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Zebula_The_Scripter

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Jul 17th, 2018
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  1. script.Name = "machine gun banisher v2 maded to destroy skids"
  2. --//====================================================\\--
  3. --|| EDITED BY ZaBlazy_y CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. warn("Make Them All Suffer For Their Sins")
  9. warn("stop spreading the script thanks")
  10.  
  11.  
  12. script:ClearAllChildren()
  13. wait(0.2)
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local TIME = 0
  36. local sick = Instance.new("Sound",Torso)
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. -- Thingy To Make Song Work
  56.  
  57. p = game.Players.LocalPlayer
  58. char = p.Character
  59.  
  60. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  61. local s = Instance.new("Sound",char)
  62. s.Name = "BGMusic"
  63. s.SoundId = "rbxassetid://1383202399"
  64. s.Pitch = 1
  65. s.Volume = 40
  66. s.Looped = true
  67. s.archivable = false
  68. s.Parent = char.Head
  69. wait(0.1)
  70. s:play()
  71.  
  72. -- Rest of Script
  73. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  74.  
  75. --//=================================\\
  76. --|| PARTICLES N STUFF
  77. --\\=================================//
  78.  
  79. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  80. particleemitter.VelocitySpread = 350
  81. particleemitter.Lifetime = NumberRange.new(1)
  82. particleemitter.Speed = NumberRange.new(0)
  83. cringememe= {}
  84. for i=0, 19 do
  85. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  86. end
  87. particleemitter.Size = NumberSequence.new(cringememe)
  88. particleemitter.Rate = 20
  89. particleemitter.LockedToPart = true
  90. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  91. particleemitter.LightEmission = 1
  92. particleemitter.Texture = "rbxassetid://38727848"
  93. particleemitter.Color = ColorSequence.new(BrickColor.random().Color)
  94.  
  95. local particleemitter = Instance.new('ParticleEmitter', Torso)
  96. particleemitter.VelocitySpread = 250
  97. particleemitter.Lifetime = NumberRange.new(3)
  98. particleemitter.Speed = NumberRange.new(1.5)
  99. youAreATHOT = {}
  100. for i=0, 19 do
  101. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  102. end
  103. particleemitter.Size = NumberSequence.new(youAreATHOT)
  104. particleemitter.Rate = 10
  105. particleemitter.LockedToPart = false
  106. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  107. particleemitter.LightEmission = 1
  108. particleemitter.Texture = "rbxassetid://253188763"
  109. particleemitter.Color = ColorSequence.new(BrickColor.random().Color)
  110.  
  111. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  112. particleemitter.VelocitySpread = 350
  113. particleemitter.Lifetime = NumberRange.new(1)
  114. particleemitter.Speed = NumberRange.new(0)
  115. cringememe2= {}
  116. for i=0, 19 do
  117. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  118. end
  119. particleemitter.Size = NumberSequence.new(cringememe2)
  120. particleemitter.Rate = 20
  121. particleemitter.LockedToPart = true
  122. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  123. particleemitter.LightEmission = 1
  124. particleemitter.Texture = "rbxassetid://38727848"
  125. particleemitter.Color = ColorSequence.new(BrickColor.random().Color)
  126.  
  127. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  128. particleemitter.VelocitySpread = 350
  129. particleemitter.Lifetime = NumberRange.new(1)
  130. particleemitter.Speed = NumberRange.new(0)
  131. cringememe3= {}
  132. for i=0, 19 do
  133. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  134. end
  135. particleemitter.Size = NumberSequence.new(cringememe3)
  136. particleemitter.Rate = 30
  137. particleemitter.LockedToPart = true
  138. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  139. particleemitter.LightEmission = 1
  140. particleemitter.Texture = "rbxassetid://38727848"
  141. particleemitter.Color = ColorSequence.new(BrickColor.random().Color)
  142.  
  143. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  144. particleemitter.VelocitySpread = 350
  145. particleemitter.Lifetime = NumberRange.new(1)
  146. particleemitter.Speed = NumberRange.new(0)
  147. cringememe4= {}
  148. for i=0, 19 do
  149. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  150. end
  151. particleemitter.Size = NumberSequence.new(cringememe4)
  152. particleemitter.Rate = 30
  153. particleemitter.LockedToPart = true
  154. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  155. particleemitter.LightEmission = 1
  156. particleemitter.Texture = "rbxassetid://38727848"
  157. particleemitter.Color = ColorSequence.new(BrickColor.random().Color)
  158.  
  159. --//=================================\\
  160. --|| USEFUL VALUES
  161. --\\=================================//
  162.  
  163. Animation_Speed = 1.5
  164. local FORCERESET = false
  165. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  166. local Speed = 16
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local DAMAGEMULTIPLIER = 1
  172. local ANIM = "Idle"
  173. local ATTACK = false
  174. local EQUIPPED = false
  175. local HOLD = false
  176. local COMBO = 1
  177. local Rooted = false
  178. local SINE = 0
  179. local KEYHOLD = false
  180. local CHANGE = 2 / Animation_Speed
  181. local WALKINGANIM = false
  182. local VALUE1 = false
  183. local VALUE2 = false
  184. local ROBLOXIDLEANIMATION = IT("Animation")
  185. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  186. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  187. --ROBLOXIDLEANIMATION.Parent = Humanoid
  188. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  189. WEAPONGUI.Name = "BanishV3Gui"
  190. local Weapon = IT("Model")
  191. Weapon.Name = "Adds"
  192. local Effects = IT("Folder", Weapon)
  193. Effects.Name = "Effects"
  194. local ANIMATOR = Humanoid.Animator
  195. local ANIMATE = Character:FindFirstChild("Animate")
  196. local UNANCHOR = true
  197. local TOBANISH = {}
  198. script.Parent = PlayerGui
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203.  
  204. --//=================================\\
  205. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  206. --\\=================================//
  207.  
  208. ArtificialHB = Instance.new("BindableEvent", script)
  209. ArtificialHB.Name = "ArtificialHB"
  210.  
  211. script:WaitForChild("ArtificialHB")
  212.  
  213. frame = Frame_Speed
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217. lastframe = tick()
  218. script.ArtificialHB:Fire()
  219.  
