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Zeldaboy111

Skript #283 ]|[ Cosmetics (2)

Jan 30th, 2020
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  1. #Read 'license.txt' before using this Skript please
  2.  
  3. options:
  4. path: plugins/Lobby/cosmetics
  5. config: plugins/Lobby/cosmetics/config.yml
  6.  
  7.  
  8. #-----------------------------------{ Functions }-----------------------------------
  9. function contains(list: objects, check: object) :: boolean:
  10. loop {_list::*}:
  11. if loop-value is {_check}:
  12. return true
  13.  
  14. return false
  15.  
  16. function firstUpperCase(s: texts) :: String:
  17. loop {_s::*}:
  18. set {_first} to first character of loop-value
  19. set {_last} to last (length of loop-value - 1) characters of loop-value
  20.  
  21. return "%{_first} in upper case%%{_last} in lower case%"
  22.  
  23. function getVariables():
  24. loop yml list "Lobby.Crates.List" of file "{@config}":
  25. add loop-value to {_crateList::*}
  26. set {lobbycr.%loop-value%.location::*} to yml list "Locations" of file "{@path}/%loop-value-1%.yml"
  27. #add "%loop-value-2%" to yml list "Locations" of file "{@path}/%loop-value-1%.yml"
  28. #clear {lobbycr.%loop-value-1%.location::*}
  29.  
  30. if yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" is set:
  31. if {cos.animationList::*} contains yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}":
  32. set {cos.defaultAnimation} to yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}"
  33.  
  34. if yml value "Cosmetics.Holograms.Enabled" of file "{@config}" is set:
  35. set {_value} to yml value "Cosmetics.Holograms.Enabled" of file "{@config}"
  36. if {_value} parsed as a boolean is set:
  37. set {cos.holograms.enabled} to {_value} parsed as a boolean
  38.  
  39. if yml value "Cosmetics.Animations.Random.Enabled" of file "{@config}" is set:
  40. set {_value} to yml value "Cosmetics.Animations.Random.Enabled" of file "{@config}"
  41. if {_value} parsed as a boolean is set:
  42. set {cos.randomAnimation} to {_value} parsed as a boolean
  43.  
  44. #"Particles.Enabled", "Heads.Enabled", "Suits.Enabled", "Gadgets.Enabled"
  45. add "Particles", "Heads", "Suits" and "Gadgets" to {_list::*}
  46. loop {_list::*}:
  47. if yml value "Cosmetics.%loop-value%.Enabled" of file "{@config}" is set:
  48. set {_value} to yml value "Cosmetics.%loop-value%.Enabled" of file "{@config}"
  49. if {_value} parsed as a boolean is set:
  50. set {cos.%loop-value in lower case%.enabled} to {_value} parsed as a boolean
  51.  
  52. if {cos.%loop-value in lower case%.enabled} is not set:
  53. set {cos.%loop-value in lower case%.enabled} to true
  54.  
  55. loop {cos.animationList::*}:
  56. if yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" is set:
  57. set {_value} to yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}"
  58. if {_value} parsed as a boolean is set:
  59. set {cos.animations.%loop-value%} to {_value} parsed as a boolean
  60.  
  61. if {cos.animations.%loop-value%} is not set:
  62. set {cos.animations.%loop-value%} to true
  63.  
  64. if {cos.randomAnimation} is not set:
  65. set {cos.randomAnimation} to false
  66.  
  67. if {cos.holograms.enabled} is not set:
  68. set {cos.holograms.enabled} to true
  69.  
  70. if {cos.holograms.enabled} is true:
  71. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  72. loop {_list::*}:
  73. if yml value "Cosmetics.Hologram.Color" of file "{@path}/%loop-value%.yml" is set:
  74. set {cos.holograms.color.%loop-value%} to yml value "Cosmetics.Hologram.Color" of file "{@path}/%loop-value%.yml"
  75.  
  76. if {cos.holograms.color.%loop-value%} is not set:
  77. set {cos.holograms.color.%loop-value%} to "&a&l"
  78.  
  79. if {cos.defaultAnimation} is not set:
  80. set {cos.defaultAnimation} to "Window"
  81.  
  82. if {cos.holograms.enabled} is true:
  83. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  84. set {_world} to {lobby.world}
  85. loop {_list::*}:
  86. loop {lobbycr.%loop-value%.location::*}:
  87. set {holo-crate-%{_world}%.%loop-value-2%} to a new hologram at block above loop-value-2
  88. add text "%{cos.holograms.color}%%loop-value-1%" to hologram {holo-crate-%{_world}%.%loop-value-2%}
  89.  
  90.  
  91. function startup():
  92. clear {cos.pieces::*}
  93. clear {cos.defaultTrue::*}
  94. clear {cos.animationList::*}
  95. add "helmet", "chestplate", "leggings" and "boots" to {cos.pieces::*}
  96. add "Animations.Window", "Animations.Random.Enabled", "Particles.Enabled", "Heads.Enabled", "Suits.Enabled", "Gadgets.Enabled" and "Holograms.Enabled" to {cos.defaultTrue::*}
  97. add "Window" to {cos.animationList::*}
  98.  
  99. if file "{@config}" doesn't exist:
  100. create file "{@config}"
  101.  
  102. loop {cos.defaultTrue::*}:
  103. set yml value "Cosmetics.%loop-value%" of file "{@config}" to true
  104.  
  105. set yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" to "Window"
  106. #set yml value "Cosmetics.Hologram.Color" of file "{@config}" to "&a"
  107.  
  108. loop {cos.animationList::*}:
  109. set yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" to true
  110.  
  111. else:
  112. loop {cos.defaultTrue::*}:
  113. if yml value "Cosmetics.%loop-value%" of file "{@config}" is not set:
  114. set yml value "Cosmetics.%loop-value%" of file "{@config}" to true
  115.  
  116. if yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" is not set:
  117. set yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" to "Window"
  118.  
  119. loop {cos.animationList::*}:
  120. if yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" is not set:
  121. set yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" to true
  122.  
  123. else:
  124. set {_value} to yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}"
  125. if {_value} parsed as a boolean is not set:
  126. set yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" to true
  127.  
  128. getVariables()
  129.  
  130. if yml list "Lobby.Crates.List" of file "{@config}" is set:
  131. #set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  132.  
  133. if {cos.holograms.enabled} is true:
  134. loop {_crateList::*}:
  135. #loop {_list::*}:
  136. if yml value "Cosmetics.Hologram.Color" of file "{@path}/%loop-value%.yml" is not set:
  137. set yml value "Cosmetics.Hologram.Color" of file "{@path}/%loop-value%.yml" to "&a"
  138.  
  139. #delete yml list "Locations" of file "{@path}/%loop-value%.yml"
  140. broadcast "%{lobbycr.%loop-value-1%.location::*}%"
  141. if {lobbycr.%loop-value-1%.location::*} is not empty:
  142. loop {lobbycr.%loop-value-1%.location::*}:
  143. #add loop-value-2 to {lobbycr.%loop-value-1%.location::*}
  144. #broadcast "%loop-value-1%"
  145. set {holo-crate-%{lobby.world}%-%loop-value-2%} to new hologram at location 1 meters above (loop-value-2)
  146. add text "%{cos.holograms.color.%loop-value-1%}%%loop-value-1%" to hologram {holo-crate-%{lobby.world}%-%loop-value-2%}
  147.  
  148. #loop {_list::*}:
  149. # set {holo-crate-%world of event-block%-%location of event-block%} to new hologram at location 1 meters above event-block
  150. # add text "&a&l%uncolored name of player's tool%" to hologram {holo-crate-%world of event-block%-%location of event-block%}
  151. # add "%location of block at event-block%" to yml list "Locations" of file "{@path}/%uncolored name of player's tool%.yml"
  152.  
  153.  
  154. function deleteVariables(p: Player):
  155. loop {cos.pieces::*}:
  156. delete {cosmetics.edit.%{_p}%.%loop-value%}
  157. delete {cosmetics.edit.%{_p}%.%loop-value%.name}
  158. delete {cosmetics.edit.%{_p}%.%loop-value%.lore::*}
  159. delete {cosmetics.edit.%{_p}%.%loop-value%.ench::*}
  160. #{cosmetics.edit.%{_p}%.%{_piece}%.name}
  161.  
  162. delete {cosmetics.edit.%{_p}%.helmet.type}
  163. delete {cosmetics.edit.%{_p}%.helmet.player}
  164. delete {cosmetics.edit.%{_p}%.helmet.type}
  165. delete {cosmetics.edit.%{_p}%.helmet.skull}
  166.  
  167. delete {cosmetics.edit.%{_p}%.type}
  168. delete {cosmetics.edit.%{_p}%.current}
  169. delete {cosmetics.edit.%{_p}%.crate}
  170. delete {cosmetics.edit.%{_p}%.pieceText}
  171.  
  172. #-----------------------------------{ Functions / Cosmetics }-----------------------------------
  173. function randomReward(crate: String) :: Item:
  174. set {_rewardList::*} to yml list "Item.List" of file "{@path}/%{_crate}%.yml"
  175. set {_rewardsNames::*} to yml list "Item.ConfigName" of file "{@path}/%{_crate}%.yml"
  176.  
  177. set {_count} to 1
  178. loop {_rewardList::*}:
  179. if yml value "Item.Chance.%{_rewardsNames::%{_count}%}%" of file "{@path}/%{_crate}%.yml" is set:
  180. set {_chance} to yml value "Item.Chance.%{_rewardsNames::%{_count}%}%" of file "{@path}/%{_crate}%.yml" parsed as a string
  181.  
  182. if ({_chance} parsed as a number) is set:
  183. loop ({_chance} parsed as a number) times:
  184. add "%loop-value-1% [{$^^$}] %{_rewardsNames::%loop-index%}%" to {_rewards::*}
  185.  
  186. else:
  187. send "%nl%%{lobby.logo.Lobby}% &c%{_chance}% &4is not a number!%nl%" to console
  188.  
  189. add 1 to {_count}
  190.  
  191. set {_length} to size of {_rewards::*}
  192. set {_prizeNumber} to a random integer between 0 and {_length}
  193. set {_splitPrize::*} to {_rewards::%{_prizeNumber}%} split at " [{$^^$}] "
  194.  
  195. set {_prize} to {_splitPrize::1}
  196. set {_prizeCName} to {_splitPrize::2}
  197.  
  198. if ({_prize} parsed as an item) is not set:
  199. send "%{lobby.logo.Lobby}% &c%{_prize}% &4is not an item! Stopping opening the crate!" to console
  200.  
  201. else:
  202. set {_prize} to {_prize} parsed as an item
  203.  
  204. if yml value "Item.Name.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  205. set {_prizeName} to yml value "Item.Name.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  206. set {_prizeName} to "%colored {_prizeName}%"
  207. set name of {_prize} to "&f%{_prizeName}%"
  208.  
  209. if yml value "Item.Amount.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  210. set {_prizeAmount} to yml value "Item.Amount.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  211. set {_prizeAmount} to ({_prizeAmount} parsed as a number)
  212. if {_prizeAmount} is set:
  213. set {_prize} to ("%{_prizeAmount}% %{_prize}%" parsed as an item)
  214.  
  215. else:
  216. send "%{lobby.logo.Lobby}% &c%{_prizeAmount}% &4is not a number!" to console
  217. set {_prize} to ("1 %{_prize}%" parsed as an item)
  218.  
  219. if yml value "Item.Lore.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  220. set {_loreList::*} to yml list "Item.Lore.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  221. loop {_loreList::*}:
  222. if {_lore} is not set:
  223. set {_lore} to "%loop-value%"
  224. else:
  225. set {_lore} to "%{_lore}%||%loop-value%"
  226.  
  227. set lore of {_prize} to {_lore}
  228.  
  229.  
  230. if yml value "Item.Enchants.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  231. set {_enchantList::*} to yml list "Item.Enchants.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  232. loop {_enchantList::*}:
  233. set {_ench} to "%loop-value%"
  234. set {_split::*} to {_ench} split at ""
  235.  
  236. if contains({_split::*}, ":") is true:
  237. set {_eSplit::*} to {_ench} split at ":"
  238. set {_ench1} to {_eSplit::1}
  239. set {_ench2} to {_eSplit::2}
  240.  
