Advertisement
LuaXe

SPTS : Origin

Oct 3rd, 2022 (edited)
6,960
0
Never
1
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 9.16 KB | Source Code | 0 0
  1. getgenv().APunch = false;
  2. getgenv().ABTough = false;
  3. getgenv().APsychic = false;
  4. getgenv().ASpeed = false;
  5. getgenv().AJump = false;
  6.  
  7. function TPTo(PCFrame)
  8.     local plr = game.Players.LocalPlayer;
  9.            if plr.Character then
  10.             plr.Character.HumanoidRootPart.CFrame = PCFrame
  11.         end
  12.     end
  13.  
  14.     function AutoPunch()
  15.         spawn(function ()
  16.             while getgenv().APunch == true do
  17. local args = {[1] = {[1] = "Add_FS_Request",[2] = 1}}
  18. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  19. wait()
  20.             end
  21.         end)
  22.     end
  23.  
  24. function AutoBToughness()
  25.     spawn(function ()
  26.         while getgenv().ABTough == true do
  27. local args = {[1] = {[1] = "+BT1"}}
  28. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  29. wait()
  30.         end
  31.     end)
  32. end
  33.  
  34. function AutoPsychic()
  35.     spawn(function ()
  36.         while getgenv().APsychic == true do
  37. local args = {[1] = {[1] = "+PP1"}}
  38. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  39. wait()
  40.         end
  41.     end)
  42. end
  43.  
  44. function AutoSpeed1()
  45.     spawn(function ()
  46.         while getgenv().ASpeed == true do
  47.         local args = {[1] = {[1] = "Add_MS_Request",[2] = 1}}
  48.         game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  49. wait()
  50.         end
  51.     end)
  52. end
  53.  
  54. function AutoSpeed2()
  55.     spawn(function ()
  56.         while getgenv().ASpeed == true do
  57.         local args = {[1] = {[1] = "Add_MS_Request",[2] = 2}}
  58.         game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  59. wait()
  60.         end
  61.     end)
  62. end
  63.  
  64. function AutoSpeed3()
  65.     spawn(function ()
  66.         while getgenv().ASpeed == true do
  67.         local args = {[1] = {[1] = "Add_MS_Request",[2] = 3}}
  68.         game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  69. wait()
  70.         end
  71.     end)
  72. end
  73.  
  74. function AutoSpeed4()
  75.     spawn(function ()
  76.         while getgenv().ASpeed == true do
  77.         local args = {[1] = {[1] = "Add_MS_Request",[2] = 4}}
  78.         game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  79. wait()
  80.         end
  81.     end)
  82. end
  83.  
  84. function AutoSpeed5()
  85.     spawn(function ()
  86.         while getgenv().ASpeed == true do
  87.         local args = {[1] = {[1] = "Add_MS_Request",[2] = 5}}
  88.         game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  89. wait()
  90.         end
  91.     end)
  92. end
  93.  
  94. function AutoJump1()
  95.     spawn(function ()
  96.         while getgenv().AJump == true do
  97. local args = {[1] = {[1] = "Add_JF_Request",[2] = 1}}
  98. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  99. wait()
  100.         end
  101.     end)
  102. end
  103.  
  104. function AutoJump2()
  105.     spawn(function ()
  106.         while getgenv().AJump == true do
  107. local args = {[1] = {[1] = "Add_JF_Request",[2] = 2}}
  108. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  109. wait()
  110.         end
  111.     end)
  112. end
  113.  
  114. function AutoJump3()
  115.     spawn(function ()
  116.         while getgenv().AJump == true do
  117. local args = {[1] = {[1] = "Add_JF_Request",[2] = 3}}
  118. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  119. wait()
  120.         end
  121.     end)
  122. end
  123.  
  124. function AutoJump4()
  125.     spawn(function ()
  126.         while getgenv().AJump == true do
  127. local args = {[1] = {[1] = "Add_JF_Request",[2] = 4}}
  128. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  129. wait()
  130.         end
  131.     end)
  132. end
  133.  
