blur while wearing Jack o'Lantern - If (placePrevention), prevents placing Jack o'Lantern/Carved Pumpkin with Glare Enchant. Causes visual desync in client inventory, pick up item in inventory slot and put back into slot to fix. - If (allowEquip), allows equipping Jack o'Lantern (regardless of Glare), and enables sneak-use blowing out Jack o'Lantern - If (healthLoss), Max Health reduced by (healthLoss * EnchantLevel)%, up to 99%, while wearing Snitch: [Empty Maps] "Reveals a player's information using a named map, consumed on use. Higher levels reveal more information" - Cooldown of (cooldown) on use - If (selfOnly), can only be used on yourself - If (globalInformation), info is revealed to all players - If (alertTarget), target is notified of being snitched - If (anonAlert), receivers of snitch info don't see snitchers name - If (glowTarget), target receives glowing for (glowDuration) ticks, minimum 20 - If (sameDimesnion), snitch and target must be in same Dimension to activate - If (EnchantLevel > dimensionReveal & dimensionReveal > 0), reveals Dimension target is in - If (sameDimension & maxDistance > 0), target must be within (maxDistance) to activate - If (EnchantLevel > distanceReveal & distanceReveal > 0), reveals Distance to target - If target is in dimension from (scrableList), coordinates are scrambled - If (EnchantLevel > coordinateReveal & coordinateReveal > 0), reveals Coordinates of target - If (EnchantLevel > coordinatesScramble & coordinatesScramble > 0), prevents scrambling of coordinates from (scrambleList) - If (EnchantLevel > healthReveal & healthReveal > 0), reveals Health/MaxHealth of target - If (EnchantLevel > anonLevel & anonLevel > 0), makes snitch anonymous - If (EnchantLevel > equipmentReveal & equipmentReveal > 0), reveals equipment of target from (equipmentList) - If (equipLink), uses Quark's Item Sharing if enabled for Equipment reveal Socketed: [Config List Specific] "Magically enhances the qualities of an item" - Item generates up to (EnchantLevel) Sockets - If (disenchant), removes stored sockets when Enchant is removed from Item - Sockets have Tiers, and each attribute modifier can have a different amount of tiers based on entries in Minimum/Maximum Rolls at Tier - Tiers have a minimum roll and maximum roll - Sockets have an Attribute Modifier, that has its own specific tiers, and a weight value for rarity, as well as whitelisted slots and incompatible Sockets > Attribute Modifiers: - Flat Damage, Percent Damage - Percent Attack Speed - Flat Health, Percent Health - Flat Armor, Percent Armor - Flat Armor Toughness, Percent Armor Toughness - Percent Movement Speed - Flat Reach Distance - Flat Luck - Percent Damage Resistance - Percent Projectile Damage - Percent Jump Height (1.12.2 exclusive) - Percent Step Height (1.12.2 exclusive) - Percent Dig Speed (1.12.2 exclusive) - Percent Magic Shielding - Percent Magic Damage - Percent Swim Speed - Sockets roll (tiers for attribute) times, with a (tierChanceLevel * EnchantLevel)% chance to upgrade to next tier - Items will always have at least one socket - If there is room for more than one socket, items have (chanceBase + (EnchantLevel * chanceLevel))% chance to generate - Whitelist sets what items can have the Socketed Enchant applied to them - Main Hand Whitelist sets what items have sockets function when held in Main Hand - Off Hand Whitelist sets what items have sockets function when held in Off Hand - Curio Blacklist sets what Sockets can not appear on Curios > Tooltip - Shows Socket Count, Each Socket and its info, how Socket Systems work (Upgrading, Wiping, Etching, Enhancing) - Socket Info contains: Color for Tier (configurable), (BaseValue, MinRoll - MaxRoll, % of MaxRoll), (UpgradeAmount, MinUpgrade - MaxUpgrade, % of MaxUpgrade), and Socket Symbols > Socket Symbols - Stars for Base Stat Rolls / Upgrade Rolls - Symbol for Already Upgraded/Enhanced > Systems - Upgrading: Allows one time addition to Stat, with preview of upgrade range, configs for: - Minimum amount percent - Max percent of roll range added - How many sockets are upgraded at a time - Level cost - Material item and quantity - If you can upgrade past max roll for tier - Wiping: Allows removing all socket data, configs for: - Level cost - Material item and quantity - Etching: Allows filling an empty socket, if possible, configs for: - Level cost - Material item and quantity - Enhancing: Allows one time tier increase to Socket, config for: - Level cost - Material item and quantity Lucky Strike: [Melee] "Disables Vanilla Crits, Crits are now random" - Vanilla Crits no longer work - Attacks have a (chanceBase + (EnchantLevel * chanceLevel))% chance to be Lucky Strikes - Lucky Strikes deal (bonusBase + (if (EnchantLevel > 2), bonusLevel * (EnchantLevel - 2))) - Skips Vanilla Crit checks for: Falling, Airborne, On Ladder, In Water, Blind, Riding Entity Sacrifice: [Swords] "Killing your tamed animals empowers you" - Steals (healthLevel * EnchantLevel)% of pets Max Health - If mob is in (sacrificeList), gives set effects for (durationLevel * EnchantLevel) ticks, minimum 20 *Note: Some modded animals may use different taming methods / functions and not work properly, tell me and I will try to add detection Earplugs: [Head Items] "Use the '/earplugs' command to muffle sounds. You can muffle a sound directory instead of one sound, for example: 'minecraft:entity.cow' instead of each entry." - Multiplies sounds volume by (muffleAmount) - Use subcommands 'add/remove' to control sounds. Tab completion for both. (1.12.2 exclusive: remove has tab completion for ONLY muffled sounds) - Use subcommand 'list' to see muffled sounds Boosted: [Head Items] "Boosts experience gain" - When gaining experience from: Mobs/Fishing/Mining/(1.16.5 Exclusive: Project MMO), has a (chanceLevel * EnchantLevel)% chance to multiply experience - Experience multiplied by (multiplierBase + (EnchantLevel * multiplierLevel)) - If (pmmoBoosted, 1.16.5 exclusive): affects Project MMO Experience Climbing Gear: [Leggings] "Allows rapid climbing of ladders, and fast travel with right-click" - Increases upwards climbing velocity - Right-clicking topmost/bottommost ladder will teleport you to the other end Self Preservation: [Damageable] "Upon reaching low durability, fully repairs itself and reduces the level of other enchants. If there are no other enchants, removes itself (if enabled)" - Activates when item's durability is below (durabilityAmount)% - Restores (restoreAmount)% of Max Durability - Leeches (levelAmount) of levels from other Enchants, highest level to lowest - If (irony), activates with no other Enchants, but destroys itself - If (curseRemoval), allows Curse Enchants levels to be leeched - When activating, plays a sound and sends a message in chat notifying changes. Supports Quark Item Sharing.