  241. if ({_ench1} parsed as an enchantment type) is set:
  242. if ({_ench2} parsed as a number) is set:
  243. enchant {_prize} with "%{_ench1}% %{_ench2}%" parsed as an enchantment type
  244. set name of {_prize} to "&b%{_prizeName}%"
  245. else:
  246. send "%nl%%{lobby.logo.Lobby}% &c%{_s2}% &4is not a number!%nl%" to console
  247. else:
  248. send "%nl%%{lobby.logo.Lobby}% &c%{_s1}% &4is not an enchantment type!%nl%" to console
  249.  
  250. else:
  251. if (loop-value parsed as an enchantment type) is set:
  252. enchant {_prize} with "%loop-value% 1" parsed as an enchantment type
  253.  
  254. else:
  255. send "%{lobby.logo.Lobby}% &c%loop-value% &4is not an enchantment type!" to console
  256.  
  257. return {_prize}
  258.  
  259. function animation_window(p: Player, count: Integer, count2: Integer) :: boolean:
  260. loop 9 times:
  261. if {crates.reopening.%{_p}%} is true:
  262. delete {crates.reopening.%{_p}%}
  263. #clear {crate.%{_p}%.inv::*}
  264. delete {crate.%{_p}%.name}
  265. set {crates.opening.%{_p}%} to true
  266. wait 2 ticks
  267.  
  268. if {crates.closed.%{_p}%} is true:
  269. if {_count} = {_count2}-18:
  270. set {crate.%{_p}%.inv::%{_count}%} to "light green glass"
  271. set {crate.%{_p}%.inv::%{_count2}%} to "light green glass"
  272. else:
  273. set {crate.%{_p}%.inv::%{_count}%} to "gray glass"
  274. set {crate.%{_p}%.inv::%{_count2}%} to "gray glass"
  275.  
  276. else:
  277. if {_count} = {_count2}-18:
  278. format slot {_count} of {_p} with light green stained glass pane to be unstealable
  279. format slot {_count2} of {_p} with light green stained glass pane to be unstealable
  280.  
  281. else:
  282. format slot {_count} of {_p} with gray stained glass pane to be unstealable
  283. format slot {_count2} of {_p} with gray stained glass pane to be unstealable
  284.  
  285. add 1 to {_count}
  286. remove 1 from {_count2}
  287. wait 5 ticks
  288.  
  289. set {animation.%{_p}%} to false
  290.  
  291. function runAnimation(p: Player, animation: Integer, count: Integer, count2: Integer, forced: Boolean):
  292. if {_animation} is 1:
  293. if {_forced} is false:
  294. if {cos.animations.Window} is true:
  295. animation_window({_p}, {_count}, {_count2})
  296. set {animation.%{_p}%} to true
  297. else:
  298. animation_window({_p}, {_count}, {_count2})
  299. set {animation.%{_p}%} to true
  300.  
  301.  
  302. function openCrate(p: Player, crate: String):
  303. #send "Run" to {_p}
  304. if {keys.%{_p}%.%{_crate}%} > 0:
  305. wait 2 ticks
  306. open chest with 3 rows named "&2%{_crate}%" to {_p}
  307. wait 2 ticks
  308.  
  309. set {crates.opening.%{_p}%} to true
  310.  
  311. #Value to wait for animation
  312. set {animation.%{_p}%} to false
  313. set {_count} to 0
  314. set {_count2} to 26
  315.  
  316. #Animations
  317. set {_random} to randomReward({_crate})
  318.  
  319. if {cos.randomAnimation} is true:
  320. set {_animationNumber} to a random integer between 0 and 1
  321.  
  322. else:
  323. set {_animation} to yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}"
  324.  
  325. if {_animation} is "Window":
  326. set {_animationNumber} to 1
  327.  
  328. else:
  329. send "%{lobby.logo.Lobby}% &4The animation &c%{_animation}% &4doesn't exist! Running Window as animation!" to console
  330. set {_animationNumber} to 1
  331.  
  332.  
  333.  
  334. runAnimation({_p}, {_animationNumber}, {_count}, {_count2}, false)
  335.  
  336. if {animation.%{_p}%} is false:
  337. runAnimation({_p}, 1, {_count}, {_count2}, true)
  338.  
  339. #delete {animation.%{_p}%}
  340. while {animation.%{_p}%} is true:
  341. wait 1 tick
  342. #delete {animation.%{_p}%}
  343.  
  344.  
  345. delete {animation.%{_p}%}
  346.  
  347.  
  348. #if name of {_p}'s current inventory is "&2%{crate.%player%.name}%":
  349. if {crate.%{_p}%.name} is not set:
  350. format slot 13 of {_p} with {_random} to be unstealable
  351.  
  352. play sound "ENTITY_PLAYER_LEVELUP" with volume 10 and pitch 5 at {_p} for all players
  353.  
  354. delete {crates.closed.%{_p}%}
  355. remove {_p} from {crates.openinglist::*}
  356. delete {crate.%{_p}%.inv::*}
  357. delete {crate.%{_p}%.name}
  358. delete {crates.opening.%{_p}%}
  359. remove 1 from {keys.%{_p}%.%{_crate}%}
  360. set {_name} to name of {_random}
  361.  
  362.  
  363. launch ball coloured aqua and blue at {_p}'s location timed 0.9
  364. give {_p} {_random}
  365. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%You've won %{lobby.arcatedColor.Lobby}%%{_name}%%{lobby.chatColor.Lobby}%!" to {_p}
  366.  
  367. else:
  368. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%You don't have anough keys to do this!" to {_p}
  369. play sound "ENTITY.ITEM.BREAK" with volume 10 and pitch 1 at {_p} for {_p}
  370.  
  371. #-----------------------------------{ Functions / SetupCosmetic }-----------------------------------
  372. function setHeadType(p: Player, nbt: String, name: String):
  373. play sound "BLOCK_NOTE_PLING" with volume 10 and pitch 1 at {_p} for {_p}
  374. set {cosmetics.edit.%{_p}%} to "go_back"
  375. close {_p}'s inventory
  376. delete {cosmetics.edit.%{_p}%}
  377. set {cosmetics.edit.%{_p}%.helmet.player} to "%{_nbt}%"
  378. set {cosmetics.edit.%{_p}%.helmet.name} to "%{_name}%"
  379. editPiece({_p}, "helmet", "Helmet", {cosmetics.edit.%{_p}%.type})
  380.  
  381. function editCosFormat(p: Player, piece: String, pieceText: String) :: item:
  382. set {_item} to ("barrier" parsed as an item)
  383.  
  384. if {cosmetics.edit.%{_p}%.%{_piece}%} is set:
  385. if ("%{cosmetics.edit.%{_p}%.%{_piece}%}%" parsed as an item type) is set:
  386. set {_item} to ("%{cosmetics.edit.%{_p}%.%{_piece}%}%" parsed as an item)
  387.  
  388. else if {_piece} is "helmet":
  389. set {_headType} to "%{cosmetics.edit.%{_p}%.%{_piece}%}%"
  390. if contains(({_headType} split at " "), "head"):
  391. set {_item} to head
  392.  
  393. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is set:
  394. set name of {_item} to "%{cosmetics.edit.%{_p}%.%{_piece}%.name}%"
  395.  
  396. else:
  397. set name of {_item} to "&2%{_pieceText}%"
  398.  
  399. if {cosmetics.edit.%{_p}%.%{_piece}%.lore} is set:
  400. set lore of {_item} to {cosmetics.edit.%{_p}%.%{_piece}%.lore}
  401.  
  402. else:
  403. set name of {_item} to "&4%{_pieceText}%"
  404.  
  405. return {_item}
  406.  
  407. function runEditPiece(p: Player, type: String, closeType: String, piece: String, pieceText: String):
  408. set {cosmetics.edit.%{_p}%} to "%{_closeType}%"
  409. close {_p}'s inventory
  410. delete {cosmetics.edit.%{_p}%}
  411. set {cosmetics.edit.%{_p}%.helmet.type} to "%{_type}%"
  412. editPiece({_p}, "%{_piece}%", "%{_pieceText}%", {cosmetics.edit.%{_p}%.type})
  413.  
  414.  
  415. function setSkullType(p: Player):
  416. wait 2 tick
  417. open chest with 3 rows named "&8Choose Type" to {_p}
  418.  
  419. if {cosmetics.edit.%{_p}%.helmet.type} is "Player":
  420. set {_player} to skull of ("MHF_Steve" parsed as an offline player) named "&2Player"
  421. set {_mob} to skull of ("MHF_CaveSpider" parsed as an offline player) named "&4Mob"
  422.  
  423. else if {cosmetics.edit.%{_p}%.helmet.type} is "Mob":
  424. set {_player} to skull of ("MHF_Steve" parsed as an offline player) named "&4Player"
  425. set {_mob} to skull of ("MHF_CaveSpider" parsed as an offline player) named "&2Mob"
  426.  
  427. else:
  428. set {_player} to skull of ("MHF_Steve" parsed as an offline player) named "&4Player"
  429. set {_mob} to skull of ("MHF_CaveSpider" parsed as an offline player) named "&4Mob"
  430.  
  431.  
  432. format slot 12 of {_p} with {_player} to run [runEditPiece({_p}, "go_back", "Player", "helmet", "Helmet")]
  433.  
  434. format slot 14 of {_p} with {_mob} to run [runEditPiece({_p}, "go_back", "Mob", "helmet", "Helmet")]
  435.  
  436.  
  437. format slot 18 of {_p} with arrow named "&c<< Go Back" to run [runEditPiece({_p}, "go_back", {cosmetics.edit.%{_p}%.helmet.type}, "helmet", "Helmet")]
  438.  
  439. function setSkullOwnerMob(p: Player, page: Integer):
  440. wait 1 tick
  441. open chest with 3 rows named "&8Edit SkullOwner" to {_p}
  442.  
  443. if {_page} is 1:
  444. format slot 26 of {_p} with an arrow named "&cNext Page >>" to run [setSkullOwnerMob({_p}, 2)]
  445.  
  446.  
  447.  
