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- // Assassin config file
- /* Brief instructions:
- * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
- * To comment out something, put // in front of that line
- * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
- * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
- */
- function LoadConfig() {
- /* Sequence config
- * Set to true if you want to run it, set to false if not.
- * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
- */
- // User addon script. Read the description in libs/bots/UserAddon.js
- Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
- // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
- Scripts.BattleOrders = false;
- Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
- Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
- // Team MF system
- Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
- // Boss/area scripts
- // *** act 1 ***
- Scripts.Corpsefire = false;
- Config.Corpsefire.ClearDen = false;
- Scripts.Mausoleum = false;
- Config.Mausoleum.KillBloodRaven = false;
- Config.Mausoleum.ClearCrypt = false;
- Scripts.Rakanishu = false;
- Config.Rakanishu.KillGriswold = true;
- Scripts.Coldcrow = false;
- Scripts.Tristram = false;
- Scripts.Pit = false;
- Config.Pit.ClearPit1 = true;
- Scripts.Treehead = false;
- Scripts.Smith = false;
- Scripts.BoneAsh = false;
- Scripts.Countess = false;
- Config.Countess.KillGhosts = false;
- Scripts.Andariel = false;
- Scripts.Cows = false;
- // *** act 2 ***
- Scripts.Radament = false;
- Scripts.AncientTunnels = false;
- Scripts.Summoner = false;
- Scripts.Tombs = false;
- Scripts.Duriel = false;
- // *** act 3 ***
- Scripts.Stormtree = false;
- Scripts.KurastChests = false;
- Config.KurastChests.LowerKurast = true;
- Config.KurastChests.Bazaar = false;
- Config.KurastChests.Sewers1 = false;
- Config.KurastChests.Sewers2 = false;
- Scripts.KurastTemples = false;
- Scripts.Icehawk = false;
- Scripts.Endugu = false;
- Scripts.Travincal = false;
- Scripts.Mephisto = false;
- Config.Mephisto.MoatTrick = false;
- Config.Mephisto.KillCouncil = false;
- // *** act 4 ***
- Scripts.Izual = false;
- Scripts.Hephasto = false;
- Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
- Scripts.FastDiablo = false;
- Scripts.Diablo = false;
- Config.Diablo.Entrance = true; // Start from entrance
- Config.Diablo.SealWarning = "Leave the seals alone!";
- Config.Diablo.EntranceTP = "Entrance TP up";
- Config.Diablo.StarTP = "Star TP up";
- // *** act 5 ***
- Scripts.Pindleskin = false;
- Config.Pindleskin.KillNihlathak = true;
- Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
- Scripts.Nihlathak = false;
- Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
- Scripts.Eldritch = false;
- Config.Eldritch.OpenChest = true;
- Config.Eldritch.KillShenk = true;
- Config.Eldritch.KillDacFarren = true;
- Scripts.Eyeback = false;
- Scripts.ThreshSocket = false;
- Scripts.Abaddon = false;
- Scripts.Frozenstein = false;
- Config.Frozenstein.ClearFrozenRiver = true;
- Scripts.Bonesaw = false;
- Scripts.Snapchip = false;
- Config.Snapchip.ClearIcyCellar = true;
- Scripts.Baal = true;
- Config.Baal.HotTPMsg = "Hot TP!";
- Config.Baal.SafeTPMsg = "TP safe!";
- Config.Baal.BaalMsg = "Baal";
- Config.Baal.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
- /* ### leeching section ###
- * Unless stated otherwise, leader's character name isn't needed on order to run.
- * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
- */
- Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
- Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leeader
- Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
- Config.DiabloHelper.Entrance = true; // Start from entrance
- Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
- Config.AutoBaal.FindShrine = false; // Find shrine when hot tp message is sent. You can change messages in AutoBaal.js
- Scripts.BaalHelper = false;
- Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
- Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
- Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
- Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
- Config.Follower.Leader = ""; // Leader's ingame name. This only applies to Follower script
- Config.QuitList = []; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
- // *** special scripts ***
- Scripts.Rusher = false; // Rush bot alpha version (no questing yet, only rushing), for a list of commands, see Rusher.js
- Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
- Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
- Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
- Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
- Scripts.Enchant = false;
- Config.Enchant.Trigger = ".chant";
- Config.Enchant.GameLength = 20; // Game length in minutes
- Scripts.IPHunter = false;
- Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
- Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
- Scripts.ShopBot = false; // Fast waypoint-based shopbot, alpha version
- Config.ShopBot.ShopNPC = "Anya"; // Only Anya for now
- // Scan only selected classids for maximum speed. See libs/config/templates/ShopBot.txt
- Config.ShopBot.ScanIDs = [187, 188, 194, 195, 326, 327, 338, 373, 397, 443, 449];
- getPacket(1, 0x1d, 1, 105, 1, 255);
- // Town settings
- Config.HealHP = 50; // Go to a healer if under designated percent of life.
- Config.HealMP = 0; // Go to a healer if under designated percent of mana.
- Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
- Config.MercWatch = false; // Instant merc revive during battle.
- // Potion settings
- Config.UseHP = 80; // Drink a healing potion if life is under designated percent.
- Config.UseRejuvHP = 75; // Drink a rejuvenation potion if life is under designated percent.
- Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
- Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
- Config.UseMercHP = 45; // Give a healing potion to your merc if his/her life is under designated percent.
- Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
- Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
- // Chicken settings
- Config.LifeChicken = 65; // Exit game if life is less or equal to designated percent.
- Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
- Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
- Config.TownHP = 70; // Go to town if life is under designated percent.
- Config.TownMP = 0; // Go to town if mana is under designated percent.
- /* Inventory lock configuration. !!!READ CAREFULLY!!!
- * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
- * Put 0s where your torch, annihilus and everything else you want to KEEP is.
- * 1 = item is unlocked and will be dropped, stashed or sold.
- * If you don't change the default values, the bot won't stash items.
- */
- Config.Inventory[0] = [1,1,1,1,0,0,0,0,0,0];
- Config.Inventory[1] = [1,1,1,1,0,0,0,0,0,0];
- Config.Inventory[2] = [1,1,1,1,0,0,0,0,0,0];
- Config.Inventory[3] = [1,1,1,1,0,0,0,0,0,0];
- Config.StashGold = 100000; // Minimum amount of gold to stash.
- /* Potion types for belt columns from left to right.
- * Rejuvenation potions must always be rightmost.
- * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
- */
- Config.BeltColumn[0] = "hp";
- Config.BeltColumn[1] = "mp";
- Config.BeltColumn[2] = "rv";
- Config.BeltColumn[3] = "rv";
- /* Minimum amount of potions. If we have less, go to vendor to purchase more.
- * Set rejuvenation columns to 0, because they can't be bought.
- */
- Config.MinColumn[0] = 2;
- Config.MinColumn[1] = 2;
- Config.MinColumn[2] = 0;
- Config.MinColumn[3] = 0;
- // Pickit config
- Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
- Config.PickitFiles.push("LLD.nip");
- Config.PickRange = 80; // Pick radius
- Config.FastPick = true; // Check and pick items between attacks
- // Item identification settings
- Config.CainID.Enable = true; // Identify items at Cain
- Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
- Config.CainID.MinUnids = 1; // Minimum number of unid items in order to use Cain.
- Config.FieldID = false; // Identify items in the field instead of going to town.
- // Gambling config
- Config.Gamble = false;
- Config.GambleGoldStart = 1000000;
- Config.GambleGoldStop = 500000;
- // Check libs/NTItemAlias.dbl file for other item classids
- Config.GambleItems.push(520); // Amulet
- Config.GambleItems.push(522); // Ring
- Config.GambleItems.push(418); // Circlet
- Config.GambleItems.push(419); // Coronet
- // Cubing config. All recipes are available in Templates/Cubing.txt
- Config.Cubing = false; // Set to true to enable cubing.
- // All ingredients will be auto-picked, for classids check libs/NTItemAlias.dbl
- Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
- Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
- Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
- Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
- Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex
- Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
- Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
- Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet
- Config.Recipes.push([Recipe.HitPower.Glove, 452]); // Craft Hit Power Vambraces
- Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem
- Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
- // Base item must be in the pickit, rest is auto-picked
- Config.Recipes.push([Recipe.Socket.Weapon, 255]); // Socket Thresher
- Config.Recipes.push([Recipe.Socket.Weapon, 256]); // Socket Cryptic Axe
- Config.Recipes.push([Recipe.Socket.Armor, 442]); // Socket Sacred Armor
- Config.Recipes.push([Recipe.Socket.Armor, 443]); // Socket Archon Plate
- /* Runeword config. All recipes are available in Templates/Runewords.txt
- * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
- * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
- */
- Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
- Config.Runewords.push([Runeword.Insight, 255]); // Thresher
- Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe
- Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
- Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
- Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe
- Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
- // General config
- Config.PublicMode = 1; // 1 = invite, 2 = accept, 0 = disable
- Config.LastMessage = ""; // Message to say at the end of the run.
- Config.ShitList = true; // Blacklist hostile players so they don't get invited to party.
- Config.MinGameTime = 60; // Min game time in seconds. Bot will stay in game if the run is completed before.
- Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
- Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
- Config.OpenChests = false; // Open chests. Controls key buying.
- Config.MiniShopBot = true; // Scan items in NPC shops.
- Config.TownCheck = true; // Go to town if out of potions
- Config.LogExperience = true; // Print experience statistics in the manager.
- // Anti-hostile config
- Config.AntiHostile = true; // Enable anti-hostile
- Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
- // DClone config
- Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
- Config.SoJWaitTime = 10; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
- // Monster skip config
- // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
- // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
- Config.SkipImmune = [];
- // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
- // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
- Config.SkipEnchant = [];
- // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
- Config.SkipAura = [];
- /* Attack config
- * To disable an attack, set it to -1
- * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
- * Don't put traps here! Use Config. UseTraps, Config.Traps and Config.BossTraps
- */
- Config.AttackSkill[0] = -1; // Preattack skill.
- Config.AttackSkill[1] = 256; // Primary skill to bosses.
- Config.AttackSkill[2] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
- Config.AttackSkill[3] = 256; // Primary skill to others.
- Config.AttackSkill[4] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
- Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
- Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
- Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
- Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
- // Class specific config
- Config.UseTraps = true; // Set to true to use traps
- Config.Traps = [271, 271, 271, 276, 276]; // Skill IDs for traps to be cast on all mosters except act bosses.
- Config.BossTraps = [271, 271, 271, 271, 271]; // Skill IDs for traps to be cast on act bosses.
- Config.SummonShadow = "Master"; // 0 = don't summon, 1 or "Warrior" = summon Shadow Warrior, 2 or "Master" = summon Shadow Master
- Config.UseFade = true; // Set to true to use Fade prebuff.
- Config.UseBoS = false; // Set to true to use Burst of Speed prebuff. TODO: Casting in town + UseFade compatibility
- Config.UseVenom = false; // Set to true to use Venom prebuff. Set to false if you don't have the skill and have Arachnid Mesh - it will cause connection drop otherwise.
- Config.UseCloakofShadows = true; // Set to true to use Cloak of Shadows while fighting. Useful for blinding regular monsters/minions.
- }
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