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Spawning Soldier

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Nov 2nd, 2018
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C# 0.99 KB | None | 0 0
  1.             switch(GetMyTeamAsTeam())
  2.             {
  3.                 case Team.blue:
  4.                     Debug.Log(gameObject.name + " blue team");
  5.                     Debug.Log("instance is null? " + (SceneSpawnPointController.instance == null));
  6.                     t = SceneSpawnPointController.instance.sceneSpawnPoints[point].scenarioPlaceholder.GetSpawnPos();
  7.                     go = Instantiate(NetworkController.instance.soldiersM[0].gameObject,t.position, t.rotation);
  8.                     if (NetworkServer.SpawnWithClientAuthority(go, connectionToClient))
  9.                     {
  10.                         if(go.GetComponent<NetworkIdentity>().connectionToClient != connectionToClient)
  11.                         {
  12.                             Debug.LogWarning("Error! Error");
  13.                         }
  14.                         RpcSetSoldier();
  15.                         go.GetComponent<Soldier>().SetMyPlayer(this);
  16.                        
  17.                     }
  18.  
  19.                 break;
  20.             }
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