  448. format slot 0 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:cfdaf903-18cf-4a92-acf2-efa8626cf0b2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWU5OWRlZWY5MTlkYjY2YWMyYmQyOGQ2MzAyNzU2Y2NkNTdjN2Y4YjEyYjlkY2E4ZjQxYzNlMGEwNGFjMWNjIn19fQ}]}}}" named "&eBat" to run [setHeadType({_p}, "{SkullOwner:{Id:cfdaf903-18cf-4a92-acf2-efa8626cf0b2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWU5OWRlZWY5MTlkYjY2YWMyYmQyOGQ2MzAyNzU2Y2NkNTdjN2Y4YjEyYjlkY2E4ZjQxYzNlMGEwNGFjMWNjIn19fQ}]}}}", "Bat")]
  449. format slot 1 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7ceb88b2-7f5f-4399-abb9-7068251baa9d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjc4ZWYyZTRjZjJjNDFhMmQxNGJmZGU5Y2FmZjEwMjE5ZjViMWJmNWIzNWE0OWViNTFjNjQ2Nzg4MmNiNWYwIn19fQ}]}}}" named "&eBlaze" to run [setHeadType({_p}, "{SkullOwner:{Id:7ceb88b2-7f5f-4399-abb9-7068251baa9d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjc4ZWYyZTRjZjJjNDFhMmQxNGJmZGU5Y2FmZjEwMjE5ZjViMWJmNWIzNWE0OWViNTFjNjQ2Nzg4MmNiNWYwIn19fQ}]}}}", "Blaze")]
  450. format slot 2 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:39173a7a-c957-4ec1-ac1a-43e5a64983df,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDE2NDVkZmQ3N2QwOTkyMzEwN2IzNDk2ZTk0ZWViNWMzMDMyOWY5N2VmYzk2ZWQ3NmUyMjZlOTgyMjQifX19}]}}}" named "&eCave Spider" to run [setHeadType({_p}, "{SkullOwner:{Id:39173a7a-c957-4ec1-ac1a-43e5a64983df,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDE2NDVkZmQ3N2QwOTkyMzEwN2IzNDk2ZTk0ZWViNWMzMDMyOWY5N2VmYzk2ZWQ3NmUyMjZlOTgyMjQifX19}]}}}", "Cave Spider")]
  451. format slot 3 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7d3a8ace-e045-4eba-ab71-71dbf525daf1,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTYzODQ2OWE1OTljZWVmNzIwNzUzNzYwMzI0OGE5YWIxMWZmNTkxZmQzNzhiZWE0NzM1YjM0NmE3ZmFlODkzIn19fQ}]}}}" named "&eChicken" to run [setHeadType({_p}, "{SkullOwner:{Id:7d3a8ace-e045-4eba-ab71-71dbf525daf1,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTYzODQ2OWE1OTljZWVmNzIwNzUzNzYwMzI0OGE5YWIxMWZmNTkxZmQzNzhiZWE0NzM1YjM0NmE3ZmFlODkzIn19fQ}]}}}", "Chicken")]
  452. format slot 4 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:97ddf3b3-9dbe-4a3b-8a0f-1b19ddeac0bd,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWQ2YzZlZGE5NDJmN2Y1ZjcxYzMxNjFjNzMwNmY0YWVkMzA3ZDgyODk1ZjlkMmIwN2FiNDUyNTcxOGVkYzUifX19}]}}}" named "&eCow" to run [setHeadType({_p}, "{SkullOwner:{Id:97ddf3b3-9dbe-4a3b-8a0f-1b19ddeac0bd,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWQ2YzZlZGE5NDJmN2Y1ZjcxYzMxNjFjNzMwNmY0YWVkMzA3ZDgyODk1ZjlkMmIwN2FiNDUyNTcxOGVkYzUifX19}]}}}", "Cow")]
  453. format slot 5 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:eed2d903-ca32-4cc7-b33b-ca3bdbe18da4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjQyNTQ4MzhjMzNlYTIyN2ZmY2EyMjNkZGRhYWJmZTBiMDIxNWY3MGRhNjQ5ZTk0NDQ3N2Y0NDM3MGNhNjk1MiJ9fX0}]}}}" named "&eCreeper" to run [setHeadType({_p}, "{SkullOwner:{Id:eed2d903-ca32-4cc7-b33b-ca3bdbe18da4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjQyNTQ4MzhjMzNlYTIyN2ZmY2EyMjNkZGRhYWJmZTBiMDIxNWY3MGRhNjQ5ZTk0NDQ3N2Y0NDM3MGNhNjk1MiJ9fX0}]}}}", "Creeper")]
  454. format slot 6 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:26f49e8e-2414-40e4-be79-fcf921ad1d12,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjNhOTc2YzA0N2Y0MTJlYmM1Y2IxOTcxMzFlYmVmMzBjMDA0YzBmYWY0OWQ4ZGQ0MTA1ZmNhMTIwN2VkYWZmMyJ9fX0}]}}}" named "&eDonkey" to run [setHeadType({_p}, "{SkullOwner:{Id:26f49e8e-2414-40e4-be79-fcf921ad1d12,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjNhOTc2YzA0N2Y0MTJlYmM1Y2IxOTcxMzFlYmVmMzBjMDA0YzBmYWY0OWQ4ZGQ0MTA1ZmNhMTIwN2VkYWZmMyJ9fX0}]}}}", "Donkey")]
  455. format slot 7 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:e56a8749-8a4a-40cc-9ded-3c90f8ae8c63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWM3OTc0ODJhMTRiZmNiODc3MjU3Y2IyY2ZmMWI2ZTZhOGI4NDEzMzM2ZmZiNGMyOWE2MTM5Mjc4YjQzNmIifX19}]}}}" named "&eElder Guardian" to run [setHeadType({_p}, "{SkullOwner:{Id:e56a8749-8a4a-40cc-9ded-3c90f8ae8c63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWM3OTc0ODJhMTRiZmNiODc3MjU3Y2IyY2ZmMWI2ZTZhOGI4NDEzMzM2ZmZiNGMyOWE2MTM5Mjc4YjQzNmIifX19}]}}}", "Elder Guardian")]
  456. format slot 8 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:0de98464-1274-4dd6-bba8-370efa5d41a8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E1OWJiMGE3YTMyOTY1YjNkOTBkOGVhZmE4OTlkMTgzNWY0MjQ1MDllYWRkNGU2YjcwOWFkYTUwYjljZiJ9fX0}]}}}" named "&eEnderman" to run [setHeadType({_p}, "{SkullOwner:{Id:0de98464-1274-4dd6-bba8-370efa5d41a8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E1OWJiMGE3YTMyOTY1YjNkOTBkOGVhZmE4OTlkMTgzNWY0MjQ1MDllYWRkNGU2YjcwOWFkYTUwYjljZiJ9fX0}]}}}", "Enderman")]
  457.  
  458. format slot 9 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:af1e1c5d-c3af-45c5-93eb-212c2a485338,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWJjN2I5ZDM2ZmI5MmI2YmYyOTJiZTczZDMyYzZjNWIwZWNjMjViNDQzMjNhNTQxZmFlMWYxZTY3ZTM5M2EzZSJ9fX0}]}}}" named "&eEndermite" to run [setHeadType({_p}, "{SkullOwner:{Id:af1e1c5d-c3af-45c5-93eb-212c2a485338,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWJjN2I5ZDM2ZmI5MmI2YmYyOTJiZTczZDMyYzZjNWIwZWNjMjViNDQzMjNhNTQxZmFlMWYxZTY3ZTM5M2EzZSJ9fX0}]}}}", "Endermite")]
  459. format slot 10 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:9aef1ff9-7e67-4954-8cb6-0bf685147fe6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjMwY2U3NzVlZGI2NWRiOGMyNzQxYmRmYWU4NGYzYzBkMDI4NWFiYTkzYWZhZGM3NDkwMGQ1NWRmZDk1MDRhNSJ9fX0}]}}}" named "&eEvoker" to run [setHeadType({_p}, "{SkullOwner:{Id:9aef1ff9-7e67-4954-8cb6-0bf685147fe6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjMwY2U3NzVlZGI2NWRiOGMyNzQxYmRmYWU4NGYzYzBkMDI4NWFiYTkzYWZhZGM3NDkwMGQ1NWRmZDk1MDRhNSJ9fX0}]}}}", "Evoker")]
  460. format slot 11 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:807f287f-6499-4e93-a887-0a298ab3091f,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGI2YTcyMTM4ZDY5ZmJiZDJmZWEzZmEyNTFjYWJkODcxNTJlNGYxYzk3ZTVmOTg2YmY2ODU1NzFkYjNjYzAifX19}]}}}" named "&eGhast" to run [setHeadType({_p}, "{SkullOwner:{Id:807f287f-6499-4e93-a887-0a298ab3091f,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGI2YTcyMTM4ZDY5ZmJiZDJmZWEzZmEyNTFjYWJkODcxNTJlNGYxYzk3ZTVmOTg2YmY2ODU1NzFkYjNjYzAifX19}]}}}", "Ghast")]
  461. format slot 12 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:f3898fe0-04fb-4f9c-8f8b-146a1d894007,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzI1YWY5NjZhMzI2ZjlkOTg0NjZhN2JmODU4MmNhNGRhNjQ1M2RlMjcxYjNiYzllNTlmNTdhOTliNjM1MTFjNiJ9fX0}]}}}" named "&eGuardian" to run [setHeadType({_p}, "{SkullOwner:{Id:f3898fe0-04fb-4f9c-8f8b-146a1d894007,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzI1YWY5NjZhMzI2ZjlkOTg0NjZhN2JmODU4MmNhNGRhNjQ1M2RlMjcxYjNiYzllNTlmNTdhOTliNjM1MTFjNiJ9fX0}]}}}", "Guardian")]
  462. format slot 13 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:022202fd-9546-4492-b8b6-b768e95701c2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JiNGIyODg5OTFlZmI4Y2EwNzQzYmVjY2VmMzEyNThiMzFkMzlmMjQ5NTFlZmIxYzljMThhNDE3YmE0OGY5In19fQ}]}}}" named "&eHorse" to run [setHeadType({_p}, "{SkullOwner:{Id:022202fd-9546-4492-b8b6-b768e95701c2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JiNGIyODg5OTFlZmI4Y2EwNzQzYmVjY2VmMzEyNThiMzFkMzlmMjQ5NTFlZmIxYzljMThhNDE3YmE0OGY5In19fQ}]}}}", "Horse")]
  463. format slot 14 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:1abe147b-ea7a-470c-8e74-16ce8fed6cb6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDY3NGM2M2M4ZGI1ZjRjYTYyOGQ2OWEzYjFmOGEzNmUyOWQ4ZmQ3NzVlMWE2YmRiNmNhYmI0YmU0ZGIxMjEifX19}]}}}" named "&eHusk" to run [setHeadType({_p}, "{SkullOwner:{Id:1abe147b-ea7a-470c-8e74-16ce8fed6cb6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDY3NGM2M2M4ZGI1ZjRjYTYyOGQ2OWEzYjFmOGEzNmUyOWQ4ZmQ3NzVlMWE2YmRiNmNhYmI0YmU0ZGIxMjEifX19}]}}}", "Husk")]
  464. format slot 15 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:75fb08e5-2419-46fa-bf09-57362138f234,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJiMWVjZmY3N2ZmZTNiNTAzYzMwYTU0OGViMjNhMWEwOGZhMjZmZDY3Y2RmZjM4OTg1NWQ3NDkyMTM2OCJ9fX0}]}}}" named "&eLlama" to run [setHeadType({_p}, "{SkullOwner:{Id:75fb08e5-2419-46fa-bf09-57362138f234,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJiMWVjZmY3N2ZmZTNiNTAzYzMwYTU0OGViMjNhMWEwOGZhMjZmZDY3Y2RmZjM4OTg1NWQ3NDkyMTM2OCJ9fX0}]}}}", "Llama")]
  465. format slot 16 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:96aced64-5b85-4b99-b825-53cd7a9f9726,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzg5NTdkNTAyM2M5MzdjNGM0MWFhMjQxMmQ0MzQxMGJkYTIzY2Y3OWE5ZjZhYjM2Yjc2ZmVmMmQ3YzQyOSJ9fX0}]}}}" named "&eMagma Cube" to run [setHeadType({_p}, "{SkullOwner:{Id:96aced64-5b85-4b99-b825-53cd7a9f9726,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzg5NTdkNTAyM2M5MzdjNGM0MWFhMjQxMmQ0MzQxMGJkYTIzY2Y3OWE5ZjZhYjM2Yjc2ZmVmMmQ3YzQyOSJ9fX0}]}}}", "Magma Cube")]
  466. format slot 17 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:e206ac29-ae69-475b-909a-fb523d894336,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDBiYzYxYjk3NTdhN2I4M2UwM2NkMjUwN2EyMTU3OTEzYzJjZjAxNmU3YzA5NmE0ZDZjZjFmZTFiOGRiIn19fQ}]}}}" named "&eMooshroom" to run [setHeadType({_p}, "{SkullOwner:{Id:e206ac29-ae69-475b-909a-fb523d894336,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDBiYzYxYjk3NTdhN2I4M2UwM2NkMjUwN2EyMTU3OTEzYzJjZjAxNmU3YzA5NmE0ZDZjZjFmZTFiOGRiIn19fQ}]}}}", "Mooshroom")]
  467.  
  468.  
  469. else if {_page} is 2:
  470. format slot 18 of {_p} with an arrow named "&c<< Page Back" to run [setSkullOwnerMob({_p}, 1)]
  471.  