  134. function AutoJump5()
  135.     spawn(function ()
  136.         while getgenv().AJump == true do
  137. local args = {[1] = {[1] = "Add_JF_Request",[2] = 5}}
  138. game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  139. wait()
  140.         end
  141.     end)
  142. end
  143.  
  144.     function TeleToughness(SeWorld)
  145.         if game:GetService("Workspace").Map["Training_Collisions"].BodyToughness:FindFirstChild(SeWorld) then
  146.             TPTo(game:GetService("Workspace").Map["Training_Collisions"].BodyToughness[SeWorld].CFrame)
  147.         end
  148.     end
  149.    
  150.     function TelePsychic(SeWorld)
  151.         if game:GetService("Workspace").Map["Training_Collisions"].PsychicPower:FindFirstChild(SeWorld) then
  152.             TPTo(game:GetService("Workspace").Map["Training_Collisions"].PsychicPower[SeWorld].CFrame)
  153.         end
  154.     end
  155.    
  156.     function TeleFist(SeWorld)
  157.         if game:GetService("Workspace").Map["Training_Collisions"].FistStrength:FindFirstChild(SeWorld) then
  158.             TPTo(game:GetService("Workspace").Map["Training_Collisions"].FistStrength[SeWorld].CFrame)
  159.         end
  160.     end
  161.  
  162. local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
  163.  
  164. local w = library:CreateWindow("SPTS: Origin")
  165.  
  166. local b = w:CreateFolder("Teleports")
  167.  
  168. b:Button("Go to Quest NPC",function()
  169.     TPTo(game:GetService("Workspace").Map.QuestNPC.Sathopian.HumanoidRootPart.CFrame)
  170. end)
  171.  
  172. local SWorld;
  173.  
  174. b:Dropdown("Fist Strenght",{"TrainingArea_2","TrainingArea_3","TrainingArea_4","TrainingArea_5","TrainingArea_6"},true,function(val) --true/false, replaces the current title "Dropdown" with the option that t
  175.     SWorld = val
  176. end)
  177.  
  178. b:Dropdown("Body Toughness",{"Water","FireBathTouchPart","IcePart","LavaPart","TornadoPart","GreenFirePart","AcidPart"},true,function(val)
  179. SWorld = val
  180. end)
  181.  
  182. b:Dropdown("Psychic",{"TrainingArea_3","TrainingArea_4","TrainingArea_5","TrainingArea_6"},true,function(val) --true/false, replaces the current title "Dropdown" with the option that t
  183.     SWorld = val
  184. end)
  185.  
  186. b:Button("TP Fist",function()
  187.     if SWorld then
  188.         TeleFist(SWorld)
  189.     end
  190. end)
  191.  
  192. b:Button("TP Body",function()
  193.     if SWorld then
  194.         TeleToughness(SWorld)
  195.     end
  196. end)
  197.  
  198. b:Button("TP Psychic",function()
  199.     if SWorld then
  200.         TelePsychic(SWorld)
  201.     end
  202. end)
  203.  
  204. local b = w:CreateFolder("LocalPlayer")
  205.  
  206. b:Slider("WalkSpeed (Default is 16)",{
  207.     min = 16; -- min value of the slider
  208.     max = 500; -- max value of the slider
  209.     precise = true; -- max 2 decimals
  210. },function(value)
  211.     local Player = game:GetService("Players").LocalPlayer
  212. local character = Player.Character or Player.CharacterAdded:Wait()
  213. local HumanoidRootPart = character:WaitForChild("HumanoidRootPart")
  214. local Humanoid =  character:WaitForChild("Humanoid")
  215. if Humanoid then
  216. Humanoid.WalkSpeed = (value)
  217. end
  218. end)
  219.  
  220. b:Slider("JumpPower (Default is 50)",{
  221.     min = 0; -- min value of the slider
  222.     max = 2000; -- max value of the slider
  223.     precise = true; -- max 2 decimals
  224. },function(val)
  225.     game:GetService('Players').LocalPlayer.Character.Humanoid.JumpPower = val
  226. end)
  227.  