  220. game:GetService("RunService").Heartbeat:connect(function(s, p)
  221. tf = tf + s
  222. if tf >= frame then
  223. if allowframeloss then
  224. script.ArtificialHB:Fire()
  225. lastframe = tick()
  226. else
  227. for i = 1, math.floor(tf / frame) do
  228. script.ArtificialHB:Fire()
  229. end
  230. lastframe = tick()
  231. end
  232. if tossremainder then
  233. tf = 0
  234. else
  235. tf = tf - frame * math.floor(tf / frame)
  236. end
  237. end
  238. end)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243. --//=================================\\
  244. --|| SOME TAG EDIT
  245. --\\=================================//
  246.  
  247. m = game.Players.LocalPlayer
  248. char = m.Character
  249. local txt = Instance.new("BillboardGui", char)
  250. txt.Adornee = char.Head
  251. txt.Name = "_status"
  252. txt.Size = UDim2.new(2, 0, 1.2, 0)
  253. txt.StudsOffset = Vector3.new(-9, 8, 0)
  254. local text = Instance.new("TextLabel", txt)
  255. text.Size = UDim2.new(10, 0, 7, 0)
  256. text.FontSize = "Size24"
  257. text.TextScaled = true
  258. text.TextTransparency = 0
  259. text.BackgroundTransparency = 1
  260. text.TextTransparency = 0
  261. text.TextStrokeTransparency = 0
  262. text.Font = "Bodoni"
  263. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  264. v = Instance.new("Part")
  265. v.Name = "ColorBrick"
  266. v.Parent = m.Character
  267. v.FormFactor = "Symmetric"
  268. v.Anchored = true
  269. v.CanCollide = false
  270. v.BottomSurface = "Smooth"
  271. v.TopSurface = "Smooth"
  272. v.Size = Vector3.new(10, 5, 3)
  273. v.Transparency = 1
  274. v.CFrame = char.Torso.CFrame
  275. v.BrickColor = BrickColor.random()
  276. v.Transparency = 1
  277. v.Shape = "Block"
  278. spawn(function()
  279. local TweenService = game:GetService("TweenService")
  280. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  281. local Int = 0
  282. while wait(0.5) do
  283. if Int == #Colours then Int = 0 end
  284. Int = Int+1
  285. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  286. end
  287. end)
  288. text.Text = "Hax0r"
  289.  
  290. --//=================================\\
  291. --\\=================================//
  292.  
  293. --//=================================\\
  294. --|| SOME FUNCTIONS
  295. --\\=================================//
  296.  
  297. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  298. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  299. end
  300.  
  301. function PositiveAngle(NUMBER)
  302. if NUMBER >= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function NegativeAngle(NUMBER)
  309. if NUMBER <= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function Swait(NUMBER)
  316. if NUMBER == 0 or NUMBER == nil then
  317. ArtificialHB.Event:wait()
  318. else
  319. for i = 1, NUMBER do
  320. ArtificialHB.Event:wait()
  321. end
  322. end
  323. end
  324.  
  325. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  326. local NEWMESH = IT(MESH)
  327. if MESH == "SpecialMesh" then
  328. NEWMESH.MeshType = MESHTYPE
  329. if MESHID ~= "nil" and MESHID ~= "" then
  330. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  331. end
  332. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  333. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  334. end
  335. end
  336. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  337. NEWMESH.Scale = SCALE
  338. NEWMESH.Parent = PARENT
  339. return NEWMESH
  340. end
  341.  
  342. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  343. local NEWPART = IT("Part")
  344. NEWPART.formFactor = FORMFACTOR
  345. NEWPART.Reflectance = REFLECTANCE
  346. NEWPART.Transparency = TRANSPARENCY
  347. NEWPART.CanCollide = false
  348. NEWPART.Locked = true
  349. NEWPART.Anchored = true
  350. if ANCHOR == false then
  351. NEWPART.Anchored = false
  352. end
  353. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  354. NEWPART.Name = NAME
  355. NEWPART.Size = SIZE
  356. NEWPART.Position = Torso.Position
  357. NEWPART.Material = MATERIAL
  358. NEWPART:BreakJoints()
  359. NEWPART.Parent = PARENT
  360. return NEWPART
  361. end
  362.  
  363. local function weldBetween(a, b)
  364. local weldd = Instance.new("ManualWeld")
  365. weldd.Part0 = a
  366. weldd.Part1 = b
  367. weldd.C0 = CFrame.new()
  368. weldd.C1 = b.CFrame:inverse() * a.CFrame
  369. weldd.Parent = a
  370. return weldd
  371. end
  372.  
  373.  
  374. function QuaternionFromCFrame(cf)
  375. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  376. local trace = m00 + m11 + m22
  377. if trace > 0 then
  378. local s = math.sqrt(1 + trace)
  379. local recip = 0.5 / s
  380. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  381. else
  382. local i = 0
  383. if m11 > m00 then
  384. i = 1
  385. end
  386. if m22 > (i == 0 and m00 or m11) then
  387. i = 2
  388. end
  389. if i == 0 then
  390. local s = math.sqrt(m00 - m11 - m22 + 1)
  391. local recip = 0.5 / s
  392. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  393. elseif i == 1 then
  394. local s = math.sqrt(m11 - m22 - m00 + 1)
  395. local recip = 0.5 / s
  396. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  397. elseif i == 2 then
  398. local s = math.sqrt(m22 - m00 - m11 + 1)
  399. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  400. end
  401. end
  402. end
  403.  
  404. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  405. local xs, ys, zs = x + x, y + y, z + z
  406. local wx, wy, wz = w * xs, w * ys, w * zs
  407. local xx = x * xs
  408. local xy = x * ys
  409. local xz = x * zs
  410. local yy = y * ys
  411. local yz = y * zs
  412. local zz = z * zs
  413. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  414. end
  415.  
  416. function QuaternionSlerp(a, b, t)
  417. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  418. local startInterp, finishInterp;
  419. if cosTheta >= 0.0001 then
  420. if (1 - cosTheta) > 0.0001 then
  421. local theta = ACOS(cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((1 - t) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = 1 - t
  427. finishInterp = t
  428. end
  429. else
  430. if (1 + cosTheta) > 0.0001 then
  431. local theta = ACOS(-cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((t - 1) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = t - 1
  437. finishInterp = t
  438. end
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442.  
