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1 | --//====================================================\\-- | |
2 | --|| CREATED BY BRANNON1964802, EDITED BY SHACKLUSTER | |
3 | ALSO EDITED BY UNDENIABLEINFINITY | |
4 | --\\====================================================//-- | |
5 | ||
6 | if script.Parent:FindFirstChild("Humanoid") then | |
7 | Player = game.Players:FindFirstChild(script.Parent.Name) | |
8 | elseif script.Parent.Name == "Torso" then | |
9 | Player = game.Players:FindFirstChild(script.Parent.Parent.Name) | |
10 | end | |
11 | ||
12 | wait(1 / 60) | |
13 | ||
14 | print("Local God-like user is "..Player.Name) | |
15 | PlayerGui = Player.PlayerGui | |
16 | Cam = workspace.CurrentCamera | |
17 | Backpack = Player.Backpack | |
18 | Character = Player.Character | |
19 | char = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | Humanoid.MaxHealth = "inf" | |
36 | Humanoid.Health = "inf" | |
37 | Humanoid.JumpPower = 100 | |
38 | ||
39 | ---------------------------------------------------------------------- | |
40 | c = "White" | |
41 | ||
42 | vt=Vector3.new | |
43 | cf=CFrame.new | |
44 | euler=CFrame.fromEulerAnglesXYZ | |
45 | angles=CFrame.Angles | |
46 | ||
47 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
48 | local fp=Instance.new("Part") | |
49 | fp.formFactor=formfactor | |
50 | fp.Parent=parent | |
51 | fp.Reflectance=reflectance | |
52 | fp.Transparency=transparency | |
53 | fp.CanCollide=false | |
54 | fp.Locked=true | |
55 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
56 | fp.Name=name | |
57 | fp.Size=size | |
58 | fp.Position=Character.Torso.Position | |
59 | fp.Material=material | |
60 | fp:BreakJoints() | |
61 | return fp | |
62 | end | |
63 | ||
64 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
65 | local mesh=Instance.new(Mesh) | |
66 | mesh.Parent=part | |
67 | if Mesh=="SpecialMesh" then | |
68 | mesh.MeshType=meshtype | |
69 | mesh.MeshId=meshid | |
70 | end | |
71 | mesh.Offset=offset | |
72 | mesh.Scale=scale | |
73 | return mesh | |
74 | end | |
75 | ||
76 | function BreakEffect(brickcolor,cframe,x1,y1,z1,Color) | |
77 | local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5)) | |
78 | prt.Anchored=true | |
79 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
80 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
81 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
82 | CF=Part.CFrame | |
83 | Numbb=0 | |
84 | randnumb=math.random()-math.random() | |
85 | for i=0,1,0.05 do | |
86 | wait() | |
87 | CF=CF*cf(0,1,0) | |
88 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
89 | Part.CFrame=CF*euler(Numbb,0,0) | |
90 | Part.Transparency=i | |
91 | Numbb=Numbb+randnumb | |
92 | end | |
93 | Part.Parent=nil | |
94 | end),prt) | |
95 | end | |
96 | ||
97 | ||
98 | -------------------------------------------------------------------------------- | |
99 | ||
100 | ||
101 | Humanoid.DisplayDistanceType = "None" | |
102 | if Character:FindFirstChild("Granted") == nil then | |
103 | kkk = Instance.new("Sound",Character) | |
104 | kkk.Volume = 4 | |
105 | kkk.PlaybackSpeed = 1 | |
106 | - | kkk.SoundId = "rbxassetid://266792830" |
106 | + | |
107 | kkk.SoundId = "rbxassetid://757441191" | |
108 | kkk:Play() | |
109 | kkk.Name = "BackgroundMusic" | |
110 | kkk.Looped = true | |
111 | local naeeym2 = Instance.new("BillboardGui",Character) | |
112 | naeeym2.AlwaysOnTop = true | |
113 | naeeym2.Size = UDim2.new(0,100,0,40) | |
114 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
115 | naeeym2.Adornee = Character.Head | |
116 | naeeym2.Name = "TalkingBillBoard" | |
117 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
118 | tecks2.BackgroundTransparency = 1 | |
119 | tecks2.BorderSizePixel = 0 | |
120 | tecks2.Text = "Solstice, The One Above All" | |
121 | tecks2.Font = "Bodoni" | |
122 | tecks2.TextSize = 30 | |
123 | tecks2.TextStrokeTransparency = 0 | |
124 | tecks2.TextColor3 = Color3.new(0,0,0) | |
125 | tecks2.TextStrokeColor3 = Color3.new(1,1,1) | |
126 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
127 | tecks2.Parent = naeeym2 | |
128 | elseif Character:FindFirstChild("Granted") then | |
129 | local naeeym2 = Instance.new("BillboardGui",Character) | |
130 | naeeym2.AlwaysOnTop = true | |
131 | naeeym2.Size = UDim2.new(0,100,0,40) | |
132 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
133 | naeeym2.Adornee = Character.Head | |
134 | naeeym2.Name = "TalkingBillBoard" | |
135 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
136 | tecks2.BackgroundTransparency = 1 | |
137 | tecks2.BorderSizePixel = 0 | |
138 | tecks2.Text = " " .. Character.Name | |
139 | tecks2.Font = "Bodoni" | |
140 | tecks2.TextSize = 30 | |
141 | tecks2.TextStrokeTransparency = 0 | |
142 | tecks2.TextColor3 = Color3.new(0,0,0) | |
143 | tecks2.TextStrokeColor3 = Color3.new(1,1,1) | |
144 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
145 | tecks2.Parent = naeeym2 | |
146 | end | |
147 | ||
148 | IT = Instance.new | |
149 | CF = CFrame.new | |
150 | VT = Vector3.new | |
151 | RAD = math.rad | |
152 | C3 = Color3.new | |
153 | UD2 = UDim2.new | |
154 | BRICKC = BrickColor.new | |
155 | ANGLES = CFrame.Angles | |
156 | EULER = CFrame.fromEulerAnglesXYZ | |
157 | COS = math.cos | |
158 | ACOS = math.acos | |
159 | SIN = math.sin | |
160 | ASIN = math.asin | |
161 | ABS = math.abs | |
162 | MRANDOM = math.random | |
163 | FLOOR = math.floor | |
164 | ||
165 | ||
166 | ||
167 | ||
168 | ||
169 | --//=================================\\ | |
170 | --|| CUSTOMIZATION | |
171 | --\\=================================// | |
172 | ||
173 | Class_Name = "Overpowers" | |
174 | Weapon_Name = "God powers" | |
175 | ||
176 | Custom_Colors = { | |
177 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
178 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
179 | ||
180 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
181 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
182 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
183 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
184 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
185 | ||
186 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
187 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
188 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
189 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
190 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
191 | } | |
192 | ||
193 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
194 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
195 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
196 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
197 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
198 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
199 | ||
200 | Player_Size = 1 --Size of the player. | |
201 | Animation_Speed = 6 | |
202 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
203 | ||
204 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
205 | Enable_Stats = false --Enables or disables stats. | |
206 | Put_Stats_In_Character = false --Places stats in Character. | |
207 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
208 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
209 | Enable_Stagger = false --Enables or disables staggering. | |
210 | Enable_Stun = false --Enables or disables the stun mechanic. | |
211 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
212 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
213 | ||
214 | Start_Equipped = false --Starts the player equipped with their weapon. | |
215 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
216 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
217 | Disable_Animator = true --Disables the Animator in the humanoid. | |
218 | Disable_Animate = true --Disables the Animate script in the character. | |
219 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
220 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
221 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
222 | Disable_Jump = false --Disables jumping. | |
223 | Use_HopperBin = true --Uses a hopperbin to do things. | |
224 | ||
225 | Cooldown_1 = 0 --Cooldowns for abilites. | |
226 | Cooldown_2 = 0 | |
227 | Cooldown_3 = 0 | |
228 | Cooldown_4 = 0 | |
229 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
230 | Skill_2_Mana_Cost = 0 | |
231 | Skill_3_Mana_Cost = 0 | |
232 | Skill_4_Mana_Cost = 0 | |
233 | Max_Mana = 0 --Maximum amount of mana you can have. | |
234 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
235 | Mana_Name = "Mana" --Name for the mana bar. | |
236 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
237 | Max_Stun = 1 --Maximum amount of stun you can have. | |
238 | Recover_Mana = 0 --How much mana you gain. | |
239 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
240 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
241 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
242 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
243 | Lose_Stun = 0 --How much stun you lose. | |
244 | Stun_Wait = 0 --Delay between losing stun. | |
245 | Mana_Wait = 0 --Delay between gaining mana. | |
246 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
247 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
248 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
249 | Show_Stats = false --Hides or shows stats. | |
250 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
251 | ||
252 | --//=================================\\ | |
253 | --|| END OF CUSTOMIZATION | |
254 | --\\=================================// | |
255 | ||
256 | ||
257 | ||
258 | ||
259 | ||
260 | --//=================================\\ | |
261 | --|| USEFUL VALUES | |
262 | --\\=================================// | |
263 | ||
264 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
265 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
266 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
267 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
268 | local CO1 = 0 | |
269 | local CO2 = 0 | |
270 | local CO3 = 0 | |
271 | local CO4 = 0 | |
272 | local CHANGEDEFENSE = 0 | |
273 | local CHANGEDAMAGE = 0 | |
274 | local CHANGEMOVEMENT = 0 | |
275 | local ANIM = "Idle" | |
276 | local ATTACK = false | |
277 | local EQUIPPED = false | |
278 | local HOLD = false | |
279 | local COMBO = 1 | |
280 | local LASTPOINT = nil | |
281 | local BLCF = nil | |
282 | local SCFR = nil | |
283 | local STAGGERHITANIM = false | |
284 | local STAGGERANIM = false | |
285 | local STUNANIM = false | |
286 | local CRITCHANCENUMBER = 0 | |
287 | local IDLENUMBER = 0 | |
288 | local DONUMBER = 0 | |
289 | local HANDIDLE = false | |
290 | local SINE = 0 | |
291 | local CHANGE = 2 / Animation_Speed | |
292 | local WALKINGANIM = false | |
293 | local WALK = 0 | |
294 | local DISABLEJUMPING = false | |
295 | local HASBEENBLOCKED = false | |
296 | local STUNDELAYNUMBER = 0 | |
297 | local MANADELAYNUMBER = 0 | |
298 | local SECONDARYMANADELAYNUMBER = 0 | |
299 | local ROBLOXIDLEANIMATION = IT("Animation") | |
300 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
301 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
302 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
303 | local WEAPONGUI = IT("ScreenGui", nil) | |
304 | WEAPONGUI.Name = "Weapon GUI" | |
305 | local WEAPONTOOL = IT("HopperBin", nil) | |
306 | WEAPONTOOL.Name = Weapon_Name | |
307 | local Weapon = IT("Model") | |
308 | Weapon.Name = Weapon_Name | |
309 | local Effects = IT("Folder", Weapon) | |
310 | Effects.Name = "Effects" | |
311 | local ANIMATOR = Humanoid.Animator | |
312 | local ANIMATE = Character.Animate | |
313 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
314 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
315 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
316 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
317 | ||
318 | --//=================================\\ | |
319 | --\\=================================// | |
320 | ||
321 | ||
322 | ||
323 | ||
324 | ||
325 | --//=================================\\ | |
326 | --|| STATS | |
327 | --\\=================================// | |
328 | ||
329 | if Character:FindFirstChild("Stats") ~= nil then | |
330 | Character:FindFirstChild("Stats").Parent = nil | |
331 | end | |
332 | ||
333 | local Stats = IT("Folder", nil) | |
334 | Stats.Name = "Stats" | |
335 | local ChangeStat = IT("Folder", Stats) | |
336 | ChangeStat.Name = "ChangeStat" | |
337 | local Defense = IT("NumberValue", Stats) | |
338 | Defense.Name = "Defense" | |
339 | Defense.Value = 1 | |
340 | local Movement = IT("NumberValue", Stats) | |
341 | Movement.Name = "Movement" | |
342 | Movement.Value = 1 | |
343 | local Damage = IT("NumberValue", Stats) | |
344 | Damage.Name = "Damage" | |
345 | Damage.Value = 1 | |
346 | local Mana = IT("NumberValue", Stats) | |
347 | Mana.Name = "Mana" | |
348 | Mana.Value = 0 | |
349 | local SecondaryMana = IT("NumberValue", Stats) | |
350 | SecondaryMana.Name = "SecondaryMana" | |
351 | SecondaryMana.Value = 0 | |
352 | local CanCrit = IT("BoolValue", Stats) | |
353 | CanCrit.Name = "CanCrit" | |
354 | CanCrit.Value = false | |
