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Mar 16th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. ---------------------------------------------------
  88. Script made by ???
  89. Edit by weepinggamer
  90. weeping's discord: Nick Senpai#7972
  91.  
  92. If you found this by searching on paste plz check out my
  93. channel "ColapyXD" for more of this content
  94.  
  95. Thank you
  96. ---------------------------------------------------
  97.  
  98. --SCP-035 [OBJECT CLASS: KETER]
  99.  
  100. ply = owner
  101. char = ply.Character
  102. cam = game.Workspace.CurrentCamera
  103. minicooldown = 0
  104.  
  105. repeat wait() until ply and char and cam and mouse
  106. state = nil
  107. function create()
  108. tool = Instance.new("Tool", workspace)
  109. tool.Name = "MLG shades"
  110. tool.GripPos = Vector3.new(0, 0, .2)
  111. tool.CanBeDropped = false
  112. handle = Instance.new("Part", tool)
  113. handle.Name = "Handle"
  114. handle.Size = Vector3.new(.5, .5, .5)
  115. handle.CanCollide = true
  116. handle.Anchored = false
  117. handle.CFrame = char.Torso.CFrame
  118. specmesh = Instance.new("SpecialMesh", handle)
  119. specmesh.MeshId = "rbxassetid://121910245"
  120. specmesh.TextureId = "rbxassetid://121947422"
  121. specmesh.Scale = Vector3.new(0.8,0.8,0.8)
  122. bgui = Instance.new("BillboardGui", handle)
  123. bgui.Active = false
  124. bgui.AlwaysOnTop = true
  125. bgui.Enabled = true
  126. bgui.MaxDistance = 100
  127. bgui.Size = UDim2.new(0.5, 0, 0.5, 0)
  128. bgui.SizeOffset = Vector2.new(-20, 5)
  129. bgui.Name = "FrameHolder"
  130. bgui.Adornee = handle
  131. frame = Instance.new("Frame", bgui)
  132. frame.Active = false
  133. frame.BackgroundTransparency = 1
  134. frame.Size = UDim2.new(42, 0, 4, 0)
  135. frame.Name = "Frame"
  136. text = Instance.new("TextLabel", frame)
  137. text.Active = false
  138. text.BackgroundTransparency = 1
  139. text.Size = UDim2.new(1, 0, 1, 0)
  140. text.Visible = true
  141. text.Font = "Antique"
  142. text.TextScaled = true
  143. text.TextSize = 14
  144. text.TextColor3 = Color3.new(255/255, 0/255, 0/255)
  145. text.TextTransparency = 0.5
  146. text.Text = ""
  147.  
  148. cam.CameraSubject = handle
  149. cam.CameraType = "Custom"
  150. char.Parent = nil
  151.  
  152. end
  153.  
  154. create()
  155.  
  156.  
  157. tool.Handle.Touched:connect(function(hit)
  158. print(hit.Parent)
  159. end)
  160.  
  161. store = {}
  162.  
  163. function lerp(a, b, t)
  164. return a:lerp(b, t)
  165. end
  166.  
