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- command /givebooster [<text>] [<player>]:
- permission: pn.givebooster
- permission message: &a[&d&lPN&R&a] &6You don't have permission to do this!
- trigger:
- if arg 1 is set:
- if arg-2 is set:
- if arg-1 is "money":
- add 1 to {booster.server.Money.%uuid of arg 2%}
- send "&a[&d&lPN&R&a] &6You received &f1x money &6booster!" to arg 2
- message "&a[&d&lPN&R&a] &6You gave &f1x money &6booster to &f%arg 2%&6!"
- if arg-1 is "double":
- add 1 to {booster.server.Double.%uuid of arg 2%}
- send "&a[&d&lPN&R&a] &6You received &f1x 2X sell &6booster!" to arg 2
- message "&a[&d&lPN&R&a] &6You gave &f1x 2X sell &6booster to &f%arg 2%&6!"
- else:
- message "&a[&d&lPN&R&a] &6Please specify a player!"
- else:
- message "&a[&d&lPN&R&a] &6Please specify a type of booster (&fdouble&6/&fmoney&6)!"
- command /delboosters:
- permission: pn.delbooster
- permission message: &a[&d&lPN&R&a] &6You don't have permission to do this!
- trigger:
- message "&a[&d&lPN&R&a] &6Cancelling all active boosters!"
- execute console command "quicksell stopboosters"
- loop all players:
- delete {booster.server.active.%uuid of loop-player%}
- delete {tipped.%loop-player%}
- delete {booster.server.Money}
- delete {booster.server.Money.player}
- delete {booster.server.Double}
- delete {booster.server.Double.player}
- command /booster [<text>]:
- trigger:
- if arg 1 is set:
- if arg 1 is "money":
- if {booster.server.Money} isn't set:
- if {booster.server.Money.%uuid of player%} is greater or equal to 1:
- loop all players:
- play "GLASS" to loop-player at volume 1
- launch creeper firework colored red at player timed 1
- set {booster.server.Money} to true
- remove 1 from {booster.server.Money.%uuid of player%}
- set {booster.server.active.%uuid of player%} to true
- set {booster.server.Money.player} to "%player%"
- broadcast " "
- broadcast " "
- broadcast "&f&k::&r &aA &6&lbooster &ahas been activated &f&k::"
- broadcast " "
- broadcast "&6Booster Type: &aMoney"
- broadcast "&6Advantages: &a$20,000 Every 20 Minutes"
- broadcast "&6Player: &a%{booster.server.Money.player}%"
- broadcast " "
- loop all players:
- execute console command "tellraw %loop-player% [{""text"":"""",""extra"":[{""text"":""&f• &6&oClick here to tip &f%{booster.server.Money.player}% &6&oand receive $1,500! &f•"",""clickEvent"":{""action"":""run_command"",""value"":""/tip %player%""},""hoverEvent"":{""action"":""show_text"",""value"":""&6/Tip &f%{booster.server.Money.player}%""}}]}]"
- broadcast " "
- broadcast " "
- set {booster.server.Money.cooldown} to now
- loop all players:
- send "&a[&d&lPN&R&a] &6You received &f$20,000 &6from &f%player%'s money &6booster!" to loop-player
- launch creeper firework colored green at loop-player timed 1
- play "LEVEL_UP" to loop-player at volume 1
- execute console command "eco give %loop-player% 20000"
- wait 1200 seconds
- loop all players:
- send "&a[&d&lPN&R&a] &6You received &f$20,000 &6from &f%player%'s money &6booster!" to loop-player
- play "LEVEL_UP" to loop-player at volume 1
- launch creeper firework colored green at loop-player timed 1
- execute console command "eco give %loop-player% 20000"
- wait 1200 seconds
- loop all players:
- send "&a[&d&lPN&R&a] &6You received &f$20,000 &6from &f%player%'s money &6booster!" to loop-player
- play "LEVEL_UP" to loop-player at volume 1
- launch creeper firework colored green at loop-player timed 1
- execute console command "eco give %loop-player% 20000"
- wait 1200 seconds
- loop all players:
- play "LEVEL_UP" to loop-player at volume 1
- execute console command "eco give %loop-player% 20000"
- launch creeper firework colored green at loop-player timed 1
- send "&a[&d&lPN&R&a] &6You received &f$20,000 &6from &f%player%'s money &6booster!" to loop-player
- loop all players:
- play "CLICK" to loop-player at volume 1
- send "&a[&d&lPN&R&a] &f%player%'s money &6booster has run out!" to players
- launch creeper firework colored blue at player timed 1
- delete {booster.server.Money}
- delete {booster.server.active.%uuid of player%}
- loop all players:
- delete {tipped.%loop-player%}
- else:
- play "FIRE_IGNITE" to player at volume 1
- message "&a[&d&lPN&R&a] &6You don't have any &fmoney &6boosters!"