  472. format slot 0 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:1fd5db60-329f-4dcd-9e8d-7d4adc68ff29,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTA0ODZhNzQyZTdkZGEwYmFlNjFjZTJmNTVmYTEzNTI3ZjFjM2IzMzRjNTdjMDM0YmI0Y2YxMzJmYjVmNWYifX19}]}}}" named "&eMule" to run [setHeadType({_p}, "{SkullOwner:{Id:1fd5db60-329f-4dcd-9e8d-7d4adc68ff29,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTA0ODZhNzQyZTdkZGEwYmFlNjFjZTJmNTVmYTEzNTI3ZjFjM2IzMzRjNTdjMDM0YmI0Y2YxMzJmYjVmNWYifX19}]}}}", "Mule")]
  473. format slot 1 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:664dd492-3fcd-443b-9e61-4c7ebd9e4e10,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY1N2NkNWMyOTg5ZmY5NzU3MGZlYzRkZGNkYzY5MjZhNjhhMzM5MzI1MGMxYmUxZjBiMTE0YTFkYjEifX19}]}}}" named "&eOcelot" to run [setHeadType({_p}, "{SkullOwner:{Id:664dd492-3fcd-443b-9e61-4c7ebd9e4e10,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY1N2NkNWMyOTg5ZmY5NzU3MGZlYzRkZGNkYzY5MjZhNjhhMzM5MzI1MGMxYmUxZjBiMTE0YTFkYjEifX19}]}}}", "Ocelot")]
  474. format slot 2 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:d890586d-3e18-41fc-a93d-9040dc25409b,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTRiYThkNjZmZWNiMTk5MmU5NGI4Njg3ZDZhYjRhNTMyMGFiNzU5NGFjMTk0YTI2MTVlZDRkZjgxOGVkYmMzIn19fQ}]}}}" named "&eParrot" to run [setHeadType({_p}, "{SkullOwner:{Id:d890586d-3e18-41fc-a93d-9040dc25409b,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTRiYThkNjZmZWNiMTk5MmU5NGI4Njg3ZDZhYjRhNTMyMGFiNzU5NGFjMTk0YTI2MTVlZDRkZjgxOGVkYmMzIn19fQ}]}}}", "Parrot")]
  475. format slot 3 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:e1e1c2e4-1ed2-473d-bde2-3ec718535399,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjIxNjY4ZWY3Y2I3OWRkOWMyMmNlM2QxZjNmNGNiNmUyNTU5ODkzYjZkZjRhNDY5NTE0ZTY2N2MxNmFhNCJ9fX0}]}}}" named "&ePig" to run [setHeadType({_p}, "{SkullOwner:{Id:e1e1c2e4-1ed2-473d-bde2-3ec718535399,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjIxNjY4ZWY3Y2I3OWRkOWMyMmNlM2QxZjNmNGNiNmUyNTU5ODkzYjZkZjRhNDY5NTE0ZTY2N2MxNmFhNCJ9fX0}]}}}", "Pig")]
  476. format slot 4 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:87324464-1700-468f-8333-e7779ec8c21e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQ2ZDIzZjA0ODQ2MzY5ZmEyYTM3MDJjMTBmNzU5MTAxYWY3YmZlODQxOTk2NjQyOTUzM2NkODFhMTFkMmIifX19}]}}}" named "&ePolar Bear" to run [setHeadType({_p}, "{SkullOwner:{Id:87324464-1700-468f-8333-e7779ec8c21e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQ2ZDIzZjA0ODQ2MzY5ZmEyYTM3MDJjMTBmNzU5MTAxYWY3YmZlODQxOTk2NjQyOTUzM2NkODFhMTFkMmIifX19}]}}}", "Polar Bear")]
  477. format slot 5 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:02703b0c-573f-4042-a91b-659a3981b508,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmZlY2M2YjVlNmVhNWNlZDc0YzQ2ZTc2MjdiZTNmMDgyNjMyN2ZiYTI2Mzg2YzZjYzc4NjMzNzJlOWJjIn19fQ}]}}}" named "&eRabbit" to run [setHeadType({_p}, "{SkullOwner:{Id:02703b0c-573f-4042-a91b-659a3981b508,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmZlY2M2YjVlNmVhNWNlZDc0YzQ2ZTc2MjdiZTNmMDgyNjMyN2ZiYTI2Mzg2YzZjYzc4NjMzNzJlOWJjIn19fQ}]}}}", "Rabbit")]
  478. format slot 6 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:fa234925-9dbe-4b8f-a544-7c70fb6b6ac5,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjMxZjljY2M2YjNlMzJlY2YxM2I4YTExYWMyOWNkMzNkMThjOTVmYzczZGI4YTY2YzVkNjU3Y2NiOGJlNzAifX19}]}}}" named "&eSheep" to run [setHeadType({_p}, "{SkullOwner:{Id:fa234925-9dbe-4b8f-a544-7c70fb6b6ac5,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjMxZjljY2M2YjNlMzJlY2YxM2I4YTExYWMyOWNkMzNkMThjOTVmYzczZGI4YTY2YzVkNjU3Y2NiOGJlNzAifX19}]}}}", "Sheep")]
  479. format slot 7 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:ef81234c-eb95-4ed6-b914-ca4ec0ac165e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTQzM2E0YjczMjczYTY0YzhhYjI4MzBiMGZmZjc3N2E2MWE0ODhjOTJmNjBmODNiZmIzZTQyMWY0MjhhNDQifX19}]}}}" named "&eShulker" to run [setHeadType({_p}, "{SkullOwner:{Id:ef81234c-eb95-4ed6-b914-ca4ec0ac165e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTQzM2E0YjczMjczYTY0YzhhYjI4MzBiMGZmZjc3N2E2MWE0ODhjOTJmNjBmODNiZmIzZTQyMWY0MjhhNDQifX19}]}}}", "Shulker")]
  480. format slot 8 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:30a4cd5c-5754-4db8-8960-18022a74627d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGE5MWRhYjgzOTFhZjVmZGE1NGFjZDJjMGIxOGZiZDgxOWI4NjVlMWE4ZjFkNjIzODEzZmE3NjFlOTI0NTQwIn19fQ}]}}}" named "&eSilverfish" to run [setHeadType({_p}, "{SkullOwner:{Id:30a4cd5c-5754-4db8-8960-18022a74627d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGE5MWRhYjgzOTFhZjVmZGE1NGFjZDJjMGIxOGZiZDgxOWI4NjVlMWE4ZjFkNjIzODEzZmE3NjFlOTI0NTQwIn19fQ}]}}}", "Silverfish")]
  481.  
  482. format slot 9 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:4e02d3bb-f0d1-4730-b282-c3d5d99192d8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGE0ZTJhZjY1MDA1MzhkZmVhMzc5YmVhMTE0NzFlNjJjM2RkNDY2NjE3YWYxYzVmMmJkYTM0NzI3NWE4NjkifX19}]}}}" named "&eSkeleton" to run [setHeadType({_p}, "{SkullOwner:{Id:4e02d3bb-f0d1-4730-b282-c3d5d99192d8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGE0ZTJhZjY1MDA1MzhkZmVhMzc5YmVhMTE0NzFlNjJjM2RkNDY2NjE3YWYxYzVmMmJkYTM0NzI3NWE4NjkifX19}]}}}", "Skeleton")]
  483. format slot 10 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:bcbce5bf-86c4-4e62-9fc5-0cc90de94b6d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDdlZmZjZTM1MTMyYzg2ZmY3MmJjYWU3N2RmYmIxZDIyNTg3ZTk0ZGYzY2JjMjU3MGVkMTdjZjg5NzNhIn19fQ}]}}}" named "&eSkeleton Horse" to run [setHeadType({_p}, "{SkullOwner:{Id:bcbce5bf-86c4-4e62-9fc5-0cc90de94b6d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDdlZmZjZTM1MTMyYzg2ZmY3MmJjYWU3N2RmYmIxZDIyNTg3ZTk0ZGYzY2JjMjU3MGVkMTdjZjg5NzNhIn19fQ}]}}}", "Skeleton Horse")]
  484. format slot 11 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7f0b0873-df6a-4a19-9bcd-f6c90ef804c7,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk1YWVlYzZiODQyYWRhODY2OWY4NDZkNjViYzQ5NzYyNTk3ODI0YWI5NDRmMjJmNDViZjNiYmI5NDFhYmU2YyJ9fX0}]}}}" named "&eSlime" to run [setHeadType({_p}, "{SkullOwner:{Id:7f0b0873-df6a-4a19-9bcd-f6c90ef804c7,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk1YWVlYzZiODQyYWRhODY2OWY4NDZkNjViYzQ5NzYyNTk3ODI0YWI5NDRmMjJmNDViZjNiYmI5NDFhYmU2YyJ9fX0}]}}}", "Slime")]
  485. format slot 12 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:8bdb71d0-4724-48b2-9344-e79480424798,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2Q1NDE1NDFkYWFmZjUwODk2Y2QyNThiZGJkZDRjZjgwYzNiYTgxNjczNTcyNjA3OGJmZTM5MzkyN2U1N2YxIn19fQ}]}}}" named "&eSpider" to run [setHeadType({_p}, "{SkullOwner:{Id:8bdb71d0-4724-48b2-9344-e79480424798,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2Q1NDE1NDFkYWFmZjUwODk2Y2QyNThiZGJkZDRjZjgwYzNiYTgxNjczNTcyNjA3OGJmZTM5MzkyN2U1N2YxIn19fQ}]}}}", "Spider")]
  486. format slot 13 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:f95d9504-ea2b-4b89-b2d0-d400654a7010,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDE0MzNiZTI0MjM2NmFmMTI2ZGE0MzRiODczNWRmMWViNWIzY2IyY2VkZTM5MTQ1OTc0ZTljNDgzNjA3YmFjIn19fQ}]}}}" named "&eSquid" to run [setHeadType({_p}, "{SkullOwner:{Id:f95d9504-ea2b-4b89-b2d0-d400654a7010,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDE0MzNiZTI0MjM2NmFmMTI2ZGE0MzRiODczNWRmMWViNWIzY2IyY2VkZTM5MTQ1OTc0ZTljNDgzNjA3YmFjIn19fQ}]}}}", "Squid")]
  487. format slot 14 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:644c9bad-958b-43ce-9d2f-199d85be607c,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzhkZGY3NmU1NTVkZDVjNGFhOGEwYTVmYzU4NDUyMGNkNjNkNDg5YzI1M2RlOTY5ZjdmMjJmODVhOWEyZDU2In19fQ}]}}}" named "&eStray" to run [setHeadType({_p}, "{SkullOwner:{Id:644c9bad-958b-43ce-9d2f-199d85be607c,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzhkZGY3NmU1NTVkZDVjNGFhOGEwYTVmYzU4NDUyMGNkNjNkNDg5YzI1M2RlOTY5ZjdmMjJmODVhOWEyZDU2In19fQ}]}}}", "Stray")]
  488. format slot 15 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:f6e25015-1a90-46eb-88b7-ce3f14bf00d4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJlYzVhNTE2NjE3ZmYxNTczY2QyZjlkNWYzOTY5ZjU2ZDU1NzVjNGZmNGVmZWZhYmQyYTE4ZGM3YWI5OGNkIn19fQ}]}}}" named "&eVex" to run [setHeadType({_p}, "{SkullOwner:{Id:f6e25015-1a90-46eb-88b7-ce3f14bf00d4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJlYzVhNTE2NjE3ZmYxNTczY2QyZjlkNWYzOTY5ZjU2ZDU1NzVjNGZmNGVmZWZhYmQyYTE4ZGM3YWI5OGNkIn19fQ}]}}}", "Vex")]
  489. format slot 16 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:0a9e8efb-9191-4c81-80f5-e27ca5433156,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODIyZDhlNzUxYzhmMmZkNGM4OTQyYzQ0YmRiMmY1Y2E0ZDhhZThlNTc1ZWQzZWIzNGMxOGE4NmU5M2IifX19}]}}}" named "&eVillager" to run [setHeadType({_p}, "{SkullOwner:{Id:0a9e8efb-9191-4c81-80f5-e27ca5433156,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODIyZDhlNzUxYzhmMmZkNGM4OTQyYzQ0YmRiMmY1Y2E0ZDhhZThlNTc1ZWQzZWIzNGMxOGE4NmU5M2IifX19}]}}}", "Villager")]
  490. format slot 17 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:98f19bf0-2ba9-45f8-a89b-c0f4243909f9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmRlYWVjMzQ0YWIwOTViNDhjZWFkNzUyN2Y3ZGVlNjFiMDYzZmY3OTFmNzZhOGZhNzY2NDJjODY3NmUyMTczIn19fQ}]}}}" named "&eVindicator" to run [setHeadType({_p}, "{SkullOwner:{Id:98f19bf0-2ba9-45f8-a89b-c0f4243909f9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmRlYWVjMzQ0YWIwOTViNDhjZWFkNzUyN2Y3ZGVlNjFiMDYzZmY3OTFmNzZhOGZhNzY2NDJjODY3NmUyMTczIn19fQ}]}}}", "Vindicator")]
  491.  
  492.  
  493. format slot 26 of {_p} with an arrow named "&cNext Page >>" to run [setSkullOwnerMob({_p}, 3)]
  494.  