  167. mouse.KeyDown:connect(function(key)
  168. if key == "f" and tool.Parent:FindFirstChild("Humanoid") then
  169. dir = tool.Parent
  170. if dir.Torso["Right Shoulder"] and state ~= "Possessing" then
  171. minicooldown = 1
  172. state = "Possessing"
  173. handle.Transparency = 1
  174. mask = Instance.new("Part", dir)
  175. mask.Anchored = false
  176. mask.CanCollide = false
  177. mask.Size = Vector3.new(.5, .5, .5)
  178. local mesh = Instance.new("SpecialMesh", mask)
  179. mesh.MeshId = "rbxassetid://121910245"
  180. mesh.TextureId = "rbxassetid://121947422"
  181. mesh.Scale = Vector3.new(0.8,0.8,0.8)
  182. local weldpart = Instance.new("Weld", mask)
  183. weldpart.Part0 = mask
  184. weldpart.Part1 = dir["Right Arm"]
  185. weldpart.C0 = CFrame.new(0, .48, 0) *CFrame.Angles(0, math.rad(25), 0)
  186. weld = Instance.new("Weld", dir.Torso)
  187. weld.Part0 = dir.Torso["Right Shoulder"].Part0
  188. weld.Part1 = dir.Torso["Right Shoulder"].Part1
  189. weld.Name = dir.Torso["Right Shoulder"].Name
  190. weld.C0 = dir.Torso["Right Shoulder"].C0
  191. weld.C1 = dir.Torso["Right Shoulder"].C1
  192. table.insert(store, dir.Torso["Right Shoulder"])
  193. dir.Torso["Right Shoulder"]:Remove()
  194. print(dir.Torso["Right Shoulder"].C0)
  195. for i = 0, 1, .1 do
  196. wait()
  197. weld.C0 = lerp(weld.C0, CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) *CFrame.Angles(math.rad(-10), math.rad(85), math.rad(-195)), i)
  198. end
  199. mask2 = Instance.new("Part", dir)
  200. mask2.Anchored = false
  201. mask2.CanCollide = false
  202. mask2.Size = Vector3.new(.5, .5, .5)
  203. local mesh = Instance.new("SpecialMesh", mask2)
  204. mesh.MeshId = "rbxassetid://121910245"
  205. mesh.TextureId = "rbxassetid://121947422"
  206. mesh.Scale = Vector3.new(0.8,0.8,0.8)
  207. local weldparts = Instance.new("Weld", mask2)
  208. weldparts.Part0 = mask2
  209. weldparts.Part1 = dir["Head"]
  210. weldparts.C0 = CFrame.new(0, 0, 0)
  211. mask.Transparency = 1
  212. for i = 0, 1, .1 do
  213. wait()
  214. weld.C0 = lerp(weld.C0, store[1].C0, .1)
  215. end
  216. mask:Remove()
  217. store[1].Parent = weld.Parent
  218. weld:Remove()
  219. store = {}
  220. bgui2 = Instance.new("BillboardGui", mask2)
  221. bgui2.Active = false
  222. bgui2.AlwaysOnTop = true
  223. bgui2.Enabled = true
  224. bgui2.MaxDistance = 100
  225. bgui2.Size = UDim2.new(0.5, 0, 0.5, 0)
  226. bgui2.SizeOffset = Vector2.new(-20, 5)
  227. bgui2.Name = "FrameHolder"
  228. bgui2.Adornee = dir.Head
  229. frame2 = Instance.new("Frame", bgui2)
  230. frame2.Active = false
  231. frame2.BackgroundTransparency = 1
  232. frame2.Size = UDim2.new(42, 0, 4, 0)
  233. frame2.Name = "Frame"
  234. text2 = Instance.new("TextLabel", frame2)
  235. text2.Active = false
  236. text2.BackgroundTransparency = 1
  237. text2.Size = UDim2.new(1, 0, 1, 0)
  238. text2.Visible = true
  239. text2.Font = "Antique"
  240. text2.TextScaled = true
  241. text2.TextSize = 14
  242. text2.TextColor3 = Color3.new(255/255, 0/255, 0/255)
  243. text2.TextTransparency = 0.5
  244. text2.Text = ""
  245. tool.Parent = nil
  246. cam.CameraSubject = dir.Humanoid
  247. dir.Humanoid.MaxHealth = math.huge
  248. char.Parent = workspace
  249. for i, v in pairs(char:GetChildren()) do
  250. if v:IsA("Part") or v:IsA("MeshPart") then
  251. v.Transparency = 1
  252. end
  253. end
  254.  
