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- // Runes.cs "$Revision: 2441 $" "$Date: 2019-08-06 09:13:20 +0300 (ti, 06 elo 2019) $"
- // https://pastebin.com/vSfQm5x6
- // https://github.com/JackCeparou/JackCeparouCompass/blob/master/Extensions/HeroClassSkillRunes.cs
- namespace Turbo.Plugins.User
- {
- /// <summary>
- /// Skill rune names.
- /// </summary>
- public sealed class Runes
- {
- public sealed class Barbarian
- {
- public sealed class AncientSpear
- {
- public const byte None = 255;
- public const byte Harpoon = 0;
- public const byte BoulderToss = 1;
- public const byte JaggedEdge = 2;
- public const byte Ranseur = 3;
- public const byte RageFlip = 4;
- }
- public sealed class Avalanche
- {
- public const byte None = 255;
- public const byte Glacier = 0;
- public const byte SnowCappedMountain = 1;
- public const byte Volcano = 2;
- public const byte Lahar = 3;
- public const byte TectonicRift = 4;
- }
- public sealed class Bash
- {
- public const byte None = 255;
- public const byte Onslaught = 0;
- public const byte Punish = 1;
- public const byte Frostbite = 2;
- public const byte Instigation = 3;
- public const byte Pulverize = 4;
- }
- public sealed class BattleRage
- {
- public const byte None = 255;
- public const byte MaraudersRage = 0;
- public const byte Ferocity = 1;
- public const byte SwordsToPloughshares = 2;
- public const byte IntoTheFray = 3;
- public const byte Bloodshed = 4;
- }
- public sealed class CallOfTheAncients
- {
- public const byte None = 255;
- public const byte AncientsBlessing = 0;
- public const byte TheCouncilRises = 1;
- public const byte AncientsFury = 2;
- public const byte DutyToTheClan = 3;
- public const byte TogetherAsOne = 4;
- }
- public sealed class Cleave
- {
- public const byte None = 255;
- public const byte BroadSweep = 0;
- public const byte GatheringStorm = 1;
- public const byte ScatteringBlast = 2;
- public const byte ReapingSwing = 3;
- public const byte Rupture = 4;
- }
- public sealed class Earthquake
- {
- public const byte None = 255;
- public const byte MoltenFury = 0;
- public const byte GiantsStride = 1;
- public const byte ChillingEarth = 2;
- public const byte TheMountainsCall = 3;
- public const byte CaveIn = 4;
- }
- public sealed class Frenzy
- {
- public const byte None = 255;
- public const byte Maniac = 0;
- public const byte Sidearm = 1;
- public const byte Vanguard = 2;
- public const byte Smite = 3;
- public const byte Berserk = 4;
- }
- public sealed class FuriousCharge
- {
- public const byte None = 255;
- public const byte BatteringRam = 0;
- public const byte Dreadnought = 1;
- public const byte ColdRush = 2;
- public const byte Stamina = 3;
- public const byte MercilessAssault = 4;
- }
- public sealed class GroundStomp
- {
- public const byte None = 255;
- public const byte TremblingStomp = 0;
- public const byte WrenchingSmash = 1;
- public const byte JarringSlam = 2;
- public const byte FootOfTheMountain = 3;
- public const byte DeafeningCrash = 4;
- }
- public sealed class HammerOfTheAncients
- {
- public const byte None = 255;
- public const byte Smash = 0;
- public const byte RollingThunder = 1;
- public const byte TheDevilsAnvil = 2;
- public const byte Birthright = 3;
- public const byte Thunderstrike = 4;
- }
- public sealed class IgnorePain
- {
- public const byte None = 255;
- public const byte ContemptForWeakness = 0;
- public const byte IronHide = 1;
- public const byte MobRule = 2;
- public const byte Bravado = 3;
- public const byte IgnoranceIsBliss = 4;
- }
- public sealed class Leap
- {
- public const byte None = 255;
- public const byte CallOfArreat = 0;
- public const byte TopplingImpact = 1;
- public const byte Launch = 2;
- public const byte IronImpact = 3;
- public const byte DeathFromAbove = 4;
- }
- public sealed class Overpower
- {
- public const byte None = 255;
- public const byte KillingSpree = 0;
- public const byte StormOfSteel = 1;
- public const byte Revel = 2;
- public const byte Momentum = 3;
- public const byte CrushingAdvance = 4;
- }
- public sealed class Rend
- {
- public const byte None = 255;
- public const byte Lacerate = 0;
- public const byte Ravage = 1;
- public const byte Mutilate = 2;
- public const byte BloodLust = 3;
- public const byte Bloodbath = 4;
- }
- public sealed class Revenge
- {
- public const byte None = 255;
- public const byte Retribution = 0;
- public const byte Provocation = 1;
- public const byte Grudge = 2;
- public const byte BloodLaw = 3;
- public const byte BestServedCold = 4;
- }
- public sealed class SeismicSlam
- {
- public const byte None = 255;
- public const byte ShatteredGround = 0;
- public const byte Rumble = 1;
- public const byte Stagger = 2;
- public const byte StrengthFromEarth = 3;
- public const byte Permafrost = 4;
- }
- public sealed class Sprint
- {
- public const byte None = 255;
- public const byte Marathon = 0;
- public const byte Rush = 1;
- public const byte RunLikeTheWind = 2;
- public const byte ForcedMarch = 3;
- public const byte Gangway = 4;
- }
- public sealed class ThreateningShout
- {
- public const byte None = 255;
- public const byte Demoralize = 0;
- public const byte Intimidate = 1;
- public const byte GrimHarvest = 2;
- public const byte Falter = 3;
- public const byte Terrify = 4;
- }
- public sealed class WarCry
- {
- public const byte None = 255;
