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- Connection timed out
- Log File:
- Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e04)
- Vendor:
- VRAM: 11049 MB
- Driver: 25.21.14.1771
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.440000 ms
- Client version: 0.8.0.3 beta
- Thursday, February 14, 2019 5:45 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Settings:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 4/5 scenes have different Realtime GI settings.
- 4/5 scenes use different skyboxes.
- (Filename: Line: 124)
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 5/6 scenes have different Realtime GI settings.
- 5/6 scenes use different skyboxes.
- (Filename: Line: 124)
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 6/7 scenes have different Realtime GI settings.
- 6/7 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 6/8 scenes have different Realtime GI settings.
- 6/8 scenes use different skyboxes.
- (Filename: Line: 124)
- Missing following icons: CeibaSeedPackItem, FarmingFocusedWorkflowTalentGroup, FarmingFrugalWorkspaceTalentGroup, FarmingLavishWorkspaceTalentGroup, FarmingParallelProcessingTalentGroup, SaguaroSeedPackItem
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- <CreateMissingItems>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Missing following objects: APGenObject, ButtonObject, ElkSkypiercerObject, LogicGateObject, SwitchObject, TollObject
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- <BuildFromModKit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- <ReceiveModData>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_SandRemove
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_SandPlace
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_StonePlaceGranite
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_StonePlaceLimestone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_StonePlaceSandstone
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_StonePlaceIronOre
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_StoneRemove
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_StonePlace
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_CoalPlace
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_CoalRemove
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_BuildingPlace
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_BuildingDestroy
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: BuildSfx
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: DestroySfx
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: WoodBuildSfx
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: WoodDestroySfx
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Block effects should have a pooled object component; please add it to the prefab: P_GneissPlace
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Block:BuildEffectsDictionary()
- Block:HasEffect(String)
- MapConfig:SpawnBlockEffect(Vector3i, UInt16, String)
- MapConfig:BlockChanged(Vector3i, UInt16, UInt16)
- ChunkGridView:UpdateChunks(BSONObject)
- Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
- NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
- Eco.Shared.Networking.NetworkClient:Update()
- NetworkManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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