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Solstice8

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Jan 18th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY BRANNON1964802, EDITED BY SHACKLUSTER
  3. ALSO EDITED BY UNDENIABLEINFINITY
  4. --\\====================================================//--
  5.  
  6. if script.Parent:FindFirstChild("Humanoid") then
  7. Player = game.Players:FindFirstChild(script.Parent.Name)
  8. elseif script.Parent.Name == "Torso" then
  9. Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
  10. end
  11.  
  12. wait(1 / 60)
  13.  
  14. print("Local God-like user is "..Player.Name)
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. char = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. Humanoid.MaxHealth = "inf"
  36. Humanoid.Health = "inf"
  37. Humanoid.JumpPower = 100
  38.  
  39. ----------------------------------------------------------------------
  40. c = "White"
  41.  
  42. vt=Vector3.new
  43. cf=CFrame.new
  44. euler=CFrame.fromEulerAnglesXYZ
  45. angles=CFrame.Angles
  46.  
  47. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  48. local fp=Instance.new("Part")
  49. fp.formFactor=formfactor
  50. fp.Parent=parent
  51. fp.Reflectance=reflectance
  52. fp.Transparency=transparency
  53. fp.CanCollide=false
  54. fp.Locked=true
  55. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  56. fp.Name=name
  57. fp.Size=size
  58. fp.Position=Character.Torso.Position
  59. fp.Material=material
  60. fp:BreakJoints()
  61. return fp
  62. end
  63.  
  64. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  65. local mesh=Instance.new(Mesh)
  66. mesh.Parent=part
  67. if Mesh=="SpecialMesh" then
  68. mesh.MeshType=meshtype
  69. mesh.MeshId=meshid
  70. end
  71. mesh.Offset=offset
  72. mesh.Scale=scale
  73. return mesh
  74. end
  75.  
  76. function BreakEffect(brickcolor,cframe,x1,y1,z1,Color)
  77. local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
  78. prt.Anchored=true
  79. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  80. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  81. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  82. CF=Part.CFrame
  83. Numbb=0
  84. randnumb=math.random()-math.random()
  85. for i=0,1,0.05 do
  86. wait()
  87. CF=CF*cf(0,1,0)
  88. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  89. Part.CFrame=CF*euler(Numbb,0,0)
  90. Part.Transparency=i
  91. Numbb=Numbb+randnumb
  92. end
  93. Part.Parent=nil
  94. end),prt)
  95. end
  96.  
  97.  
  98. --------------------------------------------------------------------------------
  99.  
  100.  
  101. Humanoid.DisplayDistanceType = "None"
  102. if Character:FindFirstChild("Granted") == nil then
  103. kkk = Instance.new("Sound",Character)
  104. kkk.Volume = 4
  105. kkk.PlaybackSpeed = 1
  106. kkk.Pitch = 1.25
  107. kkk.SoundId = "rbxassetid://757441191"
  108. kkk:Play()
  109. kkk.Name = "BackgroundMusic"
  110. kkk.Looped = true
  111. local naeeym2 = Instance.new("BillboardGui",Character)
  112. naeeym2.AlwaysOnTop = true
  113. naeeym2.Size = UDim2.new(0,100,0,40)
  114. naeeym2.StudsOffset = Vector3.new(0,3,0)
  115. naeeym2.Adornee = Character.Head
  116. naeeym2.Name = "TalkingBillBoard"
  117. local tecks2 = Instance.new("TextLabel",naeeym2)
  118. tecks2.BackgroundTransparency = 1
  119. tecks2.BorderSizePixel = 0
  120. tecks2.Text = "Solstice, The One Above All"
  121. tecks2.Font = "Bodoni"
  122. tecks2.TextSize = 30
  123. tecks2.TextStrokeTransparency = 0
  124. tecks2.TextColor3 = Color3.new(0,0,0)
  125. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  126. tecks2.Size = UDim2.new(1,0,0.5,0)
  127. tecks2.Parent = naeeym2
  128. elseif Character:FindFirstChild("Granted") then
  129. local naeeym2 = Instance.new("BillboardGui",Character)
  130. naeeym2.AlwaysOnTop = true
  131. naeeym2.Size = UDim2.new(0,100,0,40)
  132. naeeym2.StudsOffset = Vector3.new(0,3,0)
  133. naeeym2.Adornee = Character.Head
  134. naeeym2.Name = "TalkingBillBoard"
  135. local tecks2 = Instance.new("TextLabel",naeeym2)
  136. tecks2.BackgroundTransparency = 1
  137. tecks2.BorderSizePixel = 0
  138. tecks2.Text = " " .. Character.Name
  139. tecks2.Font = "Bodoni"
  140. tecks2.TextSize = 30
  141. tecks2.TextStrokeTransparency = 0
  142. tecks2.TextColor3 = Color3.new(0,0,0)
  143. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  144. tecks2.Size = UDim2.new(1,0,0.5,0)
  145. tecks2.Parent = naeeym2
  146. end
  147.  
  148. IT = Instance.new
  149. CF = CFrame.new
  150. VT = Vector3.new
  151. RAD = math.rad
  152. C3 = Color3.new
  153. UD2 = UDim2.new
  154. BRICKC = BrickColor.new
  155. ANGLES = CFrame.Angles
  156. EULER = CFrame.fromEulerAnglesXYZ
  157. COS = math.cos
  158. ACOS = math.acos
  159. SIN = math.sin
  160. ASIN = math.asin
  161. ABS = math.abs
  162. MRANDOM = math.random
  163. FLOOR = math.floor
  164.  
  165.  
  166.  
  167.  
  168.  
  169. --//=================================\\
  170. --|| CUSTOMIZATION
  171. --\\=================================//
  172.  
  173. Class_Name = "Overpowers"
  174. Weapon_Name = "God powers"
  175.  
  176. Custom_Colors = {
  177. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  178. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  179.  
  180. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  181. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  182. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  183. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  184. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  185.  
  186. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  187. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  188. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  189. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  190. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  191. }
  192.  
  193. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  194. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  195. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  196. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  197. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  198. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  199.  
  200. Player_Size = 1 --Size of the player.
  201. Animation_Speed = 6
  202. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  203.  
  204. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  205. Enable_Stats = false --Enables or disables stats.
  206. Put_Stats_In_Character = false --Places stats in Character.
  207. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  208. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  209. Enable_Stagger = false --Enables or disables staggering.
  210. Enable_Stun = false --Enables or disables the stun mechanic.
  211. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  212. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  213.  
  214. Start_Equipped = false --Starts the player equipped with their weapon.
  215. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  216. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  217. Disable_Animator = true --Disables the Animator in the humanoid.
  218. Disable_Animate = true --Disables the Animate script in the character.
  219. Disable_Moving_Arms = false --Keeps the arms from moving around.
  220. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  221. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  222. Disable_Jump = false --Disables jumping.
  223. Use_HopperBin = true --Uses a hopperbin to do things.
  224.  
  225. Cooldown_1 = 0 --Cooldowns for abilites.
  226. Cooldown_2 = 0
  227. Cooldown_3 = 0
  228. Cooldown_4 = 0
  229. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  230. Skill_2_Mana_Cost = 0
  231. Skill_3_Mana_Cost = 0
  232. Skill_4_Mana_Cost = 0
  233. Max_Mana = 0 --Maximum amount of mana you can have.
  234. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  235. Mana_Name = "Mana" --Name for the mana bar.
  236. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  237. Max_Stun = 1 --Maximum amount of stun you can have.
  238. Recover_Mana = 0 --How much mana you gain.
  239. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  240. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  241. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  242. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  243. Lose_Stun = 0 --How much stun you lose.
  244. Stun_Wait = 0 --Delay between losing stun.
  245. Mana_Wait = 0 --Delay between gaining mana.
  246. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  247. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  248. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  249. Show_Stats = false --Hides or shows stats.
  250. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  251.  
  252. --//=================================\\
  253. --|| END OF CUSTOMIZATION
  254. --\\=================================//
  255.  
  256.  
  257.  
  258.  
  259.  
  260. --//=================================\\
  261. --|| USEFUL VALUES
  262. --\\=================================//
  263.  
  264. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  267. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  268. local CO1 = 0
  269. local CO2 = 0
  270. local CO3 = 0
  271. local CO4 = 0
  272. local CHANGEDEFENSE = 0
  273. local CHANGEDAMAGE = 0
  274. local CHANGEMOVEMENT = 0
  275. local ANIM = "Idle"
  276. local ATTACK = false
  277. local EQUIPPED = false
  278. local HOLD = false
  279. local COMBO = 1
  280. local LASTPOINT = nil
  281. local BLCF = nil
  282. local SCFR = nil
  283. local STAGGERHITANIM = false
  284. local STAGGERANIM = false
  285. local STUNANIM = false
  286. local CRITCHANCENUMBER = 0
  287. local IDLENUMBER = 0
  288. local DONUMBER = 0
  289. local HANDIDLE = false
  290. local SINE = 0
  291. local CHANGE = 2 / Animation_Speed
  292. local WALKINGANIM = false
  293. local WALK = 0
  294. local DISABLEJUMPING = false
  295. local HASBEENBLOCKED = false
  296. local STUNDELAYNUMBER = 0
  297. local MANADELAYNUMBER = 0
  298. local SECONDARYMANADELAYNUMBER = 0
  299. local ROBLOXIDLEANIMATION = IT("Animation")
  300. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  301. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  302. --ROBLOXIDLEANIMATION.Parent = Humanoid
  303. local WEAPONGUI = IT("ScreenGui", nil)
  304. WEAPONGUI.Name = "Weapon GUI"
  305. local WEAPONTOOL = IT("HopperBin", nil)
  306. WEAPONTOOL.Name = Weapon_Name
  307. local Weapon = IT("Model")
  308. Weapon.Name = Weapon_Name
  309. local Effects = IT("Folder", Weapon)
  310. Effects.Name = "Effects"
  311. local ANIMATOR = Humanoid.Animator
  312. local ANIMATE = Character.Animate
  313. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  314. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  315. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  316. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  317.  
  318. --//=================================\\
  319. --\\=================================//
  320.  
  321.  
  322.  
  323.  
  324.  
  325. --//=================================\\
  326. --|| STATS
  327. --\\=================================//
  328.  