- public const byte HardenedWrath = 0;
- public const byte VeteransWarning = 1;
- public const byte Impunity = 2;
- public const byte Charge = 3;
- public const byte Invigorate = 4;
- }
- public sealed class WeaponThrow
- {
- public const byte None = 255;
- public const byte MightyThrow = 0;
- public const byte Ricochet = 1;
- public const byte ThrowingHammer = 2;
- public const byte BalancedWeapon = 3;
- public const byte Stupefy = 4;
- }
- public sealed class Whirlwind
- {
- public const byte None = 255;
- public const byte VolcanicEruption = 0;
- public const byte DustDevils = 1;
- public const byte Hurricane = 2;
- public const byte WindShear = 3;
- public const byte BloodFunnel = 4;
- }
- public sealed class WrathOfTheBerserker
- {
- public const byte None = 255;
- public const byte Insanity = 0;
- public const byte ArreatsWail = 1;
- public const byte StridingGiant = 2;
- public const byte ThriveOnChaos = 3;
- public const byte Slaughter = 4;
- }
- }
- public sealed class Crusader
- {
- public sealed class AkaratsChampion
- {
- public const byte None = 255;
- public const byte FireStarter = 0;
- public const byte EmbodimentOfPower = 1;
- public const byte Rally = 2;
- public const byte Prophet = 3;
- public const byte Hasteful = 4;
- }
- public sealed class BlessedHammer
- {
- public const byte None = 255;
- public const byte BurningWrath = 0;
- public const byte Thunderstruck = 1;
- public const byte Limitless = 2;
- public const byte BruteForce = 3;
- public const byte Dominion = 4;
- }
- public sealed class BlessedShield
- {
- public const byte None = 255;
- public const byte StaggeringShield = 0;
- public const byte Combust = 1;
- public const byte DivineAegis = 2;
- public const byte ShatteringThrow = 3;
- public const byte PiercingShield = 4;
- }
- public sealed class Bombardment
- {
- public const byte None = 255;
- public const byte BarrelsOfSpikes = 0;
- public const byte Annihilate = 1;
- public const byte MineField = 2;
- public const byte ImpactfulBombardment = 3;
- public const byte Targeted = 4;
- }
- public sealed class Condemn
- {
- public const byte None = 255;
- public const byte Reciprocate = 0;
- public const byte Vacuum = 1;
- public const byte EternalRetaliation = 2;
- public const byte ShatteringExplosion = 3;
- public const byte Unleashed = 4;
- }
- public sealed class Consecration
- {
- public const byte None = 255;
- public const byte AegisPurgatory = 0;
- public const byte BedOfNails = 1;
- public const byte BathedInLight = 2;
- public const byte ShatteredGround = 3;
- public const byte Fearful = 4;
- }
- public sealed class FallingSword
- {
- public const byte None = 255;
- public const byte Superheated = 0;
- public const byte PartTheClouds = 1;
- public const byte RiseBrothers = 2;
- public const byte RapidDescent = 3;
- public const byte Flurry = 4;
- }
- public sealed class FistOfTheHeavens
- {
- public const byte None = 255;
- public const byte HeavensTempest = 0;
- public const byte Reverberation = 1;
- public const byte Fissure = 2;
- public const byte DivineWell = 3;
- public const byte Retribution = 4;
- }
- public sealed class HeavensFury
- {
- public const byte None = 255;
- public const byte Ascendancy = 0;
- public const byte BlessedGround = 1;
- public const byte SplitFury = 2;
- public const byte ThouShaltNotPass = 3;
- public const byte FiresOfHeaven = 4;
- }
- public sealed class IronSkin
- {
- public const byte None = 255;
- public const byte ChargedUp = 0;
- public const byte SteelSkin = 1;
- public const byte ExplosiveSkin = 2;
- public const byte ReflectiveSkin = 3;
- public const byte Flash = 4;
- }
- public sealed class Judgment
- {
- public const byte None = 255;
- public const byte Penitence = 0;
- public const byte MassVerdict = 1;
- public const byte Deliberation = 2;
- public const byte Resolved = 3;
- public const byte Debilitate = 4;
- }
- public sealed class Justice
- {
- public const byte None = 255;
- public const byte SwordOfJustice = 0;
- public const byte Crack = 1;
- public const byte HammerOfPursuit = 2;
- public const byte Burst = 3;
- public const byte HolyBolt = 4;
- }
- public sealed class LawsOfHope
- {
- public const byte None = 255;
- public const byte WingsOfAngels = 0;
- public const byte EternalHope = 1;
- public const byte HopefulCry = 2;
- public const byte FaithsReward = 3;
- public const byte PromiseOfFaith = 4;
- }
- public sealed class LawsOfJustice
- {
- public const byte None = 255;
- public const byte ProtectTheInnocent = 0;
- public const byte ImmovableObject = 1;
- public const byte FaithsArmor = 2;
- public const byte DecayingStrength = 3;
- public const byte Bravery = 4;
- }
- public sealed class LawsOfValor
- {
- public const byte None = 255;
- public const byte Invincible = 0;
- public const byte FrozenInTerror = 1;
- public const byte Critical = 2;
- public const byte UnstoppableForce = 3;
- public const byte AnsweredPrayer = 4;
- }
- public sealed class Phalanx
- {
- public const byte None = 255;
- public const byte Bowmen = 0;
- public const byte ShieldCharge = 1;
- public const byte Stampede = 2;
- public const byte ShieldBearers = 3;
- public const byte Bodyguard = 4;
- }
- public sealed class Provoke
- {
- public const byte None = 255;
- public const byte Cleanse = 0;
- public const byte FleeFool = 1;
- public const byte TooScaredToRun = 2;
- public const byte ChargedUp = 3;