355 | local CritChance = IT("NumberValue", Stats) | |
356 | CritChance.Name = "CritChance" | |
357 | CritChance.Value = 20 | |
358 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
359 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
360 | CanPenetrateArmor.Value = false | |
361 | local AntiTeamKill = IT("BoolValue", Stats) | |
362 | AntiTeamKill.Name = "AntiTeamKill" | |
363 | AntiTeamKill.Value = false | |
364 | local Rooted = IT("BoolValue", Stats) | |
365 | Rooted.Name = "Rooted" | |
366 | Rooted.Value = false | |
367 | local Block = IT("BoolValue", Stats) | |
368 | Block.Name = "Block" | |
369 | Block.Value = false | |
370 | local RecentEnemy = IT("ObjectValue", Stats) | |
371 | RecentEnemy.Name = "RecentEnemy" | |
372 | RecentEnemy.Value = nil | |
373 | local StaggerHit = IT("BoolValue", Stats) | |
374 | StaggerHit.Name = "StaggerHit" | |
375 | StaggerHit.Value = false | |
376 | local Stagger = IT("BoolValue", Stats) | |
377 | Stagger.Name = "Stagger" | |
378 | Stagger.Value = false | |
379 | local Stun = IT("BoolValue", Stats) | |
380 | Stun.Name = "Stun" | |
381 | Stun.Value = false | |
382 | local StunValue = IT("NumberValue", Stats) | |
383 | StunValue.Name = "StunValue" | |
384 | StunValue.Value = 0 | |
385 | ||
386 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
387 | Stats.Parent = Character | |
388 | end | |
389 | ||
390 | --//=================================\\ | |
391 | --\\=================================// | |
392 | ||
393 | ||
394 | ||
395 | ||
396 | ||
397 | --//=================================\\ | |
398 | --|| DEBUFFS / BUFFS | |
399 | --\\=================================// | |
400 | ||
401 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
402 | DEFENSECHANGE1.Name = "ChangeDefense" | |
403 | DEFENSECHANGE1.Value = 0 | |
404 | ||
405 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
406 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
407 | MOVEMENTCHANGE1.Value = 0 | |
408 | ||
409 | --//=================================\\ | |
410 | --\\=================================// | |
411 | ||
412 | ||
413 | ||
414 | ||
415 | ||
416 | --//=================================\\ | |
417 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
418 | --\\=================================// | |
419 | ||
420 | ArtificialHB = Instance.new("BindableEvent", script) | |
421 | ArtificialHB.Name = "ArtificialHB" | |
422 | ||
423 | script:WaitForChild("ArtificialHB") | |
424 | ||
425 | frame = Frame_Speed | |
426 | tf = 0 | |
427 | allowframeloss = false | |
428 | tossremainder = false | |
429 | lastframe = tick() | |
430 | script.ArtificialHB:Fire() | |
431 | ||
432 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
433 | tf = tf + s | |
434 | if tf >= frame then | |
435 | if allowframeloss then | |
436 | script.ArtificialHB:Fire() | |
437 | lastframe = tick() | |
438 | else | |
439 | for i = 1, math.floor(tf / frame) do | |
440 | script.ArtificialHB:Fire() | |
441 | end | |
442 | lastframe = tick() | |
443 | end | |
444 | if tossremainder then | |
445 | tf = 0 | |
446 | else | |
447 | tf = tf - frame * math.floor(tf / frame) | |
448 | end | |
449 | end | |
450 | end) | |
451 | ||
452 | --//=================================\\ | |
453 | --\\=================================// | |
454 | ||
455 | ||
456 | ||
457 | ||
458 | ||
459 | --//=================================\\ | |
460 | --|| SOME FUNCTIONS | |
461 | --\\=================================// | |
462 | ||
463 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
464 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
465 | end | |
466 | ||
467 | function PositiveAngle(NUMBER) | |
468 | if NUMBER >= 0 then | |
469 | NUMBER = 0 | |
470 | end | |
471 | return NUMBER | |
472 | end | |
473 | ||
474 | function NegativeAngle(NUMBER) | |
475 | if NUMBER <= 0 then | |
476 | NUMBER = 0 | |
477 | end | |
478 | return NUMBER | |
479 | end | |
480 | ||
481 | function Swait(NUMBER) | |
482 | if NUMBER == 0 or NUMBER == nil then | |
483 | ArtificialHB.Event:wait() | |
484 | else | |
485 | for i = 1, NUMBER do | |
486 | ArtificialHB.Event:wait() | |
487 | end | |
488 | end | |
489 | end | |
490 | ||
491 | function QuaternionFromCFrame(cf) | |
492 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
493 | local trace = m00 + m11 + m22 | |
494 | if trace > 0 then | |
495 | local s = math.sqrt(1 + trace) | |
496 | local recip = 0.5 / s | |
497 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
498 | else | |
499 | local i = 0 | |
500 | if m11 > m00 then | |
501 | i = 1 | |
502 | end | |
503 | if m22 > (i == 0 and m00 or m11) then | |
504 | i = 2 | |
505 | end | |
506 | if i == 0 then | |
507 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
508 | local recip = 0.5 / s | |
509 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
510 | elseif i == 1 then | |
511 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
512 | local recip = 0.5 / s | |
513 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
514 | elseif i == 2 then | |
515 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
516 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
517 | end | |
518 | end | |
519 | end | |
520 | ||
521 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
522 | local xs, ys, zs = x + x, y + y, z + z | |
523 | local wx, wy, wz = w * xs, w * ys, w * zs | |
524 | local xx = x * xs | |
525 | local xy = x * ys | |
526 | local xz = x * zs | |
527 | local yy = y * ys | |
528 | local yz = y * zs | |
529 | local zz = z * zs | |
530 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
531 | end | |
532 | ||
533 | function QuaternionSlerp(a, b, t) | |
534 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
535 | local startInterp, finishInterp; | |
536 | if cosTheta >= 0.0001 then | |
537 | if (1 - cosTheta) > 0.0001 then | |
538 | local theta = ACOS(cosTheta) | |
539 | local invSinTheta = 1 / SIN(theta) | |
540 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
541 | finishInterp = SIN(t * theta) * invSinTheta | |
542 | else | |
543 | startInterp = 1 - t | |
544 | finishInterp = t | |
545 | end | |
546 | else | |
547 | if (1 + cosTheta) > 0.0001 then | |
548 | local theta = ACOS(-cosTheta) | |
549 | local invSinTheta = 1 / SIN(theta) | |
550 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
551 | finishInterp = SIN(t * theta) * invSinTheta | |
552 | else | |
553 | startInterp = t - 1 | |
554 | finishInterp = t | |
555 | end | |
556 | end | |
557 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
558 | end | |
559 | ||
560 | function Clerp(a, b, t) | |
561 | local qa = {QuaternionFromCFrame(a)} | |
562 | local qb = {QuaternionFromCFrame(b)} | |
563 | local ax, ay, az = a.x, a.y, a.z | |
564 | local bx, by, bz = b.x, b.y, b.z | |
565 | local _t = 1 - t | |
566 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
567 | end | |
568 | ||
569 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
570 | local frame = IT("Frame") | |
571 | frame.BackgroundTransparency = TRANSPARENCY | |
572 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
573 | frame.Position = POSITION | |
574 | frame.Size = SIZE | |
575 | frame.BackgroundColor3 = COLOR | |
576 | frame.BorderColor3 = BORDERCOLOR | |
577 | frame.Name = NAME | |
578 | frame.Parent = PARENT | |
579 | return frame | |
580 | end | |
581 | ||
582 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
583 | local label = IT("TextLabel") | |
584 | label.BackgroundTransparency = 1 | |
585 | label.Size = UD2(1, 0, 1, 0) | |
586 | label.Position = UD2(0, 0, 0, 0) | |
587 | label.TextColor3 = C3(255, 255, 255) | |
588 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
589 | label.TextTransparency = TRANSPARENCY | |
590 | label.FontSize = TEXTFONTSIZE | |
591 | label.Font = TEXTFONT | |
592 | label.BorderSizePixel = BORDERSIZEPIXEL | |
593 | label.TextScaled = true | |
594 | label.Text = TEXT | |
595 | label.Name = NAME | |
596 | label.Parent = PARENT | |
597 | return label | |
598 | end | |
599 | ||
600 | function NoOutlines(PART) | |
601 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
602 | end | |
603 | ||
604 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
605 | local NEWPART = IT("Part") | |
606 | NEWPART.formFactor = FORMFACTOR | |
607 | NEWPART.Reflectance = REFLECTANCE | |
608 | NEWPART.Transparency = TRANSPARENCY | |
609 | NEWPART.CanCollide = false | |
610 | NEWPART.Locked = true | |
611 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
612 | NEWPART.Name = NAME | |
613 | NEWPART.Size = SIZE | |
614 | NEWPART.Position = Torso.Position | |
615 | NoOutlines(NEWPART) | |
616 | NEWPART.Material = MATERIAL | |
617 | NEWPART:BreakJoints() | |
618 | NEWPART.Parent = PARENT | |
619 | return NEWPART | |
620 | end | |
621 | ||
622 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
623 | local NEWMESH = IT(MESH) | |
624 | if MESH == "SpecialMesh" then | |
625 | NEWMESH.MeshType = MESHTYPE | |
626 | if MESHID ~= "nil" and MESHID ~= "" then | |
627 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
628 | end | |
629 | end | |
630 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
631 | NEWMESH.Scale = Vector3.new(1,1,1) | |
632 | NEWMESH.Parent = PARENT | |
633 | PARENT.Reflectance = 1 | |
634 | PARENT.Transparency = 1 | |
635 | return NEWMESH | |
636 | end | |
637 | ||
638 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
639 | local NEWWELD = IT(TYPE) | |
640 | NEWWELD.Part0 = PART0 | |
641 | NEWWELD.Part1 = PART1 | |
642 | NEWWELD.C0 = C0 | |
643 | NEWWELD.C1 = C1 | |
644 | NEWWELD.Parent = PARENT | |
645 | return NEWWELD | |
646 | end | |
647 | ||
648 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
649 | coroutine.resume(coroutine.create(function() | |
650 | local NEWSOUND = IT("Sound", PARENT) | |
651 | NEWSOUND.Volume = VOLUME | |
652 | NEWSOUND.Pitch = PITCH | |
653 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
654 | Swait() | |
655 | NEWSOUND:play() | |
656 | game:GetService("Debris"):AddItem(NEWSOUND, 100) | |
657 | end)) | |
658 | end | |
659 | ||
660 | function CFrameFromTopBack(at, top, back) | |
661 | local right = top:Cross(back) | |
662 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
663 | end | |
664 | ||
665 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
666 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
667 | local CURRENTPOSITION = POSITION1 | |
668 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
669 | coroutine.resume(coroutine.create(function() | |
670 | for i = 1, MULTIPLIERTIME do | |
671 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
672 | LIGHTNINGPART.Anchored = true | |
673 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
674 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
675 | if MULTIPLIERTIME == i then | |
676 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
677 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
678 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
679 | else | |
680 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
681 | end | |
682 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
683 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
684 | coroutine.resume(coroutine.create(function() | |
685 | while LIGHTNINGPART.Transparency ~= 1 do | |
686 | --local StartTransparency = tra | |
687 | for i=0, 1, LASTINGTIME do | |
688 | Swait() | |
689 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
690 | end | |
691 | end | |
692 | end)) | |
693 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
694 | end | |
695 | end)) | |
696 | end | |
697 | ||
698 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
699 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
700 | EFFECTPART.Anchored = true | |
701 | EFFECTPART.CFrame = CFRAME | |
702 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
703 | game:GetService("Debris"):AddItem(EFFECTPART, 50) | |
704 | coroutine.resume(coroutine.create(function(PART, MESH) | |
705 | for i = 0, 1, delay do | |
706 | Swait() | |
707 | PART.CFrame = PART.CFrame * ROTATION | |
708 | PART.Transparency = i | |
709 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
710 | end | |
711 | PART.Parent = nil | |
712 | end), EFFECTPART, EFFECTMESH) | |
713 | end | |
714 | ||
715 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
716 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
717 | EFFECTPART.Anchored = true | |
718 | EFFECTPART.CFrame = CFRAME | |
719 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
720 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
721 | coroutine.resume(coroutine.create(function(PART, MESH) | |
722 | for i = 0, 1, delay do | |
723 | Swait() | |
724 | PART.CFrame = PART.CFrame * ROTATION | |
725 | PART.Transparency = i | |
726 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
727 | end | |
728 | PART.Parent = nil | |
729 | end), EFFECTPART, EFFECTMESH) | |
730 | end | |
731 | ||
732 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
733 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
734 | EFFECTPART.Anchored = true | |
735 | EFFECTPART.CFrame = CFRAME | |
736 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
737 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
738 | coroutine.resume(coroutine.create(function(PART, MESH) | |
739 | for i = 0, 1, delay do | |