  495. else if {_page} is 3:
  496. format slot 18 of {_p} with an arrow named "&c<< Page Back" to run [setSkullOwnerMob({_p}, 2)]
  497.  
  498. format slot 0 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7f92b3d6-5ee0-4ab6-afae-2206b9514a63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjBlMTNkMTg0NzRmYzk0ZWQ1NWFlYjcwNjk1NjZlNDY4N2Q3NzNkYWMxNmY0YzNmODcyMmZjOTViZjlmMmRmYSJ9fX0}]}}}" named "&eWitch" to run [setHeadType({_p}, "{SkullOwner:{Id:7f92b3d6-5ee0-4ab6-afae-2206b9514a63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjBlMTNkMTg0NzRmYzk0ZWQ1NWFlYjcwNjk1NjZlNDY4N2Q3NzNkYWMxNmY0YzNmODcyMmZjOTViZjlmMmRmYSJ9fX0}]}}}", "Witch")]
  499. format slot 1 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:9b6eb2a3-8c99-4e14-9162-58debe3f9262,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzk1M2I2YzY4NDQ4ZTdlNmI2YmY4ZmIyNzNkNzIwM2FjZDhlMWJlMTllODE0ODFlYWQ1MWY0NWRlNTlhOCJ9fX0}]}}}" named "&eWither Skeleton" to run [setHeadType({_p}, "{SkullOwner:{Id:9b6eb2a3-8c99-4e14-9162-58debe3f9262,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzk1M2I2YzY4NDQ4ZTdlNmI2YmY4ZmIyNzNkNzIwM2FjZDhlMWJlMTllODE0ODFlYWQ1MWY0NWRlNTlhOCJ9fX0}]}}}", "Wither Skeleton")]
  500. format slot 2 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:fa5d3210-6e39-47ca-adb4-a3b2f0f966d9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjlkMWQzMTEzZWM0M2FjMjk2MWRkNTlmMjgxNzVmYjQ3MTg4NzNjNmM0NDhkZmNhODcyMjMxN2Q2NyJ9fX0}]}}}" named "&eWolf" to run [setHeadType({_p}, "{SkullOwner:{Id:fa5d3210-6e39-47ca-adb4-a3b2f0f966d9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjlkMWQzMTEzZWM0M2FjMjk2MWRkNTlmMjgxNzVmYjQ3MTg4NzNjNmM0NDhkZmNhODcyMjMxN2Q2NyJ9fX0}]}}}", "Wolf")]
  501. format slot 3 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:9959dd98-efb3-4ee9-a8fb-2fda0218cda0,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTZmYzg1NGJiODRjZjRiNzY5NzI5Nzk3M2UwMmI3OWJjMTA2OTg0NjBiNTFhNjM5YzYwZTVlNDE3NzM0ZTExIn19fQ}]}}}" named "&eZombie" to run [setHeadType({_p}, "{SkullOwner:{Id:9959dd98-efb3-4ee9-a8fb-2fda0218cda0,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTZmYzg1NGJiODRjZjRiNzY5NzI5Nzk3M2UwMmI3OWJjMTA2OTg0NjBiNTFhNjM5YzYwZTVlNDE3NzM0ZTExIn19fQ}]}}}", "Zombie")]
  502. format slot 4 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:ab9ea02c-4fd1-4895-85c9-d2b407d5d6f2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDIyOTUwZjJkM2VmZGRiMThkZTg2ZjhmNTVhYzUxOGRjZTczZjEyYTZlMGY4NjM2ZDU1MWQ4ZWI0ODBjZWVjIn19fQ}]}}}" named "&eZombie Horse" to run [setHeadType({_p}, "{SkullOwner:{Id:ab9ea02c-4fd1-4895-85c9-d2b407d5d6f2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDIyOTUwZjJkM2VmZGRiMThkZTg2ZjhmNTVhYzUxOGRjZTczZjEyYTZlMGY4NjM2ZDU1MWQ4ZWI0ODBjZWVjIn19fQ}]}}}", "Zombie Horse")]
  503. format slot 5 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:6540c046-d6ea-4aff-9766-32a54ebe6958,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzRlOWM2ZTk4NTgyZmZkOGZmOGZlYjMzMjJjZDE4NDljNDNmYjE2YjE1OGFiYjExY2E3YjQyZWRhNzc0M2ViIn19fQ}]}}}" named "&eZombie Pigman" to run [setHeadType({_p}, "{SkullOwner:{Id:6540c046-d6ea-4aff-9766-32a54ebe6958,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzRlOWM2ZTk4NTgyZmZkOGZmOGZlYjMzMjJjZDE4NDljNDNmYjE2YjE1OGFiYjExY2E3YjQyZWRhNzc0M2ViIn19fQ}]}}}", "Zombie Pigman")]
  504. format slot 6 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:dd1b157c-d732-4d1c-8185-da205188a8cf,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVlMDhhODc3NmMxNzY0YzNmZTZhNmRkZDQxMmRmY2I4N2Y0MTMzMWRhZDQ3OWFjOTZjMjFkZjRiZjNhYzg5YyJ9fX0}]}}}" named "&eZombie Villager" to run [setHeadType({_p}, "{SkullOwner:{Id:dd1b157c-d732-4d1c-8185-da205188a8cf,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVlMDhhODc3NmMxNzY0YzNmZTZhNmRkZDQxMmRmY2I4N2Y0MTMzMWRhZDQ3OWFjOTZjMjFkZjRiZjNhYzg5YyJ9fX0}]}}}", "Zombie Villager")]
  505.  
  506.  
  507. format slot 22 of {_p} with a barrier named "&4Go Back" to run [runEditPiece({_p}, "go_back", {cosmetics.edit.%{_p}%.helmet.type}, "helmet", "Helmet")]
  508.  
  509.  
  510.  
  511.  
  512.  
  513. function editCos(p: Player, type: String):
  514. wait 2 ticks
  515. set {cosmetics.edit.%{_p}%.type} to {_type}
  516. open chest with 1 rows named "&8Choose Category" to {_p}
  517. wait 2 ticks
  518.  
  519. set {_count} to 0
  520. #if {@particles} is true:
  521. if {cos.particles.enabled} is true:
  522. format slot {_count} of {_p} with redstone named "&cParticles" to be unstealable
  523.  
  524.  
  525. #if {@heads} is true:
  526. if {cos.heads.enabled} is true:
  527. format slot {_count} of {_p} with skull of {_p} named "&2Heads" to be unstealable
  528. add 1 to {_count}
  529.  
  530. #if {@suits} is true:
  531. if {cos.suits.enabled} is true:
  532. format slot {_count} of {_p} with golden helmet named "&5Suits" to close then run [editSuit({_p}, {_type})]
  533. add 1 to {_count}
  534.  
  535. #if {@gadgets} is true:
  536. if {cos.gadgets.enabled} is true:
  537. format slot {_count} of {_p} with fire charge named "&bGadgets" to be unstealable
  538. add 1 to {_count}
  539.  
  540. if {_count} is 0:
  541. format slot 0 of {_p} with barrier named "&4None Enabled" to be unstealable
  542.  
  543.  
  544.  
  545. function editSuit(p: Player, type: String):
  546. #=========== Variables ===========
  547. set {cosmetics.edit.%{_p}%.type} to {_type}
  548.  
  549. if {cosmetics.edit.%{_p}%.crate} is not set:
  550. set {cosmetics.edit.%{_p}%.crate} to ""
  551.  
  552. loop {cos.pieces::*}:
  553. if {cosmetics.edit.%{_p}%.%loop-value%} is not set:
  554. set {_%loop-value%} to editCosFormat({_p}, loop-value, firstUpperCase(loop-value))
  555. else:
  556. set {_%loop-value%} to {cosmetics.edit.%{_p}%.%loop-value%}
  557.  
  558.  
  559. set {_save} to true
  560. if {cosmetics.edit.%{_p}%.type} or {cosmetics.edit.%{_p}%.crate} is "":
  561. set {_save} to false
  562.  
  563. else if {_helmet} and {_chestplate} and {_leggings} and {_boots} is barrier:
  564. set {_save} to false
  565.  
  566. #=========== GUI ===========
  567. #Item doesn't show the proper name
  568.  
  569. wait 2 ticks
  570. open chest with 6 rows named "&8Edit" to {_p}
  571. wait 2 ticks
  572.  
  573. if {cosmetics.edit.%{_p}%.type} is "":
  574. format slot 22 of {_p} with a paper named "&7Type: &c<none>" to run [set {cosmetics.edit.%{_p}%} to "setType"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new type of your set in the chat" to {_p}]
  575.  
  576. else:
  577. format slot 22 of {_p} with a paper named "&7Type: &e%{cosmetics.edit.%{_p}%.type}%" to run [close {_p}'s inventory]->[set {cosmetics.edit.%{_p}%} to "setType"]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new type of your set in the chat" to {_p}]
  578.  
  579. if {cosmetics.edit.%{_p}%.crate} is "":
  580. format slot 31 of {_p} with a chest named "&7Crate: &c<none>" to run [set {cosmetics.edit.%{_p}%} to "setCrate"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new crate of your set in the chat" to {_p}]
  581.  
  582. else:
  583. format slot 31 of {_p} with a chest named "&7Crate: &e%{cosmetics.edit.%{_p}%.crate}%" to run [set {cosmetics.edit.%{_p}%} to "setCrate"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new crate of your set in the chat" to {_p}]
  584.  
  585.  
  586. format slot 10 of {_p} with {_helmet} without any NBT to run [set {cosmetics.edit.%{_p}%} to "helmet"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "helmet", "Helmet", {cosmetics.edit.%{_p}%.type})]
  587.  
  588. format slot 19 of {_p} with {_chestplate} without any NBT to run [set {cosmetics.edit.%{_p}%} to "chestplate"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "chestplate", "Chestplate", {cosmetics.edit.%{_p}%.type})]
  589.  
  590. format slot 28 of {_p} with {_leggings} without any NBT to run [set {cosmetics.edit.%{_p}%} to "leggings"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "leggings", "Leggings", {cosmetics.edit.%{_p}%.type})]
  591.  
  592. format slot 37 of {_p} with {_leggings} without any NBT to run [set {cosmetics.edit.%{_p}%} to "boots"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "boots", "Boots", {cosmetics.edit.%{_p}%.type})]
  593.  
  594. if {_save}:
  595. format slot 53 of {_p} with green wool named "&2Save" to run [set {cosmetics.edit.%{_p}%} to "go_back"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]
  596. #Save Function
  597.  
  598. else:
  599. format slot 53 of {_p} with red wool named "&4Save not possible" to be unstealable
  600.  
  601.  
  602.  
  603. function runSetSkull(p: Player, skull: String):
  604. if {_skull} is "Player":
  605. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the name of the player of your skull in the chat" to {_p}
  606. set {cosmetics.edit.%{_p}%} to "setSkullOwner"
  607. close {_p}'s inventory
  608.  
  609. else if {_skull} is "Mob":
  610. set {cosmetics.edit.%{_p}%} to "go_back"
  611. close {_p}'s inventory
  612. delete {cosmetics.edit.%{_p}%}
  613. setSkullOwnerMob({_p}, 1)
  614.  
  615. function editPiece(p: Player, piece: String, pieceText: String, type: String):
  616. #=========== Variables ===========
  617. #send "%{_p}%" to console
  618. set {cosmetics.edit.%{_p}%.current} to "%{_piece}%"
  619. set {cosmetics.edit.%{_p}%.pieceText} to "%{_pieceText}%"
  620. set {_displayItem} to editCosFormat({_p}, "%{_piece}%", "%{_pieceText}%")
  621.  
  622. if {cosmetics.edit.%{_p}%.%{_piece}%} is not set:
  623. set {_item} to an item frame named "&7Item: &c<none>"
  624.  
  625. else if {cosmetics.edit.%{_p}%.%{_piece}%} is "":
  626. set {_item} to an item frame named "&7Item: &c<none>"
  627.  
  628. else if {cosmetics.edit.%{_p}%.%{_piece}%} is barrier:
  629. set {_item} to an item frame named "&7Item: &c<none>"
  630.  
  631. else:
  632. set {_item} to an item frame named "&7Item: &2%{cosmetics.edit.%{_p}%.%{_piece}%}%"
  633.  
  634. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is not set:
  635. set {cosmetics.edit.%{_p}%.%{_piece}%.displayName} to ""
  636.  
