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- using UnityEngine;
- using static Photon.Pun.PhotonNetwork;
- using static UnityEngine.SceneManagement.SceneManager;
- namespace JasonStorey
- {
- public class LobbyReturn : MonoBehaviour
- {
- void Start()
- {
- if (!IsConnectedAndReady) LoadScene(0);
- }
- }
- }
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