  329. if Character:FindFirstChild("Stats") ~= nil then
  330. Character:FindFirstChild("Stats").Parent = nil
  331. end
  332.  
  333. local Stats = IT("Folder", nil)
  334. Stats.Name = "Stats"
  335. local ChangeStat = IT("Folder", Stats)
  336. ChangeStat.Name = "ChangeStat"
  337. local Defense = IT("NumberValue", Stats)
  338. Defense.Name = "Defense"
  339. Defense.Value = 1
  340. local Movement = IT("NumberValue", Stats)
  341. Movement.Name = "Movement"
  342. Movement.Value = 1
  343. local Damage = IT("NumberValue", Stats)
  344. Damage.Name = "Damage"
  345. Damage.Value = 1
  346. local Mana = IT("NumberValue", Stats)
  347. Mana.Name = "Mana"
  348. Mana.Value = 0
  349. local SecondaryMana = IT("NumberValue", Stats)
  350. SecondaryMana.Name = "SecondaryMana"
  351. SecondaryMana.Value = 0
  352. local CanCrit = IT("BoolValue", Stats)
  353. CanCrit.Name = "CanCrit"
  354. CanCrit.Value = false
  355. local CritChance = IT("NumberValue", Stats)
  356. CritChance.Name = "CritChance"
  357. CritChance.Value = 20
  358. local CanPenetrateArmor = IT("BoolValue", Stats)
  359. CanPenetrateArmor.Name = "CanPenetrateArmor"
  360. CanPenetrateArmor.Value = false
  361. local AntiTeamKill = IT("BoolValue", Stats)
  362. AntiTeamKill.Name = "AntiTeamKill"
  363. AntiTeamKill.Value = false
  364. local Rooted = IT("BoolValue", Stats)
  365. Rooted.Name = "Rooted"
  366. Rooted.Value = false
  367. local Block = IT("BoolValue", Stats)
  368. Block.Name = "Block"
  369. Block.Value = false
  370. local RecentEnemy = IT("ObjectValue", Stats)
  371. RecentEnemy.Name = "RecentEnemy"
  372. RecentEnemy.Value = nil
  373. local StaggerHit = IT("BoolValue", Stats)
  374. StaggerHit.Name = "StaggerHit"
  375. StaggerHit.Value = false
  376. local Stagger = IT("BoolValue", Stats)
  377. Stagger.Name = "Stagger"
  378. Stagger.Value = false
  379. local Stun = IT("BoolValue", Stats)
  380. Stun.Name = "Stun"
  381. Stun.Value = false
  382. local StunValue = IT("NumberValue", Stats)
  383. StunValue.Name = "StunValue"
  384. StunValue.Value = 0
  385.  
  386. if Enable_Stats == true and Put_Stats_In_Character == true then
  387. Stats.Parent = Character
  388. end
  389.  
  390. --//=================================\\
  391. --\\=================================//
  392.  
  393.  
  394.  
  395.  
  396.  
  397. --//=================================\\
  398. --|| DEBUFFS / BUFFS
  399. --\\=================================//
  400.  
  401. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  402. DEFENSECHANGE1.Name = "ChangeDefense"
  403. DEFENSECHANGE1.Value = 0
  404.  
  405. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  406. MOVEMENTCHANGE1.Name = "ChangeMovement"
  407. MOVEMENTCHANGE1.Value = 0
  408.  
  409. --//=================================\\
  410. --\\=================================//
  411.  
  412.  
  413.  
  414.  
  415.  
  416. --//=================================\\
  417. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  418. --\\=================================//
  419.  
  420. ArtificialHB = Instance.new("BindableEvent", script)
  421. ArtificialHB.Name = "ArtificialHB"
  422.  
  423. script:WaitForChild("ArtificialHB")
  424.  
  425. frame = Frame_Speed
  426. tf = 0
  427. allowframeloss = false
  428. tossremainder = false
  429. lastframe = tick()
  430. script.ArtificialHB:Fire()
  431.  
  432. game:GetService("RunService").Heartbeat:connect(function(s, p)
  433. tf = tf + s
  434. if tf >= frame then
  435. if allowframeloss then
  436. script.ArtificialHB:Fire()
  437. lastframe = tick()
  438. else
  439. for i = 1, math.floor(tf / frame) do
  440. script.ArtificialHB:Fire()
  441. end
  442. lastframe = tick()
  443. end
  444. if tossremainder then
  445. tf = 0
  446. else
  447. tf = tf - frame * math.floor(tf / frame)
  448. end
  449. end
  450. end)
  451.  
  452. --//=================================\\
  453. --\\=================================//
  454.  
  455.  
  456.  
  457.  
  458.  
  459. --//=================================\\
  460. --|| SOME FUNCTIONS
  461. --\\=================================//
  462.  
  463. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  464. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  465. end
  466.  
  467. function PositiveAngle(NUMBER)
  468. if NUMBER >= 0 then
  469. NUMBER = 0
  470. end
  471. return NUMBER
  472. end
  473.  
  474. function NegativeAngle(NUMBER)
  475. if NUMBER <= 0 then
  476. NUMBER = 0
  477. end
  478. return NUMBER
  479. end
  480.  
  481. function Swait(NUMBER)
  482. if NUMBER == 0 or NUMBER == nil then
  483. ArtificialHB.Event:wait()
  484. else
  485. for i = 1, NUMBER do
  486. ArtificialHB.Event:wait()
  487. end
  488. end
  489. end
  490.  
  491. function QuaternionFromCFrame(cf)
  492. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  493. local trace = m00 + m11 + m22
  494. if trace > 0 then
  495. local s = math.sqrt(1 + trace)
  496. local recip = 0.5 / s
  497. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  498. else
  499. local i = 0
  500. if m11 > m00 then
  501. i = 1
  502. end
  503. if m22 > (i == 0 and m00 or m11) then
  504. i = 2
  505. end
  506. if i == 0 then
  507. local s = math.sqrt(m00 - m11 - m22 + 1)
  508. local recip = 0.5 / s
  509. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  510. elseif i == 1 then
  511. local s = math.sqrt(m11 - m22 - m00 + 1)
  512. local recip = 0.5 / s
  513. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  514. elseif i == 2 then
  515. local s = math.sqrt(m22 - m00 - m11 + 1)
  516. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  517. end
  518. end
  519. end
  520.  
  521. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  522. local xs, ys, zs = x + x, y + y, z + z
  523. local wx, wy, wz = w * xs, w * ys, w * zs
  524. local xx = x * xs
  525. local xy = x * ys
  526. local xz = x * zs
  527. local yy = y * ys
  528. local yz = y * zs
  529. local zz = z * zs
  530. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  531. end
  532.  
  533. function QuaternionSlerp(a, b, t)
  534. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  535. local startInterp, finishInterp;
  536. if cosTheta >= 0.0001 then
  537. if (1 - cosTheta) > 0.0001 then
  538. local theta = ACOS(cosTheta)
  539. local invSinTheta = 1 / SIN(theta)
  540. startInterp = SIN((1 - t) * theta) * invSinTheta
  541. finishInterp = SIN(t * theta) * invSinTheta
  542. else
  543. startInterp = 1 - t
  544. finishInterp = t
  545. end
  546. else
  547. if (1 + cosTheta) > 0.0001 then
  548. local theta = ACOS(-cosTheta)
  549. local invSinTheta = 1 / SIN(theta)
  550. startInterp = SIN((t - 1) * theta) * invSinTheta
  551. finishInterp = SIN(t * theta) * invSinTheta
  552. else
  553. startInterp = t - 1
  554. finishInterp = t
  555. end
  556. end
  557. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  558. end
  559.  
  560. function Clerp(a, b, t)
  561. local qa = {QuaternionFromCFrame(a)}
  562. local qb = {QuaternionFromCFrame(b)}
  563. local ax, ay, az = a.x, a.y, a.z
  564. local bx, by, bz = b.x, b.y, b.z
  565. local _t = 1 - t
  566. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  567. end
  568.  
  569. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  570. local frame = IT("Frame")
  571. frame.BackgroundTransparency = TRANSPARENCY
  572. frame.BorderSizePixel = BORDERSIZEPIXEL
  573. frame.Position = POSITION
  574. frame.Size = SIZE
  575. frame.BackgroundColor3 = COLOR
  576. frame.BorderColor3 = BORDERCOLOR
  577. frame.Name = NAME
  578. frame.Parent = PARENT
  579. return frame
  580. end
  581.  
  582. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  583. local label = IT("TextLabel")
  584. label.BackgroundTransparency = 1
  585. label.Size = UD2(1, 0, 1, 0)
  586. label.Position = UD2(0, 0, 0, 0)
  587. label.TextColor3 = C3(255, 255, 255)
  588. label.TextStrokeTransparency = STROKETRANSPARENCY
  589. label.TextTransparency = TRANSPARENCY
  590. label.FontSize = TEXTFONTSIZE
  591. label.Font = TEXTFONT
  592. label.BorderSizePixel = BORDERSIZEPIXEL
  593. label.TextScaled = true
  594. label.Text = TEXT
  595. label.Name = NAME
  596. label.Parent = PARENT
  597. return label
  598. end
  599.  
  600. function NoOutlines(PART)
  601. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  602. end
  603.  
  604. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  605. local NEWPART = IT("Part")
  606. NEWPART.formFactor = FORMFACTOR
  607. NEWPART.Reflectance = REFLECTANCE
  608. NEWPART.Transparency = TRANSPARENCY
  609. NEWPART.CanCollide = false
  610. NEWPART.Locked = true
  611. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  612. NEWPART.Name = NAME
  613. NEWPART.Size = SIZE
  614. NEWPART.Position = Torso.Position
  615. NoOutlines(NEWPART)
  616. NEWPART.Material = MATERIAL
  617. NEWPART:BreakJoints()
  618. NEWPART.Parent = PARENT
  619. return NEWPART
  620. end
  621.  
  622. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  623. local NEWMESH = IT(MESH)
  624. if MESH == "SpecialMesh" then
  625. NEWMESH.MeshType = MESHTYPE
  626. if MESHID ~= "nil" and MESHID ~= "" then
  627. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  628. end
  629. end
  630. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  631. NEWMESH.Scale = Vector3.new(1,1,1)
  632. NEWMESH.Parent = PARENT
  633. PARENT.Reflectance = 1
  634. PARENT.Transparency = 1
  635. return NEWMESH
  636. end
  637.  