740 | Swait() | |
741 | PART.CFrame = PART.CFrame * ROTATION | |
742 | PART.Transparency = i | |
743 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
744 | end | |
745 | PART.Parent = nil | |
746 | end), EFFECTPART, EFFECTMESH) | |
747 | end | |
748 | ||
749 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
750 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
751 | EFFECTPART.Anchored = true | |
752 | EFFECTPART.CFrame = CFRAME | |
753 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
754 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
755 | coroutine.resume(coroutine.create(function(PART, MESH) | |
756 | for i = 0, 1, delay do | |
757 | Swait() | |
758 | PART.CFrame = PART.CFrame * ROTATION | |
759 | PART.Transparency = i | |
760 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
761 | end | |
762 | PART.Parent = nil | |
763 | end), EFFECTPART, EFFECTMESH) | |
764 | end | |
765 | ||
766 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
767 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
768 | EFFECTPART.Anchored = true | |
769 | EFFECTPART.CFrame = CFRAME | |
770 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
771 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
772 | coroutine.resume(coroutine.create(function(PART, MESH) | |
773 | for i = 0, 1, delay do | |
774 | Swait() | |
775 | PART.CFrame = PART.CFrame * ROTATION | |
776 | PART.Transparency = i | |
777 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
778 | end | |
779 | PART.Parent = nil | |
780 | end), EFFECTPART, EFFECTMESH) | |
781 | end | |
782 | ||
783 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
784 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
785 | EFFECTPART.Anchored = true | |
786 | EFFECTPART.CFrame = CFRAME | |
787 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
788 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
789 | coroutine.resume(coroutine.create(function(PART, MESH) | |
790 | for i = 0, 1, delay do | |
791 | Swait() | |
792 | PART.CFrame = PART.CFrame * ROTATION | |
793 | PART.Transparency = i | |
794 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
795 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
796 | end | |
797 | PART.Parent = nil | |
798 | end), EFFECTPART, EFFECTMESH) | |
799 | end | |
800 | ||
801 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
802 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
803 | EFFECTPART.Anchored = true | |
804 | EFFECTPART.CFrame = CFRAME | |
805 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
806 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
807 | coroutine.resume(coroutine.create(function(PART, MESH) | |
808 | for i = 0, 1, delay do | |
809 | Swait() | |
810 | PART.CFrame = PART.CFrame * ROTATION | |
811 | PART.Transparency = i | |
812 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
813 | end | |
814 | PART.Parent = nil | |
815 | end), EFFECTPART, EFFECTMESH) | |
816 | end | |
817 | ||
818 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
819 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
820 | EFFECTPART.Anchored = true | |
821 | EFFECTPART.CFrame = CFRAME | |
822 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
823 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
824 | coroutine.resume(coroutine.create(function(PART, MESH) | |
825 | for i = 0, 10, delay do | |
826 | Swait() | |
827 | PART.CFrame = PART.CFrame * Head.CFrame | |
828 | PART.Transparency = 0 | |
829 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
830 | end | |
831 | --PART.Parent = nil | |
832 | end), EFFECTPART, EFFECTMESH) | |
833 | end | |
834 | ||
835 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
836 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
837 | EFFECTPART.Anchored = true | |
838 | EFFECTPART.CFrame = CFRAME | |
839 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
840 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
841 | coroutine.resume(coroutine.create(function(PART, MESH) | |
842 | for i = 0, 1, delay do | |
843 | Swait() | |
844 | PART.CFrame = PART.CFrame * ROTATION | |
845 | PART.Transparency = i | |
846 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
847 | end | |
848 | PART.Parent = nil | |
849 | end), EFFECTPART, EFFECTMESH) | |
850 | end | |
851 | ||
852 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
853 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
854 | EFFECTPART.Anchored = true | |
855 | EFFECTPART.CFrame = CFRAME | |
856 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
857 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
858 | coroutine.resume(coroutine.create(function(PART, MESH) | |
859 | for i = 0, 1, delay do | |
860 | Swait() | |
861 | PART.CFrame = PART.CFrame * Vector3.new(0,0,0) | |
862 | PART.Transparency = i | |
863 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
864 | end | |
865 | PART.Parent = nil | |
866 | end), EFFECTPART, EFFECTMESH) | |
867 | end | |
868 | ||
869 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
870 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
871 | EFFECTPART.Anchored = true | |
872 | EFFECTPART.CFrame = CFRAME | |
873 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
874 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
875 | coroutine.resume(coroutine.create(function(PART, MESH) | |
876 | for i = 0, 1, delay do | |
877 | Swait() | |
878 | PART.CFrame = PART.CFrame * Head.CFrame | |
879 | PART.Transparency = i | |
880 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
881 | end | |
882 | PART.Parent = nil | |
883 | end), EFFECTPART, EFFECTMESH) | |
884 | end | |
885 | ||
886 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
887 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
888 | EFFECTPART.Anchored = true | |
889 | EFFECTPART.CFrame = CFRAME | |
890 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
891 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
892 | coroutine.resume(coroutine.create(function(PART, MESH) | |
893 | for i = 0, 1, delay do | |
894 | Swait() | |
895 | PART.CFrame = PART.CFrame * ROTATION | |
896 | PART.Transparency = i | |
897 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
898 | end | |
899 | PART.Parent = nil | |
900 | end), EFFECTPART, EFFECTMESH) | |
901 | end | |
902 | ||
903 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
904 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
905 | EFFECTPART.Anchored = true | |
906 | EFFECTPART.CFrame = CFRAME | |
907 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
908 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
909 | coroutine.resume(coroutine.create(function(PART, MESH) | |
910 | for i = 0, 1, delay do | |
911 | Swait() | |
912 | PART.CFrame = PART.CFrame * ROTATION | |
913 | PART.Transparency = i | |
914 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
915 | end | |
916 | PART.Parent = nil | |
917 | end), EFFECTPART, EFFECTMESH) | |
918 | end | |
919 | ||
920 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
921 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
922 | EFFECTPART.Anchored = true | |
923 | EFFECTPART.CFrame = CFRAME | |
924 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
925 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
926 | local XVALUE = MRANDOM() | |
927 | local YVALUE = MRANDOM() | |
928 | local ZVALUE = MRANDOM() | |
929 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
930 | for i = 0, 1, delay do | |
931 | Swait() | |
932 | PART.CFrame = PART.CFrame * ROTATION | |
933 | PART.Transparency = i | |
934 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
935 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
936 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
937 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
938 | end | |
939 | PART.Parent = nil | |
940 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
941 | end | |
942 | ||
943 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
944 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
945 | if MAGNITUDECFRAME > (1 / 100) then | |
946 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
947 | EFFECTPART.Anchored = true | |
948 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
949 | local THEMESHTYPE = "BlockMesh" | |
950 | if MESHTYPE == "Cylinder" then | |
951 | THEMESHTYPE = "CylinderMesh" | |
952 | end | |
953 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
954 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
955 | coroutine.resume(coroutine.create(function(PART, MESH) | |
956 | for i = 0, 1, delay do | |
957 | Swait() | |
958 | PART.CFrame = PART.CFrame * ROTATION | |
959 | PART.Transparency = i | |
960 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
961 | end | |
962 | PART.Parent = nil | |
963 | end), EFFECTPART, EFFECTMESH) | |
964 | end | |
965 | end | |
966 | ||
967 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
968 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
969 | EFFECTPART.Anchored = true | |
970 | EFFECTPART.CFrame = CFRAME | |
971 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
972 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
973 | local THELASTPOINT = CFRAME | |
974 | coroutine.resume(coroutine.create(function(PART) | |
975 | for i = 1, DURATION do | |
976 | Swait() | |
977 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
978 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
979 | THELASTPOINT = PART.CFrame | |
980 | end | |
981 | PART.Parent = nil | |
982 | end), EFFECTPART) | |
983 | end | |
984 | ||
985 | --local list={} | |
986 | function Triangle(Color, Material, a, b, c, delay) | |
987 | local edge1 = (c - a):Dot((b - a).unit) | |
988 | local edge2 = (a - b):Dot((c - b).unit) | |
989 | local edge3 = (b - c):Dot((a - c).unit) | |
990 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
991 | a, b, c=a, b, c | |
992 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
993 | a, b, c=b, c, a | |
994 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
995 | a, b, c=c, a, b | |
996 | else | |
997 | assert(false, "unreachable") | |
998 | end | |
999 | local len1 = (c - a):Dot((b - a).unit) | |
1000 | local len2 = (b - a).magnitude - len1 | |
1001 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1002 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1003 | if len1 > 1 / 100 then | |
1004 | local sz = VT(0.2, width, len1) | |
1005 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1006 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1007 | w1.Anchored = true | |
1008 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1009 | coroutine.resume(coroutine.create(function() | |
1010 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1011 | Swait() | |
1012 | w1.Transparency = i | |
1013 | end | |
1014 | w1.Parent = nil | |
1015 | end)) | |
1016 | game:GetService("Debris"):AddItem(w1, 10) | |
1017 | --table.insert(list, w1) | |
1018 | end | |
1019 | if len2 > 1 / 100 then | |
1020 | local sz = VT(0.2, width, len2) | |
1021 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1022 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1023 | w2.Anchored = true | |
1024 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1025 | coroutine.resume(coroutine.create(function() | |
1026 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1027 | Swait() | |
1028 | w2.Transparency = i | |
1029 | end | |
1030 | w2.Parent = nil | |
1031 | end)) | |
1032 | game:GetService("Debris"):AddItem(w2, 10) | |
1033 | --table.insert(list, w2) | |
1034 | end | |
1035 | --return unpack(list) | |
1036 | end | |
1037 | ||
1038 | --[[Usage: | |
1039 | local Pos = Part | |
1040 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1041 | local Color = "Institutional white" | |
1042 | local Material = "Neon" | |
1043 | local TheDelay = 0.01 | |
1044 | local Height = 4 | |
1045 | BLCF = Offset | |
1046 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1047 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1048 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1049 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1050 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1051 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1052 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1053 | SCFR = BLCF | |
1054 | elseif not SCFR then | |
1055 | SCFR = BLCF | |
1056 | end | |
1057 | -- | |
1058 | BLCF = nil | |
1059 | SCFR = nil | |
1060 | --]] | |
1061 | ||
1062 | --//=================================\\ | |
1063 | --\\=================================// | |
1064 | ||
1065 | ||
1066 | ||
1067 | local function weldBetween(a, b) | |
1068 | local weldd = Instance.new("ManualWeld") | |
1069 | weldd.Part0 = a | |
1070 | weldd.Part1 = b | |
1071 | weldd.C0 = CFrame.new() | |
1072 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1073 | weldd.Parent = a | |
1074 | return weldd | |
1075 | end | |
1076 | ||
1077 | ||
1078 | --//=================================\\ | |
1079 | --|| RESIZE PLAYER | |
1080 | --\\=================================// | |
1081 | ||
1082 | if Player_Size ~= 1 then | |
1083 | RootPart.Size = RootPart.Size * Player_Size | |
1084 | Torso.Size = Torso.Size * Player_Size | |