  228. b:Slider("FOV (Default is 70)",{
  229.     min = 0; -- min value of the slider
  230.     max = 120; -- max value of the slider
  231.     precise = true; -- max 2 decimals
  232. },function(val)
  233.     game.workspace.CurrentCamera.FieldOfView = val
  234. end)
  235.  
  236. b:Button("Rejoin",function()
  237.     loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))()
  238. end)
  239.  
  240. b:Button("Noclip",function()
  241.     loadstring(game:HttpGet("https://pastebin.com/raw/hd03Vdwm", true))()
  242. end)
  243.  
  244. b:Button("Reset",function()
  245.     loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))()
  246. end)
  247.  
  248. b:Button("Anti-Report",function()
  249.     loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
  250. end)
  251.  
  252. local b = w:CreateFolder("Credits")
  253.  
  254. b:Label("Made by X_LuaF#0705",{
  255.     TextSize = 22; -- Self Explaining
  256.     TextColor = Color3.fromRGB(255,255,255); -- Self Explaining
  257.     BgColor = Color3.fromRGB(69,69,69); -- Self Explaining
  258.    
  259. })
  260.  
  261. b:Button("Copy Invite",function()
  262.     setclipboard("https://discord.gg/8tRb8MQcW5")
  263. end)
  264.  
  265. b:DestroyGui()
  266.  
  267. local w = library:CreateWindow("Autofarm")
  268.  
  269. local b = w:CreateFolder("Speed")
  270.  
  271. b:Toggle("No Equipment",function(bool)
  272.     getgenv().ASpeed = bool
  273.     AutoSpeed1()
  274. end)
  275.  
  276. b:Toggle("100 LB",function(bool)
  277.     getgenv().ASpeed = bool
  278.     AutoSpeed2()
  279. end)
  280.  
  281. b:Toggle("1 TON",function(bool)
  282.     getgenv().ASpeed = bool
  283.     AutoSpeed3()
  284. end)
  285.  
  286. b:Toggle("10 TON",function(bool)
  287.     getgenv().ASpeed = bool
  288.     AutoSpeed4()
  289. end)
  290.  
  291. b:Toggle("100 TON",function(bool)
  292.     getgenv().ASpeed = bool
  293.     AutoSpeed5()
  294. end)
  295.  
  296. local b = w:CreateFolder("Jump")
  297.  
  298. b:Toggle("No Equipment",function(bool)
  299.     getgenv().AJump = bool
  300.     AutoJump1()
  301. end)
  302.  
  303. b:Toggle("100 LBS",function(bool)
  304.     getgenv().AJump = bool
  305.     AutoJump2()
  306. end)
  307.  
  308. b:Toggle("1 TON",function(bool)
  309.     getgenv().AJump = bool
  310.     AutoJump3()
  311. end)
  312.  
  313. b:Toggle("10 TON",function(bool)
  314.     getgenv().AJump = bool
  315.     AutoJump4()
  316. end)
  317.  
  318. b:Toggle("100 TON",function(bool)
  319.     getgenv().AJump = bool
  320.     AutoJump5()
  321. end)
  322.  
  323. local b = w:CreateFolder("Everything Else")
  324.  
  325. b:Button("Quest Talk Start",function()
  326.     local args = {[1] = {[1] = "QuestTalkStart"}}
  327.     game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  328. end)
  329.  
  330. b:Button("Quest Talk End",function()
  331.     local args = {[1] = {[1] = "QuestTalkEnd"}}
  332.     game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
  333. end)
  334.  
  335. b:Toggle("Auto Fist",function(bool)
  336.     getgenv().APunch = bool
  337.     AutoPunch()
  338. end)
  339.  
  340. b:Toggle("Auto Toughness",function(bool)
  341.     getgenv().ABTough = bool
  342.     AutoBToughness()
  343. end)
  344.  
  345. b:Toggle("Auto Psychic",function(bool)
  346.     getgenv().APsychic = bool
  347.     AutoPsychic()
  348. end)
Advertisement
Comments
Add Comment
Please, Sign In to add comment
Advertisement