  443. function Clerp(a, b, t)
  444. local qa = {QuaternionFromCFrame(a)}
  445. local qb = {QuaternionFromCFrame(b)}
  446. local ax, ay, az = a.x, a.y, a.z
  447. local bx, by, bz = b.x, b.y, b.z
  448. local _t = 1 - t
  449. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  450. end
  451.  
  452. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  453. local frame = IT("Frame")
  454. frame.BackgroundTransparency = TRANSPARENCY
  455. frame.BorderSizePixel = BORDERSIZEPIXEL
  456. frame.Position = POSITION
  457. frame.Size = SIZE
  458. frame.BackgroundColor3 = COLOR
  459. frame.BorderColor3 = BORDERCOLOR
  460. frame.Name = NAME
  461. frame.Parent = PARENT
  462. return frame
  463. end
  464.  
  465. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  466. local label = IT("TextLabel")
  467. label.BackgroundTransparency = 1
  468. label.Size = UD2(1, 0, 1, 0)
  469. label.Position = UD2(0, 0, 0, 0)
  470. label.TextColor3 = TEXTCOLOR
  471. label.TextStrokeTransparency = STROKETRANSPARENCY
  472. label.TextTransparency = TRANSPARENCY
  473. label.FontSize = TEXTFONTSIZE
  474. label.Font = TEXTFONT
  475. label.BorderSizePixel = BORDERSIZEPIXEL
  476. label.TextScaled = false
  477. label.Text = TEXT
  478. label.Name = NAME
  479. label.Parent = PARENT
  480. return label
  481. end
  482.  
  483. function NoOutlines(PART)
  484. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  485. end
  486.  
  487. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  488. local NEWWELD = IT(TYPE)
  489. NEWWELD.Part0 = PART0
  490. NEWWELD.Part1 = PART1
  491. NEWWELD.C0 = C0
  492. NEWWELD.C1 = C1
  493. NEWWELD.Parent = PARENT
  494. return NEWWELD
  495. end
  496.  
  497. local S = IT("Sound")
  498. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  499. local NEWSOUND = nil
  500. coroutine.resume(coroutine.create(function()
  501. NEWSOUND = S:Clone()
  502. NEWSOUND.Parent = PARENT
  503. NEWSOUND.Volume = VOLUME
  504. NEWSOUND.Pitch = PITCH
  505. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  506. NEWSOUND:play()
  507. if DOESLOOP == true then
  508. NEWSOUND.Looped = true
  509. else
  510. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  511. NEWSOUND:remove()
  512. end
  513. end))
  514. return NEWSOUND
  515. end
  516.  
  517. function CFrameFromTopBack(at, top, back)
  518. local right = top:Cross(back)
  519. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  520. end
  521.  
  522. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  523. function WACKYEFFECT(Table)
  524. local TYPE = (Table.EffectType or "Sphere")
  525. local SIZE = (Table.Size or VT(1,1,1))
  526. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  527. local TRANSPARENCY = (Table.Transparency or 0)
  528. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  529. local CFRAME = (Table.CFrame or Torso.CFrame)
  530. local MOVEDIRECTION = (Table.MoveToPos or nil)
  531. local ROTATION1 = (Table.RotationX or 0)
  532. local ROTATION2 = (Table.RotationY or 0)
  533. local ROTATION3 = (Table.RotationZ or 0)
  534. local MATERIAL = (Table.Material or "Neon")
  535. local COLOR = (Table.Color or C3(0,255,0))
  536. local TIME = (Table.Time or 45)
  537. local SOUNDID = (Table.SoundID or nil)
  538. local SOUNDPITCH = (Table.SoundPitch or nil)
  539. local SOUNDVOLUME = (Table.SoundVolume or nil)
  540. coroutine.resume(coroutine.create(function()
  541. local PLAYSSOUND = false
  542. local SOUND = nil
  543. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  544. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  545. PLAYSSOUND = true
  546. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  547. end
  548. EFFECT.Color = COLOR
  549. local MSH = nil
  550. if TYPE == "Sphere" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Block" then
  553. MSH = IT("BlockMesh",EFFECT)
  554. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  555. elseif TYPE == "Wave" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  557. elseif TYPE == "Ring" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  559. elseif TYPE == "Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  561. elseif TYPE == "Round Slash" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  563. elseif TYPE == "Swirl" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Skull" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Crystal" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  569. end
  570. if MSH ~= nil then
  571. local MOVESPEED = nil
  572. if MOVEDIRECTION ~= nil then
  573. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  574. end
  575. local GROWTH = SIZE - ENDSIZE
  576. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  579. else
  580. EFFECT.CFrame = CFRAME
  581. end
  582. for LOOP = 1, TIME+1 do
  583. Swait()
  584. MSH.Scale = MSH.Scale - GROWTH/TIME
  585. if TYPE == "Wave" then
  586. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  587. end
  588. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591. else
  592. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  593. end
  594. if MOVEDIRECTION ~= nil then
  595. local ORI = EFFECT.Orientation
  596. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  597. EFFECT.Orientation = ORI
  598. end
  599. end
  600. if PLAYSSOUND == false then
  601. EFFECT:remove()
  602. else
  603. SOUND.Stopped:Connect(function()
  604. EFFECT:remove()
  605. end)
  606. end
  607. else
  608. if PLAYSSOUND == false then
  609. EFFECT:remove()
  610. else
  611. repeat Swait() until SOUND.Playing == false
  612. EFFECT:remove()
  613. end
  614. end
  615. end))
  616. end
  617.  
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function SpawnTrail(FROM,TO,BIG)
  631. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  632. MakeForm(TRAIL,"Cyl")
  633. local DIST = (FROM - TO).Magnitude
  634. if BIG == true then
  635. TRAIL.Size = VT(0.5,DIST,0.5)
  636. else
  637. TRAIL.Size = VT(0.25,DIST,0.25)
  638. end
  639. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  640. coroutine.resume(coroutine.create(function()
  641. for i = 1, 5 do
  642. Swait()
  643. TRAIL.Transparency = TRAIL.Transparency + 0.1
  644. end
  645. TRAIL:remove()
  646. end))
  647. end
  648.  