1085 | Head.Size = Head.Size * Player_Size | |
1086 | RightArm.Size = RightArm.Size * Player_Size | |
1087 | LeftArm.Size = LeftArm.Size * Player_Size | |
1088 | RightLeg.Size = RightLeg.Size * Player_Size | |
1089 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1090 | RootJoint.Parent = RootPart | |
1091 | Neck.Parent = Torso | |
1092 | RightShoulder.Parent = Torso | |
1093 | LeftShoulder.Parent = Torso | |
1094 | RightHip.Parent = Torso | |
1095 | LeftHip.Parent = Torso | |
1096 | ||
1097 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1098 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1099 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1100 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1101 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1102 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1103 | if Disable_Moving_Arms == false then | |
1104 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1105 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1106 | else | |
1107 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1108 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1109 | end | |
1110 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1111 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1112 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1113 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1114 | end | |
1115 | ||
1116 | ||
1117 | --//=================================\\ | |
1118 | --\\=================================// | |
1119 | ||
1120 | ||
1121 | ||
1122 | ||
1123 | ||
1124 | --//=================================\\ | |
1125 | --|| WEAPON CREATION | |
1126 | --\\=================================// | |
1127 | ||
1128 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1129 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0)) | |
1130 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1131 | ||
1132 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
1133 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1134 | ||
1135 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
1136 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1137 | ||
1138 | if Player_Size ~= 1 then | |
1139 | for _, v in pairs (Weapon:GetChildren()) do | |
1140 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1141 | local p1 = v.Part1 | |
1142 | v.Part1 = nil | |
1143 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1144 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1145 | v.Part1 = p1 | |
1146 | elseif v.ClassName == "Part" then | |
1147 | for _, b in pairs (v:GetChildren()) do | |
1148 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1149 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1150 | end | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | for _, c in pairs(Weapon:GetChildren()) do | |
1157 | if c.ClassName == "Part" then | |
1158 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1159 | end | |
1160 | end | |
1161 | ||
1162 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
1163 | HandleWeld.Part0 = RightArm | |
1164 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1165 | end | |
1166 | ||
1167 | Weapon.Parent = Character | |
1168 | ||
1169 | Humanoid.Died:connect(function() | |
1170 | ATTACK = true | |
1171 | end) | |
1172 | ||
1173 | print(Class_Name.." loaded.") | |
1174 | ||
1175 | --//=================================\\ | |
1176 | --\\=================================// | |
1177 | ||
1178 | ||
1179 | ||
1180 | ||
1181 | ||
1182 | --//=================================\\ | |
1183 | --|| DAMAGE FUNCTIONS | |
1184 | --\\=================================// | |
1185 | ||
1186 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1187 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1188 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1189 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1190 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1191 | BODYPOSITION.P = 2000 | |
1192 | BODYPOSITION.D = 100 | |
1193 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1194 | if LABELTYPE == "Normal" then | |
1195 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1196 | elseif LABELTYPE == "Debuff" then | |
1197 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1198 | elseif LABELTYPE == "Interruption" then | |
1199 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1200 | end | |
1201 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1202 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1203 | BILLBOARDGUI.Adornee = STATPART | |
1204 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1205 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1206 | BILLBOARDGUI.AlwaysOnTop = false | |
1207 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1208 | TEXTLABEL.BackgroundTransparency = 1 | |
1209 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1210 | TEXTLABEL.Text = TEXT | |
1211 | TEXTLABEL.Font = "SourceSans" | |
1212 | TEXTLABEL.FontSize="Size42" | |
1213 | TEXTLABEL.TextColor3 = COLOR | |
1214 | TEXTLABEL.TextStrokeTransparency = 0 | |
1215 | TEXTLABEL.TextScaled = true | |
1216 | TEXTLABEL.TextWrapped = true | |
1217 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1218 | wait(0.2) | |
1219 | for i=1, 5 do | |
1220 | wait() | |
1221 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1222 | end | |
1223 | wait(1.2) | |
1224 | for i=1, 5 do | |
1225 | wait() | |
1226 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1227 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1228 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1229 | end | |
1230 | THEPART.Parent = nil | |
1231 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1232 | end | |
1233 | ||
1234 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1235 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1236 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1237 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1238 | return | |
1239 | end | |
1240 | end | |
1241 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1242 | local NewStatChange = IT("NumberValue") | |
1243 | NewStatChange.Value = AMOUNT | |
1244 | if STAT == "Defense" then | |
1245 | NewStatChange.Name = "ChangeDefense" | |
1246 | elseif STAT == "Damage" then | |
1247 | NewStatChange.Name = "ChangeDamage" | |
1248 | elseif STAT == "Movement" then | |
1249 | NewStatChange.Name = "ChangeMovement" | |
1250 | end | |
1251 | if SHOWTHESTAT == true then | |
1252 | if AMOUNT < 0 then | |
1253 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1254 | elseif AMOUNT > 0 then | |
1255 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1256 | end | |
1257 | end | |
1258 | if DURATION ~= nil and DURATION ~= 0 then | |
1259 | local StatDuration = IT("NumberValue") | |
1260 | StatDuration.Name = "Duration" | |
1261 | StatDuration.Value = DURATION | |
1262 | StatDuration.Parent = NewStatChange | |
1263 | end | |
1264 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1265 | end | |
1266 | end | |
1267 | end | |
1268 | ||
1269 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1270 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1271 | if HIT.Parent == nil then | |
1272 | return | |
1273 | end | |
1274 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1275 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1276 | if v:IsA("Humanoid") then | |
1277 | HITHUMANOID = v | |
1278 | end | |
1279 | end | |
1280 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1281 | StaggerHit.Value = true | |
1282 | if Play_Hitbox_Hit_Sound == true then | |
1283 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1284 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1285 | end | |
1286 | end | |
1287 | return | |
1288 | end | |
1289 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1290 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1291 | end | |
1292 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1293 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1294 | end | |
1295 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1296 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1297 | if HIT.Parent.DebounceHit.Value == true then | |
1298 | return | |
1299 | end | |
1300 | end | |
1301 | if AntiTeamKill.Value == true then | |
1302 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1303 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1304 | return | |
1305 | end | |
1306 | end | |
1307 | end | |
1308 | if HITEVENWHENDEAD == false then | |
1309 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1310 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1311 | return | |
1312 | end | |
1313 | end | |
1314 | end | |
1315 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1316 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1317 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1318 | end | |
1319 | end | |
1320 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1321 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1322 | if STAGGER == true and Enable_Stagger == true then | |
1323 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1328 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1329 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1330 | HASBEENBLOCKED = true | |
1331 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1332 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1333 | if RANGED ~= true then | |
1334 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1335 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1336 | end | |
1337 | end | |
1338 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1339 | BlockDebounce.Name = "BlockDebounce" | |
1340 | BlockDebounce.Value = true | |
1341 | if RANGED ~= true then | |
1342 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1343 | else | |
1344 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1345 | end | |
1346 | end | |
1347 | if RANGED ~= true and Enable_Stagger == true then | |
1348 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1349 | Stagger.Value = true | |
1350 | end | |
1351 | return | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | if DECREASETHESTAT ~= nil then | |
1356 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1357 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1358 | end | |
1359 | end | |
1360 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1361 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1362 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1363 | if CanPenetrateArmor.Value == true then | |
1364 | DAMAGE = DAMAGE | |
1365 | else | |
1366 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1367 | end | |
1368 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1369 | DAMAGE = DAMAGE | |
1370 | end | |
1371 | end | |
1372 | if CanCrit.Value == true then | |
1373 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1374 | if CRITCHANCENUMBER == 1 then | |
1375 | DAMAGE = DAMAGE * 2 | |
1376 | end | |
1377 | end | |
1378 | DAMAGE = math.floor(DAMAGE) | |
1379 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1380 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
1381 | StaggerHit.Value = true | |
1382 | end | |
1383 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
1384 | end | |
1385 | elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
1386 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
1387 | end | |
1388 | end | |
1389 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
1390 | HITHUMANOID.MaxHealth = 100 | |
1391 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1392 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1393 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1394 | else | |
1395 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1396 | end | |
1397 | elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
1398 | HITHUMANOID.MaxHealth = 100 | |
1399 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1400 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1401 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1402 | else | |
1403 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1404 | end | |
1405 | elseif DAMAGE == 100 then | |
1406 | local part = Instance.new("Part") | |
1407 | part.Anchored = true | |
1408 | part.CanCollide = false | |
1409 | part.Transparency = 1 | |
1410 | part.CFrame = HIT.CFrame | |
1411 | part.Parent = Effects | |
1412 | game:GetService("Debris"):AddItem(part, 5) | |
1413 | for i = 1, 15 do | |
1414 | BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Really red")) | |
1415 | end | |
1416 | CreateSound("215395073", part, 1, 1) | |
1417 | StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Erased", C3(225/255, 0/255, 0/255)) | |
1418 | HIT.Parent:remove() | |
1419 | elseif DAMAGE == 0 then | |
1420 | CreateSound("260433557", HIT, 1, 1) | |
1421 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Jammed", C3(0/255, 0/255, 0/255)) | |
1422 | h = HIT.Parent:GetChildren() | |
1423 | for i = 1, #h do | |
1424 | if h[i].ClassName == "Part" then | |
1425 | h[i].Anchored = true | |
1426 | elseif h[i].ClassName == "Script" then | |
1427 | h[i]:Destroy() | |
1428 | end | |
1429 | end | |
1430 | elseif DAMAGE == 1 then | |