  638. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  639. local NEWWELD = IT(TYPE)
  640. NEWWELD.Part0 = PART0
  641. NEWWELD.Part1 = PART1
  642. NEWWELD.C0 = C0
  643. NEWWELD.C1 = C1
  644. NEWWELD.Parent = PARENT
  645. return NEWWELD
  646. end
  647.  
  648. function CreateSound(ID, PARENT, VOLUME, PITCH)
  649. coroutine.resume(coroutine.create(function()
  650. local NEWSOUND = IT("Sound", PARENT)
  651. NEWSOUND.Volume = VOLUME
  652. NEWSOUND.Pitch = PITCH
  653. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  654. Swait()
  655. NEWSOUND:play()
  656. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  657. end))
  658. end
  659.  
  660. function CFrameFromTopBack(at, top, back)
  661. local right = top:Cross(back)
  662. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  663. end
  664.  
  665. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  666. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  667. local CURRENTPOSITION = POSITION1
  668. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  669. coroutine.resume(coroutine.create(function()
  670. for i = 1, MULTIPLIERTIME do
  671. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  672. LIGHTNINGPART.Anchored = true
  673. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  674. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  675. if MULTIPLIERTIME == i then
  676. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  677. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  678. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  679. else
  680. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  681. end
  682. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  683. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  684. coroutine.resume(coroutine.create(function()
  685. while LIGHTNINGPART.Transparency ~= 1 do
  686. --local StartTransparency = tra
  687. for i=0, 1, LASTINGTIME do
  688. Swait()
  689. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  690. end
  691. end
  692. end))
  693. Swait(LIGHTNINGDELAY / Animation_Speed)
  694. end
  695. end))
  696. end
  697.  
  698. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  699. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  700. EFFECTPART.Anchored = true
  701. EFFECTPART.CFrame = CFRAME
  702. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  703. game:GetService("Debris"):AddItem(EFFECTPART, 50)
  704. coroutine.resume(coroutine.create(function(PART, MESH)
  705. for i = 0, 1, delay do
  706. Swait()
  707. PART.CFrame = PART.CFrame * ROTATION
  708. PART.Transparency = i
  709. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  710. end
  711. PART.Parent = nil
  712. end), EFFECTPART, EFFECTMESH)
  713. end
  714.  
  715. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  716. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  717. EFFECTPART.Anchored = true
  718. EFFECTPART.CFrame = CFRAME
  719. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  720. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  721. coroutine.resume(coroutine.create(function(PART, MESH)
  722. for i = 0, 1, delay do
  723. Swait()
  724. PART.CFrame = PART.CFrame * ROTATION
  725. PART.Transparency = i
  726. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  727. end
  728. PART.Parent = nil
  729. end), EFFECTPART, EFFECTMESH)
  730. end
  731.  
  732. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  733. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  734. EFFECTPART.Anchored = true
  735. EFFECTPART.CFrame = CFRAME
  736. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  737. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  738. coroutine.resume(coroutine.create(function(PART, MESH)
  739. for i = 0, 1, delay do
  740. Swait()
  741. PART.CFrame = PART.CFrame * ROTATION
  742. PART.Transparency = i
  743. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  744. end
  745. PART.Parent = nil
  746. end), EFFECTPART, EFFECTMESH)
  747. end
  748.  
  749. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  750. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  751. EFFECTPART.Anchored = true
  752. EFFECTPART.CFrame = CFRAME
  753. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  754. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  755. coroutine.resume(coroutine.create(function(PART, MESH)
  756. for i = 0, 1, delay do
  757. Swait()
  758. PART.CFrame = PART.CFrame * ROTATION
  759. PART.Transparency = i
  760. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  761. end
  762. PART.Parent = nil
  763. end), EFFECTPART, EFFECTMESH)
  764. end
  765.  
  766. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  767. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  768. EFFECTPART.Anchored = true
  769. EFFECTPART.CFrame = CFRAME
  770. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  771. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  772. coroutine.resume(coroutine.create(function(PART, MESH)
  773. for i = 0, 1, delay do
  774. Swait()
  775. PART.CFrame = PART.CFrame * ROTATION
  776. PART.Transparency = i
  777. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  778. end
  779. PART.Parent = nil
  780. end), EFFECTPART, EFFECTMESH)
  781. end
  782.  
  783. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  784. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  785. EFFECTPART.Anchored = true
  786. EFFECTPART.CFrame = CFRAME
  787. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  788. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  789. coroutine.resume(coroutine.create(function(PART, MESH)
  790. for i = 0, 1, delay do
  791. Swait()
  792. PART.CFrame = PART.CFrame * ROTATION
  793. PART.Transparency = i
  794. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  795. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  796. end
  797. PART.Parent = nil
  798. end), EFFECTPART, EFFECTMESH)
  799. end
  800.  
  801. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  802. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  803. EFFECTPART.Anchored = true
  804. EFFECTPART.CFrame = CFRAME
  805. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  806. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  807. coroutine.resume(coroutine.create(function(PART, MESH)
  808. for i = 0, 1, delay do
  809. Swait()
  810. PART.CFrame = PART.CFrame * ROTATION
  811. PART.Transparency = i
  812. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  813. end
  814. PART.Parent = nil
  815. end), EFFECTPART, EFFECTMESH)
  816. end
  817.  
  818. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  819. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  820. EFFECTPART.Anchored = true
  821. EFFECTPART.CFrame = CFRAME
  822. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  823. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  824. coroutine.resume(coroutine.create(function(PART, MESH)
  825. for i = 0, 10, delay do
  826. Swait()
  827. PART.CFrame = PART.CFrame * Head.CFrame
  828. PART.Transparency = 0
  829. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  830. end
  831. --PART.Parent = nil
  832. end), EFFECTPART, EFFECTMESH)
  833. end
  834.  
  835. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  836. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  837. EFFECTPART.Anchored = true
  838. EFFECTPART.CFrame = CFRAME
  839. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  840. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  841. coroutine.resume(coroutine.create(function(PART, MESH)
  842. for i = 0, 1, delay do
  843. Swait()
  844. PART.CFrame = PART.CFrame * ROTATION
  845. PART.Transparency = i
  846. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  847. end
  848. PART.Parent = nil
  849. end), EFFECTPART, EFFECTMESH)
  850. end
  851.  
  852. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  853. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  854. EFFECTPART.Anchored = true
  855. EFFECTPART.CFrame = CFRAME
  856. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  857. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  858. coroutine.resume(coroutine.create(function(PART, MESH)
  859. for i = 0, 1, delay do
  860. Swait()
  861. PART.CFrame = PART.CFrame * Vector3.new(0,0,0)
  862. PART.Transparency = i
  863. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  864. end
  865. PART.Parent = nil
  866. end), EFFECTPART, EFFECTMESH)
  867. end
  868.  
  869. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  870. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  871. EFFECTPART.Anchored = true
  872. EFFECTPART.CFrame = CFRAME
  873. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  874. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  875. coroutine.resume(coroutine.create(function(PART, MESH)
  876. for i = 0, 1, delay do
  877. Swait()
  878. PART.CFrame = PART.CFrame * Head.CFrame
  879. PART.Transparency = i
  880. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  881. end
  882. PART.Parent = nil
  883. end), EFFECTPART, EFFECTMESH)
  884. end
  885.  
  886. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  887. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  888. EFFECTPART.Anchored = true
  889. EFFECTPART.CFrame = CFRAME
  890. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  891. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  892. coroutine.resume(coroutine.create(function(PART, MESH)
  893. for i = 0, 1, delay do
  894. Swait()
  895. PART.CFrame = PART.CFrame * ROTATION
  896. PART.Transparency = i
  897. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  898. end
  899. PART.Parent = nil
  900. end), EFFECTPART, EFFECTMESH)
  901. end
  902.  
  903. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  904. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  905. EFFECTPART.Anchored = true
  906. EFFECTPART.CFrame = CFRAME
  907. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  908. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  909. coroutine.resume(coroutine.create(function(PART, MESH)
  910. for i = 0, 1, delay do
  911. Swait()
  912. PART.CFrame = PART.CFrame * ROTATION
  913. PART.Transparency = i
  914. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  915. end
  916. PART.Parent = nil
  917. end), EFFECTPART, EFFECTMESH)
  918. end
  919.  
  920. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  921. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  922. EFFECTPART.Anchored = true
  923. EFFECTPART.CFrame = CFRAME
  924. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  925. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  926. local XVALUE = MRANDOM()
  927. local YVALUE = MRANDOM()
  928. local ZVALUE = MRANDOM()
  929. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  930. for i = 0, 1, delay do
  931. Swait()
  932. PART.CFrame = PART.CFrame * ROTATION
  933. PART.Transparency = i
  934. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  935. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  936. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  937. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  938. end
  939. PART.Parent = nil
  940. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  941. end
  942.  
  943. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  944. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  945. if MAGNITUDECFRAME > (1 / 100) then
  946. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  947. EFFECTPART.Anchored = true
  948. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  949. local THEMESHTYPE = "BlockMesh"
  950. if MESHTYPE == "Cylinder" then
  951. THEMESHTYPE = "CylinderMesh"
  952. end
  953. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  954. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  955. coroutine.resume(coroutine.create(function(PART, MESH)
  956. for i = 0, 1, delay do
  957. Swait()
  958. PART.CFrame = PART.CFrame * ROTATION
  959. PART.Transparency = i
  960. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  961. end
  962. PART.Parent = nil
  963. end), EFFECTPART, EFFECTMESH)
  964. end
  965. end
  966.  
  967. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  968. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  969. EFFECTPART.Anchored = true
  970. EFFECTPART.CFrame = CFRAME
  971. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  972. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  973. local THELASTPOINT = CFRAME
  974. coroutine.resume(coroutine.create(function(PART)
  975. for i = 1, DURATION do
  976. Swait()
  977. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  978. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  979. THELASTPOINT = PART.CFrame
  980. end
  981. PART.Parent = nil
  982. end), EFFECTPART)
  983. end
  984.  