- stop
- else:
- play "FIRE_IGNITE" to player at volume 1
- message "&a[&d&lPN&R&a] &6A booster is already active!"
- stop
- if arg 1 is "double":
- if {booster.server.Double} isn't set:
- if {booster.server.Double.%uuid of player%} is greater or equal to 1:
- loop all players:
- play "GLASS" to loop-player at volume 1
- launch creeper firework colored red at player timed 1
- set {booster.server.Double} to true
- remove 1 from {booster.server.Double.%uuid of player%}
- set {booster.server.active.%uuid of player%} to true
- set {booster.server.Double.player} to "%player%"
- broadcast " "
- broadcast " "
- broadcast "&f&k::&r &aA &6&lbooster &ahas been activated &f&k::"
- broadcast " "
- broadcast "&6Booster Type: &a2X Sell"
- broadcast "&6Advantages: &aSell everything for double price!"
- broadcast "&6Player: &a%{booster.server.Double.player}%"
- broadcast " "
- loop all players:
- execute console command "tellraw %loop-player% [{""text"":"""",""extra"":[{""text"":""&f• &6&oClick here to tip &f%{booster.server.Double.player}% &6&oand receive $1,500! &f•"",""clickEvent"":{""action"":""run_command"",""value"":""/tip %player%""},""hoverEvent"":{""action"":""show_text"",""value"":""&6/Tip &f%{booster.server.Double.player}%""}}]}]"
- broadcast " "
- broadcast " "
- set {booster.server.Double.cooldown} to now
- execute console command "asa setmultiplier 2 60"
- loop all players:
- play "CLICK" to loop-player at volume 1
- send "&a[&d&lPN&R&a] &f%player%'s 2X sell &6booster has run out!" to players
- launch creeper firework colored blue at player timed 1
- delete {booster.server.Double}
- delete {booster.server.active.%uuid of player%}
- loop all players:
- delete {tipped.%loop-player%}
- else:
- play "FIRE_IGNITE" to player at volume 1
- message "&a[&d&lPN&R&a] &6You don't have any &f2X sell &6boosters!"
- stop
- else:
- play "FIRE_IGNITE" to player at volume 1
- message "&a[&d&lPN&R&a] &6A booster is already active!"
- stop
- else:
- if {booster.server.Money} isn't set:
- if {booster.server.Double} isn't set:
- if {booster.server.Money.%uuid of player%} is greater or equal to 1:
- if {booster.server.Double.%uuid of player%} is greater or equal to 1:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to shiny gold ingot named "&6You have &f%{booster.server.Money.%uuid of player%}%x money &6booster(s)! &oClick to activate!"
- set slot 15 of player's current inventory to shiny emerald named "&6You have &f%{booster.server.Double.%uuid of player%}%x 2X sell &6booster(s)! &oClick to activate!"
- else:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to shiny gold ingot named "&6You have &f%{booster.server.Money.%uuid of player%}%x money &6booster(s)! &oClick to activate!"
- set slot 15 of player's current inventory to emerald named "&6You have no &f2X sell &6boosters!" with lore "&f||&6&oBuy them at &f&n&obuy.pofle.net"
- else:
- if {booster.server.Double.%uuid of player%} is greater or equal to 1:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to gold ingot named "&6You have no &fmoney &6boosters!" with lore "&f||&6&oBuy them at &f&n&obuy.pofle.net"
- set slot 15 of player's current inventory to shiny emerald named "&6You have &f%{booster.server.Double.%uuid of player%}%x 2X sell &6booster(s)! &oClick to activate!"
- else:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to gold ingot named "&6You have no &fmoney &6boosters!" with lore "&f||&6&oBuy them at &f&n&obuy.pofle.net"
- set slot 15 of player's current inventory to emerald named "&6You have no &f2X sell &6boosters!" with lore "&f||&6&oBuy them at &f&n&obuy.pofle.net"
- else:
- if {booster.server.Money.%uuid of player%} is greater or equal to 1:
- play "IRONGOLEM_DEATH" to player at volume 1
- open chest with 3 rows named "&eBooster" to player
- while inventory name of current inventory of player is "&eBooster":
- set {_future} to {booster.server.Double.cooldown}
- add 60 minutes to {_future}
- set {_difference} to difference between now and {_future}
- set {_difference} to "%{_difference}%" parsed as text
- set {_splitt::*} to {_difference} split at " "
- if {_splitt::4} is set:
- set {_seconds} to "%{_splitt::4}%" parsed as number
- set {_difference} to "%{_splitt::1}% Min. %rounded {_seconds}% Sec."
