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Flyingv2

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Nov 19th, 2013
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  1.  
  2.         gravity = GetComponent<Rigidbody2D>();
  3.  
  4.         if(Input.GetKey(KeyCode.LeftShift))
  5.         {
  6.             gravity.gravityScale = (0f);
  7.             float x = Input.GetAxis("Mouse X");
  8.             float y = Input.GetAxis("Mouse Y");
  9.             if(x * rigidbody2D.velocity.x < maxSpeed)
  10.             {// ... add a force to the player.
  11.                 rigidbody2D.AddForce(Vector2.right * x * moveForce);
  12.             }
  13.             if(y * rigidbody2D.velocity.y < maxSpeed)
  14.             {rigidbody2D.AddForce(Vector2.up * y * moveForce);}
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