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- if (player.Position.DistanceTo(getawayVehiclePos) < 15f)
- {
- //add blip to get away car
- getawayVehicle.AddBlip();
- getawayVehicle.AttachedBlip.Sprite = BlipSprite.GetawayCar;
- getawayVehicle.AttachedBlip.Color = BlipColor.Blue;
- getawayVehicle.AttachedBlip.ShowRoute = false;
- getawayVehicle.AttachedBlip.Name = "Car swap";
- }
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