- public const byte HitMe = 4;
- }
- public sealed class Punish
- {
- public const byte None = 255;
- public const byte Retaliate = 0;
- public const byte Celerity = 1;
- public const byte Rebirth = 2;
- public const byte Roar = 3;
- public const byte Fury = 4;
- }
- public sealed class ShieldBash
- {
- public const byte None = 255;
- public const byte Crumble = 0;
- public const byte ShatteredShield = 1;
- public const byte ShieldCross = 2;
- public const byte Pound = 3;
- public const byte OneOnOne = 4;
- }
- public sealed class ShieldGlare
- {
- public const byte None = 255;
- public const byte DivineVerdict = 0;
- public const byte Uncertainty = 1;
- public const byte EmblazonedShield = 2;
- public const byte ZealousGlare = 3;
- public const byte Subdue = 4;
- }
- public sealed class Slash
- {
- public const byte None = 255;
- public const byte Zeal = 0;
- public const byte Electrify = 1;
- public const byte Crush = 2;
- public const byte Carve = 3;
- public const byte Guard = 4;
- }
- public sealed class Smite
- {
- public const byte None = 255;
- public const byte SharedFate = 0;
- public const byte Shackle = 1;
- public const byte Shatter = 2;
- public const byte Reaping = 3;
- public const byte Surge = 4;
- }
- public sealed class SteedCharge
- {
- public const byte None = 255;
- public const byte SpikedBarding = 0;
- public const byte Endurance = 1;
- public const byte Rejuvenation = 2;
- public const byte Nightmare = 3;
- public const byte DrawAndQuarter = 4;
- }
- public sealed class SweepAttack
- {
- public const byte None = 255;
- public const byte GatheringSweep = 0;
- public const byte BlazingSweep = 1;
- public const byte HolyShock = 2;
- public const byte TripAttack = 3;
- public const byte InspiringSweep = 4;
- }
- }
- public sealed class Demonhunter
- {
- public sealed class Bolas
- {
- public const byte None = 255;
- public const byte VolatileExplosives = 0;
- public const byte FreezingStrike = 1;
- public const byte ThunderBall = 2;
- public const byte BitterPill = 3;
- public const byte ImminentDoom = 4;
- }
- public sealed class Caltrops
- {
- public const byte None = 255;
- public const byte JaggedSpikes = 0;
- public const byte HookedSpines = 1;
- public const byte TorturousGround = 2;
- public const byte CarvedStakes = 3;
- public const byte BaitTheTrap = 4;
- }
- public sealed class Chakram
- {
- public const byte None = 255;
- public const byte TwinChakrams = 0;
- public const byte Boomerang = 1;
- public const byte Serpentine = 2;
- public const byte RazorDisk = 3;
- public const byte ShurikenCloud = 4;
- }
- public sealed class ClusterArrow
- {
- public const byte None = 255;
- public const byte LoadedForBear = 0;
- public const byte ShootingStars = 1;
- public const byte ClusterBombs = 2;
- public const byte Maelstrom = 3;
- public const byte DazzlingArrow = 4;
- }
- public sealed class Companion
- {
- public const byte None = 255;
- public const byte SpiderCompanion = 0;
- public const byte BoarCompanion = 1;
- public const byte WolfCompanion = 2;
- public const byte BatCompanion = 3;
- public const byte FerretCompanion = 4;
- }
- public sealed class ElementalArrow
- {
- public const byte None = 255;
- public const byte FrostArrow = 0;
- public const byte BallLightning = 1;
- public const byte ImmolationArrow = 2;
- public const byte NetherTentacles = 3;
- public const byte LightningBolts = 4;
- }
- public sealed class EntanglingShot
- {
- public const byte None = 255;
- public const byte HeavyBurden = 0;
- public const byte ChainGang = 1;
- public const byte ShockCollar = 2;
- public const byte JusticeIsServed = 3;
- public const byte BountyHunter = 4;
- }
- public sealed class EvasiveFire
- {
- public const byte None = 255;
- public const byte Hardened = 0;
- public const byte CoveringFire = 1;
- public const byte PartingGift = 2;
- public const byte Surge = 3;
- public const byte Focus = 4;
- }
- public sealed class FanOfKnives
- {
- public const byte None = 255;
- public const byte KnivesExpert = 0;
- public const byte AssassinsKnives = 1;
- public const byte FanOfDaggers = 2;
- public const byte PinpointAccuracy = 3;
- public const byte BladedArmor = 4;
- }
- public sealed class Grenade
- {
- public const byte None = 255;
- public const byte ColdGrenade = 0;
- public const byte ClusterGrenades = 1;
- public const byte GrenadeCache = 2;
- public const byte Tinkerer = 3;
- public const byte StunGrenade = 4;
- }
- public sealed class HungeringArrow
- {
- public const byte None = 255;
- public const byte SerratedArrow = 0;
- public const byte ShatterShot = 1;
- public const byte DevouringArrow = 2;
- public const byte PuncturingArrow = 3;
- public const byte SprayOfTeeth = 4;
- }
- public sealed class Impale
- {
- public const byte None = 255;
- public const byte Overpenetration = 0;
- public const byte Impact = 1;
- public const byte ChemicalBurn = 2;
- public const byte Ricochet = 3;
- public const byte GrievousWounds = 4;
- }
- public sealed class MarkedForDeath
- {
- public const byte None = 255;
- public const byte GrimReaper = 0;
- public const byte Contagion = 1;
- public const byte ValleyOfDeath = 2;
- public const byte MortalEnemy = 3;
- public const byte DeathToll = 4;
- }
- public sealed class Multishot
- {
- public const byte None = 255;
- public const byte FullBroadside = 0;
- public const byte WindChill = 1;
- public const byte Arsenal = 2;
