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- using UnityEngine;
- namespace GameCore
- {
- [CreateAssetMenu (fileName = "BoolVariableCondition", menuName = "GameCore/Condition/BoolVariable")]
- public class BoolVariableCondition : ACondition
- {
- [SerializeField] BoolVariable variable;
- public override bool Value
- {
- get
- {
- return variable.Value;
- }
- }
- }
- }
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