leafbarrett

type changes

Mar 14th, 2016
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  1. Brendan Farenite
  2. 03/07/2016
  3. that would make Ice more useful and also put Sammi in a disadvantage against Brycen (if she still knows only Scald as attacking move), barred eventual Baton Passing tactics
  4. Leafia_Barrett
  5. 03/07/2016
  6. I was considering making Poison SE against Bug and vice-versa like in gen 1, but Bugs aren't much better off than Ice defensively, and I couldn't make any logical justification for the latter
  7. maybe make Bug resist Psychic
  8. Brendan Farenite
  9. 03/07/2016
  10. IIRC, it's explained by the use of insecticides and insects being able to become immune to them if given enough time
  11. I mean, think of mosquitos and DDT
  12. Leafia_Barrett
  13. 03/07/2016
  14. remove Steel's Psychic resistance (since bending spoons is something often associated with telekinesis)
  15. brb
  16. Brendan Farenite
  17. 03/07/2016
  18. alright
  19. Removing that resitance would make Psychic slightly more OP tho
  20. Leafia_Barrett
  21. 03/07/2016
  22. if you're referring to gen 1, there are a huge quantity of reasons that Psychic was OP; adding Steel only countered one thing
  23. first, due to a glitch, they weren't weak to Ghost, they were IMMUNE to it
  24. and there were shit-all for Ghost moves anyways
  25. their only weakness, Bug, had no powerful moves to actually use
  26. the strongest was... either Pin Missile or Twineedle, I forget
  27. in the case of Twineedle, its only user was weak to Psychic
  28. Brendan Farenite
  29. 03/07/2016
  30. both of them
  31. Leafia_Barrett
  32. 03/07/2016
  33. for Pin Missile, I don't know if anything but Beedrill got STAB from it
  34. Brendan Farenite
  35. 03/07/2016
  36. Twineedle has 50 BP, while Pin Missile's varies between 36 and 90
  37. Leafia_Barrett
  38. 03/07/2016
  39. if I were to remove Steel's Psychic resistance, it wouldn't change the fact that Dark is immune to Psychic
  40. Brendan Farenite
  41. 03/07/2016
  42. yeah, only Beedril gets STAB from it
  43. true that
  44. Leafia_Barrett
  45. 03/07/2016
  46. and that there are plenty of powerful moves to use against Psychic now
  47. Brendan Farenite
  48. 03/07/2016
  49. also, SPecial mechanics are different now
  50. Leafia_Barrett
  51. 03/07/2016
  52. that's also true
  53. Brendan Farenite
  54. 03/07/2016
  55. there are also useful held items
  56. and moves
  57. Leafia_Barrett
  58. 03/07/2016
  59. and besides, I also mentioned that I was considering making Bug resist Psychic, didn't I?
  60. :p
  61. Brendan Farenite
  62. 03/07/2016
  63. yep
  64. btw, if you wanna see some BS due to not-so-good editing, my hack has a few of those
  65. Leafia_Barrett
  66. 03/07/2016
  67. also considering making Ghost weak to Fire, since it's the closest thing to a "Light" type
  68. Brendan Farenite
  69. 03/07/2016
  70. Ghosts could be also considered gaseous in nature
  71. and gasses do catch fire easily
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