- public const byte FireAtWill = 3;
- public const byte SuppressionFire = 4;
- }
- public sealed class Preparation
- {
- public const byte None = 255;
- public const byte Punishment = 0;
- public const byte Invigoration = 1;
- public const byte FocusedMind = 2;
- public const byte BattleScars = 3;
- public const byte BackupPlan = 4;
- }
- public sealed class RainOfVengeance
- {
- public const byte None = 255;
- public const byte Shade = 0;
- public const byte DarkCloud = 1;
- public const byte Anathema = 2;
- public const byte FlyingStrike = 3;
- public const byte Stampede = 4;
- }
- public sealed class RapidFire
- {
- public const byte None = 255;
- public const byte Bombardment = 0;
- public const byte HighVelocity = 1;
- public const byte FireSupport = 2;
- public const byte WitheringFire = 3;
- public const byte FrostShots = 4;
- }
- public sealed class Sentry
- {
- public const byte None = 255;
- public const byte ChainOfTorment = 0;
- public const byte ImpalingBolt = 1;
- public const byte SpitfireTurret = 2;
- public const byte PolarStation = 3;
- public const byte GuardianTurret = 4;
- }
- public sealed class ShadowPower
- {
- public const byte None = 255;
- public const byte NightBane = 0;
- public const byte ShadowGlide = 1;
- public const byte Gloom = 2;
- public const byte WellOfDarkness = 3;
- public const byte BloodMoon = 4;
- }
- public sealed class SmokeScreen
- {
- public const byte None = 255;
- public const byte VanishingPowder = 0;
- public const byte LingeringFog = 1;
- public const byte HealingVapors = 2;
- public const byte SpecialRecipe = 3;
- public const byte Displacement = 4;
- }
- public sealed class SpikeTrap
- {
- public const byte None = 255;
- public const byte ImpalingSpines = 0;
- public const byte EchoingBlast = 1;
- public const byte CustomTrigger = 2;
- public const byte Scatter = 3;
- public const byte LightningRod = 4;
- }
- public sealed class Strafe
- {
- public const byte None = 255;
- public const byte Demolition = 0;
- public const byte IcyTrail = 1;
- public const byte RocketStorm = 2;
- public const byte DriftingShadow = 3;
- public const byte StingingSteel = 4;
- }
- public sealed class Vault
- {
- public const byte None = 255;
- public const byte TrailOfCinders = 0;
- public const byte Acrobatics = 1;
- public const byte ActionShot = 2;
- public const byte Tumble = 3;
- public const byte RattlingRoll = 4;
- }
- public sealed class Vengeance
- {
- public const byte None = 255;
- public const byte FromTheShadows = 0;
- public const byte DarkHeart = 1;
- public const byte PersonalMortar = 2;
- public const byte SideCannons = 3;
- public const byte Seethe = 4;
- }
- }
- public sealed class Monk
- {
- public sealed class BlindingFlash
- {
- public const byte None = 255;
- public const byte FaithInTheLight = 0;
- public const byte ReplenishingLight = 1;
- public const byte MystifyingLight = 2;
- public const byte SelfReflection = 3;
- public const byte CripplingLight = 4;
- }
- public sealed class BreathOfHeaven
- {
- public const byte None = 255;
- public const byte CircleOfScorn = 0;
- public const byte CircleOfLife = 1;
- public const byte BlazingWrath = 2;
- public const byte InfusedWithLight = 3;
- public const byte Zephyr = 4;
- }
- public sealed class CripplingWave
- {
- public const byte None = 255;
- public const byte Mangle = 0;
- public const byte Tsunami = 1;
- public const byte Concussion = 2;
- public const byte RisingTide = 3;
- public const byte BreakingWave = 4;
- }
- public sealed class CycloneStrike
- {
- public const byte None = 255;
- public const byte Sunburst = 0;
- public const byte Implosion = 1;
- public const byte SoothingBreeze = 2;
- public const byte EyeOfTheStorm = 3;
- public const byte WallOfWind = 4;
- }
- public sealed class DashingStrike
- {
- public const byte None = 255;
- public const byte Barrage = 0;
- public const byte WayOfTheFallingStar = 1;
- public const byte BlindingSpeed = 2;
- public const byte Quicksilver = 3;
- public const byte Radiance = 4;
- }
- public sealed class DeadlyReach
- {
- public const byte None = 255;
- public const byte Foresight = 0;
- public const byte PiercingTrident = 1;
- public const byte ScatteredBlows = 2;
- public const byte StrikeFromBeyond = 3;
- public const byte SearingGrasp = 4;
- }
- public sealed class Epiphany
- {
- public const byte None = 255;
- public const byte DesertShroud = 0;
- public const byte SoothingMist = 1;
- public const byte Insight = 2;
- public const byte InnerFire = 3;
- public const byte Ascendance = 4;
- }
- public sealed class ExplodingPalm
- {
- public const byte None = 255;
- public const byte ShockingGrasp = 0;
- public const byte ImpendingDoom = 1;
- public const byte TheFleshIsWeak = 2;
- public const byte StrongSpirit = 3;
- public const byte EssenceBurn = 4;
- }
- public sealed class FistsOfThunder
- {
- public const byte None = 255;
- public const byte Thunderclap = 0;
- public const byte BoundingLight = 1;
- public const byte StaticCharge = 2;
- public const byte Quickening = 3;
- public const byte WindBlast = 4;
- }
- public sealed class InnerSanctuary
- {
- public const byte None = 255;
- public const byte Intervene = 0;
- public const byte SanctifiedGround = 1;
- public const byte TempleOfProtection = 2;
- public const byte SafeHaven = 3;
- public const byte ForbiddenPalace = 4;
- }