  637. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is "":
  638. set {cosmetics.edit.%{_p}%.%{_piece}%.displayName} to ""
  639.  
  640. if {cosmetics.edit.%{_p}%.%{_piece}%.displayName} is "":
  641. if {_displayItem} is barrier:
  642. set {_itemName} to "&4%{_pieceText}%"
  643.  
  644. else:
  645. set {_itemName} to "&2%{_pieceText}%"
  646.  
  647. else:
  648. set {_itemName} to {cosmetics.edit.%{_p}%.%{_piece}%.name}
  649.  
  650. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is not set:
  651. set {_itemName2} to "&c<none>"
  652.  
  653. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is "":
  654. set {_itemName2} to "&c<none>"
  655.  
  656. else:
  657. set {_itemName2} to {cosmetics.edit.%{_p}%.%{_piece}%.name}
  658.  
  659. set {cosmetics.edit.%{_p}%.%{_piece}%} to {_displayItem}
  660.  
  661. replace all "&" in {_itemName} with "§"
  662. replace all "&" in {_itemName2} with "§"
  663.  
  664. set {_nameItem} to a paper named "&7Name: &e%{_itemName2}%"
  665. set name of {_displayItem} to {_itemName2}
  666.  
  667. #=========== GUI ===========
  668. wait 2 ticks
  669. open chest with 3 rows named "&8Edit %{_pieceText}%" to {_p}
  670. wait 2 ticks
  671. #item, name, enchantment and lore (lore || -> new line (also in message!!!))
  672.  
  673. if {_piece} is "helmet":
  674. set {_string} to "%{cosmetics.edit.%{_p}%.helmet}%"
  675. set {_split::*} to {_string} split at " "
  676.  
  677. if contains({_split::*}, "head"):
  678. if {cosmetics.edit.%{_p}%.helmet.type} is set:
  679. set {_changeType} to a redstone repeater named "&7Skull Type: &e%{cosmetics.edit.%{_p}%.helmet.type}%"
  680.  
  681. else:
  682. set {_changeType} to a redstone repeater named "&7Skull Type: &c<none>"
  683.  
  684. if {cosmetics.edit.%{_p}%.helmet.player} is set:
  685. if {cosmetics.edit.%{_p}%.helmet.type} is "Mob":
  686. set {cosmetics.edit.%{_p}%.helmet.skull} to skull of "%{_p}%" parsed as an offline player with nbt "%{cosmetics.edit.%{_p}%.helmet.player}%" named "&7Skull Owner: &e%{cosmetics.edit.%{_p}%.helmet.name}%"
  687. set {_displayItem} to skull of "%{_p}%" parsed as an offline player with nbt "%{cosmetics.edit.%{_p}%.helmet.player}%" named "&f%{cosmetics.edit.%{_p}%.helmet.name}%"
  688. set {cosmetics.edit.%{_p}%.helmet} to {_displayItem}
  689.  
  690. else if {cosmetics.edit.%{_p}%.helmet.type} is "Player":
  691. set {cosmetics.edit.%{_p}%.helmet.skull} to skull of "%{cosmetics.edit.%{_p}%.helmet.player}%" parsed as an offline player named "&7Skull Owner: &e%{cosmetics.edit.%{_p}%.helmet.player}%"
  692. set {_displayItem} to skull of "%{_p}%" parsed as an offline player with nbt "%{cosmetics.edit.%{_p}%.helmet.player}%" named "&f%{cosmetics.edit.%{_p}%.helmet.name}%"
  693. set {cosmetics.edit.%{_p}%.helmet} to {_displayItem}
  694.  
  695. else:
  696. set {cosmetics.edit.%{_p}%.helmet.skull} to skull of ("MHF_Steve" parsed as an offline player) named "&7Skull Owner: &c<none>"
  697.  
  698. format slot 1 of {_p} with {_changeType} to run [set {cosmetics.edit.%{_p}%} to "go_back"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[setSkullType({_p})]
  699.  
  700. format slot 19 of {_p} with {cosmetics.edit.%{_p}%.helmet.skull} to run [runSetSkull({_p}, {cosmetics.edit.%{_p}%.helmet.type})]
  701.  
  702.  
  703. format slot 18 of {_p} with arrow named "&c<< Go Back" to run [set {cosmetics.edit.%{_p}%} to "go_back"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editSuit({_p}, {_type})]
  704.  
  705. format slot 12 of {_p} with {_item} to run [set {cosmetics.edit.%{_p}%} to "set%{_pieceText}%Item"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the %{lobby.arcatedColor.Lobby}%%{_piece}% %{lobby.chatColor.Lobby}%type in the chat" to {_p}]
  706.  
  707. format slot 13 of {_p} with {_nameItem} to run [set {cosmetics.edit.%{_p}%} to "set%{_pieceText}%Name"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the %{lobby.arcatedColor.Lobby}%%{_piece}% %{lobby.chatColor.Lobby}%name in the chat" to {_p}]
  708.  
  709. format slot 10 of {_p} with {_displayItem} to be unstealable
  710.  
  711.  
  712.  
  713. #-----------------------------------{ Events }-----------------------------------
  714. on enable:
  715. startup()
  716.  
  717. on disable:
  718. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  719. set {_world} to world of {lobby.location}
  720.  
  721. loop {_list::*}:
  722. clear {lobbycr.%loop-value-1%.location::*}
  723. loop {lobbycr.%loop-value-1%.location::*}:
  724. unregister hologram {holo-crate-%{_world}%-%loop-value-2%}
  725. remove loop-value-2 from {lobbycr.%loop-value-1%.location::*}
  726.  
  727. if yml file "{@path}/%loop-value-1%.yml" exists:
  728. if yml value "Locations" of file "{@path}/%loop-value-1%.yml" exists:
  729. add "%loop-value-2%" to yml list "Locations" of file "{@path}/%loop-value-1%.yml"
  730.  
  731. else:
  732. set yml value "Locations" of file "{@path}/%loop-value-1%.yml" to "%loop-value-2%"
  733.  
  734. loop {crates.openinglist::*}:
  735. clear {crates.opening.%loop-value%}
  736. clear {crates.%loop-value%.inv::*}
  737. clear {crates.%loop-value%.name}
  738. clear {crate.closed.%loop-value%}
  739.  
  740. clear {crates.openinglist::*}
  741.  
  742. on quit:
  743. if {crates.opening.%player%} is set:
  744. clear {crates.opening.%player%}
  745. clear {crates.%player%.inv::*}
  746. clear {crates.%player%.name}
  747. clear {crates.closed.%player%}
  748. remove player from {crates.openinglist::*}
  749.  
  750. deleteVariables(player)
  751.  
  752. on command:
  753. if command doesn't end with "pl":
  754. if command doesn't end with "plugins":
  755. set {cmd} to "%command in lower case%"
  756.  
  757.  
  758. on place of chest:
  759. set {_world} to world of event-block
  760. if {_world} is world of {lobby.location}:
  761. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  762. if contains({_list::*}, "%uncolored name of player's tool%"):
  763.  
  764. add location of block at event-block to {lobbycr.%uncolored name of player's tool%.location::*}
  765. add world of event-block to {lobbycr.%uncolored name of player's tool%.world::*}
  766.  
  767. set {holo-crate-%world of event-block%-%location of event-block%} to new hologram at location 1 meters above event-block
  768. #send "%{cos.holograms.color.%uncolored name of player's tool%}%"
  769. add text "%{cos.holograms.color.%uncolored name of player's tool%}%%uncolored name of player's tool%" to hologram {holo-crate-%world of event-block%-%location of event-block%}
  770. #add "%location of block at event-block%" to yml list "Locations" of file "{@path}/%uncolored name of player's tool%.yml"
  771.  
  772. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully created a %{lobby.arcatedColor.Lobby}%%uncolored name of player's tool% %{lobby.chatColor.Lobby}%Crate!"
  773.  
  774. on break of chest:
  775. set {_world} to world of event-block
  776. if {_world} is world of {lobby.location}:
  777. if {holo-crate-%world of event-block%-%location of event-block%} is set:
  778. set {_content} to "%{holo-crate-%world of event-block%-%location of event-block%}%"
  779. set {_contents::*} to {_content} split at "[text="
  780. set {_name::*} to {_contents::2} split at "]],"
  781.  
  782. if {_name::1} is set:
  783. unregister hologram {holo-crate-%world of event-block%-%location of event-block%}
  784. delete {holo-crate-%world of event-block%-%location of event-block%}
  785. remove "%location of event-block%" from yml list "Locations" of file "{@path}/%uncolored {_name::1}%.yml"
  786. set {_name} to uncolored {_name::1}
  787. #remove location of block at event-block from {lobbycr.%{_name}%.location::*}
  788. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed a %{lobby.arcatedColor.Lobby}%%uncolored {_name::1}% %{lobby.chatColor.Lobby}%Crate!"
  789.  
  790. on rightclick on a chest:
  791. set {_world} to world of clicked block
  792.  
  793. if {_world} is {lobby.world}:
  794. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  795. loop {_list::*}:
  796.  
  797. loop {lobbycr.%loop-value-1%.location::*}:
  798. if "%loop-value-2%" is "%location of clicked block%":
  799. cancel event
  800. if "%uncolored {crate.%player%.name}%" = loop-value-1:
  801. if {crates.opening.%player%} is true:
  802. open chest with 3 rows named "&2%{crate.%player%.name}%" to player
  803. wait 2 ticks
  804.  
  805. set {crates.reopening.%player%} to true
  806. set {_count} to 0
  807.  
  808. loop 27 times:
  809.  
  810. if {crate.%player%.inv::%{_count}%} is set:
  811.  
  812. set {_value} to "%{crate.%player%.inv::%{_count}%}%"
  813. set {_color::*} to {_value} split at " "
  814. if contains({_color::*}, "glass") is true:
  815. if contains({_color::*}, "light") is true:
  816.  
  817. format slot {_count} of player with ("light %{_color::2}% stained glass pane" parsed as an item) to be unstealable
  818.  
  819. else if contains({_color::*}, "dark") is true:
  820. format slot {_count} of player with ("dark %{_color::2}% stained glass pane" parsed as an item) to be unstealable
  821.  
  822. else:
  823. format slot {_count} of player with ("%{_color::1}% stained glass pane" parsed as an item) to be unstealable
  824.  
  825. else:
  826. format slot {_count} of player with ({crate.%player%.inv::%{_count}%} parsed as an item) to be unstealable
  827.  
  828. add 1 to {_count}
  829.  
  830. delete {crates.closed.%player%}
  831. remove player from {crates.openinglist::*}
  832. delete {crate.%player%.name}
  833. #stop loop
  834. stop
  835.  
  836. else:
  837. open chest with 3 rows named "&2%loop-value-1%" to player
  838. wait 2 tick
  839. format slot 13 of player with a tripwire hook named "&7Open crate" with lore "&7Keys left: %{keys.%player%.%loop-value-1%}%" to close then run [openCrate(player, "%loop-value-1%")]
  840. stop loop
  841. else:
  842. open chest with 3 rows named "&2%loop-value-1%" to player
  843. wait 2 ticks
  844. format slot 13 of player with a tripwire hook named "&7Open crate" with lore "&7Keys left: %{keys.%player%.%loop-value-1%}%" to close then run [openCrate(player, "%loop-value-1%")]
  845. stop loop
  846.  
  847. on inventory close:
  848. if {cancelled.%player%}:
  849. delete {cancelled.%player%}
  850. stop
  851.  
  852. if {crates.opening.%player%} is true:
  853.  
  854. set {crates.closed.%player%} to true
  855. add player to {crates.openinglist::*}
  856. set {crate.%player%.name} to name of player's current inventory
  857. set {_count} to 0
  858. loop 27 times:
  859. if {crate.%player%.inv::%{_count}%} is not set:
  860. set {crate.%player%.inv::%{_count}%} to slot {_count} of player's current inventory
  861.  
  862. else if {crate.%player%.inv::%{_count}%} is air:
  863. set {crate.%player%.inv::%{_count}%} to slot {_count} of player's current inventory
  864.  
  865. add 1 to {_count}
  866.  
  867. else if {crates.opening.%player%} is set:
  868. delete {crates.opening.%player%}
  869.  
