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senodric

Untitled

Jun 22nd, 2018
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C# 0.27 KB | None | 0 0
  1. Mesh mesh = GetComponent<MeshFilter>().mesh;
  2. mesh.Clear();
  3. mesh.vertices = new Vector3[] {new Vector3(0, 0, 0), new Vector3(0, 1, 0), new Vector3(1, 1, 0)};
  4. mesh.uv = new Vector2[] {new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1)};
  5. mesh.triangles = new int[] {0, 1, 2};
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