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- getgenv().APunch = false;
- getgenv().ABTough = false;
- getgenv().APsychic = false;
- getgenv().ASpeed = false;
- getgenv().AJump = false;
- function TPTo(PCFrame)
- local plr = game.Players.LocalPlayer;
- if plr.Character then
- plr.Character.HumanoidRootPart.CFrame = PCFrame
- end
- end
- function AutoPunch()
- spawn(function ()
- while getgenv().APunch == true do
- local args = {[1] = {[1] = "Add_FS_Request",[2] = 1}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoBToughness()
- spawn(function ()
- while getgenv().ABTough == true do
- local args = {[1] = {[1] = "+BT1"}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoPsychic()
- spawn(function ()
- while getgenv().APsychic == true do
- local args = {[1] = {[1] = "+PP1"}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoSpeed1()
- spawn(function ()
- while getgenv().ASpeed == true do
- local args = {[1] = {[1] = "Add_MS_Request",[2] = 1}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoSpeed2()
- spawn(function ()
- while getgenv().ASpeed == true do
- local args = {[1] = {[1] = "Add_MS_Request",[2] = 2}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoSpeed3()
- spawn(function ()
- while getgenv().ASpeed == true do
- local args = {[1] = {[1] = "Add_MS_Request",[2] = 3}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoSpeed4()
- spawn(function ()
- while getgenv().ASpeed == true do
- local args = {[1] = {[1] = "Add_MS_Request",[2] = 4}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoSpeed5()
- spawn(function ()
- while getgenv().ASpeed == true do
- local args = {[1] = {[1] = "Add_MS_Request",[2] = 5}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoJump1()
- spawn(function ()
- while getgenv().AJump == true do
- local args = {[1] = {[1] = "Add_JF_Request",[2] = 1}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoJump2()
- spawn(function ()
- while getgenv().AJump == true do
- local args = {[1] = {[1] = "Add_JF_Request",[2] = 2}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoJump3()
- spawn(function ()
- while getgenv().AJump == true do
- local args = {[1] = {[1] = "Add_JF_Request",[2] = 3}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoJump4()
- spawn(function ()
- while getgenv().AJump == true do
- local args = {[1] = {[1] = "Add_JF_Request",[2] = 4}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function AutoJump5()
- spawn(function ()
- while getgenv().AJump == true do
- local args = {[1] = {[1] = "Add_JF_Request",[2] = 5}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- wait()
- end
- end)
- end
- function TeleToughness(SeWorld)
- if game:GetService("Workspace").Map["Training_Collisions"].BodyToughness:FindFirstChild(SeWorld) then
- TPTo(game:GetService("Workspace").Map["Training_Collisions"].BodyToughness[SeWorld].CFrame)
- end
- end
- function TelePsychic(SeWorld)
- if game:GetService("Workspace").Map["Training_Collisions"].PsychicPower:FindFirstChild(SeWorld) then
- TPTo(game:GetService("Workspace").Map["Training_Collisions"].PsychicPower[SeWorld].CFrame)
- end
- end
- function TeleFist(SeWorld)
- if game:GetService("Workspace").Map["Training_Collisions"].FistStrength:FindFirstChild(SeWorld) then
- TPTo(game:GetService("Workspace").Map["Training_Collisions"].FistStrength[SeWorld].CFrame)
- end
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("SPTS: Origin")
- local b = w:CreateFolder("Teleports")
- b:Button("Go to Quest NPC",function()
- TPTo(game:GetService("Workspace").Map.QuestNPC.Sathopian.HumanoidRootPart.CFrame)
- end)
- local SWorld;
- b:Dropdown("Fist Strenght",{"TrainingArea_2","TrainingArea_3","TrainingArea_4","TrainingArea_5","TrainingArea_6"},true,function(val) --true/false, replaces the current title "Dropdown" with the option that t
- SWorld = val
- end)
- b:Dropdown("Body Toughness",{"Water","FireBathTouchPart","IcePart","LavaPart","TornadoPart","GreenFirePart","AcidPart"},true,function(val)
