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Aug 3rd, 2019
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  1. [XComGame.X2SoldierClass_DefaultClasses]
  2. +SoldierClasses="Akimbo"
  3.  
  4. [Akimbo X2SoldierClassTemplate]
  5. +bMultiplayerOnly=0
  6. +ClassPoints=4
  7. +IconImage="img:///WP_Akimbo.class_akimbo"
  8. +NumInForcedDeck=1
  9. +NumInDeck=4
  10. +KillAssistsPerKill=4
  11. +SquaddieLoadout="Squaddie_Akimbo"
  12. +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
  13. ;+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sidearm") ;autopistols
  14. ;+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sawedoffshotgun")
  15. +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
  16. ;+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")
  17. ;+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sawedoffshotgun")
  18. +AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")
  19. +AllowedArmors="soldier"
  20. +bAllowAWCAbilities=1
  21. +BaseAbilityPointsPerPromotion=3
  22.  
  23. ;VANILLA AWC ABILITIES
  24. +ExcludedAbilities="InTheZone" ;Serial - seems to restore action point cost only on mainhand kills
  25. +ExcludedAbilities="DeathFromAbove" ;Arguably just worse Bullet Time, and probably has same problems as Serial
  26. +ExcludedAbilities="KillZone"   ;buggy as hell
  27. +ExcludedAbilities="RapidFire" ;worse Dual Shot
  28. +ExcludedAbilities="ChainShot" ;worse Dual Shot
  29. +ExcludedAbilities="Sentinel" ; Guardian - doesn't work at all, unfortunately
  30. +ExcludedAbilities="EverVigilant"   ;unfortunately doesn't work, because it tries to trigger the normal Overwatch ability this soldier doesn't have
  31. +ExcludedAbilities="Deadeye"    ;   fires from the mainhand pistol only.
  32. ;+ExcludedAbilities="HailOfBullets" ;works just fine! fires from the mainhand pistol only.
  33. ;+ExcludedAbilities="Deadeye" ;fires from the mainhand pistol. it's basically a single shot with 50% bonus damage, up to you if you want to have this ability
  34.  
  35. ;AWC ABILITIES FROM CLASS MODS
  36. +ExcludedAbilities="WeaponSpecialistRS" ;+1 damage with primary weapons
  37. +ExcludedAbilities="WeaponExpertRS"     ;same
  38. +ExcludedAbilities="SidearmSpecialistRS" ;bonus damage with secondary weapon
  39. ;+ExcludedAbilities="HipFireRS" ;free shot with primary weapon
  40. ;+ExcludedAbilities="WarningShotRS" ;deals no damage, can panic the enemy
  41. ;+ExcludedAbilities="EMG_DisablingShot" ;force enemy to reload
  42. ;+ExcludedAbilities="EMG_ShatterShot" ;destroys enemy cover
  43.  
  44.  
  45. +bNoSecondaryWeapon=false
  46. +bHasClassMovie=true
  47. +bCanHaveBonds=true
  48. +UnfavoredClasses=Akimbo
  49.  
  50. ; squaddie
  51. +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_DualPistols"))), \\
  52.                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)) \\
  53.             )
  54. ; corporal
  55. +SoldierRanks=(  AbilitySlots=( (AbilityType=(AbilityName="DP_TrickShot")), \\
  56.                                 (AbilityType=(AbilityName="DP_PistolWhip")), \\
  57.                                 (AbilityType=(AbilityName="DP_LegShot")) \\
  58.                              ), \\
  59.                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
  60.             )
  61. ; sergeant
  62. +SoldierRanks=(  AbilitySlots=( (AbilityType=(AbilityName="DP_BulletTime")), \\
  63.                                 (AbilityType=(AbilityName="DP_ElectrifiedSpikes")) \\
  64.                              ), \\
  65.                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
  66.             )
  67. ; lieutenant
  68. +SoldierRanks=(  AbilitySlots=( (AbilityType=(AbilityName="DP_GunKata_Active")), \\
  69.                                 (AbilityType=(AbilityName="DP_CQCSupremacy")) \\
  70.                              ), \\
  71.                 aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
  72.             )
  73. ; captain
  74. +SoldierRanks=(  AbilitySlots=( (AbilityType=(AbilityName="DP_SpinningReload_Passive")), \\
  75.                                 (AbilityType=(AbilityName="DP_TakeInitiative")), \\
  76.                                 (AbilityType=(AbilityName="DP_DirtyKick")) \\
  77.                              ), \\
  78.                 aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
  79.             )
  80. ; major
  81. +SoldierRanks=(  AbilitySlots=( (AbilityType=(AbilityName="DP_Quicksilver")), \\
  82.                                 (AbilityType=(AbilityName="DP_Checkmate")) \\
  83.                              ), \\
  84.                 aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
  85.             )
  86. ; colonel
  87. +SoldierRanks=( AbilitySlots=(  (AbilityType=(AbilityName="DP_Unload")), \\
  88.                                 (AbilityType=(AbilityName="DP_LimitBreak")), \\
  89.                                 (AbilityType=(AbilityName="DP_HuntersInstinct")) \\
  90.                             ), \\
  91.                 aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
  92.             )
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