  649. Debris = game:GetService("Debris")
  650.  
  651. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  652. local DIRECTION = CF(StartPos,EndPos).lookVector
  653. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  654. end
  655.  
  656. function turnto(position)
  657. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  658. end
  659.  
  660. --//=================================\\
  661. --|| WEAPON CREATION
  662. --\\=================================//
  663.  
  664. local Particle = IT("ParticleEmitter",nil)
  665. Particle.Enabled = false
  666. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  667. Particle.LightEmission = 0.5
  668. Particle.Rate = 150
  669. Particle.ZOffset = 0.2
  670. Particle.Rotation = NumberRange.new(-180, 180)
  671. Particle.RotSpeed = NumberRange.new(-180, 180)
  672. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  673. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  674.  
  675. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  676. function ParticleEmitter(Table)
  677. local PRTCL = Particle:Clone()
  678. local Speed = Table.Speed or 5
  679. local Drag = Table.Drag or 0
  680. local Size1 = Table.Size1 or 1
  681. local Size2 = Table.Size2 or 5
  682. local Lifetime1 = Table.Lifetime1 or 1
  683. local Lifetime2 = Table.Lifetime2 or 1.5
  684. local Parent = Table.Parent or Torso
  685. local Emit = Table.Emit or 100
  686. local Offset = Table.Offset or 360
  687. local Acel = Table.Acel or VT(0,0,0)
  688. local Enabled = Table.Enabled or false
  689. PRTCL.Parent = Parent
  690. PRTCL.Size = NumberSequence.new(Size1,Size2)
  691. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  692. PRTCL.Speed = NumberRange.new(Speed)
  693. PRTCL.VelocitySpread = Offset
  694. PRTCL.Drag = Drag
  695. PRTCL.Acceleration = Acel
  696. if Enabled == false then
  697. PRTCL:Emit(Emit)
  698. Debris:AddItem(PRTCL,Lifetime2)
  699. else
  700. PRTCL.Enabled = true
  701. end
  702. return PRTCL
  703. end
  704.  
  705. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  706. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  707. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  708. MakeForm(Part,"Wedge")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  711. MakeForm(Part,"Wedge")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  713. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  718. MakeForm(Part,"Cyl")
  719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  720. for i = 1, 8 do
  721. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  723. end
  724. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  725. MakeForm(Part,"Cyl")
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  728. MakeForm(Part,"Ball")
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  731. MakeForm(Part,"Wedge")
  732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  733. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  736. MakeForm(Part,"Cyl")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  739. MakeForm(Part,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  742. MakeForm(Part,"Cyl")
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  745. MakeForm(Part,"Wedge")
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  747. local LASTPART = Handle
  748. for i = 1, 10 do
  749. if LASTPART == Handle then
  750. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  751. LASTPART = Part
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  753. else
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  755. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  756. LASTPART = Part
  757. end
  758. end
  759.  
  760. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  761. MakeForm(Barrel,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  764. MakeForm(Part,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  767. MakeForm(Part,"Wedge")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  770. MakeForm(Hole,"Cyl")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  773. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  774. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  775. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  776. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  777. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  778. coroutine.resume(coroutine.create(function()
  779. while wait() do
  780. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  781. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  782. end
  783. end))
  784.  
  785. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  786. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  787.  
  788.  
  789. for _, c in pairs(Weapon:GetDescendants()) do
  790. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  791. c.Material = "Glass"
  792. c.Color = C3(0,0,0)
  793. elseif c.ClassName == "Part" and c.Name == "Eye" then
  794. c.Color = C3(0,255,0)
  795. c.Material = "Neon"
  796. end
  797. end
  798.  
  799. Weapon.Parent = Character
  800. for _, c in pairs(Weapon:GetChildren()) do
  801. if c.ClassName == "Part" then
  802. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  803. end
  804. end
  805.  
  806. function swait(num)
  807. if num == 0 or num == nil then
  808. ArtificialHB.Event:wait()
  809. else
  810. for i = 0, num do
  811. ArtificialHB.Event:wait()
  812. end
  813. end
  814. end
  815.  
  816. function chatfunc(text)
  817. local chat = coroutine.wrap(function()
  818. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  819. Character:FindFirstChild("TalkingBillBoard"):destroy()
  820. end
  821. local Bill = Instance.new("BillboardGui",Character)
  822. Bill.Size = UDim2.new(0,100,0,40)
  823. Bill.StudsOffset = Vector3.new(0,3,0)
  824. Bill.Adornee = Character.Head
  825. Bill.Name = "TalkingBillBoard"
  826. local Hehe = Instance.new("TextLabel",Bill)
  827. Hehe.BackgroundTransparency = 1
  828. Hehe.BorderSizePixel = 0
  829. Hehe.Text = ""
  830. Hehe.Font = "Bodoni"
  831. Hehe.TextSize = 40
  832. Hehe.TextStrokeTransparency = 0
  833. Hehe.Size = UDim2.new(1,0,0.5,0)
  834. coroutine.resume(coroutine.create(function()
  835. while Hehe ~= nil do
  836. swait()
  837. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  838. Hehe.Rotation = math.random(-5,5)
  839. Hehe.TextColor3 = Color3.new(0,255,0)
  840. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  841. end
  842. end))
  843. for i = 1,string.len(text),1 do
  844. swait()
  845. Hehe.Text = string.sub(text,1,i)
  846. end
  847. swait(90)--Re[math.random(1, 93)]
  848. for i = 0, 1, .025 do
  849. swait()
  850. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  851. Hehe.TextStrokeTransparency = i
  852. Hehe.TextTransparency = i
  853. end
  854. Bill:Destroy()
  855. end)
  856. chat()
  857. end
  858.  
  859. function onChatted(msg)
  860. chatfunc(msg)
  861. end
  862.  
  863. Player.Chatted:connect(onChatted)
  864.  
