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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class roomCheck : MonoBehaviour
- {
- public GameObject room;
- public RoomScript roomScript;
- public bool[] connectionsAvailable;
- void OnTriggerEnter2D(Collider2D other) {
- room = other.gameObject;
- roomScript = room.GetComponent<RoomScript>();
- connectionsAvailable = room.GetComponent<RoomScript>().connectionsAvailable;
- }
- }
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