1431 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Vitalized", C3(0/255, 255/255, 0/255)) | |
1432 | HITHUMANOID.MaxHealth = "inf" | |
1433 | HITHUMANOID.Health = "inf" | |
1434 | for i = 1, 5 do | |
1435 | BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Lime green")) | |
1436 | end | |
1437 | elseif DAMAGE == 2 then | |
1438 | if game.Players:FindFirstChild(HIT.Parent.Name) then | |
1439 | local granted = script:Clone() | |
1440 | HITHUMANOID.MaxHealth = "inf" | |
1441 | HITHUMANOID.Health = "inf" | |
1442 | g = Instance.new("Folder") | |
1443 | g.Parent = HIT.Parent | |
1444 | g.Name = "Granted" | |
1445 | granted.Parent = HIT.Parent.Torso | |
1446 | granted.Disabled = false | |
1447 | CreateSound("3264923", HIT, 1, 1) | |
1448 | CreateSound("814168787", HIT, 1, 1) | |
1449 | end | |
1450 | end | |
1451 | if TYPE == "Normal" then | |
1452 | local vp = IT("BodyVelocity") | |
1453 | vp.P=500 | |
1454 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1455 | if KNOCKBACKTYPE == 1 then | |
1456 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1457 | elseif KNOCKBACKTYPE == 2 then | |
1458 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1459 | end | |
1460 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1461 | vp.Parent = HIT--.Parent.Torso | |
1462 | end | |
1463 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1464 | end | |
1465 | HASBEENBLOCKED = false | |
1466 | RecentEnemy.Value = HIT.Parent | |
1467 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1468 | DebounceHit.Name = "DebounceHit" | |
1469 | DebounceHit.Value = true | |
1470 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1471 | end | |
1472 | end | |
1473 | ||
1474 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1475 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1476 | for _, c in pairs(workspace:GetChildren()) do | |
1477 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1478 | local HEAD = nil | |
1479 | if HUMANOID ~= nil then | |
1480 | for _, d in pairs(c:GetChildren()) do | |
1481 | if d.ClassName == "Model" and RANGED ~= true then | |
1482 | HEAD = d:FindFirstChild("Hitbox") | |
1483 | if HEAD ~= nil then | |
1484 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1485 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1486 | if Play_Hitbox_Hit_Sound == true then | |
1487 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1488 | HitRefpart.Anchored = true | |
1489 | HitRefpart.CFrame = CF(HEAD.Position) | |
1490 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1491 | end | |
1492 | if Enable_Stagger_Hit == true then | |
1493 | StaggerHit.Value = true | |
1494 | end | |
1495 | end | |
1496 | end | |
1497 | elseif d:IsA"BasePart" then | |
1498 | HEAD = d | |
1499 | if HEAD ~= nil then | |
1500 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1501 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1502 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | end | |
1509 | end | |
1510 | ||
1511 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1512 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1513 | if Player.Neutral == true then | |
1514 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1515 | end | |
1516 | for _, c in pairs(workspace:GetChildren()) do | |
1517 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1518 | local THEHEAD = nil | |
1519 | if HUMANOID ~= nil then | |
1520 | if c:FindFirstChild("Torso") ~= nil then | |
1521 | THEHEAD = c:FindFirstChild("Torso") | |
1522 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1523 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1524 | end | |
1525 | if THEHEAD ~= nil then | |
1526 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1527 | print("yes 1") | |
1528 | if APPLYTOOTHERSINSTEAD == true then | |
1529 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1530 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1531 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1532 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1533 | end | |
1534 | end | |
1535 | end | |
1536 | elseif APPLYTOOTHERSINSTEAD == false then | |
1537 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1538 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1539 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1540 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | end | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | ||
1550 | --//=================================\\ | |
1551 | --\\=================================// | |
1552 | ||
1553 | ||
1554 | ||
1555 | ||
1556 | ||
1557 | --//=================================\\ | |
1558 | --|| WEAPON GUI | |
1559 | --\\=================================// | |
1560 | ||
1561 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1562 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1563 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1564 | ||
1565 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1566 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1567 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1568 | ||
1569 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1570 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1571 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1572 | ||
1573 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1574 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1575 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1576 | ||
1577 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1578 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1579 | ||
1580 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1581 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1582 | ||
1583 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1584 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1585 | ||
1586 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1587 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1588 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1589 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1590 | ||
1591 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1592 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1593 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1594 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1595 | ||
1596 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1597 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1598 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1599 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1600 | ||
1601 | if Enable_Gui == true then | |
1602 | WEAPONGUI.Parent = PlayerGui | |
1603 | end | |
1604 | ||
1605 | if Enable_Stats == true and Show_Stats == true then | |
1606 | DEFENSEFRAME.Parent = WEAPONGUI | |
1607 | DAMAGEFRAME.Parent = WEAPONGUI | |
1608 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1609 | end | |
1610 | ||
1611 | if Enable_Secondary_Bar == true then | |
1612 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1613 | end | |
1614 | ||
1615 | if Enable_Abilities == true then | |
1616 | SKILL1FRAME.Parent = WEAPONGUI | |
1617 | SKILL2FRAME.Parent = WEAPONGUI | |
1618 | SKILL3FRAME.Parent = WEAPONGUI | |
1619 | SKILL4FRAME.Parent = WEAPONGUI | |
1620 | end | |
1621 | ||
1622 | if Enable_Stun == true then | |
1623 | STUNFRAME.Parent = WEAPONGUI | |
1624 | end | |
1625 | ||
1626 | function UpdateGUI() | |
1627 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1628 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1629 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1630 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1631 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1632 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1633 | if Enable_Abilities == true then | |
1634 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1635 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1636 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1637 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1638 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1639 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1640 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1641 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1642 | end | |
1643 | if Enable_Stats == true and Show_Stats == true then | |
1644 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1645 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1646 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1647 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1648 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1649 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1650 | end | |
1651 | if Enable_Stun == true then | |
1652 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1653 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1654 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1655 | end | |
1656 | if Enable_Secondary_Bar == true then | |
1657 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1658 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1659 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1660 | end | |
1661 | end | |
1662 | ||
1663 | if Enable_Gui == true then | |
1664 | UpdateGUI() | |
1665 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1666 | if v.ClassName == "Frame" then | |
1667 | for _, b in pairs (v:GetChildren()) do | |
1668 | if b.ClassName == "TextLabel" then | |
1669 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1670 | wait(Menu_Update_Speed) | |
1671 | for i = 1, 0, -0.1 do | |
1672 | Swait() | |
1673 | THETEXTLABEL.TextTransparency = i | |
1674 | THETEXTLABEL.TextStrokeTransparency = i | |
1675 | end | |
1676 | THETEXTLABEL.TextTransparency = 0 | |
1677 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1678 | end), b) | |
1679 | end | |
1680 | end | |
1681 | end | |
1682 | end | |
1683 | end | |
1684 | ||
1685 | --//=================================\\ | |
1686 | --\\=================================// | |
1687 | ||
1688 | ||
1689 | ||
1690 | ||
1691 | ||
1692 | --//=================================\\ | |
1693 | --|| SKILL FUNCTIONS | |
1694 | --\\=================================// | |
1695 | ||
1696 | function UpdateSkillsAndStuff() | |
1697 | if Mana_Regen_Mode == "1" then | |
1698 | if Mana.Value >= Max_Mana then | |
1699 | Mana.Value = Max_Mana | |
1700 | elseif Mana.Value < 0 then | |
1701 | Mana.Value = 0 | |
1702 | else | |
1703 | if MANADELAYNUMBER <= Mana_Wait then | |
1704 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1705 | else | |
1706 | MANADELAYNUMBER = 0 | |
1707 | Mana.Value = Mana.Value + Recover_Mana | |
1708 | end | |
1709 | end | |
1710 | elseif Mana_Regen_Mode == "2" then | |
1711 | if Mana.Value <= Max_Mana then | |
1712 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1713 | elseif Mana.Value >= Max_Mana then | |
1714 | Mana.Value = Max_Mana | |
1715 | elseif Mana.Value < 0 then | |
1716 | Mana.Value = 0 | |
1717 | end | |
1718 | end | |
1719 | if Enable_Secondary_Bar == true then | |
1720 | if Secondary_Mana_Regen_Mode == "1" then | |
1721 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1722 | SecondaryMana.Value = Max_Secondary_Mana | |
1723 | elseif SecondaryMana.Value < 0 then | |
1724 | SecondaryMana.Value = 0 | |
1725 | else | |
1726 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1727 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1728 | else | |
1729 | SECONDARYMANADELAYNUMBER = 0 | |
1730 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1731 | end | |
1732 | end | |
1733 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1734 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1735 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1736 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1737 | SecondaryMana.Value = Max_Secondary_Mana | |
1738 | elseif SecondaryMana.Value < 0 then | |
1739 | SecondaryMana.Value = 0 | |
1740 | end | |
1741 | end | |
1742 | else | |
1743 | SecondaryMana.Value = 0 | |
1744 | end | |
1745 | if Enable_Stun == true then | |
1746 | if Stun_Lose_Mode == "1" then | |
1747 | if StunValue.Value > Max_Stun then | |
1748 | StunValue.Value = Max_Stun | |
1749 | elseif StunValue.Value <= 0 then | |
1750 | StunValue.Value = 0 | |
1751 | else | |
1752 | if STUNDELAYNUMBER <= Stun_Wait then | |
1753 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1754 | else | |
1755 | STUNDELAYNUMBER = 0 | |
1756 | StunValue.Value = StunValue.Value - Lose_Stun | |
1757 | end | |
1758 | end | |
1759 | elseif Stun_Lose_Mode == "2" then | |
1760 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1761 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1762 | elseif StunValue.Value > Max_Stun then | |
1763 | StunValue.Value = Max_Stun | |
1764 | elseif StunValue.Value <= 0 then | |
1765 | StunValue.Value = 0 | |
1766 | end | |
1767 | end | |
1768 | else | |
1769 | StunValue.Value = 0 | |
1770 | end | |
1771 | if Enable_Abilities == true then | |
1772 | if CO1 <= Cooldown_1 then | |
1773 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1774 | elseif CO1 >= Cooldown_1 then | |
1775 | CO1 = Cooldown_1 | |
1776 | end | |
1777 | if CO2 <= Cooldown_2 then | |
1778 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1779 | elseif CO2 >= Cooldown_2 then | |