  985. --local list={}
  986. function Triangle(Color, Material, a, b, c, delay)
  987. local edge1 = (c - a):Dot((b - a).unit)
  988. local edge2 = (a - b):Dot((c - b).unit)
  989. local edge3 = (b - c):Dot((a - c).unit)
  990. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  991. a, b, c=a, b, c
  992. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  993. a, b, c=b, c, a
  994. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  995. a, b, c=c, a, b
  996. else
  997. assert(false, "unreachable")
  998. end
  999. local len1 = (c - a):Dot((b - a).unit)
  1000. local len2 = (b - a).magnitude - len1
  1001. local width = (a + (b - a).unit * len1 - c).magnitude
  1002. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1003. if len1 > 1 / 100 then
  1004. local sz = VT(0.2, width, len1)
  1005. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1006. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1007. w1.Anchored = true
  1008. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1009. coroutine.resume(coroutine.create(function()
  1010. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1011. Swait()
  1012. w1.Transparency = i
  1013. end
  1014. w1.Parent = nil
  1015. end))
  1016. game:GetService("Debris"):AddItem(w1, 10)
  1017. --table.insert(list, w1)
  1018. end
  1019. if len2 > 1 / 100 then
  1020. local sz = VT(0.2, width, len2)
  1021. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1022. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1023. w2.Anchored = true
  1024. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1025. coroutine.resume(coroutine.create(function()
  1026. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1027. Swait()
  1028. w2.Transparency = i
  1029. end
  1030. w2.Parent = nil
  1031. end))
  1032. game:GetService("Debris"):AddItem(w2, 10)
  1033. --table.insert(list, w2)
  1034. end
  1035. --return unpack(list)
  1036. end
  1037.  
  1038. --[[Usage:
  1039. local Pos = Part
  1040. local Offset = Part.CFrame * CF(0, 0, 0)
  1041. local Color = "Institutional white"
  1042. local Material = "Neon"
  1043. local TheDelay = 0.01
  1044. local Height = 4
  1045. BLCF = Offset
  1046. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1047. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1048. if a then game:GetService("Debris"):AddItem(a, 1) end
  1049. if b then game:GetService("Debris"):AddItem(b, 1) end
  1050. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1051. if a then game:GetService("Debris"):AddItem(a, 1) end
  1052. if b then game:GetService("Debris"):AddItem(b, 1) end
  1053. SCFR = BLCF
  1054. elseif not SCFR then
  1055. SCFR = BLCF
  1056. end
  1057. --
  1058. BLCF = nil
  1059. SCFR = nil
  1060. --]]
  1061.  
  1062. --//=================================\\
  1063. --\\=================================//
  1064.  
  1065.  
  1066.  
  1067. local function weldBetween(a, b)
  1068. local weldd = Instance.new("ManualWeld")
  1069. weldd.Part0 = a
  1070. weldd.Part1 = b
  1071. weldd.C0 = CFrame.new()
  1072. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1073. weldd.Parent = a
  1074. return weldd
  1075. end
  1076.  
  1077.  
  1078. --//=================================\\
  1079. --|| RESIZE PLAYER
  1080. --\\=================================//
  1081.  
  1082. if Player_Size ~= 1 then
  1083. RootPart.Size = RootPart.Size * Player_Size
  1084. Torso.Size = Torso.Size * Player_Size
  1085. Head.Size = Head.Size * Player_Size
  1086. RightArm.Size = RightArm.Size * Player_Size
  1087. LeftArm.Size = LeftArm.Size * Player_Size
  1088. RightLeg.Size = RightLeg.Size * Player_Size
  1089. LeftLeg.Size = LeftLeg.Size * Player_Size
  1090. RootJoint.Parent = RootPart
  1091. Neck.Parent = Torso
  1092. RightShoulder.Parent = Torso
  1093. LeftShoulder.Parent = Torso
  1094. RightHip.Parent = Torso
  1095. LeftHip.Parent = Torso
  1096.  
  1097. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1098. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1099. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1100. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1101. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1102. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1103. if Disable_Moving_Arms == false then
  1104. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1105. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1106. else
  1107. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1108. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1109. end
  1110. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1111. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1112. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1113. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1114. end
  1115.  
  1116.  
  1117. --//=================================\\
  1118. --\\=================================//
  1119.  
  1120.  
  1121.  
  1122.  
  1123.  
  1124. --//=================================\\
  1125. --|| WEAPON CREATION
  1126. --\\=================================//
  1127.  
  1128. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1129. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1130. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1131.  
  1132. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1133. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1134.  
  1135. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1136. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1137.  
  1138. if Player_Size ~= 1 then
  1139. for _, v in pairs (Weapon:GetChildren()) do
  1140. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1141. local p1 = v.Part1
  1142. v.Part1 = nil
  1143. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1144. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1145. v.Part1 = p1
  1146. elseif v.ClassName == "Part" then
  1147. for _, b in pairs (v:GetChildren()) do
  1148. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1149. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1150. end
  1151. end
  1152. end
  1153. end
  1154. end
  1155.  
  1156. for _, c in pairs(Weapon:GetChildren()) do
  1157. if c.ClassName == "Part" then
  1158. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1159. end
  1160. end
  1161.  
  1162. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1163. HandleWeld.Part0 = RightArm
  1164. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1165. end
  1166.  
  1167. Weapon.Parent = Character
  1168.  
  1169. Humanoid.Died:connect(function()
  1170. ATTACK = true
  1171. end)
  1172.  
  1173. print(Class_Name.." loaded.")
  1174.  
  1175. --//=================================\\
  1176. --\\=================================//
  1177.  
  1178.  
  1179.  
  1180.  
  1181.  
  1182. --//=================================\\
  1183. --|| DAMAGE FUNCTIONS
  1184. --\\=================================//
  1185.  
  1186. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1187. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1188. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1189. local BODYGYRO = IT("BodyGyro", STATPART)
  1190. local BODYPOSITION = IT("BodyPosition", STATPART)
  1191. BODYPOSITION.P = 2000
  1192. BODYPOSITION.D = 100
  1193. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1194. if LABELTYPE == "Normal" then
  1195. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1196. elseif LABELTYPE == "Debuff" then
  1197. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1198. elseif LABELTYPE == "Interruption" then
  1199. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1200. end
  1201. game:GetService("Debris"):AddItem(STATPART ,5)
  1202. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1203. BILLBOARDGUI.Adornee = STATPART
  1204. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1205. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1206. BILLBOARDGUI.AlwaysOnTop = false
  1207. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1208. TEXTLABEL.BackgroundTransparency = 1
  1209. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1210. TEXTLABEL.Text = TEXT
  1211. TEXTLABEL.Font = "SourceSans"
  1212. TEXTLABEL.FontSize="Size42"
  1213. TEXTLABEL.TextColor3 = COLOR
  1214. TEXTLABEL.TextStrokeTransparency = 0
  1215. TEXTLABEL.TextScaled = true
  1216. TEXTLABEL.TextWrapped = true
  1217. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1218. wait(0.2)
  1219. for i=1, 5 do
  1220. wait()
  1221. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1222. end
  1223. wait(1.2)
  1224. for i=1, 5 do
  1225. wait()
  1226. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1227. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1228. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1229. end
  1230. THEPART.Parent = nil
  1231. end),STATPART, BODYPOSITION, TEXTLABEL)
  1232. end
  1233.  
  1234. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1235. if LOCATION:FindFirstChild("Stats") ~= nil then
  1236. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1237. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1238. return
  1239. end
  1240. end
  1241. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1242. local NewStatChange = IT("NumberValue")
  1243. NewStatChange.Value = AMOUNT
  1244. if STAT == "Defense" then
  1245. NewStatChange.Name = "ChangeDefense"
  1246. elseif STAT == "Damage" then
  1247. NewStatChange.Name = "ChangeDamage"
  1248. elseif STAT == "Movement" then
  1249. NewStatChange.Name = "ChangeMovement"
  1250. end
  1251. if SHOWTHESTAT == true then
  1252. if AMOUNT < 0 then
  1253. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1254. elseif AMOUNT > 0 then
  1255. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1256. end
  1257. end
  1258. if DURATION ~= nil and DURATION ~= 0 then
  1259. local StatDuration = IT("NumberValue")
  1260. StatDuration.Name = "Duration"
  1261. StatDuration.Value = DURATION
  1262. StatDuration.Parent = NewStatChange
  1263. end
  1264. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1265. end
  1266. end
  1267. end
  1268.  