  870. if name of current inventory of player is "&8Edit" or "&8Edit Helmet" or "&8Edit Chestplate" or "&8Edit Leggings" or "&8Edit Boots" or "&8Choose Category" or "&8Choose Type" or "&8Edit SkullOwner":
  871. if {cosmetics.edit.%player%} is not set:
  872. deleteVariables(player)
  873.  
  874. on inventory click:
  875. if name of clicked inventory is "&8Edit":
  876. if clicked slot is 10:
  877. set {cosmetics.edit.%player%} to "helmet"
  878. close player's inventory
  879. wait 2 ticks
  880. delete {cosmetics.edit.%player%}
  881. editPiece(player, "helmet", "Helmet", {cosmetics.edit.%player%.type})
  882.  
  883. else if clicked slot is 19:
  884. set {cosmetics.edit.%player%} to "chestplate"
  885. close player's inventory
  886. delete {cosmetics.edit.%player%}
  887. editPiece(player, "chestplate", "Chestplate", {cosmetics.edit.%player%.type})
  888.  
  889. #else if clicked slot is 28:
  890. # set {cosmetics.edit.%player%} to "leggings"
  891. # close player's inventory
  892. # delete {cosmetics.edit.%player%}
  893. # editPiece(player, "leggings", "Leggings", {cosmetics.edit.%player%.type})
  894.  
  895. else if clicked slot is 37:
  896. set {cosmetics.edit.%player%} to "boots"
  897. close player's inventory
  898. delete {cosmetics.edit.%player%}
  899. editPiece(player, "boots", "Boots", {cosmetics.edit.%player%.type})
  900.  
  901. else if clicked slot is 53:
  902. set {cosmetics.edit.%player%} to "go_back"
  903. close player's inventory
  904. delete {cosmetics.edit.%player%}
  905.  
  906. on chat:
  907. if {cosmetics.edit.%player%} is set:
  908. cancel event
  909.  
  910. if {cosmetics.edit.%player%} is "set%{cosmetics.edit.%player%.pieceText}%Item":
  911. if "%message%" is "cancel":
  912. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.pieceText} in lower case%%{lobby.chatColor.Lobby}%."
  913. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  914. delete {cosmetics.edit.%player%}
  915.  
  916. else if "%message%" parsed as an item type is not set:
  917. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a a %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.pieceText} in lower case%%{lobby.chatColor.Lobby}%!"
  918.  
  919. else:
  920. if {cosmetics.edit.%player%.type} is not set:
  921. set {cosmetics.edit.%player%.type} to ""
  922.  
  923. set {_var} to "%message%"
  924. replace all " " in {_var} with "_"
  925.  
  926. if {_var} contains "_":
  927. set {_message::*} to {_var} split at "_"
  928.  
  929. if ({cosmetics.edit.%player%.pieceText} in lower case) is "helmet":
  930. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  931.  
  932. if contains({_message::*}, "helmet"):
  933. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  934.  
  935. else if "%message%" = "head":
  936. set {cosmetics.edit.%player%.%{_piece}%} to "head"
  937.  
  938. else if contains({_message::*}, "head"):
  939. set {cosmetics.edit.%player%.%{_piece}%} to "head"
  940.  
  941. else:
  942. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a helmet!"
  943. stop
  944.  
  945. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set helmet to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  946.  
  947. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  948. delete {cosmetics.edit.%player%}
  949.  
  950. else if ({cosmetics.edit.%player%.pieceText} in lower case) is "chestplate":
  951. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  952.  
  953. if contains({_message::*}, "chestplate") or contains({_message::*}, "tunic"):
  954. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  955.  
  956.  
  957. else:
  958. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a chestplate!"
  959. stop
  960.  
  961. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set chestplate to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  962.  
  963. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  964. delete {cosmetics.edit.%player%}
  965.  
  966.  
  967. else if ({cosmetics.edit.%player%.pieceText} in lower case) is "leggings":
  968. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  969.  
  970. if contains({_message::*}, "leggings"):
  971. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  972.  
  973. else:
  974. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%are no leggings!"
  975. stop
  976.  
  977. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set leggings to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  978.  
  979. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  980. delete {cosmetics.edit.%player%}
  981.  
  982. else if ({cosmetics.edit.%player%.pieceText} in lower case) is "boots":
  983. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  984.  
  985. if contains({_message::*}, "boots"):
  986. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  987.  
  988. else:
  989. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%are no boots!"
  990. stop
  991.  
  992. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set boots to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  993.  
  994. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  995. delete {cosmetics.edit.%player%}
  996.  
  997.  
  998. else:
  999. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.pieceText} in lower case%%{lobby.chatColor.Lobby}%!"
  1000.  
  1001. else if {cosmetics.edit.%player%} is "setType":
  1002. if "%message%" is "cancel":
  1003. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the type."
  1004. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1005. delete {cosmetics.edit.%player%}
  1006.  
  1007. set {cosmetics.edit.%player%.type} to "%message%"
  1008. delete {cosmetics.edit.%player%}
  1009.  
  1010. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set type to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  1011. editSuit(player, {cosmetics.edit.%player%.type})
  1012.  
  1013.  
  1014. else if {cosmetics.edit.%player%} is "setCrate":
  1015. if "%message%" is "cancel":
  1016. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the crate."
  1017. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1018. delete {cosmetics.edit.%player%}
  1019.  
  1020. else:
  1021. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1022. if contains({_list::*}, "%message in lower case%"):
  1023. set {cosmetics.edit.%player%.crate} to "%message in lower case%"
  1024. editSuit(player, {cosmetics.edit.%player%.type})
  1025. delete {cosmetics.edit.%player%}
  1026. else:
  1027. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a valid crate!"
  1028.  
  1029. else if {cosmetics.edit.%player%} is "setSkullOwner":
  1030. if "%message%" is "cancel":
  1031. send "%{lobby.logo.Lobby}% Cancelled setting the skull owner."
  1032. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1033. delete {cosmetics.edit.%player%}
  1034.  
  1035. else:
  1036. set {cosmetics.edit.%player%.helmet.player} to "%message%"
  1037. set {cosmetics.edit.%player%.helmet.name} to "%message%"
  1038. delete {cosmetics.edit.%player%}
  1039.  
  1040. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set the skull owner to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  1041. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1042.  
  1043. #{cosmetics.edit.%{_p}%.current}
  1044. #{cosmetics.edit.%{_p}%.pieceText}
  1045. else if {cosmetics.edit.%player%} is "set%{cosmetics.edit.%player%.pieceText}%Name":
  1046. if "%message%" is "cancel":
  1047. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.current}% %{lobby.chatColor.Lobby}%name."
  1048. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1049. delete {cosmetics.edit.%player%}
  1050.  
  1051. else:
  1052. set {cosmetics.edit.%player%.%{cosmetics.edit.%player%.current}%.displayName} to "%message%"
  1053. set {cosmetics.edit.%player%.%{cosmetics.edit.%player%.current}%.name} to "%message%"
  1054.  
  1055. delete {cosmetics.edit.%player%}
  1056.  
  1057. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set the %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.current}% %{lobby.chatColor.Lobby}%name to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  1058. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1059.  
  1060.  
  1061.  
  1062. #-----------------------------------{ Commands / cosmetics.* }-----------------------------------
  1063.  
  1064. command /lobbycrate [<text>] [<text>]:
  1065. aliases: /lobbycr, /lcrate
  1066. trigger:
  1067. if player is in world of {lobby.location}:
  1068. if player has permission "votecrate.*":
  1069. if arg-1 is set:
  1070. if arg-1 is "help":
  1071. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1072. send "&e&o/%{cmd}% help &d→ &fGet the help page"
  1073. send "&e&o/%{cmd}% list &d→ &fGet a list with all crates"
  1074. send "&e&o/%{cmd}% create <crate> &d→ &fCreate a create"
  1075. send "&e&o/%{cmd}% delete/remove <crate> &d→ &fDelete a crate"
  1076. send "&e&o/%{cmd}% path <crate> &d→ &fGet the edit path of a crate"
  1077. send "&e&o/%{cmd}% get <crate> &d→ &fGet a crate"
  1078.  
  1079. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1080.  
  1081. else if arg-1 is "list":
  1082. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1083. if {_list::*} is not empty:
  1084. loop {_list::*}:
  1085. if {_list} is set:
  1086. set {_list} to "%{_list}%%{lobby.chatColor.Lobby}%, %{lobby.arcatedColor.Lobby}%%loop-value%"
  1087. else:
  1088. set {_list} to "%{lobby.arcatedColor.Lobby}%%loop-value%"
  1089.  
  1090. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%There are the following crates:%nl%%{lobby.arcatedColor.Lobby}%%{_list}%"
  1091.  
  1092. else:
  1093. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%There are no crates made yet."
  1094.  
  1095.  
  1096. else if arg-1 is "create":
  1097. if arg-2 is set:
  1098. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1099. set {_arg2} to "%arg-2 in lower case%"
  1100. if contains({_list::*}, {_arg2}):
  1101. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%already exists!"
  1102.  
  1103.  
  1104. else:
  1105.  
  1106. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Making the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%..."
  1107. add {_arg2} to yml list "Lobby.Crates.List" of file "{@config}"
  1108. create file "{@path}/%{_arg2}%.yml"
  1109. add "diamond_sword" to yml list "Item.List" of file "{@path}/%{_arg2}%.yml"
  1110. add "diamond_sword-1" to yml list "Item.ConfigName" of file "{@path}/%{_arg2}%.yml"
  1111.  
  1112. set yml value "Item.Chance.diamond_sword-1" of file "{@path}/%{_arg2}%.yml" to "100"
  1113. set yml value "Item.Name.diamond_sword-1" of file "{@path}/%{_arg2}%.yml" to "%{lobby.arcatedColor.Lobby}%Diamond Sword"
  1114. set yml value "Item.Amount.diamond_sword-1" of file "{@path}/%{_arg2}%.yml" to 1
  1115.  
  1116. add "This is a lore" to yml list "Item.Lore.diamond_sword-1" of file "{@path}/%{_arg2}%.yml"
  1117.  
  1118. add "sharpness:1" to yml list "Item.Enchants.diamond_sword-1" of file "{@path}/%{_arg2}%.yml"
  1119.  
  1120. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully made the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%!"
  1121.  
  1122.  
  1123. else:
  1124. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%name %{lobby.chatColor.Lobby}%for the crate!"
  1125.  
  1126. else if arg-1 is "delete" or "remove":
  1127. if arg-2 is set:
  1128. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1129. set {_arg2} to "%arg-2 in lower case%"
  1130. if contains({_list::*}, {_arg2}):
  1131. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Deleting the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%..."
  1132.  
  1133. remove "%{_arg2}%" from yml list "Lobby.Crates.List" of file "{@config}"
  1134. delete file "{@path}/%{_arg2}%.yml"
  1135.  
  1136. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully deleted the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%!"
  1137.  
  1138. else:
  1139. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%doesn't exist!"
  1140.  
  1141. else:
  1142. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%name %{lobby.chatColor.Lobby}%of the crate you want to delete!"
  1143.  
  1144. else if arg-1 is "path":
  1145. if arg-2 is set:
  1146. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1147. set {_arg2} to "%arg-2 in lower case%"
  1148.  
  1149. if contains({_list::*}, {_arg2}):
  1150. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Location of %{_arg2}%: %{lobby.arcatedColor.Lobby}%{@path}/%{_arg2}%%{lobby.chatColor.Lobby}%."
  1151.  
  1152.  
  1153. else:
  1154. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%doesn't exists!"
  1155. else:
  1156. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%name %{lobby.chatColor.Lobby}%of the crate you want to get the path of!"
  1157.  
  1158. else if arg-1 is "get":
  1159. if arg 2 is set:
  1160. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1161. set {_arg2} to "%arg-2 in lower case%"
  1162. if contains({_list::*}, {_arg2}):
  1163. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Here you have the %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%crate!%nl%%{lobby.chatColor.Lobby}%Place it to create a chest."
  1164. give player 1 chest named "&e%{_arg2}%" with lore "&7Place to create a crate!"
  1165. else:
  1166. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%doesn't exist!"
  1167. else:
  1168. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a crate type!"
  1169.  
  1170. else:
  1171. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info."
  1172. else:
  1173. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info."
  1174.  
  1175.  
