Zeldaboy111

Skript #83

Jan 14th, 2019
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  1. options:
  2. {points::teamred::%loop-player%::*} = {points::teamblue::%player%::*}
  3. {points::teamblue::%loop-player%::*} = {points::teamblue::%player%::*}
  4.  
  5. on load:
  6. set {tw::text::title} to "&7<&8TW&7>&8"
  7. set {tw::text::nep} to "%{tw::text::title}% &4Je hebt &convoldoende permissies &4hiervoor."
  8.  
  9. if file "Files\TW\Maps\maps.yml" doesn't exist:
  10. create file "Files\TW\Maps\maps.yml"
  11.  
  12. on break of torch:
  13. if player is in world "tw-g1":
  14. cancel event
  15. launch star firework colored green and white at player timed 0.3
  16. #json("%player%", "This is a json message: &c&oClick here for no reason!||ttp:&lReally, click your mouse!||cmd:/json @a %player% click their mouse on json")
  17.  
  18.  
  19.  
  20. every 1 second:
  21. loop all players in world "tw-g1":
  22. if {points::teamred::%loop-player%::*} is not set:
  23. set {points::teamred::%loop-player%::*} to 0
  24. if {points::teamblue::%loop-player%::*} is not set:
  25. set {points::teamblue::%loop-player%::*} to 0
  26.  
  27. wipe loop-players sidebar
  28. set name of sidebar of loop-player to "&6&lTW:"
  29. set score "&4&lRed: %{points::teamred::%loop-player%::*}%" in sidebar of loop-player to 10
  30. set score "&1&lBlue: %{points::teamblue::%loop-player%::*}%" in sidebar of loop-player to 9
  31.  
  32.  
  33. command /tw [<text>] [<text>] [<text>] [<text>] [<text>]:
  34. trigger:
  35. if player has permission "tw.*":
  36. if arg 1 is "help":
  37. send "&7=-=-=-=-=-=%{tw::text::title}%&7=-=-=-=-=-="
  38. json("%player%", "&8&l/tw create [mapnaam] [mapnummer] [maxplayers]||ttp:&lKlik om te executen.||sgt:/tw create|| &9&k::&f &7Maak een tw-map.")
  39. json("%player%", "&8&l/tw delete [mapnaam] [mapnummer]||sgt:/tw delete||ttp:&lKlik om te executen.|| &9&k::&f &7Delete een tw-map.")
  40. stop
  41.  
  42. if arg 1 is "create":
  43. if arg 2 is set:
  44. if arg 3 is set:
  45. if arg 4 is set:
  46.  
  47. delete {tw::maps::list::*}
  48. set {tw::maps::list::*} to yaml list "maps.list" of file "Files\TW\Maps\maps.yml"
  49.  
  50. if {tw::maps::list::*} contains arg 2:
  51. send "Bye"
  52. stop
  53. else:
  54. send "Hi"
  55. stop
  56. else:
  57. send "%{tw::text::title}% &4Je moet nog een &cmaximaal aantal spelers dat kan joinen &4opgeven."
  58. stop
  59. else:
  60. send "%{tw::text::title}% &4Je moet nog een &cmapnummer en maximaal aantal spelers dat kan joinen &4opgeven."
  61. stop
  62. else:
  63. send "%{tw::text::title}% &4Je moet nog een &cmapnaam, mapnummer en maximaal aantal spelers dat kan joinen &4opgeven."
  64. stop
  65.  
  66. else:
  67. json("%player%", "%{tw::text::title}% Doe|| &7/tw help||ttp:&lKlik hier voor de help pagina.||cmd:/tw help|| &8voor meer info")
  68. stop
  69.  
  70. else:
  71. send "%{tw::text::nep}%"
  72. stop
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