1780 | CO2 = Cooldown_2 | |
1781 | end | |
1782 | if CO3 <= Cooldown_3 then | |
1783 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1784 | elseif CO3 >= Cooldown_3 then | |
1785 | CO3 = Cooldown_3 | |
1786 | end | |
1787 | if CO4 <= Cooldown_4 then | |
1788 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1789 | elseif CO4 >= Cooldown_4 then | |
1790 | CO4 = Cooldown_4 | |
1791 | end | |
1792 | end | |
1793 | end | |
1794 | ||
1795 | --//=================================\\ | |
1796 | --\\=================================// | |
1797 | ||
1798 | ||
1799 | function NewEffect(cframe,name,colour,meshid,texture,scale) | |
1800 | local part = Instance.new("Part") | |
1801 | part.Size = Vector3.new(1,1,1) | |
1802 | part.CFrame = cframe | |
1803 | part.Name = "Part" | |
1804 | part.BrickColor = colour | |
1805 | part.Parent = Effects | |
1806 | part.Anchored = true | |
1807 | part.CanCollide = false | |
1808 | local emesh = Instance.new("SpecialMesh") | |
1809 | emesh.MeshId = meshid | |
1810 | emesh.TextureId = texture | |
1811 | emesh.Parent = part | |
1812 | emesh.Scale = scale | |
1813 | end | |
1814 | ||
1815 | ||
1816 | --//=================================\\ | |
1817 | --|| ATTACK FUNCTIONS AND STUFF | |
1818 | --\\=================================// | |
1819 | ||
1820 | function StaggerHitAnimation() | |
1821 | ATTACK = true | |
1822 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1823 | for i = 1, MRANDOM(2, 4) do | |
1824 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1825 | end | |
1826 | end | |
1827 | for i = 0, 1, 0.1 / Animation_Speed do | |
1828 | Swait() | |
1829 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1833 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
1835 | if Stagger.Value == true or Stun.Value == true then | |
1836 | break | |
1837 | end | |
1838 | end | |
1839 | ATTACK = false | |
1840 | end | |
1841 | ||
1842 | function StaggerAnimation() | |
1843 | ATTACK = true | |
1844 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1845 | for i = 1, MRANDOM(2, 4) do | |
1846 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1847 | end | |
1848 | end | |
1849 | DISABLEJUMPING = true | |
1850 | COMBO = 1 | |
1851 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
1852 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
1853 | STAGGERVELOCITY.P = 500 | |
1854 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
1855 | if Rooted.Value == false then | |
1856 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
1857 | end | |
1858 | for i = 0, 1, 0.35 / Animation_Speed do | |
1859 | Swait() | |
1860 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1864 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
1866 | end | |
1867 | for i = 0, 1, 0.2 / Animation_Speed do | |
1868 | Swait() | |
1869 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
1870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1873 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
1874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
1875 | end | |
1876 | STAGGERVELOCITY.Parent = nil | |
1877 | for i = 1, 50 * Animation_Speed do | |
1878 | Swait() | |
1879 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
1885 | end | |
1886 | DISABLEJUMPING = false | |
1887 | ATTACK = false | |
1888 | end | |
1889 | ||
1890 | function StunAnimation() | |
1891 | ATTACK = true | |
1892 | DISABLEJUMPING = true | |
1893 | COMBO = 1 | |
1894 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
1895 | for i = 0, 1, 0.3 / Animation_Speed do | |
1896 | Swait() | |
1897 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
1898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1901 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1903 | end | |
1904 | for i = 0, 1, 0.3 / Animation_Speed do | |
1905 | Swait() | |
1906 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1910 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
1911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
1912 | end | |
1913 | for i = 0, 1, 0.3 / Animation_Speed do | |
1914 | Swait() | |
1915 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
1917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1919 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
1920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
1921 | end | |
1922 | for i = 1, 70 * Animation_Speed do | |
1923 | Swait() | |
1924 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
1925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
1926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1928 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1930 | end | |
1931 | for i = 0, 1, 0.2 / Animation_Speed do | |
1932 | Swait() | |
1933 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
1934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1937 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
1938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1939 | end | |
1940 | DISABLEJUMPING = false | |
1941 | ATTACK = false | |
1942 | end | |
1943 | ||
1944 | function EAbility() | |
1945 | ATTACK = true | |
1946 | ATTACK = false | |
1947 | end | |
1948 | ||
1949 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
1950 | local POS1 = POSITION1 | |
1951 | local POS2 = POSITION2 | |
1952 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
1953 | local FIREBALLSPEED = SPEED * Player_Size | |
1954 | local FIREBALLDURATION = DURATION | |
1955 | local FIREBALLCOLORS = {"White", "Really black"} | |
1956 | local FIREBALLHITSOUNDS = {"438666542"} | |
1957 | coroutine.resume(coroutine.create(function() | |
1958 | repeat | |
1959 | Swait() | |
1960 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
1961 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
1962 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1) | |
1963 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
1964 | FIREBALLDURATION = 0 | |
1965 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1966 | FireballHitRefpart.Anchored = true | |
1967 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
1968 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
1969 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10) | |
1970 | for i = 1, MRANDOM(4, 8) do | |
1971 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
1972 | end | |
1973 | MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
1974 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
1975 | MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
1976 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
1977 | else | |
1978 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
1979 | end | |
1980 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
1981 | end)) | |
1982 | end | |
1983 | ||
1984 | function project() | |
1985 | ATTACK = true | |
1986 | for i=0, 1, 0.1 / Animation_Speed do | |
1987 | Swait() | |
1988 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1992 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1994 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1995 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1996 | break | |
1997 | end | |
1998 | end | |
1999 | CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10) | |
2000 | ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10) | |
2001 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2002 | Swait() | |
2003 | local Pos = HitboxPart | |
2004 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2005 | local Color = "Cyan" | |
2006 | local Material = "Neon" | |
2007 | local TheDelay = 0.01 | |
2008 | local Height = 6.2 * Player_Size | |
2009 | BLCF = Offset | |
2010 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2014 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2016 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2017 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2018 | break | |
2019 | end | |
2020 | local FIREEFFECTCOLORS = {"White", "Really red"} | |
2021 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2022 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2023 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2024 | end | |
2025 | BLCF = nil | |
2026 | SCFR = nil | |
2027 | ATTACK = false | |
2028 | end | |
2029 | ||
2030 | function serverbless() | |
2031 | Humanoid.WalkSpeed = 0 | |
2032 | ATTACK = true | |
2033 | kkk:Pause() | |
2034 | for i=0, 1, 0.1 / Animation_Speed do | |
2035 | Swait() | |
2036 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2040 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2042 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2043 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2044 | break | |
2045 | end | |
2046 | end | |
2047 | CreateSound("146224091", Character, 10, 1) | |
2048 | wait(72) | |
2049 | SIZE = 25 | |
2050 | MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2051 | MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05) | |
2052 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2053 | CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10) | |
2054 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2055 | Swait() | |
2056 | local Pos = HitboxPart | |
2057 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2058 | local Color = "Cyan" | |
2059 | local Material = "Neon" | |
2060 | local TheDelay = 0.01 | |
2061 | local Height = 6.2 * Player_Size | |
2062 | BLCF = Offset | |
2063 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2067 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2069 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2070 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2071 | break | |
2072 | end | |
2073 | end | |
2074 | BLCF = nil | |
2075 | SCFR = nil | |
2076 | ATTACK = false | |
2077 | kkk:Play() | |
2078 | Humanoid.WalkSpeed = 20 | |
2079 | end | |
2080 | ||
2081 | function annihalation() | |
2082 | Humanoid.WalkSpeed = 0 | |
2083 | ATTACK = true | |
2084 | for i=0, 1, 0.1 / Animation_Speed do | |
2085 | Swait() | |
2086 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2090 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2092 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2093 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2094 | break | |
2095 | end | |
2096 | end | |
2097 | CreateSound("907328384", Character, 10, 1) | |
2098 | wait(1.4) | |
2099 | CreateSound("201858168",workspace, 5, MRANDOM(15, 16) / 10) | |
2100 | SIZE = 25 | |
2101 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2102 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 30, 30, 30, 0.05) | |
2103 | wait(0.6) | |
2104 | SIZE = 800 | |
2105 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2106 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 500, 500, 500, 0.05) | |
2107 | SIZE = SIZE - 200 | |
2108 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2109 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 400, 400, 400, 0.05) | |
2110 | SIZE = SIZE - 200 | |
2111 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2112 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 300, 300, 300, 0.05) | |
2113 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 100, 100, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2114 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2115 | Swait() | |
2116 | local Pos = HitboxPart | |
2117 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2118 | local Color = "Cyan" | |
2119 | local Material = "Neon" | |
2120 | local TheDelay = 0.01 | |
2121 | local Height = 6.2 * Player_Size | |
2122 | BLCF = Offset | |
2123 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2127 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2129 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2130 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2131 | break | |
2132 | end | |
2133 | end | |
2134 | BLCF = nil | |
2135 | SCFR = nil | |
2136 | ATTACK = false | |
2137 | Humanoid.WalkSpeed = 20 | |
2138 | end | |
2139 | ||
2140 | function Attack1() | |
2141 | ATTACK = true | |
2142 | for i=0, 1, 0.1 / Animation_Speed do | |
2143 | Swait() | |
2144 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2148 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2150 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2151 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2152 | break | |
2153 | end | |
2154 | end | |
2155 | CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10) | |
2156 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2157 | Swait() | |
2158 | local Pos = HitboxPart | |
2159 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2160 | local Color = "Cyan" | |
2161 | local Material = "Neon" | |
2162 | local TheDelay = 0.01 | |
2163 | local Height = 6.2 * Player_Size | |
2164 | BLCF = Offset | |
2165 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2166 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2169 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2170 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2171 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2172 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2173 | break | |
2174 | end | |
2175 | local FIREEFFECTCOLORS = {"White", "Really black"} | |
