Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //make markers invisible
- "cherno_hostages" setMarkerAlphaLocal 0;
- "electro_hostages" setMarkerAlphaLocal 0;
- "bere_hostages" setMarkerAlphaLocal 0;
- "bere_briefcase" setMarkerAlphaLocal 0;
- "cherno_briefcase" setMarkerAlphaLocal 0;
- "electro_briefcase" setMarkerAlphaLocal 0;
- //an old part of the script I wrote used a broken command setVehiclePosition
- //setVehiclePosition causes the invisible hostages bug
- //place all players
- switch (paramsarray select 3) do {
- //Cherno
- case 0: {
- if(side player == blufor) then {player setpos [5138,2345,0];"cherno_hostages" setMarkerAlphaLocal 1;};
- if(side player == resistance) then {player setpos [6842,2416,0];"cherno_briefcase" setMarkerAlphaLocal 1;};
- if(!isNil "h1") then {h1 setpos [6851,2419.5,0];};
- if(!isNil "h2") then {h2 setpos [6851,2420.5,0];};
- if(!isNil "h3") then {h3 setpos [6851,2420,0];};
- if(side player == opfor) then {player setpos [5856,4674,0];"cherno_hostages" setMarkerAlphaLocal 1;};
- suitcase setpos [5138,2345,0];
- };
- //Electro
- case 1: {
- if(side player == blufor) then {player setpos [12092,3491,0];"electro_hostages" setMarkerAlphaLocal 1;};
- if(side player == resistance) then {player setpos [10354,2222,0];"electro_briefcase" setMarkerAlphaLocal 1;};
- if(!isNil "h1") then {h1 setpos [10347,2222.5,0];};
- if(!isNil "h2") then {h2 setpos [10347,2223.5,0];};
- if(!isNil "h3") then {h3 setpos [10347,2223,0];};
- if(side player == opfor) then {player setpos [9258,4948,0];"electro_hostages" setMarkerAlphaLocal 1;};
- suitcase setpos [12092,3491,0];
- };
- //Berezino
- case 2: {
- if(side player == blufor) then {player setpos [10421,8883,0];"bere_hostages" setMarkerAlphaLocal 1;};
- if(side player == resistance) then {player setpos [12791,9601,0];"bere_briefcase" setMarkerAlphaLocal 1;};
- if(!isNil "h1") then {h1 setpos [12791,9601.5,0];};
- if(!isNil "h2") then {h2 setpos [12791,9600.5,0];};
- if(!isNil "h3") then {h3 setpos [12791,9601,0];};
- if(side player == opfor) then {player setpos [10869,9974,0];"bere_hostages" setMarkerAlphaLocal 1;};
- suitcase setpos [10421,8883,0];
- };
- };
- sleep 9;
- //reveal objective markers
- switch (paramsarray select 3) do {
- //Cherno
- case 0: {
- if(side player == blufor) then {"cherno_hostages" setMarkerAlphaLocal 1;};
- if(side player == resistance) then {"cherno_briefcase" setMarkerAlphaLocal 1;};
- if(side player == opfor) then {"cherno_hostages" setMarkerAlphaLocal 1;};
- };
- //Electro
- case 1: {
- if(side player == blufor) then {"electro_hostages" setMarkerAlphaLocal 1;};
- if(side player == resistance) then {"electro_briefcase" setMarkerAlphaLocal 1;};
- if(side player == opfor) then {"electro_hostages" setMarkerAlphaLocal 1;};
- };
- //Berezino
- case 2: {
- if(side player == blufor) then {"bere_hostages" setMarkerAlphaLocal 1;};
- if(side player == resistance) then {"bere_briefcase" setMarkerAlphaLocal 1;};
- if(side player == opfor) then {"bere_hostages" setMarkerAlphaLocal 1;};
- };
- };
Add Comment
Please, Sign In to add comment