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- using Plus.HabboHotel.GameClients;
- using Plus.HabboHotel.Items.Wired;
- using Plus.HabboHotel.Rooms;
- using System;
- using System.Threading;
- namespace Plus.HabboHotel.Items.Interactor
- {
- public class InteractorGateVP : IFurniInteractor
- {
- public void OnPlace(GameClient Session, Item Item)
- {
- }
- public void OnRemove(GameClient Session, Item Item)
- {
- }
- public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
- {
- int Modes = Item.GetBaseItem().Modes - 1;
- if (Session.GetHabbo().VIPRank != 1)
- {
- Session.SendWhisper("Tu n'es pas VIP ! :(");
- return;
- }
- else
- {
- if (!HasRights)
- {
- return;
- }
- else if (Modes <= 0)
- {
- Item.UpdateState(false, true);
- }
- int CurrentMode = 0;
- int NewMode = 0;
- if (!int.TryParse(Item.ExtraData, out CurrentMode))
- {
- }
- if (CurrentMode <= 0)
- {
- NewMode = 1;
- }
- else if (CurrentMode >= Modes)
- {
- NewMode = 0;
- }
- else
- {
- NewMode = CurrentMode + 1;
- }
- if (NewMode == 0)
- {
- if (!Item.GetRoom().GetGameMap().itemCanBePlacedHere(Item.GetX, Item.GetY))
- {
- return;
- }
- }
- Item.ExtraData = NewMode.ToString();
- Item.UpdateState();
- Item.GetRoom().GetGameMap().updateMapForItem(Item);
- Item.GetRoom().GetWired().TriggerEvent(WiredBoxType.TriggerStateChanges, Session.GetHabbo(), Item);
- }
- }
- public void OnWiredTrigger(Item Item)
- {
- }
- }
- }
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