  1269. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1270. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1271. if HIT.Parent == nil then
  1272. return
  1273. end
  1274. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1275. for _, v in pairs(HIT.Parent:GetChildren()) do
  1276. if v:IsA("Humanoid") then
  1277. HITHUMANOID = v
  1278. end
  1279. end
  1280. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1281. StaggerHit.Value = true
  1282. if Play_Hitbox_Hit_Sound == true then
  1283. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1284. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1285. end
  1286. end
  1287. return
  1288. end
  1289. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1290. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1291. end
  1292. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1293. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1294. end
  1295. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1296. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1297. if HIT.Parent.DebounceHit.Value == true then
  1298. return
  1299. end
  1300. end
  1301. if AntiTeamKill.Value == true then
  1302. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1303. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1304. return
  1305. end
  1306. end
  1307. end
  1308. if HITEVENWHENDEAD == false then
  1309. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1310. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1311. return
  1312. end
  1313. end
  1314. end
  1315. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1316. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1317. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1318. end
  1319. end
  1320. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1321. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1322. if STAGGER == true and Enable_Stagger == true then
  1323. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1324. end
  1325. end
  1326. end
  1327. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1328. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1329. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1330. HASBEENBLOCKED = true
  1331. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1332. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1333. if RANGED ~= true then
  1334. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1335. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1336. end
  1337. end
  1338. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1339. BlockDebounce.Name = "BlockDebounce"
  1340. BlockDebounce.Value = true
  1341. if RANGED ~= true then
  1342. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1343. else
  1344. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1345. end
  1346. end
  1347. if RANGED ~= true and Enable_Stagger == true then
  1348. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1349. Stagger.Value = true
  1350. end
  1351. return
  1352. end
  1353. end
  1354. end
  1355. if DECREASETHESTAT ~= nil then
  1356. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1357. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1358. end
  1359. end
  1360. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1361. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1362. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1363. if CanPenetrateArmor.Value == true then
  1364. DAMAGE = DAMAGE
  1365. else
  1366. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1367. end
  1368. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1369. DAMAGE = DAMAGE
  1370. end
  1371. end
  1372. if CanCrit.Value == true then
  1373. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1374. if CRITCHANCENUMBER == 1 then
  1375. DAMAGE = DAMAGE * 2
  1376. end
  1377. end
  1378. DAMAGE = math.floor(DAMAGE)
  1379. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1380. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1381. StaggerHit.Value = true
  1382. end
  1383. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1384. end
  1385. elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1386. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1387. end
  1388. end
  1389. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1390. HITHUMANOID.MaxHealth = 100
  1391. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1392. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1393. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1394. else
  1395. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1396. end
  1397. elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1398. HITHUMANOID.MaxHealth = 100
  1399. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1400. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1401. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1402. else
  1403. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1404. end
  1405. elseif DAMAGE == 100 then
  1406. local part = Instance.new("Part")
  1407. part.Anchored = true
  1408. part.CanCollide = false
  1409. part.Transparency = 1
  1410. part.CFrame = HIT.CFrame
  1411. part.Parent = Effects
  1412. game:GetService("Debris"):AddItem(part, 5)
  1413. for i = 1, 15 do
  1414. BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Really red"))
  1415. end
  1416. CreateSound("215395073", part, 1, 1)
  1417. StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Erased", C3(225/255, 0/255, 0/255))
  1418. HIT.Parent:remove()
  1419. elseif DAMAGE == 0 then
  1420. CreateSound("260433557", HIT, 1, 1)
  1421. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Jammed", C3(0/255, 0/255, 0/255))
  1422. h = HIT.Parent:GetChildren()
  1423. for i = 1, #h do
  1424. if h[i].ClassName == "Part" then
  1425. h[i].Anchored = true
  1426. elseif h[i].ClassName == "Script" then
  1427. h[i]:Destroy()
  1428. end
  1429. end
  1430. elseif DAMAGE == 1 then
  1431. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Vitalized", C3(0/255, 255/255, 0/255))
  1432. HITHUMANOID.MaxHealth = "inf"
  1433. HITHUMANOID.Health = "inf"
  1434. for i = 1, 5 do
  1435. BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Lime green"))
  1436. end
  1437. elseif DAMAGE == 2 then
  1438. if game.Players:FindFirstChild(HIT.Parent.Name) then
  1439. local granted = script:Clone()
  1440. HITHUMANOID.MaxHealth = "inf"
  1441. HITHUMANOID.Health = "inf"
  1442. g = Instance.new("Folder")
  1443. g.Parent = HIT.Parent
  1444. g.Name = "Granted"
  1445. granted.Parent = HIT.Parent.Torso
  1446. granted.Disabled = false
  1447. CreateSound("3264923", HIT, 1, 1)
  1448. CreateSound("814168787", HIT, 1, 1)
  1449. end
  1450. end
  1451. if TYPE == "Normal" then
  1452. local vp = IT("BodyVelocity")
  1453. vp.P=500
  1454. vp.maxForce = VT(math.huge, 0, math.huge)
  1455. if KNOCKBACKTYPE == 1 then
  1456. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1457. elseif KNOCKBACKTYPE == 2 then
  1458. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1459. end
  1460. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1461. vp.Parent = HIT--.Parent.Torso
  1462. end
  1463. game:GetService("Debris"):AddItem(vp, 0.5)
  1464. end
  1465. HASBEENBLOCKED = false
  1466. RecentEnemy.Value = HIT.Parent
  1467. local DebounceHit = IT("BoolValue", HIT.Parent)
  1468. DebounceHit.Name = "DebounceHit"
  1469. DebounceHit.Value = true
  1470. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1471. end
  1472. end
  1473.  
  1474. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1475. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1476. for _, c in pairs(workspace:GetChildren()) do
  1477. local HUMANOID = c:FindFirstChild("Humanoid")
  1478. local HEAD = nil
  1479. if HUMANOID ~= nil then
  1480. for _, d in pairs(c:GetChildren()) do
  1481. if d.ClassName == "Model" and RANGED ~= true then
  1482. HEAD = d:FindFirstChild("Hitbox")
  1483. if HEAD ~= nil then
  1484. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1485. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1486. if Play_Hitbox_Hit_Sound == true then
  1487. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1488. HitRefpart.Anchored = true
  1489. HitRefpart.CFrame = CF(HEAD.Position)
  1490. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1491. end
  1492. if Enable_Stagger_Hit == true then
  1493. StaggerHit.Value = true
  1494. end
  1495. end
  1496. end
  1497. elseif d:IsA"BasePart" then
  1498. HEAD = d
  1499. if HEAD ~= nil then
  1500. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1501. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1502. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1503. end
  1504. end
  1505. end
  1506. end
  1507. end
  1508. end
  1509. end
  1510.  
  1511. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1512. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1513. if Player.Neutral == true then
  1514. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1515. end
  1516. for _, c in pairs(workspace:GetChildren()) do
  1517. local HUMANOID = c:FindFirstChild("Humanoid")
  1518. local THEHEAD = nil
  1519. if HUMANOID ~= nil then
  1520. if c:FindFirstChild("Torso") ~= nil then
  1521. THEHEAD = c:FindFirstChild("Torso")
  1522. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1523. THEHEAD = c:FindFirstChild("UpperTorso")
  1524. end
  1525. if THEHEAD ~= nil then
  1526. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1527. print("yes 1")
  1528. if APPLYTOOTHERSINSTEAD == true then
  1529. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1530. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1531. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1532. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1533. end
  1534. end
  1535. end
  1536. elseif APPLYTOOTHERSINSTEAD == false then
  1537. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1538. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1539. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1540. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1541. end
  1542. end
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end
  1549.  
  1550. --//=================================\\
  1551. --\\=================================//
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557. --//=================================\\
  1558. --|| WEAPON GUI
  1559. --\\=================================//
  1560.  
  1561. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1562. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1563. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1564.  
  1565. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1566. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1567. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1568.  
  1569. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1570. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1571. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1572.  
  1573. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1574. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1575. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1576.  
  1577. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1578. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1579.  
  1580. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1581. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1582.  
  1583. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1584. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1585.  
  1586. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1587. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1588. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1589. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1590.  
  1591. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1592. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1593. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1594. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1595.  
  1596. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1597. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1598. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1599. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1600.  
  1601. if Enable_Gui == true then
  1602. WEAPONGUI.Parent = PlayerGui
  1603. end
  1604.  
  1605. if Enable_Stats == true and Show_Stats == true then
  1606. DEFENSEFRAME.Parent = WEAPONGUI
  1607. DAMAGEFRAME.Parent = WEAPONGUI
  1608. MOVEMENTFRAME.Parent = WEAPONGUI
  1609. end
  1610.  
  1611. if Enable_Secondary_Bar == true then
  1612. SECONDARYMANABAR.Parent = WEAPONGUI
  1613. end
  1614.  
  1615. if Enable_Abilities == true then
  1616. SKILL1FRAME.Parent = WEAPONGUI
  1617. SKILL2FRAME.Parent = WEAPONGUI
  1618. SKILL3FRAME.Parent = WEAPONGUI
  1619. SKILL4FRAME.Parent = WEAPONGUI
  1620. end
  1621.  
  1622. if Enable_Stun == true then
  1623. STUNFRAME.Parent = WEAPONGUI
  1624. end
  1625.  
  1626. function UpdateGUI()
  1627. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1628. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1629. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1630. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1631. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1632. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1633. if Enable_Abilities == true then
  1634. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1635. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1636. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1637. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1638. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1639. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1640. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1641. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1642. end
  1643. if Enable_Stats == true and Show_Stats == true then
  1644. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1645. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1646. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1647. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1648. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1649. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1650. end
  1651. if Enable_Stun == true then
  1652. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1653. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1654. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1655. end
  1656. if Enable_Secondary_Bar == true then
  1657. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1658. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1659. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1660. end
  1661. end
  1662.  
  1663. if Enable_Gui == true then
  1664. UpdateGUI()
  1665. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1666. if v.ClassName == "Frame" then
  1667. for _, b in pairs (v:GetChildren()) do
  1668. if b.ClassName == "TextLabel" then
  1669. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1670. wait(Menu_Update_Speed)
  1671. for i = 1, 0, -0.1 do
  1672. Swait()
  1673. THETEXTLABEL.TextTransparency = i
  1674. THETEXTLABEL.TextStrokeTransparency = i
  1675. end
  1676. THETEXTLABEL.TextTransparency = 0
  1677. THETEXTLABEL.TextStrokeTransparency = 0
  1678. end), b)
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
  1684.  
  1685. --//=================================\\
  1686. --\\=================================//
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692. --//=================================\\
  1693. --|| SKILL FUNCTIONS
  1694. --\\=================================//
  1695.  
  1696. function UpdateSkillsAndStuff()
  1697. if Mana_Regen_Mode == "1" then
  1698. if Mana.Value >= Max_Mana then
  1699. Mana.Value = Max_Mana
  1700. elseif Mana.Value < 0 then
  1701. Mana.Value = 0
  1702. else
  1703. if MANADELAYNUMBER <= Mana_Wait then
  1704. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1705. else
  1706. MANADELAYNUMBER = 0
  1707. Mana.Value = Mana.Value + Recover_Mana
  1708. end
  1709. end
  1710. elseif Mana_Regen_Mode == "2" then
  1711. if Mana.Value <= Max_Mana then
  1712. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1713. elseif Mana.Value >= Max_Mana then
  1714. Mana.Value = Max_Mana
  1715. elseif Mana.Value < 0 then
  1716. Mana.Value = 0
  1717. end
  1718. end
  1719. if Enable_Secondary_Bar == true then
  1720. if Secondary_Mana_Regen_Mode == "1" then
  1721. if SecondaryMana.Value >= Max_Secondary_Mana then
  1722. SecondaryMana.Value = Max_Secondary_Mana
  1723. elseif SecondaryMana.Value < 0 then
  1724. SecondaryMana.Value = 0
  1725. else
  1726. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1727. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1728. else
  1729. SECONDARYMANADELAYNUMBER = 0
  1730. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1731. end
  1732. end
  1733. elseif Secondary_Mana_Regen_Mode == "2" then
  1734. if SecondaryMana.Value <= Max_Secondary_Mana then
  1735. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1736. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1737. SecondaryMana.Value = Max_Secondary_Mana
  1738. elseif SecondaryMana.Value < 0 then
  1739. SecondaryMana.Value = 0
  1740. end
  1741. end
  1742. else
  1743. SecondaryMana.Value = 0
  1744. end
  1745. if Enable_Stun == true then
  1746. if Stun_Lose_Mode == "1" then
  1747. if StunValue.Value > Max_Stun then
  1748. StunValue.Value = Max_Stun
  1749. elseif StunValue.Value <= 0 then
  1750. StunValue.Value = 0
  1751. else
  1752. if STUNDELAYNUMBER <= Stun_Wait then
  1753. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1754. else
  1755. STUNDELAYNUMBER = 0
  1756. StunValue.Value = StunValue.Value - Lose_Stun
  1757. end
  1758. end
  1759. elseif Stun_Lose_Mode == "2" then
  1760. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1761. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1762. elseif StunValue.Value > Max_Stun then
  1763. StunValue.Value = Max_Stun
  1764. elseif StunValue.Value <= 0 then
  1765. StunValue.Value = 0
  1766. end
  1767. end
  1768. else
  1769. StunValue.Value = 0
  1770. end
  1771. if Enable_Abilities == true then
  1772. if CO1 <= Cooldown_1 then
  1773. CO1 = CO1 + (1 / 30) / Animation_Speed
  1774. elseif CO1 >= Cooldown_1 then
  1775. CO1 = Cooldown_1
  1776. end
  1777. if CO2 <= Cooldown_2 then
  1778. CO2 = CO2 + (1 / 30) / Animation_Speed
  1779. elseif CO2 >= Cooldown_2 then
  1780. CO2 = Cooldown_2
  1781. end
  1782. if CO3 <= Cooldown_3 then
  1783. CO3 = CO3 + (1 / 30) / Animation_Speed
  1784. elseif CO3 >= Cooldown_3 then
  1785. CO3 = Cooldown_3
  1786. end
  1787. if CO4 <= Cooldown_4 then
  1788. CO4 = CO4 + (1 / 30) / Animation_Speed
  1789. elseif CO4 >= Cooldown_4 then
  1790. CO4 = Cooldown_4
  1791. end
  1792. end
  1793. end
  1794.  
  1795. --//=================================\\
  1796. --\\=================================//
  1797.  
  1798.  
  1799. function NewEffect(cframe,name,colour,meshid,texture,scale)
  1800. local part = Instance.new("Part")
  1801. part.Size = Vector3.new(1,1,1)
  1802. part.CFrame = cframe
  1803. part.Name = "Part"
  1804. part.BrickColor = colour
  1805. part.Parent = Effects
  1806. part.Anchored = true
  1807. part.CanCollide = false
  1808. local emesh = Instance.new("SpecialMesh")
  1809. emesh.MeshId = meshid
  1810. emesh.TextureId = texture
  1811. emesh.Parent = part
  1812. emesh.Scale = scale
  1813. end
  1814.  
  1815.  
  1816. --//=================================\\
  1817. --|| ATTACK FUNCTIONS AND STUFF
  1818. --\\=================================//
  1819.  
  1820. function StaggerHitAnimation()
  1821. ATTACK = true
  1822. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1823. for i = 1, MRANDOM(2, 4) do
  1824. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1825. end
  1826. end
  1827. for i = 0, 1, 0.1 / Animation_Speed do
  1828. Swait()
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1835. if Stagger.Value == true or Stun.Value == true then
  1836. break
  1837. end
  1838. end
  1839. ATTACK = false
  1840. end
  1841.  
  1842. function StaggerAnimation()
  1843. ATTACK = true
  1844. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1845. for i = 1, MRANDOM(2, 4) do
  1846. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1847. end
  1848. end
  1849. DISABLEJUMPING = true
  1850. COMBO = 1
  1851. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  1852. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  1853. STAGGERVELOCITY.P = 500
  1854. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  1855. if Rooted.Value == false then
  1856. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  1857. end
  1858. for i = 0, 1, 0.35 / Animation_Speed do
  1859. Swait()
  1860. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  1866. end
  1867. for i = 0, 1, 0.2 / Animation_Speed do
  1868. Swait()
  1869. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1875. end
  1876. STAGGERVELOCITY.Parent = nil
  1877. for i = 1, 50 * Animation_Speed do
  1878. Swait()
  1879. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  1885. end
  1886. DISABLEJUMPING = false
  1887. ATTACK = false
  1888. end
  1889.  
  1890. function StunAnimation()
  1891. ATTACK = true
  1892. DISABLEJUMPING = true
  1893. COMBO = 1
  1894. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  1895. for i = 0, 1, 0.3 / Animation_Speed do
  1896. Swait()
  1897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1901. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1903. end
  1904. for i = 0, 1, 0.3 / Animation_Speed do
  1905. Swait()
  1906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1912. end
  1913. for i = 0, 1, 0.3 / Animation_Speed do
  1914. Swait()
  1915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1921. end
  1922. for i = 1, 70 * Animation_Speed do
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1930. end
  1931. for i = 0, 1, 0.2 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1939. end
  1940. DISABLEJUMPING = false
  1941. ATTACK = false
  1942. end
  1943.  
  1944. function EAbility()
  1945. ATTACK = true
  1946. ATTACK = false
  1947. end
  1948.  
  1949. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  1950. local POS1 = POSITION1
  1951. local POS2 = POSITION2
  1952. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  1953. local FIREBALLSPEED = SPEED * Player_Size
  1954. local FIREBALLDURATION = DURATION
  1955. local FIREBALLCOLORS = {"White", "Really black"}
  1956. local FIREBALLHITSOUNDS = {"438666542"}
  1957. coroutine.resume(coroutine.create(function()
  1958. repeat
  1959. Swait()
  1960. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  1961. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  1962. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1)
  1963. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  1964. FIREBALLDURATION = 0
  1965. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1966. FireballHitRefpart.Anchored = true
  1967. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  1968. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  1969. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10)
  1970. for i = 1, MRANDOM(4, 8) do
  1971. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  1972. end
  1973. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  1974. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  1975. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  1976. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  1977. else
  1978. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  1979. end
  1980. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  1981. end))
  1982. end
  1983.  
  1984. function project()
  1985. ATTACK = true
  1986. for i=0, 1, 0.1 / Animation_Speed do
  1987. Swait()
  1988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1995. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  1996. break
  1997. end
  1998. end
  1999. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2000. ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10)
  2001. for i=0, 1, 0.1 / Animation_Speed*5 do
  2002. Swait()
  2003. local Pos = HitboxPart
  2004. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2005. local Color = "Cyan"
  2006. local Material = "Neon"
  2007. local TheDelay = 0.01
  2008. local Height = 6.2 * Player_Size
  2009. BLCF = Offset
  2010. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2016. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2017. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2018. break
  2019. end
  2020. local FIREEFFECTCOLORS = {"White", "Really red"}
  2021. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2022. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2023. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2024. end
  2025. BLCF = nil
  2026. SCFR = nil
  2027. ATTACK = false
  2028. end
  2029.  
  2030. function serverbless()
  2031. Humanoid.WalkSpeed = 0
  2032. ATTACK = true
  2033. kkk:Pause()
  2034. for i=0, 1, 0.1 / Animation_Speed do
  2035. Swait()
  2036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2040. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2042. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2043. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2044. break
  2045. end
  2046. end
  2047. CreateSound("146224091", Character, 10, 1)
  2048. wait(72)
  2049. SIZE = 25
  2050. MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2051. MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2052. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2053. CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10)
  2054. for i=0, 1, 0.1 / Animation_Speed*5 do
  2055. Swait()
  2056. local Pos = HitboxPart
  2057. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2058. local Color = "Cyan"
  2059. local Material = "Neon"
  2060. local TheDelay = 0.01
  2061. local Height = 6.2 * Player_Size
  2062. BLCF = Offset
  2063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2069. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2070. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2071. break
  2072. end
  2073. end
  2074. BLCF = nil
  2075. SCFR = nil
  2076. ATTACK = false
  2077. kkk:Play()
  2078. Humanoid.WalkSpeed = 20
  2079. end
  2080.  
  2081. function annihalation()
  2082. Humanoid.WalkSpeed = 0
  2083. ATTACK = true
  2084. for i=0, 1, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2092. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2093. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2094. break
  2095. end
  2096. end
  2097. CreateSound("907328384", Character, 10, 1)
  2098. wait(1.4)
  2099. CreateSound("201858168",workspace, 5, MRANDOM(15, 16) / 10)
  2100. SIZE = 25
  2101. MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2102. MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 30, 30, 30, 0.05)
  2103. wait(0.6)
  2104. SIZE = 800
  2105. MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2106. MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 500, 500, 500, 0.05)
  2107. SIZE = SIZE - 200
  2108. MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2109. MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 400, 400, 400, 0.05)
  2110. SIZE = SIZE - 200
  2111. MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2112. MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 300, 300, 300, 0.05)
  2113. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 100, 100, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2114. for i=0, 1, 0.1 / Animation_Speed*5 do
  2115. Swait()
  2116. local Pos = HitboxPart
  2117. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2118. local Color = "Cyan"
  2119. local Material = "Neon"
  2120. local TheDelay = 0.01
  2121. local Height = 6.2 * Player_Size
  2122. BLCF = Offset
  2123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2129. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2130. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2131. break
  2132. end
  2133. end
  2134. BLCF = nil
  2135. SCFR = nil
  2136. ATTACK = false
  2137. Humanoid.WalkSpeed = 20
  2138. end
  2139.  
