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- [XComGame.X2SoldierClass_DefaultClasses]
- +SoldierClasses="Akimbo"
- [Akimbo X2SoldierClassTemplate]
- +bMultiplayerOnly=0
- +ClassPoints=4
- +IconImage="img:///WP_Akimbo.class_akimbo"
- +NumInForcedDeck=1
- +NumInDeck=4
- +KillAssistsPerKill=4
- +SquaddieLoadout="Squaddie_Akimbo"
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
- ;+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sidearm") ;autopistols
- ;+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sawedoffshotgun")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
- ;+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")
- ;+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sawedoffshotgun")
- +AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")
- +AllowedArmors="soldier"
- +bAllowAWCAbilities=1
- +BaseAbilityPointsPerPromotion=3
- ;VANILLA AWC ABILITIES
- +ExcludedAbilities="InTheZone" ;Serial - seems to restore action point cost only on mainhand kills
- +ExcludedAbilities="DeathFromAbove" ;Arguably just worse Bullet Time, and probably has same problems as Serial
- +ExcludedAbilities="KillZone" ;buggy as hell
- +ExcludedAbilities="RapidFire" ;worse Dual Shot
- +ExcludedAbilities="ChainShot" ;worse Dual Shot
- +ExcludedAbilities="Sentinel" ; Guardian - doesn't work at all, unfortunately
- +ExcludedAbilities="EverVigilant" ;unfortunately doesn't work, because it tries to trigger the normal Overwatch ability this soldier doesn't have
- +ExcludedAbilities="Deadeye" ; fires from the mainhand pistol only.
- ;+ExcludedAbilities="HailOfBullets" ;works just fine! fires from the mainhand pistol only.
- ;+ExcludedAbilities="Deadeye" ;fires from the mainhand pistol. it's basically a single shot with 50% bonus damage, up to you if you want to have this ability
- ;AWC ABILITIES FROM CLASS MODS
- +ExcludedAbilities="WeaponSpecialistRS" ;+1 damage with primary weapons
- +ExcludedAbilities="WeaponExpertRS" ;same
- +ExcludedAbilities="SidearmSpecialistRS" ;bonus damage with secondary weapon
- ;+ExcludedAbilities="HipFireRS" ;free shot with primary weapon
- ;+ExcludedAbilities="WarningShotRS" ;deals no damage, can panic the enemy
- ;+ExcludedAbilities="EMG_DisablingShot" ;force enemy to reload
- ;+ExcludedAbilities="EMG_ShatterShot" ;destroys enemy cover
- +bNoSecondaryWeapon=false
- +bHasClassMovie=true
- +bCanHaveBonds=true
- +UnfavoredClasses=Akimbo
- ; squaddie
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_DualPistols"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)) \\
- )
- ; corporal
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_TrickShot")), \\
- (AbilityType=(AbilityName="DP_PistolWhip")), \\
- (AbilityType=(AbilityName="DP_LegShot")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; sergeant
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_BulletTime")), \\
- (AbilityType=(AbilityName="DP_ElectrifiedSpikes")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; lieutenant
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_GunKata_Active")), \\
- (AbilityType=(AbilityName="DP_CQCSupremacy")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; captain
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_SpinningReload_Passive")), \\
- (AbilityType=(AbilityName="DP_TakeInitiative")), \\
- (AbilityType=(AbilityName="DP_DirtyKick")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; major
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_Quicksilver")), \\
- (AbilityType=(AbilityName="DP_Checkmate")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
- ; colonel
- +SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="DP_Unload")), \\
- (AbilityType=(AbilityName="DP_LimitBreak")), \\
- (AbilityType=(AbilityName="DP_HuntersInstinct")) \\
- ), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)) \\
- )
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