- else:
- set {_seconds} to "%{_splitt::1}%" parsed as number
- set {_difference} to "%rounded {_seconds}% Seconds"
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to shiny gold ingot named "&6You have &f%{booster.server.Money.%uuid of player%}%x money &6booster(s)! &oClick to activate!"
- set slot 15 of player's current inventory to shiny coal block named "&6&nThere is currently a &f&n2X sell &6&nbooster active!" with lore "||&6&oActivated By - &f&o%{booster.server.Double.player}%||&6&oTime Left - &f&o%{_difference}%"
- wait a tick
- else:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- while inventory name of current inventory of player is "&eBooster":
- set {_future} to {booster.server.Double.cooldown}
- add 60 minutes to {_future}
- set {_difference} to difference between now and {_future}
- set {_difference} to "%{_difference}%" parsed as text
- set {_splitt::*} to {_difference} split at " "
- if {_splitt::4} is set:
- set {_seconds} to "%{_splitt::4}%" parsed as number
- set {_difference} to "%{_splitt::1}% Min. %rounded {_seconds}% Sec."
- else:
- set {_seconds} to "%{_splitt::1}%" parsed as number
- set {_difference} to "%rounded {_seconds}% Seconds"
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to gold ingot named "&6You have no &f&nmoney &6boosters!" with lore "&f||&6&oBuy them at &f&n&obuy.pofle.net"
- set slot 15 of player's current inventory to shiny coal block named "&6&nThere is currently a &f&n2X sell &6&nbooster active!" with lore "||&6&oActivated By - &f&o%{booster.server.Double.player}%||&6&oTime Left - &f&o%{_difference}%"
- wait a tick
- else:
- if {booster.server.Double} isn't set:
- if {booster.server.Double.%uuid of player%} is greater or equal to 1:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- while inventory name of current inventory of player is "&eBooster":
- set {_future} to {booster.server.Money.cooldown}
- add 60 minutes to {_future}
- set {_difference} to difference between now and {_future}
- set {_difference} to "%{_difference}%" parsed as text
- set {_splitt::*} to {_difference} split at " "
- if {_splitt::4} is set:
- set {_seconds} to "%{_splitt::4}%" parsed as number
- set {_difference} to "%{_splitt::1}% Min. %rounded {_seconds}% Sec."
- else:
- set {_seconds} to "%{_splitt::1}%" parsed as number
- set {_difference} to "%rounded {_seconds}% Seconds"
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to shiny coal block named "&6&nThere is currently a &f&nmoney &6&nbooster active!" with lore "||&6&oActivated By - &f&o%{booster.server.Money.player}%||&6&oTime Left - &f&o%{_difference}%"
- set slot 15 of player's current inventory to shiny emerald named "&6You have &f%{booster.server.Double.%uuid of player%}%x 2X sell &6booster(s)! &oClick to activate!"
- wait a tick
- else:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- while inventory name of current inventory of player is "&eBooster":
- set {_future} to {booster.server.Money.cooldown}
- add 60 minutes to {_future}
- set {_difference} to difference between now and {_future}
- set {_difference} to "%{_difference}%" parsed as text
- set {_splitt::*} to {_difference} split at " "
- if {_splitt::4} is set:
- set {_seconds} to "%{_splitt::4}%" parsed as number
- set {_difference} to "%{_splitt::1}% Min. %rounded {_seconds}% Sec."
- else:
- set {_seconds} to "%{_splitt::1}%" parsed as number
- set {_difference} to "%rounded {_seconds}% Seconds"
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to shiny coal block named "&6&nThere is currently a &f&nmoney &6&nbooster active!" with lore "||&6&oActivated By - &f&o%{booster.server.Money.player}%||&6&oTime Left - &f&o%{_difference}%"
- set slot 15 of player's current inventory to emerald named "&6You have no &f&n2X sell &6boosters!" with lore "&f||&6&oBuy them at &f&n&obuy.pofle.net"
- wait a tick
- else:
- open chest with 3 rows named "&eBooster" to player
- play "IRONGOLEM_DEATH" to player at volume 1
- while inventory name of current inventory of player is "&eBooster":
- set {_future} to {booster.server.Double.cooldown}
- add 60 minutes to {_future}
- set {_difference} to difference between now and {_future}
- set {_difference} to "%{_difference}%" parsed as text
- set {_splitt::*} to {_difference} split at " "
- if {_splitt::4} is set:
- set {_seconds} to "%{_splitt::4}%" parsed as number
- set {_difference} to "%{_splitt::1}% Min. %rounded {_seconds}% Sec."