  2140. function Attack1()
  2141. ATTACK = true
  2142. for i=0, 1, 0.1 / Animation_Speed do
  2143. Swait()
  2144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2150. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2151. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2152. break
  2153. end
  2154. end
  2155. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2156. for i=0, 1, 0.1 / Animation_Speed*5 do
  2157. Swait()
  2158. local Pos = HitboxPart
  2159. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2160. local Color = "Cyan"
  2161. local Material = "Neon"
  2162. local TheDelay = 0.01
  2163. local Height = 6.2 * Player_Size
  2164. BLCF = Offset
  2165. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2169. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2171. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2172. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2173. break
  2174. end
  2175. local FIREEFFECTCOLORS = {"White", "Really black"}
  2176. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2177. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2178. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2179. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2180. end
  2181. BLCF = nil
  2182. SCFR = nil
  2183. ATTACK = false
  2184. end
  2185.  
  2186. function Attack2()
  2187. ATTACK = true
  2188. for i=0, 1, 0.1 / Animation_Speed do
  2189. Swait()
  2190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2196. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2197. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2198. break
  2199. end
  2200. end
  2201. CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
  2202. for i=0, 1, 0.1 / Animation_Speed*5 do
  2203. Swait()
  2204. local Pos = HitboxPart
  2205. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2206. local Color = "Cyan"
  2207. local Material = "Neon"
  2208. local TheDelay = 0.01
  2209. local Height = 6.2 * Player_Size
  2210. BLCF = Offset
  2211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2217. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2218. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2219. break
  2220. end
  2221. local FIREEFFECTCOLORS = {"Really red", "Really black"}
  2222. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2223. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2224. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2225. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2226. end
  2227. BLCF = nil
  2228. SCFR = nil
  2229. ATTACK = false
  2230. end
  2231.  
  2232. function Attack3()
  2233. ATTACK = true
  2234. for i=0, 1, 0.1 / Animation_Speed do
  2235. Swait()
  2236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2240. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2242. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2243. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2244. break
  2245. end
  2246. end
  2247. CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10)
  2248. for i=0, 1, 0.1 / Animation_Speed*5 do
  2249. Swait()
  2250. local Pos = HitboxPart
  2251. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2252. local Color = "Cyan"
  2253. local Material = "Neon"
  2254. local TheDelay = 0.01
  2255. local Height = 6.2 * Player_Size
  2256. BLCF = Offset
  2257. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2261. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2263. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2264. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2265. break
  2266. end
  2267. local FIREEFFECTCOLORS = {"Steel blue", "Really black"}
  2268. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2269. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2270. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2271. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2272. end
  2273. BLCF = nil
  2274. SCFR = nil
  2275. ATTACK = false
  2276. end
  2277.  
  2278. function Attack4()
  2279. ATTACK = true
  2280. for i=0, 1, 0.1 / Animation_Speed do
  2281. Swait()
  2282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2288. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2289. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2290. break
  2291. end
  2292. end
  2293. CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10)
  2294. for i=0, 1, 0.1 / Animation_Speed*5 do
  2295. Swait()
  2296. local Pos = HitboxPart
  2297. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2298. local Color = "Cyan"
  2299. local Material = "Neon"
  2300. local TheDelay = 0.01
  2301. local Height = 6.2 * Player_Size
  2302. BLCF = Offset
  2303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2307. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2309. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2310. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2311. break
  2312. end
  2313. local FIREEFFECTCOLORS = {"Sea green", "Really black"}
  2314. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2315. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2316. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2317. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2318. end
  2319. BLCF = nil
  2320. SCFR = nil
  2321. ATTACK = false
  2322. end
  2323.  
  2324. function grant()
  2325. ATTACK = true
  2326. for i=0, 1, 0.1 / Animation_Speed do
  2327. Swait()
  2328. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2332. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2334. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2335. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2336. break
  2337. end
  2338. end
  2339. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2340. for i=0, 1, 0.1 / Animation_Speed*5 do
  2341. Swait()
  2342. local Pos = HitboxPart
  2343. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2344. local Color = "Cyan"
  2345. local Material = "Neon"
  2346. local TheDelay = 0.01
  2347. local Height = 6.2 * Player_Size
  2348. BLCF = Offset
  2349. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2353. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2355. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2356. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2357. break
  2358. end
  2359. local FIREEFFECTCOLORS = {"White", "White"}
  2360. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2361. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2362. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2363. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2364. end
  2365. BLCF = nil
  2366. SCFR = nil
  2367. ATTACK = false
  2368. end
  2369.  
  2370. function ray()
  2371. ATTACK = true
  2372. local FIREEFFECTCOLORS = {"Really black", "White", "Maroon"}
  2373. for i=0, 1, 0.1 / Animation_Speed do
  2374. Swait()
  2375. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2376. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2381. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2383. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2384. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2385. break
  2386. end
  2387. end
  2388. local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z)
  2389. local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000))
  2390. CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10)
  2391. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2392. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2393. MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2394. for i=0, 1, 0.1 / Animation_Speed do
  2395. Swait()
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2402. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2403. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2407. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2409. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2410. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2411. break
  2412. end
  2413. end
  2414. wait(1)
  2415. CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10)
  2416. wait(0.3)
  2417. --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10)
  2418. local cm = Instance.new("CylinderMesh")
  2419. local cm2 = cm:Clone()
  2420. local death = Instance.new("Part")
  2421. death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2422. death.Material = "Neon"
  2423. death.BrickColor = BrickColor.new("Really black")
  2424. death.Size = Vector3.new(25,600,25)
  2425. death.Transparency = 0.25
  2426. death.Parent = Effects
  2427. death.CanCollide = false
  2428. death.Anchored = true
  2429. cm.Parent = death
  2430. local death2 = Instance.new("Part")
  2431. death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2432. death2.Material = "Neon"
  2433. death2.BrickColor = BrickColor.new("White")
  2434. death2.Size = Vector3.new(27,600,27)
  2435. death2.Parent = Effects
  2436. death2.CanCollide = false
  2437. death2.Anchored = true
  2438. cm2.Parent = death2
  2439. local exp = Instance.new("Part")
  2440. exp.Parent = Effects
  2441. exp.Size = Vector3.new(1,1,1)
  2442. exp.Anchored = true
  2443. exp.Transparency = 0
  2444. exp.CanCollide = false
  2445. exp.CFrame = death.CFrame
  2446. exp.BrickColor = BrickColor.new("Really black")
  2447. exp.Material = "Neon"
  2448. local meshe = Instance.new("SpecialMesh")
  2449. meshe.MeshType = "Sphere"
  2450. meshe.Parent = exp
  2451. meshe.Scale = Vector3.new(0.8,0.8,0.8)
  2452. local exp2 = Instance.new("Part")
  2453. exp2.Parent = Effects
  2454. exp2.Size = Vector3.new(1,1,1)
  2455. exp2.Anchored = true
  2456. exp2.Transparency = 0.25
  2457. exp2.CanCollide = false
  2458. exp2.CFrame = death.CFrame
  2459. exp2.BrickColor = BrickColor.new("White")
  2460. exp2.Material = "Neon"
  2461. local meshe2 = Instance.new("SpecialMesh")
  2462. meshe2.MeshType = "Sphere"
  2463. meshe2.Parent = exp2
  2464. meshe2.Scale = Vector3.new(1,1,1)
  2465. local shockwave = Instance.new("Part")
  2466. shockwave.CanCollide = false
  2467. shockwave.Anchored = true
  2468. shockwave.Parent = Effects
  2469. shockwave.BrickColor = BrickColor.new("Really black")
  2470. local meshg = Instance.new("SpecialMesh")
  2471. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2472. meshg.Parent = shockwave
  2473. meshg.Scale = Vector3.new(3, 12, 3)
  2474. meshg.Offset = Vector3.new(0,0,-3)
  2475. shockwave.CFrame = death.CFrame
  2476. SIZE = 25
  2477. for size = 1, 45 do
  2478. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2479. MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2480. MagicBlock("Really black", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2481. meshe.Scale = meshe.Scale + Vector3.new(6,6,6)
  2482. exp.Transparency = exp.Transparency + (1/45)
  2483. meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6)
  2484. exp2.Transparency = exp2.Transparency + (1/45)
  2485. cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45)
  2486. cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45)
  2487. shockwave.Transparency = shockwave.Transparency + 1/45
  2488. meshg.Scale = meshg.Scale + Vector3.new(8,3,8)
  2489. wait(0.025)
  2490. end
  2491. exp:Destroy()
  2492. exp2:Destroy()
  2493. death:Destroy()
  2494. death2:Destroy()
  2495. wait(1.2)
  2496. Effects:ClearAllChildren()
  2497. ATTACK = false
  2498. end
  2499.  
  2500. function Move1()
  2501. ATTACK = true
  2502. ATTACK = false
  2503. end
  2504.  
  2505. function Move2()
  2506. ATTACK = true
  2507. ATTACK = false
  2508. end
  2509.  
  2510. function Move3()
  2511. ATTACK = true
  2512. ATTACK = false
  2513. end
  2514.  
  2515. function Move4()
  2516. ATTACK = true
  2517. ATTACK = false
  2518. end
  2519.  
  2520. --//=================================\\
  2521. --\\=================================//
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527. --//=================================\\
  2528. --|| SET THINGS UP
  2529. --\\=================================//
  2530.  
  2531. if Start_Equipped == true then
  2532. ATTACK = true
  2533. EQUIPPED = true
  2534. if Disable_Animate == true then
  2535. ANIMATE.Parent = nil
  2536. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2537. IDLEANIMATION:Play()
  2538. end
  2539. if Disable_Animator == true then
  2540. ANIMATOR.Parent = nil
  2541. end
  2542. if Disable_Moving_Arms == true then
  2543. RSH = Torso["Right Shoulder"]
  2544. LSH = Torso["Left Shoulder"]
  2545. RSH.Parent = nil
  2546. LSH.Parent = nil
  2547. if Use_Motors_Instead_Of_Welds == true then
  2548. RightShoulder = IT("Motor")
  2549. LeftShoulder = IT("Motor")
  2550. else
  2551. RightShoulder = IT("Weld")
  2552. LeftShoulder = IT("Weld")
  2553. end
  2554. RightShoulder.Name = "Right Shoulder"
  2555. RightShoulder.Part0 = Torso
  2556. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2557. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2558. RightShoulder.Part1 = Character["Right Arm"]
  2559. RightShoulder.Parent = Torso
  2560. LeftShoulder.Name = "Left Shoulder"
  2561. LeftShoulder.Part0 = Torso
  2562. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2563. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2564. LeftShoulder.Part1 = Character["Left Arm"]
  2565. LeftShoulder.Parent = Torso
  2566. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2567. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2568. end
  2569. if Start_Equipped_With_Equipped_Animation == true then
  2570. Swait()
  2571. end
  2572. ATTACK = false
  2573. end
  2574.  