  865. local BODY = {}
  866. for _, c in pairs(Character:GetDescendants()) do
  867. if c:IsA("BasePart") and c.Name ~= "Handle" then
  868. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  869. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  870. end
  871. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  872. elseif c:IsA("JointInstance") then
  873. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  874. end
  875. end
  876.  
  877. function refit()
  878. Character.Parent = workspace
  879. for e = 1, #BODY do
  880. if BODY[e] ~= nil then
  881. local STUFF = BODY[e]
  882. local PART = STUFF[1]
  883. local PARENT = STUFF[2]
  884. local MATERIAL = STUFF[3]
  885. local COLOR = STUFF[4]
  886. local TRANSPARENCY = STUFF[5]
  887. --local SIZE = STUFF[6]
  888. local NAME = STUFF[7]
  889. if PART.ClassName == "Part" and PART ~= RootPart then
  890. PART.Material = MATERIAL
  891. PART.Transparency = TRANSPARENCY
  892. PART.Name = NAME
  893. end
  894. if PART.Parent ~= PARENT then
  895. Humanoid:remove()
  896. PART.Parent = PARENT
  897. Humanoid = IT("Humanoid",Character)
  898. end
  899. end
  900. end
  901. end
  902.  
  903. local SKILLTEXTCOLOR = C3(0,255,0)
  904. local SKILLFONT = "Code"
  905. local SKILLTEXTSIZE = 7
  906.  
  907. Humanoid.Died:connect(function()
  908. refit()
  909. end)
  910.  
  911. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  912. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  913. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  914. --[[local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  915. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  916. ]]
  917. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BrustBullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  918. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  919. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] DeathGround", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  920. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[B] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  921. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  922. function printbye(Name)
  923. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  924. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  925. end
  926.  
  927. workspace.ChildAdded:connect(function(instance)
  928. for BANISH = 1, #TOBANISH do
  929. if TOBANISH[BANISH] ~= nil then
  930. if instance.Name == TOBANISH[BANISH] then
  931. coroutine.resume(coroutine.create(function()
  932. printbye(instance.Name)
  933. instance:ClearAllChildren()
  934. Debris:AddItem(instance,0.0005)
  935. end))
  936. end
  937. end
  938. end
  939. end)
  940.  
  941. --//=================================\\
  942. --|| DAMAGING
  943. --\\=================================//
  944.  
  945. function Banish(Foe)
  946. if Foe then
  947. coroutine.resume(coroutine.create(function()
  948. --if game.Players:FindFirstChild(Foe.Name) then
  949. table.insert(TOBANISH,Foe.Name)
  950. printbye(Foe.Name)
  951. --end
  952. Foe.Archivable = true
  953. local CLONE = Foe:Clone()
  954. Foe:Destroy()
  955. CLONE.Parent = Effects
  956. CLONE:BreakJoints()
  957. local MATERIALS = {"Glass","Neon"}
  958. for _, c in pairs(CLONE:GetDescendants()) do
  959. if c:IsA("BasePart") then
  960. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  961. CreateSound(340722848, c, 10, 1, false)
  962. end
  963. c.Anchored = true
  964. c.Transparency = c.Transparency + 0.2
  965. c.Material = MATERIALS[MRANDOM(1,2)]
  966. c.Color = C3(0,255,0)
  967. if c.ClassName == "MeshPart" then
  968. c.TextureID = ""
  969. end
  970. if c:FindFirstChildOfClass("SpecialMesh") then
  971. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  972. end
  973. if c:FindFirstChildOfClass("Decal") then
  974. c:FindFirstChildOfClass("Decal"):remove()
  975. end
  976. c.Name = "Banished"
  977. c.CanCollide = false
  978. else
  979. c:remove()
  980. end
  981. end
  982. local A = false
  983. for i = 1, 35 do
  984. if A == false then
  985. A = true
  986. elseif A == true then
  987. A = false
  988. end
  989. for _, c in pairs(CLONE:GetDescendants()) do
  990. if c:IsA("BasePart") then
  991. c.Anchored = true
  992. c.Material = MATERIALS[MRANDOM(1,2)]
  993. c.Transparency = c.Transparency + 0.8/35
  994. if A == false then
  995. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  996. elseif A == true then
  997. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  998. end
  999. end
  1000. end
  1001. Swait()
  1002. end
  1003. CLONE:remove()
  1004. end))
  1005. end
  1006. end
  1007.  
  1008. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1009. local CHILDREN = workspace:GetDescendants()
  1010. for index, CHILD in pairs(CHILDREN) do
  1011. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1012. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1013. if HUM then
  1014. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1015. if TORSO then
  1016. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1017. if ISBANISH == true then
  1018. Banish(CHILD)
  1019. else
  1020. if ISBANISH == "Gravity" then
  1021. HUM.PlatformStand = true
  1022. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1023. local grav = Instance.new("BodyPosition",TORSO)
  1024. grav.D = 15
  1025. grav.P = 20000
  1026. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1027. grav.position = TORSO.Position
  1028. grav.Name = "V3BanishForce"..Player.Name
  1029. else
  1030. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1031. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1032. end
  1033. else
  1034. HUM.PlatformStand = false
  1035. end
  1036. end
  1037. elseif ISBANISH == "Gravity" then
  1038. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1039. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1040. HUM.PlatformStand = false
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048.  
  1049. --//=================================\\
  1050. --|| ATTACK FUNCTIONS AND STUFF
  1051. --\\=================================//
  1052. local LAUGHS = {"907329532"}
  1053.  
  1054. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1055. MakeForm(RightHole,"Cyl")
  1056. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1057. MakeForm(LeftHole,"Cyl")
  1058.  
  1059. function getbloody(victim,amount)
  1060. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1061. PART.CFrame = victim.CFrame
  1062. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1063. Debris:AddItem(PART,5)
  1064. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1065. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1066. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1067. local prtcl = asd:Clone()
  1068. prtcl.Parent = PART
  1069. prtcl:Emit(amount*10)
  1070. end
  1071.  