  255. dir.Humanoid.WalkSpeed = 0
  256. dir.Humanoid.JumpPower = 0
  257. dir.Humanoid.PlatformStand = true
  258. weld1 = Instance.new("Weld", char.Torso)
  259. weld1.Part0 = char.Torso
  260. weld1.Part1 = dir.Torso
  261. weld1.C0 = CFrame.new(0, 0, 0)
  262. weld2 = Instance.new("Weld", char.Torso)
  263. weld2.Part0 = char["Right Arm"]
  264. weld2.Part1 = dir["Right Arm"]
  265. weld2.C0 = CFrame.new(0, 0, 0)
  266. weld3 = Instance.new("Weld", char.Torso)
  267. weld3.Part0 = char["Left Arm"]
  268. weld3.Part1 = dir["Left Arm"]
  269. weld3.C0 = CFrame.new(0, 0, 0)
  270. weld4 = Instance.new("Weld", char.Torso)
  271. weld4.Part0 = char["Left Leg"]
  272. weld4.Part1 = dir["Left Leg"]
  273. weld4.C0 = CFrame.new(0, 0, 0)
  274. weld5 = Instance.new("Weld", char.Torso)
  275. weld5.Part0 = char["Right Leg"]
  276. weld5.Part1 = dir["Right Leg"]
  277. weld5.C0 = CFrame.new(0, 0, 0)
  278. weld5 = Instance.new("Weld", char.Torso)
  279. weld5.Part0 = char.Head
  280. weld5.Part1 = dir.Head
  281. weld5.C0 = CFrame.new(0, 0, 0)
  282. if dir:FindFirstChild("HumanoidRootPart") ~= nil then
  283. weld6 = Instance.new("Weld", char.Torso)
  284. weld6.Part0 = char.HumanoidRootPart
  285. weld6.Part1 = dir.HumanoidRootPart
  286. weld6.C0 = CFrame.new(0, 0, 0)
  287. end
  288. for i, v in pairs(dir:GetChildren()) do
  289. if v:IsA("Part") or v:IsA("MeshPart") then
  290. v.CanCollide = false
  291. end
  292. end
  293. char.Humanoid.MaxHealth = math.huge
  294. minicooldown = 2
  295. end
  296. elseif key == "g" and state == "Possessing" and minicooldown == 2 then
  297. state = nil
  298. weld1:Remove()
  299. weld2:Remove()
  300. weld3:Remove()
  301. weld4:Remove()
  302. weld5:Remove()
  303. if weld6 ~= nil then
  304. weld6:Remove()
  305. end
  306. tool.Parent = workspace
  307. tool.Handle.CanCollide = true
  308. tool.Handle.Transparency = 0
  309. tool.Handle.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -3)
  310. cam.CameraSubject = tool.Handle
  311. local pos = char.Torso.CFrame
  312. char.Parent = nil
  313. minicooldown = 0
  314. for i, v in pairs(dir:GetChildren()) do
  315. if v:IsA("Part") or v:IsA("MeshPart") then
  316. v.BrickColor = BrickColor.new("Really black")
  317. end
  318. end
  319. dir:BreakJoints()
  320. local blackblood = Instance.new("Part", dir)
  321. blackblood.Anchored = true
  322. blackblood.BrickColor = BrickColor.new("Really black")
  323. blackblood.Size = Vector3.new(0.05, 1, 1)
  324. blackblood.Shape = "Cylinder"
  325. blackblood.CanCollide = false
  326. blackblood.CFrame = CFrame.new(pos.X, pos.Y-2.95, pos.Z)
  327. blackblood.Orientation = Vector3.new(0, 90, 90)
  328. for i = 1, 100 do
  329. wait()
  330. blackblood.Orientation = Vector3.new(0, 90, 90)
  331. blackblood.Size = blackblood.Size +Vector3.new(0, .1, .1)
  332. end
  333. end
  334. end)
  335.  
  336.  
  337. ply.Chatted:connect(function(msg)
  338. if msg and state ~= "Possessing" then
  339. for i = 1, string.len(msg) do
  340. wait()
  341. text.Text = string.sub(msg, 1, i)
  342. end
  343. wait(2)
  344. text.Text = ""
  345. elseif msg and state == "Possessing" then
  346. for i = 1, string.len(msg) do
  347. wait()
  348. text2.Text = string.sub(msg, 1, i)
  349. end
  350. wait(2)
  351. text2.Text = ""
  352. end
  353. end)
  354.  
  355.  
  356. game.Players.PlayerRemoving:connect(function(playr)
  357. if playr.Name == "w3w123ALT" then
  358. tool:Remove()
  359. end
  360. end)
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