  2575. --//=================================\\
  2576. --\\=================================//
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582. --//=================================\\
  2583. --|| ASSIGN THINGS TO KEYS
  2584. --\\=================================//
  2585.  
  2586. Humanoid.Changed:connect(function(Jump)
  2587. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2588. Humanoid.Jump = false
  2589. end
  2590. end)
  2591.  
  2592. function MouseDown(Mouse)
  2593. if ATTACK == true or EQUIPPED == false then
  2594. return
  2595. end
  2596. HOLD = true
  2597. Attack1()
  2598. end
  2599. coroutine.resume(coroutine.create(function()
  2600. for i=1, 50 do
  2601. if ATTACK == false then
  2602. Swait()
  2603. end
  2604. end
  2605. if ATTACK == false then
  2606. COMBO = 1
  2607. end
  2608. end))
  2609.  
  2610. function unanchor()
  2611. g = Character:GetChildren()
  2612. for i = 1, #g do
  2613. if g[i].ClassName == "Part" then
  2614. g[i].Anchored = false
  2615. end
  2616. end
  2617. end
  2618.  
  2619. function MouseUp(Mouse)
  2620. HOLD = false
  2621. end
  2622.  
  2623. function KeyDown(Key)
  2624. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2625. ATTACK = true
  2626. COMBO = 1
  2627. if EQUIPPED == false then
  2628. EQUIPPED = true
  2629. if Disable_Animate == true then
  2630. ANIMATE.Parent = nil
  2631. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2632. IDLEANIMATION:Play()
  2633. end
  2634. if Disable_Animator == true then
  2635. ANIMATOR.Parent = nil
  2636. end
  2637. Swait()
  2638. elseif EQUIPPED == true then
  2639. end
  2640. ATTACK = false
  2641. end
  2642. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2643. Attack2()
  2644. end
  2645. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then
  2646. ray()
  2647. end
  2648. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2649. Attack3()
  2650. end
  2651. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2652. project()
  2653. end
  2654. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2655. Attack4()
  2656. end
  2657. if Key == "q" and Character:FindFirstChild("Granted") == nil then
  2658. --grant()
  2659. end
  2660. if Key == "p" then
  2661. annihalation()
  2662. end
  2663. if Key == "[" then
  2664. CreateSound("907330011", Head, 5, 0.9)
  2665. end
  2666. if Key == "]" then
  2667. serverbless()
  2668. end
  2669. if Key == "-" then
  2670. CreateSound("907333406", Head, 5, 0.9)
  2671. end
  2672. if Key == ";" then
  2673. CreateSound("907332525", Head, 5, 0.9)
  2674. end
  2675. if Key == "=" then
  2676. CreateSound("498286754", Head, 5, 0.9)
  2677. end
  2678. if Key == "y" then
  2679. CreateSound("907329044", Head, 5, 0.9)
  2680. end
  2681. if Key == "u" then
  2682. CreateSound("907329293", Head, 5, 0.9)
  2683. end
  2684. if Key == "m" then
  2685. Humanoid.MaxHealth = "inf"
  2686. Humanoid.Health = "inf"
  2687. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2688. unanchor()
  2689. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2690. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2691. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2692. end
  2693. end
  2694.  
  2695.  
  2696. function KeyUp(Key)
  2697. end
  2698.  
  2699. if Use_HopperBin == false then
  2700.  
  2701. Mouse.Button1Down:connect(function(NEWKEY)
  2702. MouseDown(NEWKEY)
  2703. end)
  2704. Mouse.Button1Up:connect(function(NEWKEY)
  2705. MouseUp(NEWKEY)
  2706. end)
  2707. Mouse.KeyDown:connect(function(NEWKEY)
  2708. KeyDown(NEWKEY)
  2709. end)
  2710. Mouse.KeyUp:connect(function(NEWKEY)
  2711. KeyUp(NEWKEY)
  2712. end)
  2713.  
  2714. elseif Use_HopperBin == true then
  2715. WEAPONTOOL.Parent = Backpack
  2716. script.Parent = WEAPONTOOL
  2717. function SelectTool(Mouse)
  2718. Mouse.Button1Down:connect(function()
  2719. MouseDown(Mouse)
  2720. end)
  2721. Mouse.Button1Up:connect(function()
  2722. MouseUp(Mouse)
  2723. end)
  2724. Mouse.KeyDown:connect(KeyDown)
  2725. Mouse.KeyUp:connect(KeyUp)
  2726. end
  2727. function DeselectTool(Mouse)
  2728. end
  2729. WEAPONTOOL.Selected:connect(SelectTool)
  2730. WEAPONTOOL.Deselected:connect(DeselectTool)
  2731. end
  2732.  
  2733. --//=================================\\
  2734. --\\=================================//
  2735.  
  2736.  
  2737.  
  2738. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2739. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2740.  
  2741. while true do
  2742. Swait()
  2743. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2744. HitboxPart.Name = "NilHitbox"
  2745. else
  2746. HitboxPart.Name = "Hitbox"
  2747. end
  2748. if Enable_Gui == true then
  2749. UpdateGUI()
  2750. end
  2751. UpdateSkillsAndStuff()
  2752. if Walkspeed_Depends_On_Movement_Value == true then
  2753. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2754. Humanoid.WalkSpeed = 0
  2755. else
  2756. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2757. end
  2758. end
  2759. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2760. StunValue.Value = 0
  2761. Stun.Value = true
  2762. end
  2763. if Enable_Stagger_Hit == true then
  2764. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2765. coroutine.resume(coroutine.create(function()
  2766. STAGGERHITANIM = true
  2767. while ATTACK == true do
  2768. Swait()
  2769. end
  2770. StaggerHitAnimation()
  2771. StaggerHit.Value = false
  2772. STAGGERHITANIM = false
  2773. end))
  2774. end
  2775. else
  2776. StaggerHit.Value = false
  2777. end
  2778. if Enable_Stagger == true then
  2779. if Stagger.Value == true and STAGGERANIM == false then
  2780. coroutine.resume(coroutine.create(function()
  2781. STAGGERANIM = true
  2782. while ATTACK == true do
  2783. Swait()
  2784. end
  2785. StaggerAnimation()
  2786. Stagger.Value = false
  2787. STAGGERANIM = false
  2788. end))
  2789. end
  2790. else
  2791. Stagger.Value = false
  2792. end
  2793. if Enable_Stun == true then
  2794. if Stun.Value == true and STUNANIM == false then
  2795. coroutine.resume(coroutine.create(function()
  2796. StunValue.Value = 0
  2797. STUNANIM = true
  2798. while ATTACK == true do
  2799. Swait()
  2800. end
  2801. StunAnimation()
  2802. Stun.Value = false
  2803. STUNANIM = false
  2804. end))
  2805. end
  2806. else
  2807. StunValue.Value = 0
  2808. Stun.Value = false
  2809. end
  2810. if DONUMBER >= .5 then
  2811. HANDIDLE = true
  2812. elseif DONUMBER <= 0 then
  2813. HANDIDLE = false
  2814. end
  2815. if HANDIDLE == false then
  2816. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2817. else
  2818. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2819. end
  2820. if ATTACK == false then
  2821. IDLENUMBER = IDLENUMBER + 1
  2822. else
  2823. IDLENUMBER = 0
  2824. end
  2825. if Enable_Stats == true then
  2826. for _, v in pairs (ChangeStat:GetChildren()) do
  2827. if v:FindFirstChild("Duration") ~= nil then
  2828. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2829. if v:FindFirstChild("Duration").Value <= 0 then
  2830. v.Parent = nil
  2831. end
  2832. end
  2833. if v.Name == "ChangeDefense" then
  2834. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2835. elseif v.Name == "ChangeDamage" then
  2836. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2837. elseif v.Name == "ChangeMovement" then
  2838. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2839. end
  2840. end
  2841. Defense.Value = 1 + (CHANGEDEFENSE)
  2842. if Defense.Value <= 0.01 then
  2843. Defense.Value = 0.01
  2844. end
  2845. Damage.Value = 1 + (CHANGEDAMAGE)
  2846. if Damage.Value <= 0 then
  2847. Damage.Value = 0
  2848. end
  2849. Movement.Value = 1 + (CHANGEMOVEMENT)
  2850. if Movement.Value <= 0 then
  2851. Movement.Value = 0
  2852. end
  2853. CHANGEDEFENSE = 0
  2854. CHANGEDAMAGE = 0
  2855. CHANGEMOVEMENT = 0
  2856. end
  2857. SINE = SINE + CHANGE
  2858. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2859. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2860. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2861. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2862. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2863. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2864. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2865. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2866. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2867. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2868. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2869. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2870. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2871. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2872. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2873. end
  2874. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2875. ANIM = "Jump"
  2876. if EQUIPPED == true and ATTACK == false then
  2877. Humanoid.WalkSpeed = 150
  2878. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2882. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2884. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2885. end
  2886. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2887. ANIM = "Fall"
  2888. if EQUIPPED == true and ATTACK == false then
  2889. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2893. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2895. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2896. end
  2897. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2898. ANIM = "Idle"
  2899. if EQUIPPED == true and ATTACK == false then
  2900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2903. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1)
  2904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1)
  2905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2907. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2908. end
  2909. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2910. ANIM = "Walk"
  2911. WALK = WALK + 1 / Animation_Speed
  2912. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2913. WALK = 0
  2914. if WALKINGANIM == true then
  2915. WALKINGANIM = false
  2916. elseif WALKINGANIM == false then
  2917. WALKINGANIM = true
  2918. end
  2919. end
  2920. if EQUIPPED == true and ATTACK == false then
  2921. Humanoid.WalkSpeed = 20
  2922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2926. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2928. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2929. end
  2930. end
  2931.  
  2932. end
  2933.  
  2934. --//=================================\\
  2935. --\\=================================//
  2936.  
  2937.  
  2938.  
  2939. --//====================================================\\--
  2940. --|| END OF SCRIPT
  2941. --\\====================================================//
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