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TwinFrame

CubesBoard

Mar 26th, 2023
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C# 0.99 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class CubesBoard : MonoBehaviour
  6. {
  7.     [SerializeField] CubeField _leftCube;
  8.     [SerializeField] CubeField _rightCube;
  9.  
  10.     private void OnEnable()
  11.     {
  12.         _leftCube.EnterFieldEvent += OnEnterLeftField;
  13.         _leftCube.ExitFieldEvent += OnExitLeftField;
  14.  
  15.         _rightCube.EnterFieldEvent += OnEnterRightField;
  16.         _rightCube.ExitFieldEvent += OnExitRightField;
  17.     }
  18.  
  19.     private void OnDisable()
  20.     {
  21.         _leftCube.EnterFieldEvent -= OnEnterLeftField;
  22.         _leftCube.ExitFieldEvent -= OnExitLeftField;
  23.  
  24.         _rightCube.EnterFieldEvent -= OnEnterRightField;
  25.         _rightCube.ExitFieldEvent -= OnExitRightField;
  26.     }
  27.  
  28.     private void OnEnterLeftField()
  29.     {
  30.         Debug.Log("On Enter Left Field");
  31.     }
  32.  
  33.     private void OnExitLeftField()
  34.     {
  35.         Debug.Log("On Exit Left Field");
  36.     }
  37.  
  38.     private void OnEnterRightField()
  39.     {
  40.         Debug.Log("On Enter Right Field");
  41.     }
  42.  
  43.     private void OnExitRightField()
  44.     {
  45.         Debug.Log("On Exit Right Field");
  46.     }
  47. }
  48.  
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