- public sealed class LashingTailKick
- {
- public const byte None = 255;
- public const byte VultureClawKick = 0;
- public const byte SpinningFlameKick = 1;
- public const byte HandOfYtar = 2;
- public const byte SweepingArmada = 3;
- public const byte ScorpionSting = 4;
- }
- public sealed class MantraOfConviction
- {
- public const byte None = 255;
- public const byte Overawe = 0;
- public const byte Submission = 1;
- public const byte Dishearten = 2;
- public const byte Annihilation = 3;
- public const byte Intimidation = 4;
- }
- public sealed class MantraOfHealing
- {
- public const byte None = 255;
- public const byte Sustenance = 0;
- public const byte BoonOfInspiration = 1;
- public const byte HeavenlyBody = 2;
- public const byte CircularBreathing = 3;
- public const byte TimeOfNeed = 4;
- }
- public sealed class MantraOfRetribution
- {
- public const byte None = 255;
- public const byte Retaliation = 0;
- public const byte Transgression = 1;
- public const byte Indignation = 2;
- public const byte AgainstAllOdds = 3;
- public const byte CollateralDamage = 4;
- }
- public sealed class MantraOfSalvation
- {
- public const byte None = 255;
- public const byte Agility = 0;
- public const byte Perseverance = 1;
- public const byte HardTarget = 2;
- public const byte WindThroughTheReeds = 3;
- public const byte DivineProtection = 4;
- }
- public sealed class MysticAlly
- {
- public const byte None = 255;
- public const byte FireAlly = 0;
- public const byte WaterAlly = 1;
- public const byte EarthAlly = 2;
- public const byte AirAlly = 3;
- public const byte EnduringAlly = 4;
- }
- public sealed class Serenity
- {
- public const byte None = 255;
- public const byte PeacefulRepose = 0;
- public const byte InstantKarma = 1;
- public const byte Ascension = 2;
- public const byte Tranquility = 3;
- public const byte UnwelcomeDisturbance = 4;
- }
- public sealed class SevenSidedStrike
- {
- public const byte None = 255;
- public const byte SuddenAssault = 0;
- public const byte Incinerate = 1;
- public const byte Pandemonium = 2;
- public const byte SustainedAttack = 3;
- public const byte FulminatingOnslaught = 4;
- }
- public sealed class SweepingWind
- {
- public const byte None = 255;
- public const byte BladeStorm = 0;
- public const byte FireStorm = 1;
- public const byte Cyclone = 2;
- public const byte InnerStorm = 3;
- public const byte MasterOfWind = 4;
- }
- public sealed class TempestRush
- {
- public const byte None = 255;
- public const byte Bluster = 0;
- public const byte Tailwind = 1;
- public const byte ElectricField = 2;
- public const byte NorthernBreeze = 3;
- public const byte Flurry = 4;
- }
- public sealed class WaveOfLight
- {
- public const byte None = 255;
- public const byte WallOfLight = 0;
- public const byte ExplosiveLight = 1;
- public const byte PillarOfTheAncients = 2;
- public const byte EmpoweredWave = 3;
- public const byte ShatteringLight = 4;
- }
- public sealed class WayOfTheHundredFists
- {
- public const byte None = 255;
- public const byte FistsOfFury = 0;
- public const byte HandsOfLightning = 1;
- public const byte BlazingFists = 2;
- public const byte Assimilation = 3;
- public const byte WindforceFlurry = 4;
- }
- }
- public sealed class Necromancer
- {
- public sealed class ArmyOfTheDead
- {
- public const byte None = 255;
- public const byte BlightedGrasp = 0;
- public const byte FrozenArmy = 1;
- public const byte UnconventionalWarfare = 2;
- public const byte DeathValley = 3;
- public const byte DeadStorm = 4;
- }
- public sealed class BloodRush
- {
- public const byte None = 255;
- public const byte Transfusion = 0;
- public const byte Hemostasis = 1;
- public const byte Metabolism = 2;
- public const byte Potency = 3;
- public const byte Molting = 4;
- }
- public sealed class BoneArmor
- {
- public const byte None = 255;
- public const byte VengefulArmaments = 0;
- public const byte LimitedImmunity = 1;
- public const byte Dislocation = 2;
- public const byte ThyFleshSustained = 3;
- public const byte HarvestOfAnguish = 4;
- }
- public sealed class BoneSpear
- {
- public const byte None = 255;
- public const byte Crystallization = 0;
- public const byte Shatter = 1;
- public const byte BlightedMarrow = 2;
- public const byte BloodSpear = 3;
- public const byte Teeth = 4;
- }
- public sealed class BoneSpikes
- {
- public const byte None = 255;
- public const byte SuddenImpact = 0;
- public const byte PathOfBones = 1;
- public const byte BonePillars = 2;
- public const byte FrostSpikes = 3;
- public const byte BloodSpikes = 4;
- }
- public sealed class BoneSpirit
- {
- public const byte None = 255;
- public const byte Possession = 0;
- public const byte PanicAttack = 1;
- public const byte Poltergeist = 2;
- public const byte UnfinishedBusiness = 3;
- public const byte AstralProjection = 4;
- }
- public sealed class CommandGolem
- {
- public const byte None = 255;
- public const byte BoneGolem = 0;
- public const byte BloodGolem = 1;
- public const byte DecayGolem = 2;
- public const byte FleshGolem = 3;
- public const byte IceGolem = 4;
- }
- public sealed class CommandSkeletons
- {
- public const byte None = 255;
- public const byte Enforcer = 0;
- public const byte DarkMending = 1;
- public const byte FreezingGrasp = 2;
- public const byte KillCommand = 3;
- public const byte Frenzy = 4;
- }
- public sealed class CorpseExplosion