2176 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2177 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2178 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2179 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2180 | end | |
2181 | BLCF = nil | |
2182 | SCFR = nil | |
2183 | ATTACK = false | |
2184 | end | |
2185 | ||
2186 | function Attack2() | |
2187 | ATTACK = true | |
2188 | for i=0, 1, 0.1 / Animation_Speed do | |
2189 | Swait() | |
2190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2194 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2196 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2197 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2198 | break | |
2199 | end | |
2200 | end | |
2201 | CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10) | |
2202 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2203 | Swait() | |
2204 | local Pos = HitboxPart | |
2205 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2206 | local Color = "Cyan" | |
2207 | local Material = "Neon" | |
2208 | local TheDelay = 0.01 | |
2209 | local Height = 6.2 * Player_Size | |
2210 | BLCF = Offset | |
2211 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2215 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2217 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2218 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2219 | break | |
2220 | end | |
2221 | local FIREEFFECTCOLORS = {"Really red", "Really black"} | |
2222 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2223 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2224 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2225 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2226 | end | |
2227 | BLCF = nil | |
2228 | SCFR = nil | |
2229 | ATTACK = false | |
2230 | end | |
2231 | ||
2232 | function Attack3() | |
2233 | ATTACK = true | |
2234 | for i=0, 1, 0.1 / Animation_Speed do | |
2235 | Swait() | |
2236 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2240 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2242 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2243 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2244 | break | |
2245 | end | |
2246 | end | |
2247 | CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10) | |
2248 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2249 | Swait() | |
2250 | local Pos = HitboxPart | |
2251 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2252 | local Color = "Cyan" | |
2253 | local Material = "Neon" | |
2254 | local TheDelay = 0.01 | |
2255 | local Height = 6.2 * Player_Size | |
2256 | BLCF = Offset | |
2257 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2261 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2263 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2264 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2265 | break | |
2266 | end | |
2267 | local FIREEFFECTCOLORS = {"Steel blue", "Really black"} | |
2268 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2269 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2270 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2271 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2272 | end | |
2273 | BLCF = nil | |
2274 | SCFR = nil | |
2275 | ATTACK = false | |
2276 | end | |
2277 | ||
2278 | function Attack4() | |
2279 | ATTACK = true | |
2280 | for i=0, 1, 0.1 / Animation_Speed do | |
2281 | Swait() | |
2282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2286 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2288 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2289 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2290 | break | |
2291 | end | |
2292 | end | |
2293 | CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10) | |
2294 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2295 | Swait() | |
2296 | local Pos = HitboxPart | |
2297 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2298 | local Color = "Cyan" | |
2299 | local Material = "Neon" | |
2300 | local TheDelay = 0.01 | |
2301 | local Height = 6.2 * Player_Size | |
2302 | BLCF = Offset | |
2303 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2304 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2305 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2306 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2307 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2308 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2309 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2310 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2311 | break | |
2312 | end | |
2313 | local FIREEFFECTCOLORS = {"Sea green", "Really black"} | |
2314 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2315 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2316 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2317 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2318 | end | |
2319 | BLCF = nil | |
2320 | SCFR = nil | |
2321 | ATTACK = false | |
2322 | end | |
2323 | ||
2324 | function grant() | |
2325 | ATTACK = true | |
2326 | for i=0, 1, 0.1 / Animation_Speed do | |
2327 | Swait() | |
2328 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2332 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2334 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2335 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2336 | break | |
2337 | end | |
2338 | end | |
2339 | CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10) | |
2340 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2341 | Swait() | |
2342 | local Pos = HitboxPart | |
2343 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2344 | local Color = "Cyan" | |
2345 | local Material = "Neon" | |
2346 | local TheDelay = 0.01 | |
2347 | local Height = 6.2 * Player_Size | |
2348 | BLCF = Offset | |
2349 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2353 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2354 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2355 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2356 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2357 | break | |
2358 | end | |
2359 | local FIREEFFECTCOLORS = {"White", "White"} | |
2360 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
2361 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2362 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
2363 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
2364 | end | |
2365 | BLCF = nil | |
2366 | SCFR = nil | |
2367 | ATTACK = false | |
2368 | end | |
2369 | ||
2370 | function ray() | |
2371 | ATTACK = true | |
2372 | local FIREEFFECTCOLORS = {"Really black", "White", "Maroon"} | |
2373 | for i=0, 1, 0.1 / Animation_Speed do | |
2374 | Swait() | |
2375 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2376 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2377 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2378 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2380 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2381 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2383 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2384 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2385 | break | |
2386 | end | |
2387 | end | |
2388 | local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z) | |
2389 | local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000)) | |
2390 | CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10) | |
2391 | MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2392 | MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2393 | MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2394 | for i=0, 1, 0.1 / Animation_Speed do | |
2395 | Swait() | |
2396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2400 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
2401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
2402 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2403 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
2404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2405 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2406 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2407 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2408 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2409 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]-- | |
2410 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2411 | break | |
2412 | end | |
2413 | end | |
2414 | wait(1) | |
2415 | CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10) | |
2416 | wait(0.3) | |
2417 | --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10) | |
2418 | local cm = Instance.new("CylinderMesh") | |
2419 | local cm2 = cm:Clone() | |
2420 | local death = Instance.new("Part") | |
2421 | death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z) | |
2422 | death.Material = "Neon" | |
2423 | death.BrickColor = BrickColor.new("Really black") | |
2424 | death.Size = Vector3.new(25,600,25) | |
2425 | death.Transparency = 0.25 | |
2426 | death.Parent = Effects | |
2427 | death.CanCollide = false | |
2428 | death.Anchored = true | |
2429 | cm.Parent = death | |
2430 | local death2 = Instance.new("Part") | |
2431 | death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z) | |
2432 | death2.Material = "Neon" | |
2433 | death2.BrickColor = BrickColor.new("White") | |
2434 | death2.Size = Vector3.new(27,600,27) | |
2435 | death2.Parent = Effects | |
2436 | death2.CanCollide = false | |
2437 | death2.Anchored = true | |
2438 | cm2.Parent = death2 | |
2439 | local exp = Instance.new("Part") | |
2440 | exp.Parent = Effects | |
2441 | exp.Size = Vector3.new(1,1,1) | |
2442 | exp.Anchored = true | |
2443 | exp.Transparency = 0 | |
2444 | exp.CanCollide = false | |
2445 | exp.CFrame = death.CFrame | |
2446 | exp.BrickColor = BrickColor.new("Really black") | |
2447 | exp.Material = "Neon" | |
2448 | local meshe = Instance.new("SpecialMesh") | |
2449 | meshe.MeshType = "Sphere" | |
2450 | meshe.Parent = exp | |
2451 | meshe.Scale = Vector3.new(0.8,0.8,0.8) | |
2452 | local exp2 = Instance.new("Part") | |
2453 | exp2.Parent = Effects | |
2454 | exp2.Size = Vector3.new(1,1,1) | |
2455 | exp2.Anchored = true | |
2456 | exp2.Transparency = 0.25 | |
2457 | exp2.CanCollide = false | |
2458 | exp2.CFrame = death.CFrame | |
2459 | exp2.BrickColor = BrickColor.new("White") | |
2460 | exp2.Material = "Neon" | |
2461 | local meshe2 = Instance.new("SpecialMesh") | |
2462 | meshe2.MeshType = "Sphere" | |
2463 | meshe2.Parent = exp2 | |
2464 | meshe2.Scale = Vector3.new(1,1,1) | |
2465 | local shockwave = Instance.new("Part") | |
2466 | shockwave.CanCollide = false | |
2467 | shockwave.Anchored = true | |
2468 | shockwave.Parent = Effects | |
2469 | shockwave.BrickColor = BrickColor.new("Really black") | |
2470 | local meshg = Instance.new("SpecialMesh") | |
2471 | meshg.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2472 | meshg.Parent = shockwave | |
2473 | meshg.Scale = Vector3.new(3, 12, 3) | |
2474 | meshg.Offset = Vector3.new(0,0,-3) | |
2475 | shockwave.CFrame = death.CFrame | |
2476 | SIZE = 25 | |
2477 | for size = 1, 45 do | |
2478 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2479 | MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2480 | MagicBlock("Really black", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05) | |
2481 | meshe.Scale = meshe.Scale + Vector3.new(6,6,6) | |
2482 | exp.Transparency = exp.Transparency + (1/45) | |
2483 | meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6) | |
2484 | exp2.Transparency = exp2.Transparency + (1/45) | |
2485 | cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45) | |
2486 | cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45) | |
2487 | shockwave.Transparency = shockwave.Transparency + 1/45 | |
2488 | meshg.Scale = meshg.Scale + Vector3.new(8,3,8) | |
2489 | wait(0.025) | |
2490 | end | |
2491 | exp:Destroy() | |
2492 | exp2:Destroy() | |
2493 | death:Destroy() | |
2494 | death2:Destroy() | |
2495 | wait(1.2) | |
2496 | Effects:ClearAllChildren() | |
2497 | ATTACK = false | |
2498 | end | |
2499 | ||
2500 | function Move1() | |
2501 | ATTACK = true | |
2502 | ATTACK = false | |
2503 | end | |
2504 | ||
2505 | function Move2() | |
2506 | ATTACK = true | |
2507 | ATTACK = false | |
2508 | end | |
2509 | ||
2510 | function Move3() | |
2511 | ATTACK = true | |
2512 | ATTACK = false | |
2513 | end | |
2514 | ||
2515 | function Move4() | |
2516 | ATTACK = true | |
2517 | ATTACK = false | |
2518 | end | |
2519 | ||
2520 | --//=================================\\ | |
2521 | --\\=================================// | |
2522 | ||
2523 | ||
2524 | ||
2525 | ||
2526 | ||
2527 | --//=================================\\ | |
2528 | --|| SET THINGS UP | |
2529 | --\\=================================// | |
2530 | ||
2531 | if Start_Equipped == true then | |
2532 | ATTACK = true | |
2533 | EQUIPPED = true | |
2534 | if Disable_Animate == true then | |
2535 | ANIMATE.Parent = nil | |
2536 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2537 | IDLEANIMATION:Play() | |
2538 | end | |
2539 | if Disable_Animator == true then | |
2540 | ANIMATOR.Parent = nil | |
2541 | end | |