  1072. function Kill(Char)
  1073. local NewCharacter = IT("Model",Effects)
  1074. NewCharacter.Name = "Ow im ded ;-;"
  1075. for _, c in pairs(Char:GetDescendants()) do
  1076. if c:IsA("BasePart") and c.Transparency == 0 then
  1077. if c.Parent == Char then
  1078. getbloody(c,5)
  1079. end
  1080. c:BreakJoints()
  1081. c.Material = "Glass"
  1082. c.Color = C3(0.5,0,0)
  1083. c.CanCollide = true
  1084. c.Transparency = 0.3
  1085. if c:FindFirstChildOfClass("SpecialMesh") then
  1086. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1087. end
  1088. if c.Name == "Head" then
  1089. c:ClearAllChildren()
  1090. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1091. end
  1092. if c.ClassName == "MeshPart" then
  1093. c.TextureID = ""
  1094. end
  1095. if c:FindFirstChildOfClass("BodyPosition") then
  1096. c:FindFirstChildOfClass("BodyPosition"):remove()
  1097. end
  1098. if c:FindFirstChildOfClass("ParticleEmitter") then
  1099. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1100. end
  1101. c.Parent = NewCharacter
  1102. c.Name = "DeadPart"
  1103. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1104. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1105. end
  1106. end
  1107. Char:remove()
  1108. Debris:AddItem(NewCharacter,5)
  1109. end
  1110.  
  1111. function Banisher_Bullet()
  1112. ATTACK = true
  1113. Rooted = false
  1114. for i=0, 0.05, 0.1 / Animation_Speed do
  1115. Swait()
  1116. turnto(Mouse.Hit.p)
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1123. end
  1124. repeat
  1125. for i=0, 0.05, 0.1 / Animation_Speed do
  1126. Swait()
  1127. turnto(Mouse.Hit.p)
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1134. end
  1135. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1136. SpawnTrail(Hole.Position,POS)
  1137. if HIT ~= nil then
  1138. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1139. Banish(HIT.Parent)
  1140. end
  1141. end
  1142. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1143. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1144. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1145. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1146. for i=0, 0.05, 0.1 / Animation_Speed do
  1147. Swait()
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1154. end
  1155. until KEYHOLD == false
  1156. ATTACK = false
  1157. Rooted = false
  1158. end
  1159. function Teleport()
  1160. ATTACK = true
  1161. Rooted = false
  1162. for i=0, 0.5, 0.1 / Animation_Speed do
  1163. Swait()
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1166. end
  1167. for e = 1, #BODY do
  1168. if BODY[e] ~= nil then
  1169. local STUFF = BODY[e]
  1170. local PART = STUFF[1]
  1171. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1172. local PRT = PART:Clone()
  1173. PRT.Anchored = true
  1174. PRT.CanCollide = false
  1175. PRT.Material = "Neon"
  1176. PRT.Color = C3(255,100,255)
  1177. PRT.Name = "WarpEffect"
  1178. PRT.Parent = Effects
  1179. PRT.CFrame = PART.CFrame
  1180. PRT:BreakJoints()
  1181. if PRT:FindFirstChildOfClass("Sound") then
  1182. PRT:FindFirstChildOfClass("Sound"):remove()
  1183. end
  1184. if PRT:FindFirstChildOfClass("Decal") then
  1185. PRT:FindFirstChildOfClass("Decal"):remove()
  1186. end
  1187. coroutine.resume(coroutine.create(function()
  1188. for i = 1, 100 do
  1189. Swait()
  1190. PRT.Transparency = PRT.Transparency + 1/100
  1191. end
  1192. PRT:remove()
  1193. end))
  1194. end
  1195. end
  1196. end
  1197. CreateSound(217767125, Torso, 10, 1)
  1198. local POS = RootPart.Orientation
  1199. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1200. RootPart.Orientation = POS
  1201. RootJoint.Parent = RootPart
  1202. for i=0, 0.5, 0.1 / Animation_Speed do
  1203. Swait()
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1206. end
  1207. for i=0, 0.1, 0.1 / Animation_Speed do
  1208. Swait()
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1210. end
  1211. ATTACK = false
  1212. Rooted = false
  1213. end
  1214. function Deathbound()
  1215. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1216. ATTACK = true
  1217. Rooted = true
  1218. for i=0, 1, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. local DONE = false
  1228. local GATE = nil
  1229. local GATESPIN = true
  1230. coroutine.resume(coroutine.create(function()
  1231. repeat
  1232. Swait()
  1233. if GATE ~= nil then
  1234. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1235. end
  1236. until GATESPIN == false
  1237. end))
  1238. coroutine.resume(coroutine.create(function()
  1239. repeat
  1240. Swait()
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. until DONE == true
  1248. Swait(50)
  1249. for i = 1, 35 do
  1250. Swait(4)
  1251. local FIRED = false
  1252. local CHILDREN = workspace:GetDescendants()
  1253. for index, CHILD in pairs(CHILDREN) do
  1254. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1255. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1256. if HUM then
  1257. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1258. if TORSO then
  1259. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1260. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1261. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1262. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1263. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1264. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1265. Banish(CHILD)
  1266. FIRED = true
  1267. break
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273. if FIRED == false then
  1274. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1275. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1276. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1277. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1278. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1279. if HITBOD ~= nil then
  1280. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1281. Kill(HITBOD.Parent)
  1282. end
  1283. end
  1284. end
  1285. end
  1286. for i = 1, 45 do
  1287. Swait()
  1288. GATE.Size = GATE.Size - VT(3,0,3)
  1289. end
  1290. GATESPIN = false
  1291. GATE:remove()
  1292. end))
  1293. Swait(15)
  1294. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1295. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1296. local DECAL = IT("Decal",GATE)
  1297. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1298. DECAL.Face = "Top"
  1299. GATE.CFrame = CF(HITPOS)
  1300. CreateSound(160772554, GATE, 7, 1.3, false)
  1301. for i = 1, 45 do
  1302. Swait()
  1303. GATE.Size = GATE.Size + VT(3,0,3)
  1304. end
  1305. CreateSound(213603013, RightHole, 7, 1, false)
  1306. CreateSound(213603013, LeftHole, 7, 1, false)
  1307. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1308. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1309. ATTACK = false
  1310. Rooted = false
  1311. DONE = true
  1312. end
  1313. function Cleave()
  1314. if dude.Name ~= char then
  1315. local bgf = IT("BodyGyro", dude.Head)