- else:
- set {_seconds} to "%{_splitt::1}%" parsed as number
- set {_difference} to "%rounded {_seconds}% Seconds"
- set {_future2} to {booster.server.Money.cooldown}
- add 60 minutes to {_future2}
- set {_difference2} to difference between now and {_future2}
- set {_difference2} to "%{_difference2}%" parsed as text
- set {_splitt2::*} to {_difference2} split at " "
- if {_splitt2::4} is set:
- set {_seconds2} to "%{_splitt2::4}%" parsed as number
- set {_difference2} to "%{_splitt2::1}% Min. %rounded {_seconds2}% Sec."
- else:
- set {_seconds2} to "%{_splitt2::1}%" parsed as number
- set {_difference2} to "%rounded {_seconds2}% Seconds"
- set slot 0 of player's current inventory to black stained glass pane
- set slot 1 of player's current inventory to black stained glass pane
- set slot 2 of player's current inventory to black stained glass pane
- set slot 3 of player's current inventory to black stained glass pane
- set slot 4 of player's current inventory to black stained glass pane
- set slot 5 of player's current inventory to black stained glass pane
- set slot 6 of player's current inventory to black stained glass pane
- set slot 7 of player's current inventory to black stained glass pane
- set slot 8 of player's current inventory to black stained glass pane
- set slot 9 of player's current inventory to black stained glass pane
- set slot 10 of player's current inventory to black stained glass pane
- set slot 12 of player's current inventory to black stained glass pane
- set slot 13 of player's current inventory to black stained glass pane
- set slot 14 of player's current inventory to black stained glass pane
- set slot 16 of player's current inventory to black stained glass pane
- set slot 17 of player's current inventory to black stained glass pane
- set slot 18 of player's current inventory to black stained glass pane
- set slot 19 of player's current inventory to black stained glass pane
- set slot 20 of player's current inventory to black stained glass pane
- set slot 21 of player's current inventory to black stained glass pane
- set slot 22 of player's current inventory to black stained glass pane
- set slot 23 of player's current inventory to black stained glass pane
- set slot 24 of player's current inventory to black stained glass pane
- set slot 25 of player's current inventory to black stained glass pane
- set slot 26 of player's current inventory to black stained glass pane
- set slot 11 of player's current inventory to shiny coal block named "&6&nThere is currently a &f&nmoney &6&nbooster active!" with lore "||&6&oActivated By - &f&o%{booster.server.Money.player}%||&6&oTime Left - &f&o%{_difference2}%"
- set slot 15 of player's current inventory to shiny coal block named "&6&nThere is currently a &f&n2X sell &6&nbooster active!" with lore "||&6&oActivated By - &f&o%{booster.server.Double.player}%||&6&oTime Left - &f&o%{_difference}%"
- wait a tick
- command /tip [<offlineplayer>]:
- trigger:
- if arg-1 is not sender:
- if {booster.server.active.%uuid of arg 1%} is true:
- if {tipped.%player%} is not set:
- play "FUSE" to player at volume 1
- play "FUSE" to arg 1 at volume 1
- set {tipped.%player%} to true
- execute console command "eco give %arg 1% 3000"
- execute console command "eco give %player% 1500"
- send "&a[&d&lPN&R&a] &f%player% &6tipped you and you received &f$3,000&6!" to arg 1
- message "&a[&d&lPN&R&a] &6You tppeid &f%arg 1% &6and received &f$1,500&6!"
- stop
- else:
- play "FIRE_IGNITE" to arg 1 at volume 1
- message "&a[&d&lPN&R&a] &6You already tipped a booster!"
- else:
- play "FIRE_IGNITE" to arg 1 at volume 1
- message "&a[&d&lPN&R&a] &f%arg 1% &6doesn't have a booster active!"
- stop
- else:
- play "FIRE_IGNITE" to player at volume 1
- message "&a[&d&lPN&R&a] &6You can't tip yourself!"
- stop
- on inventory click:
- inventory name of current inventory of player is "&eBooster":
- cancel event
- if clicked slot is 11:
- execute player command "booster money"
- close player's inventory
- if clicked slot is 15:
- execute player command "booster double"
- close player's inventory
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