2542 | if Disable_Moving_Arms == true then | |
2543 | RSH = Torso["Right Shoulder"] | |
2544 | LSH = Torso["Left Shoulder"] | |
2545 | RSH.Parent = nil | |
2546 | LSH.Parent = nil | |
2547 | if Use_Motors_Instead_Of_Welds == true then | |
2548 | RightShoulder = IT("Motor") | |
2549 | LeftShoulder = IT("Motor") | |
2550 | else | |
2551 | RightShoulder = IT("Weld") | |
2552 | LeftShoulder = IT("Weld") | |
2553 | end | |
2554 | RightShoulder.Name = "Right Shoulder" | |
2555 | RightShoulder.Part0 = Torso | |
2556 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2557 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2558 | RightShoulder.Part1 = Character["Right Arm"] | |
2559 | RightShoulder.Parent = Torso | |
2560 | LeftShoulder.Name = "Left Shoulder" | |
2561 | LeftShoulder.Part0 = Torso | |
2562 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2563 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2564 | LeftShoulder.Part1 = Character["Left Arm"] | |
2565 | LeftShoulder.Parent = Torso | |
2566 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2567 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2568 | end | |
2569 | if Start_Equipped_With_Equipped_Animation == true then | |
2570 | Swait() | |
2571 | end | |
2572 | ATTACK = false | |
2573 | end | |
2574 | ||
2575 | --//=================================\\ | |
2576 | --\\=================================// | |
2577 | ||
2578 | ||
2579 | ||
2580 | ||
2581 | ||
2582 | --//=================================\\ | |
2583 | --|| ASSIGN THINGS TO KEYS | |
2584 | --\\=================================// | |
2585 | ||
2586 | Humanoid.Changed:connect(function(Jump) | |
2587 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
2588 | Humanoid.Jump = false | |
2589 | end | |
2590 | end) | |
2591 | ||
2592 | function MouseDown(Mouse) | |
2593 | if ATTACK == true or EQUIPPED == false then | |
2594 | return | |
2595 | end | |
2596 | HOLD = true | |
2597 | Attack1() | |
2598 | end | |
2599 | coroutine.resume(coroutine.create(function() | |
2600 | for i=1, 50 do | |
2601 | if ATTACK == false then | |
2602 | Swait() | |
2603 | end | |
2604 | end | |
2605 | if ATTACK == false then | |
2606 | COMBO = 1 | |
2607 | end | |
2608 | end)) | |
2609 | ||
2610 | function unanchor() | |
2611 | g = Character:GetChildren() | |
2612 | for i = 1, #g do | |
2613 | if g[i].ClassName == "Part" then | |
2614 | g[i].Anchored = false | |
2615 | end | |
2616 | end | |
2617 | end | |
2618 | ||
2619 | function MouseUp(Mouse) | |
2620 | HOLD = false | |
2621 | end | |
2622 | ||
2623 | function KeyDown(Key) | |
2624 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
2625 | ATTACK = true | |
2626 | COMBO = 1 | |
2627 | if EQUIPPED == false then | |
2628 | EQUIPPED = true | |
2629 | if Disable_Animate == true then | |
2630 | ANIMATE.Parent = nil | |
2631 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2632 | IDLEANIMATION:Play() | |
2633 | end | |
2634 | if Disable_Animator == true then | |
2635 | ANIMATOR.Parent = nil | |
2636 | end | |
2637 | Swait() | |
2638 | elseif EQUIPPED == true then | |
2639 | end | |
2640 | ATTACK = false | |
2641 | end | |
2642 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
2643 | Attack2() | |
2644 | end | |
2645 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then | |
2646 | ray() | |
2647 | end | |
2648 | if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then | |
2649 | Attack3() | |
2650 | end | |
2651 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
2652 | project() | |
2653 | end | |
2654 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
2655 | Attack4() | |
2656 | end | |
2657 | if Key == "q" and Character:FindFirstChild("Granted") == nil then | |
2658 | --grant() | |
2659 | end | |
2660 | if Key == "p" then | |
2661 | annihalation() | |
2662 | end | |
2663 | if Key == "[" then | |
2664 | CreateSound("907330011", Head, 5, 0.9) | |
2665 | end | |
2666 | if Key == "]" then | |
2667 | serverbless() | |
2668 | end | |
2669 | if Key == "-" then | |
2670 | CreateSound("907333406", Head, 5, 0.9) | |
2671 | end | |
2672 | if Key == ";" then | |
2673 | CreateSound("907332525", Head, 5, 0.9) | |
2674 | end | |
2675 | if Key == "=" then | |
2676 | CreateSound("498286754", Head, 5, 0.9) | |
2677 | end | |
2678 | if Key == "y" then | |
2679 | CreateSound("907329044", Head, 5, 0.9) | |
2680 | end | |
2681 | if Key == "u" then | |
2682 | CreateSound("907329293", Head, 5, 0.9) | |
2683 | end | |
2684 | if Key == "m" then | |
2685 | Humanoid.MaxHealth = "inf" | |
2686 | Humanoid.Health = "inf" | |
2687 | CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10) | |
2688 | unanchor() | |
2689 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
2690 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
2691 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
2692 | end | |
2693 | end | |
2694 | ||
2695 | ||
2696 | function KeyUp(Key) | |
2697 | end | |
2698 | ||
2699 | if Use_HopperBin == false then | |
2700 | ||
2701 | Mouse.Button1Down:connect(function(NEWKEY) | |
2702 | MouseDown(NEWKEY) | |
2703 | end) | |
2704 | Mouse.Button1Up:connect(function(NEWKEY) | |
2705 | MouseUp(NEWKEY) | |
2706 | end) | |
2707 | Mouse.KeyDown:connect(function(NEWKEY) | |
2708 | KeyDown(NEWKEY) | |
2709 | end) | |
2710 | Mouse.KeyUp:connect(function(NEWKEY) | |
2711 | KeyUp(NEWKEY) | |
2712 | end) | |
2713 | ||
2714 | elseif Use_HopperBin == true then | |
2715 | WEAPONTOOL.Parent = Backpack | |
2716 | script.Parent = WEAPONTOOL | |
2717 | function SelectTool(Mouse) | |
2718 | Mouse.Button1Down:connect(function() | |
2719 | MouseDown(Mouse) | |
2720 | end) | |
2721 | Mouse.Button1Up:connect(function() | |
2722 | MouseUp(Mouse) | |
2723 | end) | |
2724 | Mouse.KeyDown:connect(KeyDown) | |
2725 | Mouse.KeyUp:connect(KeyUp) | |
2726 | end | |
2727 | function DeselectTool(Mouse) | |
2728 | end | |
2729 | WEAPONTOOL.Selected:connect(SelectTool) | |
2730 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
2731 | end | |
2732 | ||
2733 | --//=================================\\ | |
2734 | --\\=================================// | |
2735 | ||
2736 | ||
2737 | ||
2738 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
2739 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
2740 | ||
2741 | while true do | |
2742 | Swait() | |
2743 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
2744 | HitboxPart.Name = "NilHitbox" | |
2745 | else | |
2746 | HitboxPart.Name = "Hitbox" | |
2747 | end | |
2748 | if Enable_Gui == true then | |
2749 | UpdateGUI() | |
2750 | end | |
2751 | UpdateSkillsAndStuff() | |
2752 | if Walkspeed_Depends_On_Movement_Value == true then | |
2753 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
2754 | Humanoid.WalkSpeed = 0 | |
2755 | else | |
2756 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
2757 | end | |
2758 | end | |
2759 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
2760 | StunValue.Value = 0 | |
2761 | Stun.Value = true | |
2762 | end | |
2763 | if Enable_Stagger_Hit == true then | |
2764 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
2765 | coroutine.resume(coroutine.create(function() | |
2766 | STAGGERHITANIM = true | |
2767 | while ATTACK == true do | |
2768 | Swait() | |
2769 | end | |
2770 | StaggerHitAnimation() | |
2771 | StaggerHit.Value = false | |
2772 | STAGGERHITANIM = false | |
2773 | end)) | |
2774 | end | |
2775 | else | |
2776 | StaggerHit.Value = false | |
2777 | end | |
2778 | if Enable_Stagger == true then | |
2779 | if Stagger.Value == true and STAGGERANIM == false then | |
2780 | coroutine.resume(coroutine.create(function() | |
2781 | STAGGERANIM = true | |
2782 | while ATTACK == true do | |
2783 | Swait() | |
2784 | end | |
2785 | StaggerAnimation() | |
2786 | Stagger.Value = false | |
2787 | STAGGERANIM = false | |
2788 | end)) | |
2789 | end | |
2790 | else | |
2791 | Stagger.Value = false | |
2792 | end | |
2793 | if Enable_Stun == true then | |
2794 | if Stun.Value == true and STUNANIM == false then | |
2795 | coroutine.resume(coroutine.create(function() | |
2796 | StunValue.Value = 0 | |
2797 | STUNANIM = true | |
2798 | while ATTACK == true do | |
2799 | Swait() | |
2800 | end | |
2801 | StunAnimation() | |
2802 | Stun.Value = false | |
2803 | STUNANIM = false | |
2804 | end)) | |
2805 | end | |
2806 | else | |
2807 | StunValue.Value = 0 | |
2808 | Stun.Value = false | |
2809 | end | |
2810 | if DONUMBER >= .5 then | |
2811 | HANDIDLE = true | |
2812 | elseif DONUMBER <= 0 then | |
2813 | HANDIDLE = false | |
2814 | end | |
2815 | if HANDIDLE == false then | |
2816 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
2817 | else | |
2818 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
2819 | end | |
2820 | if ATTACK == false then | |
2821 | IDLENUMBER = IDLENUMBER + 1 | |
2822 | else | |
2823 | IDLENUMBER = 0 | |
2824 | end | |
2825 | if Enable_Stats == true then | |
2826 | for _, v in pairs (ChangeStat:GetChildren()) do | |
2827 | if v:FindFirstChild("Duration") ~= nil then | |
2828 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
2829 | if v:FindFirstChild("Duration").Value <= 0 then | |
2830 | v.Parent = nil | |
2831 | end | |
2832 | end | |
2833 | if v.Name == "ChangeDefense" then | |
2834 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
2835 | elseif v.Name == "ChangeDamage" then | |
2836 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
2837 | elseif v.Name == "ChangeMovement" then | |
2838 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
2839 | end | |
2840 | end | |
2841 | Defense.Value = 1 + (CHANGEDEFENSE) | |
2842 | if Defense.Value <= 0.01 then | |
2843 | Defense.Value = 0.01 | |
2844 | end | |
2845 | Damage.Value = 1 + (CHANGEDAMAGE) | |
2846 | if Damage.Value <= 0 then | |
2847 | Damage.Value = 0 | |
2848 | end | |
2849 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
2850 | if Movement.Value <= 0 then | |
2851 | Movement.Value = 0 | |
2852 | end | |
2853 | CHANGEDEFENSE = 0 | |
2854 | CHANGEDAMAGE = 0 | |
2855 | CHANGEMOVEMENT = 0 | |
2856 | end | |
2857 | SINE = SINE + CHANGE | |
2858 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2859 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2860 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2861 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2862 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2863 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
2864 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2865 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2866 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2867 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2868 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
2869 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2870 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2871 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2872 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2873 | end | |
2874 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2875 | ANIM = "Jump" | |
2876 | if EQUIPPED == true and ATTACK == false then | |
2877 | Humanoid.WalkSpeed = 150 | |
2878 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2882 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2884 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2885 | end | |
2886 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2887 | ANIM = "Fall" | |
2888 | if EQUIPPED == true and ATTACK == false then | |
2889 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2893 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2895 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2896 | end | |
2897 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2898 | ANIM = "Idle" | |
2899 | if EQUIPPED == true and ATTACK == false then | |
2900 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1) | |
2901 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
2903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1) | |
2904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1) | |
2905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1) | |
2906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1) | |
2907 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
2908 | end | |
2909 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2910 | ANIM = "Walk" | |
2911 | WALK = WALK + 1 / Animation_Speed | |
2912 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
2913 | WALK = 0 | |
2914 | if WALKINGANIM == true then | |
2915 | WALKINGANIM = false | |
2916 | elseif WALKINGANIM == false then | |
2917 | WALKINGANIM = true | |
2918 | end | |
2919 | end | |
2920 | if EQUIPPED == true and ATTACK == false then | |
2921 | Humanoid.WalkSpeed = 20 | |
2922 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2926 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2928 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2929 | end | |
2930 | end | |
2931 | ||
2932 | end | |
2933 | ||
2934 | --//=================================\\ | |
2935 | --\\=================================// | |
2936 | ||
2937 | ||
2938 | ||
2939 | --//====================================================\\-- | |
2940 | --|| END OF SCRIPT | |
2941 | --\\====================================================// |