  1316. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1317. local val = IT("BoolValue", dude)
  1318. val.Name = "IsHit"
  1319. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1320. local soulst = coroutine.wrap(function()
  1321. local soul = Instance.new("Part",dude)
  1322. soul.Size = Vector3.new(1,1,1)
  1323. soul.CanCollide = false
  1324. soul.Anchored = false
  1325. soul.Position = torso.Position
  1326. soul.Transparency = 1
  1327. local PartEmmit1 = IT("ParticleEmitter", soul)
  1328. PartEmmit1.LightEmission = 1
  1329. PartEmmit1.Texture = "rbxassetid://569507414"
  1330. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1331. PartEmmit1.Rate = 250
  1332. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1333. PartEmmit1.Size = NumberSequence.new({
  1334. NumberSequenceKeypoint.new(0, 1, 0),
  1335. NumberSequenceKeypoint.new(1, 0, 0)
  1336. })
  1337. PartEmmit1.Transparency = NumberSequence.new({
  1338. NumberSequenceKeypoint.new(0, 0, 0),
  1339. NumberSequenceKeypoint.new(1, 1, 0)
  1340. })
  1341. PartEmmit1.Speed = NumberRange.new(0, 0)
  1342. PartEmmit1.VelocitySpread = 30000
  1343. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1344. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1345. local BodPoss = IT("BodyPosition", soul)
  1346. BodPoss.P = 3000
  1347. BodPoss.D = 1000
  1348. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1349. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1350. wait(1.6)
  1351. soul.Touched:connect(function(hit)
  1352. if hit.Parent == char then
  1353. soul:Destroy()
  1354. end
  1355. end)
  1356. wait(1.2)
  1357. while soul do
  1358. swait()
  1359. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1360. BodPoss.Position = tors.Position
  1361. end
  1362. end)
  1363. soulst()
  1364. end
  1365. end
  1366. function FaceMouse()
  1367. local Cam = workspace.CurrentCamera
  1368. return {
  1369. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1370. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1371. }
  1372. end
  1373. function Lock_n_Load()
  1374. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1375. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1376. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1377. if TORSO and HUM.Health > 0 then
  1378. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1379. ATTACK = true
  1380. Rooted = true
  1381. local GYRO = IT("BodyGyro",RootPart)
  1382. GYRO.D = 175
  1383. GYRO.P = 20000
  1384. GYRO.MaxTorque = VT(0,40000,0)
  1385. if COMBO == 1 then
  1386. COMBO = 2
  1387. for i=0, 1, 0.1 / Animation_Speed do
  1388. Swait()
  1389. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1398. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1399. CreateSound(145080998, LeftHole, 7, 1, false)
  1400. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1401. for i=0, 0.4, 0.1 / Animation_Speed do
  1402. Swait()
  1403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. end
  1410. elseif COMBO == 2 then
  1411. COMBO = 1
  1412. for i=0, 1, 0.1 / Animation_Speed do
  1413. Swait()
  1414. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. end
  1422. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1423. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1424. CreateSound(145080998, RightHole, 7, 1, false)
  1425. BulletDetection(RightHole.Position,TORSO.Position,false)
  1426. for i=0, 0.4, 0.1 / Animation_Speed do
  1427. Swait()
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. end
  1435. end
  1436. GYRO:remove()
  1437. ATTACK = false
  1438. Rooted = false
  1439. end
  1440. end
  1441. end
  1442. function Morning_Star()
  1443. ATTACK = true
  1444. Rooted = true
  1445. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1446. for i=0, 1, 0.1 / Animation_Speed do
  1447. Swait()
  1448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. end
  1455. coroutine.resume(coroutine.create(function()
  1456. local POS = Mouse.Hit.p
  1457. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  1458. MakeForm(RAY,"Cyl")
  1459. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0))
  1460. MakeForm(SPHERE,"Ball")
  1461. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Strike", VT(0,0,0))
  1462. MakeForm(SHIELD,"Ball")
  1463. SHIELD.CFrame = CF(POS)
  1464. RAY.CFrame = CF(POS)
  1465. SPHERE.CFrame = CF(POS)
  1466. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1467. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1468. for i = 1, 200 do
  1469. Swait()
  1470. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1471. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1472. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1473. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1474. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1475. end
  1476. for i = 1, 45 do
  1477. Swait()
  1478. RAY.Transparency = RAY.Transparency + 1/45
  1479. SPHERE.Transparency = RAY.Transparency
  1480. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1481. end
  1482. RAY:remove()
  1483. SHIELD:remove()
  1484. SPHERE:remove()
  1485. end))
  1486. for i=0, 1, 0.1 / Animation_Speed do
  1487. Swait()
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. end
  1495. ATTACK = false
  1496. Rooted = false
  1497. end
  1498. function Deathbound()
  1499. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1500. ATTACK = true
  1501. Rooted = true
  1502. for i=0, 1, 0.1 / Animation_Speed do
  1503. Swait()
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. end
  1511. local DONE = false
  1512. local GATE = nil
  1513. local GATESPIN = true
  1514. coroutine.resume(coroutine.create(function()
  1515. repeat
  1516. Swait()
  1517. if GATE ~= nil then
  1518. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1519. end
  1520. until GATESPIN == false
  1521. end))
  1522. coroutine.resume(coroutine.create(function()
  1523. repeat
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. until DONE == true
  1532. Swait(50)
  1533. for i = 1, 35 do
  1534. Swait(4)
  1535. local FIRED = false
  1536. local CHILDREN = workspace:GetDescendants()
  1537. for index, CHILD in pairs(CHILDREN) do
  1538. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1539. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1540. if HUM then
  1541. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1542. if TORSO then
  1543. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1544. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1545. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1546. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1547. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1548. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1549. Kill(CHILD)
  1550. FIRED = true
  1551. break
  1552. end
  1553. end
  1554. end
  1555. end
  1556. end
  1557. if FIRED == false then