- SWorld = val
- end)
- b:Dropdown("Psychic",{"TrainingArea_3","TrainingArea_4","TrainingArea_5","TrainingArea_6"},true,function(val) --true/false, replaces the current title "Dropdown" with the option that t
- SWorld = val
- end)
- b:Button("TP Fist",function()
- if SWorld then
- TeleFist(SWorld)
- end
- end)
- b:Button("TP Body",function()
- if SWorld then
- TeleToughness(SWorld)
- end
- end)
- b:Button("TP Psychic",function()
- if SWorld then
- TelePsychic(SWorld)
- end
- end)
- local b = w:CreateFolder("LocalPlayer")
- b:Slider("WalkSpeed (Default is 16)",{
- min = 16; -- min value of the slider
- max = 500; -- max value of the slider
- precise = true; -- max 2 decimals
- },function(value)
- local Player = game:GetService("Players").LocalPlayer
- local character = Player.Character or Player.CharacterAdded:Wait()
- local HumanoidRootPart = character:WaitForChild("HumanoidRootPart")
- local Humanoid = character:WaitForChild("Humanoid")
- if Humanoid then
- Humanoid.WalkSpeed = (value)
- end
- end)
- b:Slider("JumpPower (Default is 50)",{
- min = 0; -- min value of the slider
- max = 2000; -- max value of the slider
- precise = true; -- max 2 decimals
- },function(val)
- game:GetService('Players').LocalPlayer.Character.Humanoid.JumpPower = val
- end)
- b:Slider("FOV (Default is 70)",{
- min = 0; -- min value of the slider
- max = 120; -- max value of the slider
- precise = true; -- max 2 decimals
- },function(val)
- game.workspace.CurrentCamera.FieldOfView = val
- end)
- b:Button("Rejoin",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))()
- end)
- b:Button("Noclip",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/hd03Vdwm", true))()
- end)
- b:Button("Reset",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))()
- end)
- b:Button("Anti-Report",function()
- loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
- end)
- local b = w:CreateFolder("Credits")
- b:Label("Made by X_LuaF#0705",{
- TextSize = 22; -- Self Explaining
- TextColor = Color3.fromRGB(255,255,255); -- Self Explaining
- BgColor = Color3.fromRGB(69,69,69); -- Self Explaining
- })
- b:Button("Copy Invite",function()
- setclipboard("https://discord.gg/8tRb8MQcW5")
- end)
- b:DestroyGui()
- local w = library:CreateWindow("Autofarm")
- local b = w:CreateFolder("Speed")
- b:Toggle("No Equipment",function(bool)
- getgenv().ASpeed = bool
- AutoSpeed1()
- end)
- b:Toggle("100 LB",function(bool)
- getgenv().ASpeed = bool
- AutoSpeed2()
- end)
- b:Toggle("1 TON",function(bool)
- getgenv().ASpeed = bool
- AutoSpeed3()
- end)
- b:Toggle("10 TON",function(bool)
- getgenv().ASpeed = bool
- AutoSpeed4()
- end)
- b:Toggle("100 TON",function(bool)
- getgenv().ASpeed = bool
- AutoSpeed5()
- end)
- local b = w:CreateFolder("Jump")
- b:Toggle("No Equipment",function(bool)
- getgenv().AJump = bool
- AutoJump1()
- end)
- b:Toggle("100 LBS",function(bool)
- getgenv().AJump = bool
- AutoJump2()
- end)
- b:Toggle("1 TON",function(bool)
- getgenv().AJump = bool
- AutoJump3()
- end)
- b:Toggle("10 TON",function(bool)
- getgenv().AJump = bool
- AutoJump4()
- end)
- b:Toggle("100 TON",function(bool)
- getgenv().AJump = bool
- AutoJump5()
- end)
- local b = w:CreateFolder("Everything Else")
- b:Button("Quest Talk Start",function()
- local args = {[1] = {[1] = "QuestTalkStart"}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- end)
- b:Button("Quest Talk End",function()
- local args = {[1] = {[1] = "QuestTalkEnd"}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- end)
- b:Toggle("Auto Fist",function(bool)
- getgenv().APunch = bool
- AutoPunch()
- end)
- b:Toggle("Auto Toughness",function(bool)
- getgenv().ABTough = bool
- AutoBToughness()
- end)
- b:Toggle("Auto Psychic",function(bool)
- getgenv().APsychic = bool
- AutoPsychic()
- end)
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