Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using StardewModdingAPI;
- using StardewModdingAPI.Events;
- using StardewValley;
- using System;
- using xTile.Dimensions;
- namespace BreakStardew
- {
- public class Mod : StardewModdingAPI.Mod
- {
- public static Mod instance;
- public override void Entry(IModHelper helper)
- {
- SaveEvents.AfterLoad += onLoad;
- }
- private void onLoad( object sender, EventArgs args )
- {
- new xTile.Layers.Layer("", Game1.getFarm().map, new Size(1, 1), new Size(1, 1));
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement