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| 1 | - | Name: |
| 1 | + | Name: Maya Rose |
| 2 | ||
| 3 | - | Fusion: |
| 3 | + | Fusion: Butterfly |
| 4 | ||
| 5 | <Stats> (+10 to all stats, max of 13) | |
| 6 | - | Strength :9 |
| 6 | + | Strength :10 |
| 7 | - | Vitality :9 |
| 7 | + | Vitality :11 |
| 8 | - | Speed :9 |
| 8 | + | Speed :12 |
| 9 | - | Dexterity: :9 |
| 9 | + | Dexterity: :14 |
| 10 | - | Intelligence :9 |
| 10 | + | Intelligence :13 |
| 11 | - | Perception: :9 |
| 11 | + | Perception: :12 |
| 12 | - | Charisma: :9 |
| 12 | + | Charisma: :10 |
| 13 | ||
| 14 | - | AC: (10 + Speed Modifier) |
| 14 | + | AC: 12 |
| 15 | - | Health: (4*Vit) |
| 15 | + | Health: 36/44 |
| 16 | - | PDR: |
| 16 | + | |
| 17 | - | HP Regen: (Vit/4) |
| 17 | + | PDR: 0 |
| 18 | HP Regen: 2 | |
| 19 | - | Appearance: |
| 19 | + | |
| 20 | - | Personality: |
| 20 | + | Avg hygiene |
| 21 | ||
| 22 | Clothing; Miner's Helmet (+1 AC), Reinforced white cardigan +1 (loaned to Sinni), military fatigues +1 . Underclothing is sports bra and boyshorts. | |
| 23 | ||
| 24 | - | Melee Weapons : |
| 24 | + | Mementos; Locket with partner's picture in it, silver engagement ring |
| 25 | - | Unarmed : |
| 25 | + | |
| 26 | - | Intimidate : |
| 26 | + | |
| 27 | - | Leap : |
| 27 | + | |
| 28 | Melee Weapons : +5 | |
| 29 | - | Smooth-Step : |
| 29 | + | Unarmed : 0 |
| 30 | - | Reflexes : |
| 30 | + | Intimidate : 0 |
| 31 | Leap : 0 | |
| 32 | - | Security : |
| 32 | + | |
| 33 | - | Firearms : |
| 33 | + | Smooth-Step : +1 |
| 34 | - | Throwing Weapons: |
| 34 | + | Reflexes : +1 |
| 35 | - | Move Silently : |
| 35 | + | |
| 36 | Security : +2 | |
| 37 | - | Repair : |
| 37 | + | Firearms : +3 |
| 38 | - | Medicine : |
| 38 | + | Throwing Weapons: +2 |
| 39 | - | Subterfuge : |
| 39 | + | Move Silently : +3 |
| 40 | - | Electronics : |
| 40 | + | |
| 41 | Repair : +1 | |
| 42 | - | Hide : |
| 42 | + | Medicine : +5 |
| 43 | - | Sense Noise : |
| 43 | + | Subterfuge : +1 |
| 44 | - | Sense Other : |
| 44 | + | Electronics : +1 |
| 45 | - | Sense Sight : |
| 45 | + | |
| 46 | - | Scavenge : |
| 46 | + | Hide : +4 |
| 47 | Senses : +2 | |
| 48 | - | Barter : |
| 48 | + | Instinct : +2 |
| 49 | - | Bluff : |
| 49 | + | Scavenge : +3 |
| 50 | - | Diplomacy : |
| 50 | + | |
| 51 | - | Tame Animal : |
| 51 | + | Barter : 0 |
| 52 | Bluff : 0 | |
| 53 | Diplomacy : +1 | |
| 54 | - | -Weapons |
| 54 | + | Tame Animal : 0 |
| 55 | - | -Armors |
| 55 | + | |
| 56 | - | -Food |
| 56 | + | Perks: |
| 57 | - | -Misc |
| 57 | + | Guided Hand; When performing medicine, if you succeed the DC of an application process by 5 or more, you reduce the required materials of the process by 1 down to a minimum of 1. Medicine skillchecks can now be substituted for Perception as a Free Action in combat to determine the weak spot of any biological enemy. Once per Combat, you may use a "Field Medicine" action to heal an ally equal to 1d6 + half your medicine skill. This action is a combat action, and does not take any supplies. |
| 58 | Sweep the Leg: Melee Weapon called-shots now have reduced accuracy penalties by 1, to a minimum of 1. Called shots to the leg or arm critically-hit on 19-20. | |
| 59 | ||
| 60 | ||
| 61 | ||
| 62 | ||
| 63 | ||
| 64 | Completed Autopsies and Observed Information; | |
| 65 | Freaks: Humanoid, bleed very heavily (1 damage per turn if bleeding), +1 damage taken from slashing weapons. Flesh burns in the light - extremely sensitive. Regens in dark. | |
| 66 | ||
| 67 | Fun Guy; Humanoid, covered in fungus which spreads onto wounds? or blood? Fungus is extremely flammable. | |
| 68 | ||
| 69 | Jagstags; Deer with two sets of internal organs. Avoid damage to midsection unless using puncturing weapon, blunt damage is more effective against limbs and antlers. | |
| 70 | Antlers degrade into powder that makes liquid skin. | |
| 71 | ||
| 72 | Hounds; Dogs. Have gaping wounds/weak spots that can be called shotted for extra damage with a medical/senses check. | |
| 73 | ||
| 74 | Skaghounds; Skags. Senses are bad, "armoured" skin that can be removed | |
| 75 | ||
| 76 | ||
| 77 | ||
| 78 | Contacts; | |
| 79 | Blues: | |
| 80 | Big John (armoury) | |
| 81 | No-name (supermarket) | |
| 82 | (passed a crit int check); Rico with the Reds, has ring. | |
| 83 | ||
| 84 | <Items> | |
| 85 | Medical Kit (2 Bandages, 4 Antiseptic, 7 Suture, 4 Painkillers, 1 Antibiotic) | |
| 86 | USP .45 w/ flashlight (12/12) (2d6+1) (collateral with blues) | |
| 87 | Sac Knife (1h 2d8+(1AP) Puncture only) | |
| 88 | Crowbar (1h 1d8+1) | |
| 89 | Lighter | |
| 90 | Duffel-bag | |
| 91 | Dust Mask (from sewers) | |
| 92 | Walkie talkie (Executioners) |