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- Mesh mesh = GetComponent<MeshFilter>().mesh;
- mesh.Clear();
- mesh.vertices = new Vector3[] {new Vector3(0, 0, 0), new Vector3(0, 1, 0), new Vector3(1, 1, 0)};
- mesh.uv = new Vector2[] {new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1)};
- mesh.triangles = new int[] {0, 1, 2};
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