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- Name: Maya Rose
- Fusion: Butterfly
- <Stats> (+10 to all stats, max of 13)
- Strength :10
- Vitality :11
- Speed :12
- Dexterity: :14
- Intelligence :13
- Perception: :12
- Charisma: :10
- AC: 12
- Health: 36/44
- PDR: 0
- HP Regen: 2
- Avg hygiene
- Clothing; Miner's Helmet (+1 AC), Reinforced white cardigan +1 (loaned to Sinni), military fatigues +1 . Underclothing is sports bra and boyshorts.
- Mementos; Locket with partner's picture in it, silver engagement ring
- <Skills> (+5 , Max of 4)
- -Strength
- Melee Weapons : +5
- Unarmed : 0
- Intimidate : 0
- Leap : 0
- -Speed
- Smooth-Step : +1
- Reflexes : +1
- -Dexterity
- Security : +2
- Firearms : +3
- Throwing Weapons: +2
- Move Silently : +3
- -Intelligence
- Repair : +1
- Medicine : +5
- Subterfuge : +1
- Electronics : +1
- -Perception
- Hide : +4
- Senses : +2
- Instinct : +2
- Scavenge : +3
- -Charisma
- Barter : 0
- Bluff : 0
- Diplomacy : +1
- Tame Animal : 0
- Perks:
- Guided Hand; When performing medicine, if you succeed the DC of an application process by 5 or more, you reduce the required materials of the process by 1 down to a minimum of 1. Medicine skillchecks can now be substituted for Perception as a Free Action in combat to determine the weak spot of any biological enemy. Once per Combat, you may use a "Field Medicine" action to heal an ally equal to 1d6 + half your medicine skill. This action is a combat action, and does not take any supplies.
- Sweep the Leg: Melee Weapon called-shots now have reduced accuracy penalties by 1, to a minimum of 1. Called shots to the leg or arm critically-hit on 19-20.
- Completed Autopsies and Observed Information;
- Freaks: Humanoid, bleed very heavily (1 damage per turn if bleeding), +1 damage taken from slashing weapons. Flesh burns in the light - extremely sensitive. Regens in dark.
- Fun Guy; Humanoid, covered in fungus which spreads onto wounds? or blood? Fungus is extremely flammable.
- Jagstags; Deer with two sets of internal organs. Avoid damage to midsection unless using puncturing weapon, blunt damage is more effective against limbs and antlers.
- Antlers degrade into powder that makes liquid skin.
- Hounds; Dogs. Have gaping wounds/weak spots that can be called shotted for extra damage with a medical/senses check.
- Skaghounds; Skags. Senses are bad, "armoured" skin that can be removed
- Contacts;
- Blues:
- Big John (armoury)
- No-name (supermarket)
- (passed a crit int check); Rico with the Reds, has ring.
- <Items>
- Medical Kit (2 Bandages, 4 Antiseptic, 7 Suture, 4 Painkillers, 1 Antibiotic)
- USP .45 w/ flashlight (12/12) (2d6+1) (collateral with blues)
- Sac Knife (1h 2d8+(1AP) Puncture only)
- Crowbar (1h 1d8+1)
- Lighter
- Duffel-bag
- Dust Mask (from sewers)
- Walkie talkie (Executioners)
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