- {
- public const byte None = 255;
- public const byte Shrapnel = 0;
- public const byte FinalEmbrace = 1;
- public const byte CloseQuarters = 2;
- public const byte BloodyMess = 3;
- public const byte DeadCold = 4;
- }
- public sealed class CorpseLance
- {
- public const byte None = 255;
- public const byte Ricochet = 0;
- public const byte BrittleTouch = 1;
- public const byte BloodLance = 2;
- public const byte VisceralImpact = 3;
- public const byte ShreddingSplinters = 4;
- }
- public sealed class DeathNova
- {
- public const byte None = 255;
- public const byte TendrilNova = 0;
- public const byte BoneNova = 1;
- public const byte BloodNova = 2;
- public const byte Blight = 3;
- public const byte UnstableCompound = 4;
- }
- public sealed class Decrepify
- {
- public const byte None = 255;
- public const byte Enfeeblement = 0;
- public const byte Opportunist = 1;
- public const byte BorrowedTime = 2;
- public const byte Wither = 3;
- public const byte DizzyingCurse = 4;
- }
- public sealed class Devour
- {
- public const byte None = 255;
- public const byte Cannibalize = 0;
- public const byte Ruthless = 1;
- public const byte Voracious = 2;
- public const byte DevouringAura = 3;
- public const byte Satiated = 4;
- }
- public sealed class Frailty
- {
- public const byte None = 255;
- public const byte EarlyGrave = 0;
- public const byte HarvestEssence = 1;
- public const byte VolatileDeath = 2;
- public const byte ScentOfBlood = 3;
- public const byte AuraOfFrailty = 4;
- }
- public sealed class GrimScythe
- {
- public const byte None = 255;
- public const byte BloodScythe = 0;
- public const byte Execution = 1;
- public const byte FrostScythe = 2;
- public const byte DualScythes = 3;
- public const byte CursedScythe = 4;
- }
- public sealed class LandOfTheDead
- {
- public const byte None = 255;
- public const byte Invigoration = 0;
- public const byte FrozenLands = 1;
- public const byte Plaguelands = 2;
- public const byte LandOfPlenty = 3;
- public const byte ShallowGraves = 4;
- }
- public sealed class Leech
- {
- public const byte None = 255;
- public const byte Osmosis = 0;
- public const byte Transmittable = 1;
- public const byte SanguineEnd = 2;
- public const byte CursedGround = 3;
- public const byte BloodFlask = 4;
- }
- public sealed class Revive
- {
- public const byte None = 255;
- public const byte Purgatory = 0;
- public const byte Oblation = 1;
- public const byte PersonalArmy = 2;
- public const byte Recklessness = 3;
- public const byte HorrificReturn = 4;
- }
- public sealed class Simulacrum
- {
- public const byte None = 255;
- public const byte Reservoir = 0;
- public const byte CursedForm = 1;
- public const byte BloodDebt = 2;
- public const byte BloodAndBone = 3;
- public const byte SelfSacrifice = 4;
- }
- public sealed class SiphonBlood
- {
- public const byte None = 255;
- public const byte Suppress = 0;
- public const byte PurityOfEssence = 1;
- public const byte DrainLife = 2;
- public const byte PowerShift = 3;
- public const byte BloodSucker = 4;
- }
- public sealed class SkeletalMage
- {
- public const byte None = 255;
- public const byte GiftOfDeath = 0;
- public const byte Singularity = 1;
- public const byte LifeSupport = 2;
- public const byte Contamination = 3;
- public const byte SkeletonArcher = 4;
- }
- }
- public sealed class Witchdoctor
- {
- public sealed class AcidCloud
- {
- public const byte None = 255;
- public const byte CorpseBomb = 0;
- public const byte AcidRain = 1;
- public const byte LobBlobBomb = 2;
- public const byte SlowBurn = 3;
- public const byte KissOfDeath = 4;
- }
- public sealed class BigBadVoodoo
- {
- public const byte None = 255;
- public const byte SlamDance = 0;
- public const byte JungleDrums = 1;
- public const byte GhostTrance = 2;
- public const byte RainDance = 3;
- public const byte BoogieMan = 4;
- }
- public sealed class CorpseSpiders
- {
- public const byte None = 255;
- public const byte BlazingSpiders = 0;
- public const byte SpiderQueen = 1;
- public const byte LeapingSpiders = 2;
- public const byte Widowmakers = 3;
- public const byte MedusaSpiders = 4;
- }
- public sealed class FetishArmy
- {
- public const byte None = 255;
- public const byte FetishAmbush = 0;
- public const byte LegionOfDaggers = 1;
- public const byte TikiTorchers = 2;
- public const byte DevotedFollowing = 3;
- public const byte HeadHunters = 4;
- }
- public sealed class Firebats
- {
- public const byte None = 255;
- public const byte DireBats = 0;
- public const byte HungryBats = 1;
- public const byte PlagueBats = 2;
- public const byte VampireBats = 3;
- public const byte CloudOfBats = 4;
- }
- public sealed class Firebomb
- {
- public const byte None = 255;
- public const byte GhostBomb = 0;
- public const byte RollTheBones = 1;
- public const byte FirePit = 2;
- public const byte Pyrogeist = 3;
- public const byte FlashFire = 4;
- }
- public sealed class Gargantuan
- {
- public const byte None = 255;
- public const byte RestlessGiant = 0;
- public const byte Humongoid = 1;
- public const byte BigStinker = 2;
- public const byte WrathfulProtector = 3;
- public const byte Bruiser = 4;
- }
- public sealed class GraspOfTheDead
- {
- public const byte None = 255;
- public const byte GropingEels = 0;
- public const byte RainOfCorpses = 1;
- public const byte UnbreakableGrasp = 2;