  1558. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1559. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1560. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1561. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1562. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1563. if HITBOD ~= nil then
  1564. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1565. Kill(HITBOD.Parent)
  1566. end
  1567. end
  1568. end
  1569. end
  1570. for i = 1, 45 do
  1571. Swait()
  1572. GATE.Size = GATE.Size - VT(3,0,3)
  1573. end
  1574. GATESPIN = false
  1575. GATE:remove()
  1576. end))
  1577. Swait(15)
  1578. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1579. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Gate", VT(0,0,0))
  1580. local DECAL = IT("Decal",GATE)
  1581. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1582. DECAL.Face = "Top"
  1583. GATE.CFrame = CF(HITPOS)
  1584. CreateSound(160772554, GATE, 7, 1.3, false)
  1585. for i = 1, 45 do
  1586. Swait()
  1587. GATE.Size = GATE.Size + VT(3,0,3)
  1588. end
  1589. CreateSound(145080998, RightHole, 7, 1, false)
  1590. CreateSound(145080998, LeftHole, 7, 1, false)
  1591. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1592. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1593. ATTACK = false
  1594. Rooted = false
  1595. DONE = true
  1596. end
  1597. function Execute()
  1598. ATTACK = true
  1599. Rooted = false
  1600. local Part = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Part", VT(0,1,4),false)
  1601. Part.Color = C3(0,0,0)
  1602. MakeForm(Part,"Wedge")
  1603. Part.CanCollide = true
  1604. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1605. for i=0, 1, 0.1 / Animation_Speed do
  1606. Swait()
  1607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. end
  1614. Trail.Enabled = true
  1615. CreateSound(541909867, RightBarrel, 7, 1, false)
  1616. local TOCH = Part.Touched:Connect(function(hit)
  1617. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1618. Kill(hit.Parent)
  1619. end
  1620. end)
  1621. for i=0, 0.35, 0.1 / Animation_Speed do
  1622. Swait()
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. end
  1630. TOCH:disconnect()
  1631. Trail.Enabled = false
  1632. for i=0, 0.35, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. Part:remove()
  1642. ATTACK = false
  1643. Rooted = false
  1644. end
  1645.  
  1646. --//=================================\\
  1647. --|| ASSIGN THINGS TO KEYS
  1648. --\\=================================//
  1649.  
  1650. function MouseDown(Mouse)
  1651. if ATTACK == false then
  1652. end
  1653. end
  1654.  
  1655. function MouseUp(Mouse)
  1656. HOLD = false
  1657. end
  1658.  
  1659. function KeyDown(Key)
  1660. KEYHOLD = true
  1661. if Key == "z" and ATTACK == false then
  1662. Banisher_Bullet()
  1663. end
  1664.  
  1665. if Key == "b" and ATTACK == false then
  1666. end
  1667.  
  1668. if Key == "c" and ATTACK == false then
  1669. end
  1670.  
  1671. if Key == "v" and ATTACK == false then
  1672. Teleport()
  1673. end
  1674.  
  1675. if Key == "x" and ATTACK == false then
  1676. Deathbound()
  1677. end
  1678.  
  1679. if Key == "t" and ATTACK == false then
  1680. Cleave()
  1681. end
  1682. end
  1683.  
  1684. function KeyUp(Key)
  1685. KEYHOLD = false
  1686. end
  1687.  
  1688. Mouse.Button1Down:connect(function(NEWKEY)
  1689. MouseDown(NEWKEY)
  1690. end)
  1691. Mouse.Button1Up:connect(function(NEWKEY)
  1692. MouseUp(NEWKEY)
  1693. end)
  1694. Mouse.KeyDown:connect(function(NEWKEY)
  1695. KeyDown(NEWKEY)
  1696. end)
  1697. Mouse.KeyUp:connect(function(NEWKEY)
  1698. KeyUp(NEWKEY)
  1699. end)
  1700.  
  1701. --//=================================\\
  1702. --\\=================================//
  1703.  
  1704.  
  1705. function unanchor()
  1706. if UNANCHOR == true then
  1707. g = Character:GetChildren()
  1708. for i = 1, #g do
  1709. if g[i].ClassName == "Part" then
  1710. g[i].Anchored = false
  1711. end
  1712. end
  1713. end
  1714. end
  1715.  
  1716.  
  1717. --//=================================\\
  1718. --|| WRAP THE WHOLE SCRIPT UP
  1719. --\\=================================//
  1720.  
  1721. Humanoid.Changed:connect(function(Jump)
  1722. if Jump == "Jump" and (Disable_Jump == true) then
  1723. Humanoid.Jump = false
  1724. end
  1725. end)
  1726.  
  1727. local CONNECT = nil
  1728.  
  1729. while true do
  1730. Swait()
  1731. ANIMATE.Parent = nil
  1732. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1733. Humanoid = IT("Humanoid",Character)
  1734. end
  1735. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1736. v:Stop();
  1737. end
  1738. SINE = SINE + CHANGE
  1739. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1740. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1741. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1742. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1743. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1744. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1745. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1746. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1747. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1748. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1749. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1750. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1751. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1752. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1753. end
  1754. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1755. ANIM = "Jump"
  1756. if ATTACK == false then
  1757. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1763. end
  1764. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1765. ANIM = "Fall"
  1766. if ATTACK == false then
  1767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1773. end
  1774. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1775. ANIM = "Idle"
  1776. if ATTACK == false then
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1783. end
  1784. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1785. ANIM = "Walk"
  1786. if ATTACK == false then
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1793. end
  1794. end
  1795. unanchor()
  1796. Humanoid.MaxHealth = "inf"
  1797. Humanoid.Health = "inf"
  1798. if Rooted == false then
  1799. Disable_Jump = false
  1800. Humanoid.WalkSpeed = Speed
  1801. elseif Rooted == true then
  1802. Disable_Jump = true
  1803. Humanoid.WalkSpeed = 0
  1804. end
  1805. refit()
  1806. sick.Parent = Torso
  1807. sick:resume()
  1808. sick.Volume = 5
  1809. sick.Pitch = 0
  1810. sick.SoundId = "rbxassetid://1383202399"
  1811. sick.Name = "BanishV3Music"
  1812. end
  1813.  
  1814. --//=================================\\
  1815. --\\=================================//
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821. --//====================================================\\--
  1822. --|| END OF SCRIPT
  1823. --\\====================================================//--
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