- public const byte DesperateGrasp = 3;
- public const byte DeathIsLife = 4;
- }
- public sealed class Haunt
- {
- public const byte None = 255;
- public const byte ConsumingSpirit = 0;
- public const byte LingeringSpirit = 1;
- public const byte PoisonedSpirit = 2;
- public const byte DrainingSpirit = 3;
- public const byte ResentfulSpirits = 4;
- }
- public sealed class Hex
- {
- public const byte None = 255;
- public const byte ToadOfHugeness = 0;
- public const byte AngryChicken = 1;
- public const byte UnstableForm = 2;
- public const byte HedgeMagic = 3;
- public const byte Jinx = 4;
- }
- public sealed class Horrify
- {
- public const byte None = 255;
- public const byte FrighteningAspect = 0;
- public const byte FaceOfDeath = 1;
- public const byte Phobia = 2;
- public const byte RuthlessTerror = 3;
- public const byte Stalker = 4;
- }
- public sealed class LocustSwarm
- {
- public const byte None = 255;
- public const byte SearingLocusts = 0;
- public const byte Pestilence = 1;
- public const byte CloudOfInsects = 2;
- public const byte DevouringSwarm = 3;
- public const byte DiseasedSwarm = 4;
- }
- public sealed class MassConfusion
- {
- public const byte None = 255;
- public const byte Paranoia = 0;
- public const byte MassHysteria = 1;
- public const byte MassHallucination = 2;
- public const byte UnstableRealm = 3;
- public const byte Devolution = 4;
- }
- public sealed class Piranhas
- {
- public const byte None = 255;
- public const byte Bogadile = 0;
- public const byte ZombiePiranhas = 1;
- public const byte Piranhado = 2;
- public const byte WaveOfMutilation = 3;
- public const byte FrozenPiranhas = 4;
- }
- public sealed class PlagueOfToads
- {
- public const byte None = 255;
- public const byte ExplosiveToads = 0;
- public const byte RainOfToads = 1;
- public const byte PiercingToads = 2;
- public const byte ToadAffinity = 3;
- public const byte AddlingToads = 4;
- }
- public sealed class PoisonDart
- {
- public const byte None = 255;
- public const byte FlamingDart = 0;
- public const byte Splinters = 1;
- public const byte NumbingDart = 2;
- public const byte SpinedDart = 3;
- public const byte SnakeToTheFace = 4;
- }
- public sealed class Sacrifice
- {
- public const byte None = 255;
- public const byte ProvokeThePack = 0;
- public const byte ForTheMaster = 1;
- public const byte BlackBlood = 2;
- public const byte Pride = 3;
- public const byte NextOfKin = 4;
- }
- public sealed class SoulHarvest
- {
- public const byte None = 255;
- public const byte Siphon = 0;
- public const byte SoulToWaste = 1;
- public const byte Languish = 2;
- public const byte SwallowYourSoul = 3;
- public const byte VengefulSpirit = 4;
- }
- public sealed class SpiritBarrage
- {
- public const byte None = 255;
- public const byte Phlebotomize = 0;
- public const byte WellOfSouls = 1;
- public const byte Phantasm = 2;
- public const byte TheSpiritIsWilling = 3;
- public const byte Manitou = 4;
- }
- public sealed class SpiritWalk
- {
- public const byte None = 255;
- public const byte Severance = 0;
- public const byte Jaunt = 1;
- public const byte UmbralShock = 2;
- public const byte HonoredGuest = 3;
- public const byte HealingJourney = 4;
- }
- public sealed class SummonZombieDogs
- {
- public const byte None = 255;
- public const byte BurningDogs = 0;
- public const byte LifeLink = 1;
- public const byte RabidDogs = 2;
- public const byte ChilledToTheBone = 3;
- public const byte LeechingBeasts = 4;
- }
- public sealed class WallOfDeath
- {
- public const byte None = 255;
- public const byte SurroundedByDeath = 0;
- public const byte RingOfPoison = 1;
- public const byte CommuningWithSpirits = 2;
- public const byte WallOfZombies = 3;
- public const byte FireWall = 4;
- }
- public sealed class ZombieCharger
- {
- public const byte None = 255;
- public const byte ZombieBears = 0;
- public const byte LumberingCold = 1;
- public const byte PileOn = 2;
- public const byte Undeath = 3;
- public const byte ExplosiveBeast = 4;
- }
- }
- public sealed class Wizard
- {
- public sealed class ArcaneOrb
- {
- public const byte None = 255;
- public const byte Obliteration = 0;
- public const byte Spark = 1;
- public const byte ArcaneOrbit = 2;
- public const byte Scorch = 3;
- public const byte FrozenOrb = 4;
- }
- public sealed class ArcaneTorrent
- {
- public const byte None = 255;
- public const byte FlameWard = 0;
- public const byte Cascade = 1;
- public const byte ArcaneMines = 2;
- public const byte StaticDischarge = 3;
- public const byte DeathBlossom = 4;
- }
- public sealed class Archon
- {
- public const byte None = 255;
- public const byte ImprovedArchon = 0;
- public const byte SlowTime = 1;
- public const byte Teleport = 2;
- public const byte PurePower = 3;
- public const byte Combustion = 4;
- }
- public sealed class BlackHole
- {
- public const byte None = 255;
- public const byte Supermassive = 0;
- public const byte EventHorizon = 1;
- public const byte Blazar = 2;
- public const byte Spellsteal = 3;
- public const byte AbsoluteZero = 4;
- }
- public sealed class Blizzard
- {
- public const byte None = 255;
- public const byte UnrelentingStorm = 0;
- public const byte Apocalypse = 1;
- public const byte LightningStorm = 2;
- public const byte Snowbound = 3;
- public const byte FrozenSolid = 4;
- }
- public sealed class DiamondSkin
- {
- public const byte None = 255;
- public const byte SleekShell = 0;
- public const byte EnduringSkin = 1;
- public const byte CrystalShell = 2;
- public const byte Prism = 3;
- public const byte DiamondShards = 4;
- }
- public sealed class Disintegrate
- {
- public const byte None = 255;
- public const byte Intensify = 0;
- public const byte Convergence = 1;
- public const byte Entropy = 2;
- public const byte ChaosNexus = 3;
- public const byte Volatility = 4;
- }
- public sealed class Electrocute
- {
- public const byte None = 255;
- public const byte LightningBlast = 0;
- public const byte ChainLightning = 1;
- public const byte ArcLightning = 2;
- public const byte SurgeOfPower = 3;
- public const byte ForkedLightning = 4;
- }
- public sealed class EnergyArmor
- {
- public const byte None = 255;
- public const byte PrismaticArmor = 0;
- public const byte EnergyTap = 1;
- public const byte ForceArmor = 2;
- public const byte Absorption = 3;
- public const byte PinpointBarrier = 4;
- }
- public sealed class EnergyTwister
- {
- public const byte None = 255;
- public const byte GaleForce = 0;
- public const byte RagingStorm = 1;
- public const byte StormChaser = 2;
- public const byte MistralBreeze = 3;
- public const byte WickedWind = 4;
- }
- public sealed class ExplosiveBlast
- {
- public const byte None = 255;
- public const byte ShortFuse = 0;
- public const byte Obliterate = 1;
- public const byte Flash = 2;
- public const byte Unleashed = 3;
- public const byte ChainReaction = 4;
- }
- public sealed class Familiar
- {
- public const byte None = 255;
- public const byte Sparkflint = 0;
- public const byte Cannoneer = 1;
- public const byte Icicle = 2;
- public const byte Arcanot = 3;
- public const byte AncientGuardian = 4;
- }
- public sealed class FrostNova
- {
- public const byte None = 255;
- public const byte BoneChill = 0;
- public const byte Shatter = 1;
- public const byte FrozenMist = 2;
- public const byte ColdSnap = 3;
- public const byte DeepFreeze = 4;
- }
- public sealed class Hydra
- {
- public const byte None = 255;
- public const byte FrostHydra = 0;
- public const byte LightningHydra = 1;
- public const byte BlazingHydra = 2;
- public const byte MammothHydra = 3;
- public const byte ArcaneHydra = 4;
- }
- public sealed class IceArmor
- {
- public const byte None = 255;
- public const byte JaggedIce = 0;
- public const byte ChillingAura = 1;
- public const byte FrozenStorm = 2;
- public const byte Crystallize = 3;
- public const byte IceReflect = 4;
- }
- public sealed class MagicMissile
- {
- public const byte None = 255;
- public const byte ChargedBlast = 0;
- public const byte Split = 1;
- public const byte Conflagrate = 2;
- public const byte GlacialSpike = 3;
- public const byte Seeker = 4;
- }
- public sealed class MagicWeapon
- {
- public const byte None = 255;
- public const byte Ignite = 0;
- public const byte Electrify = 1;
- public const byte ForceWeapon = 2;
- public const byte Conduit = 3;
- public const byte Deflection = 4;
- }
- public sealed class Meteor
- {
- public const byte None = 255;
- public const byte MoltenImpact = 0;
- public const byte MeteorShower = 1;
- public const byte Comet = 2;
- public const byte StarPact = 3;
- public const byte ThunderCrash = 4;
- }
- public sealed class MirrorImage
- {
- public const byte None = 255;
- public const byte MirrorMimics = 0;
- public const byte Duplicates = 1;
- public const byte HardLight = 2;
- public const byte ExtensionOfWill = 3;
- public const byte MockingDemise = 4;
- }
- public sealed class RayOfFrost
- {
- public const byte None = 255;
- public const byte SnowBlast = 0;
- public const byte SleetStorm = 1;
- public const byte Numb = 2;
- public const byte ColdBlood = 3;
- public const byte BlackIce = 4;
- }
- public sealed class ShockPulse
- {
- public const byte None = 255;
- public const byte FireBolts = 0;
- public const byte LivingLightning = 1;
- public const byte PiercingOrb = 2;
- public const byte PowerAffinity = 3;
- public const byte ExplosiveBolts = 4;
- }
- public sealed class SlowTime
- {
- public const byte None = 255;
- public const byte TimeWarp = 0;
- public const byte PointOfNoReturn = 1;
- public const byte TimeShell = 2;
- public const byte Exhaustion = 3;
- public const byte StretchTime = 4;
- }
- public sealed class SpectralBlade
- {
- public const byte None = 255;
- public const byte FlameBlades = 0;
- public const byte ThrownBlade = 1;
- public const byte IceBlades = 2;
- public const byte SiphoningBlade = 3;
- public const byte BarrierBlades = 4;
- }
- public sealed class StormArmor
- {
- public const byte None = 255;
- public const byte ThunderStorm = 0;
- public const byte Scramble = 1;
- public const byte ReactiveArmor = 2;
- public const byte PowerOfTheStorm = 3;
- public const byte ShockingAspect = 4;
- }
- public sealed class Teleport
- {
- public const byte None = 255;
- public const byte Calamity = 0;
- public const byte Fracture = 1;
- public const byte SafePassage = 2;
- public const byte Reversal = 3;
- public const byte Wormhole = 4;
- }
- public sealed class WaveOfForce
- {
- public const byte None = 255;
- public const byte ImpactfulWave = 0;
- public const byte StaticPulse = 1;
- public const byte HeatWave = 2;
- public const byte ArcaneAttunement = 3;
- public const byte DebilitatingForce = 4;
- }
- }
- }
- }
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