  1176. command /key [<text>] [<text>] [<text>] [<text>]:
  1177. trigger:
  1178. if player has permission "key.*":
  1179. if arg-1 is set:
  1180. if arg-1 is "help":
  1181. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1182. send "&e&o/%{cmd}% help &d→ &fGet the help page"
  1183. send "&e&o/%{cmd}% get <crate/all> [number] &d→ &fGet a crate"
  1184. send "&e&o/%{cmd}% give <player> <crate/all> [number] &d→ &fGive a key to open a crate to a player"
  1185. send "&e&o/%{cmd}% remove <all/crate> [number] [player] &d→ &fRemove a key from a player"
  1186. send "&e&o/%{cmd}% clear <all/crate> [player] &d→ &fClear the keys from a player"
  1187. send "&e&o/%{cmd}% keys <all/crate> [player] &d→ &fGet the amount of keys from a player"
  1188. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1189.  
  1190. else if arg-1 is "get":
  1191. if arg-2 is "all":
  1192. if arg-3 is set:
  1193. if (arg-3 parsed as a number) is set:
  1194. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1195. set {_num} to arg-3 parsed as a number
  1196. loop {_num} times:
  1197. loop {_list::*}:
  1198. add 1 to {keys.%player%.%loop-value-2%}
  1199.  
  1200. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all the %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%times!"
  1201.  
  1202. else:
  1203. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1204. else:
  1205. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1206. loop {_list::*}:
  1207. add 1 to {keys.%player%.%loop-value%}
  1208.  
  1209. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all keys!"
  1210.  
  1211. else if arg-2 is set:
  1212. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1213. if contains({_list::*}, "%arg-2 in lower case%"):
  1214. if arg-3 is set:
  1215. if (arg-3 parsed as a number) is set:
  1216. add (arg-3 parsed as a number) to {keys.%player%.%arg-2 in lower case%}
  1217. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%key %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%times!"
  1218. else:
  1219. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1220. else:
  1221. add 1 to {keys.%player%.%arg-2 in lower case%}
  1222.  
  1223. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved a %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%key!"
  1224. else:
  1225. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist."
  1226. else:
  1227. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1228.  
  1229. else if arg-1 is "give":
  1230. if arg-2 is set:
  1231. if (arg-2 parsed as a player) is set:
  1232. if arg-3 is set:
  1233. if arg-3 is "all":
  1234. if arg-4 is set:
  1235. if (arg-4 parsed as a number) is set:
  1236. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1237. set {_num} to arg-4 parsed as a number
  1238. loop {_num} times:
  1239. loop {_list::*}:
  1240. add 1 to {keys.%arg-2 parsed as a player%.%loop-value-2%}
  1241.  
  1242. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%all the keys %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!"
  1243. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all the keys %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!" to arg-2 parsed as a player
  1244.  
  1245. else:
  1246. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1247. else:
  1248. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1249. loop {_list::*}:
  1250. add 1 to {keys.%arg-2 parsed as a player%.%loop-value%}
  1251.  
  1252. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%all the keys!"
  1253. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all the keys!" to arg-2 parsed as a player
  1254. else:
  1255. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1256. if contains({_list::*}, "%arg-3 in lower case%"):
  1257. if arg-4 is set:
  1258. if (arg-4 parsed as a number) is set:
  1259.  
  1260. add (arg-4 parsed as a number) to {keys.%arg-2%.%arg-3 in lower case%}
  1261.  
  1262. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!"
  1263. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!" to arg-2 parsed as a player
  1264.  
  1265. else:
  1266. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1267. else:
  1268. add 1 to {keys.%arg-2 parsed as a player%.%arg-3 in lower case%}
  1269.  
  1270. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key!"
  1271. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key!" to arg-2 parsed as a player
  1272. else:
  1273. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%doesn't exist!"
  1274. else:
  1275. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1276. else:
  1277. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-2% %{lobby.chatColor.Lobby}%is not online!"
  1278. else:
  1279. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%player%{lobby.chatColor.Lobby}%!"
  1280.  
  1281.  
  1282.  
  1283. else if arg-1 is "remove":
  1284. if arg-2 is set:
  1285. if arg-2 is "all":
  1286. if arg-3 is set:
  1287. if (arg-3 parsed as a number) is set:
  1288. if arg-4 is set:
  1289. if (arg-4 parsed as a player) is set:
  1290. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1291. set {_num} to arg-3 parsed as a number
  1292. loop {_list::*}:
  1293. if {keys.%arg-4 parsed as a player%.%loop-value%}-{_num} >= 0:
  1294. remove {_num} from {keys.%name of arg-4 parsed as a player%.%loop-value%}
  1295. else:
  1296. set {keys.%arg-4 parsed as a player%.%loop-value%} to 0
  1297.  
  1298. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%from all the keys of %{lobby.arcatedColor.Lobby}%%name of arg-4 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1299. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Removed %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%from your keys!" to arg-4 parsed as a player
  1300.  
  1301. else:
  1302. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%is not online!"
  1303. else:
  1304. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1305. loop {_list::*}:
  1306. if {keys.%player%.%loop-value%}-(arg-3 parsed as a number) >= 0:
  1307. remove (arg-3 parsed as a number) from {keys.%player%.%loop-value%}
  1308. else:
  1309. set {keys.%player%.%loop-value%} to 0
  1310.  
  1311. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%from all the keys!"
  1312.  
  1313. else:
  1314. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1315. else:
  1316. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1317. loop {_list::*}:
  1318. if {keys.%player%.%loop-value%}-1 >= 0:
  1319. remove 1 from {keys.%player%.%loop-value%}
  1320.  
  1321. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%1 %{lobby.chatColor.Lobby}%from all the keys"
  1322. else:
  1323. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1324. if contains({_list::*}, "%arg-2 in lower case%"):
  1325. if arg-3 is set:
  1326. if (arg-3 parsed as a number) is set:
  1327. if arg-4 is set:
  1328. if (arg-4 parsed as a player) is set:
  1329. if {keys.%arg-4 parsed as a player%.%arg-2 in lower case%}-(arg-3 parsed as a number) >= 0:
  1330. remove (arg-3 parsed as a number) from {keys.%name of arg-4 parsed as a player%.%arg-2 in lower case%}
  1331. else:
  1332. set {keys.%arg-4 parsed as a player%.%arg-2 in lower case%} to 0
  1333.  
  1334. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%%arg-3% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys from %{lobby.arcatedColor.Lobby}%%name of arg-4 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1335. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys have been removed!" to arg-4 parsed as a player
  1336.  
  1337. else:
  1338. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%is not online!"
  1339. else:
  1340.  
  1341. if {keys.%player%.%arg-2 in lower case%}-(arg-3 parsed as a number) >= 0:
  1342. remove (arg-3 parsed as a number) from {keys.%player%.%arg-2 in lower case%}
  1343. send "%{lobby.logo.Lobby}% &2Succesfully removed &a%arg-3% %arg-2 in lower case% &2keys!"
  1344.  
  1345. else:
  1346. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1347.  
  1348. else:
  1349. if {keys.%player%.%arg-2 in lower case%}-1 >= 0:
  1350. remove 1 from {keys.%player%.%arg-2 in lower case%}
  1351. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%1 %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys!"
  1352. else:
  1353. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist."
  1354. else:
  1355. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1356.  
  1357. else if arg-1 is "clear":
  1358. if arg-2 is set:
  1359. if arg-2 is "all":
  1360. if arg-3 is set:
  1361. if (arg-3 parsed as a player) is set:
  1362. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1363. loop {_list::*}:
  1364. set {keys.%arg-3 parsed as a player%.%loop-value%} to 0
  1365.  
  1366. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully cleared %{lobby.arcatedColor.Lobby}%all keys %{lobby.chatColor.Lobby}%of %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1367. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%All %{lobby.chatColor.Lobby}%your %{lobby.arcatedColor.Lobby}%keys %{lobby.chatColor.Lobby}%have been cleared!" to arg-3 parsed as a player
  1368. else:
  1369. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not online!"
  1370. else:
  1371. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1372. loop {_list::*}:
  1373. set {keys.%player%.%loop-value%} to 0
  1374.  
  1375. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have cleared %{lobby.arcatedColor.Lobby}%all %{lobby.chatColor.Lobby}%your %{lobby.arcatedColor.Lobby}%keys%{lobby.chatColor.Lobby}%!"
  1376. else:
  1377. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1378. if contains({_list::*}, "%arg-2 in lower case%"):
  1379. if arg-3 is set:
  1380. if (arg-3 parsed as a player) is set:
  1381. set {keys.%arg-3 parsed as a player%.%arg-2 in lower case%} to 0
  1382. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have cleared the %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% keys %{lobby.chatColor.Lobby}%from %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1383. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Your %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% keys %{lobby.chatColor.Lobby}%have been cleared!" to arg-3 parsed as a player
  1384.  
  1385. else:
  1386. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not online!"
  1387.  
  1388. else:
  1389. set {keys.%player%.%arg-2 in lower case%} to 0
  1390. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully cleared the %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% keys%{lobby.chatColor.Lobby}%!"
  1391.  
  1392. else:
  1393. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist!"
  1394. else:
  1395. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1396.  
  1397. else if arg-1 is "keys":
  1398. if arg-2 is set:
  1399. if arg-2 is "all":
  1400. if arg-3 is set:
  1401. if (arg-3 parsed as a player) is set:
  1402. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1403. loop {_list::*}:
  1404. if {keys.%arg-3 parsed as a player%.%loop-value%} is not set:
  1405. set {keys.%arg-3 parsed as a player%.%loop-value%} to 0
  1406.  
  1407. if {_keys} is not set:
  1408. set {_keys} to "%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%name of arg-3 parsed as a player%.%loop-value%}%"
  1409. else:
  1410. set {_keys} to "%{_keys}%%nl%%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%name of arg-3 parsed as a player%.%loop-value%}%"
  1411.  
  1412. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%This is the list of keys from %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player%%{lobby.chatColor.Lobby}%:%nl%%{_keys}%"
  1413.  
  1414. else:
  1415. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not online!"
  1416. else:
  1417. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1418. loop {_list::*}:
  1419. if {keys.%player%.%loop-value%} is not set:
  1420. set {keys.%player%.%loop-value%} to 0
  1421. if {_keys} is not set:
  1422. set {_keys} to "%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%player%.%loop-value%}%"
  1423. else:
  1424. set {_keys} to "%{_keys}%%nl%%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%player%.%loop-value%}%"
  1425.  
  1426. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%This is your list of keys%{lobby.chatColor.Lobby}%:%nl%%{_keys}%"
  1427. else:
  1428. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1429. if contains({_list::*}, "%arg-2 in lower case%"):
  1430. if arg-3 is set:
  1431. if (arg-3 parsed as a player) is set:
  1432. if {keys.%arg-3 parsed as a player%.%arg-2 in lower case%} is not set:
  1433. set {keys.%arg-3 parsed as a player%.%arg-2 in lower case%} to 0
  1434.  
  1435. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player% %{lobby.chatColor.Lobby}%has %{lobby.arcatedColor.Lobby}%%{keys.%arg-3%.%arg-2 in lower case%}% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys."
  1436.  
  1437. else:
  1438. send "%{lobby.logo.Lobby}% &4The player &c%arg-3% &4is not online!"
  1439. else:
  1440. if {keys.%player%.%arg-2 in lower case%} is not set:
  1441. set {keys.%player%.%arg-2 in lower case%} to 0
  1442.  
  1443. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have %{lobby.arcatedColor.Lobby}%%{keys.%player%.%arg-2 in lower case%}% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys."
  1444. else:
  1445. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist!"
  1446. else:
  1447. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1448. else:
  1449. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
  1450. else:
  1451. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
  1452.  
  1453.  
  1454. command /cosmetics [<text>] [<text>] [<text>]:
  1455. aliases: /cos
  1456. trigger:
  1457. if player has permission "cosmetics.*":
  1458. if arg-1 is not set:
  1459. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
  1460.  
  1461. else if arg-1 is "help":
  1462. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1463. send "&e&o/%{cmd}% help &d→ &fGet the help page"
  1464. send "&e&o/%{cmd}% gui [player] &d→ &fGet the cosmetics (of a player)"
  1465. send "&e&o/%{cmd}% setup [<type>] &d→ &fCreate a cosmetic"
  1466. send "&e&o/%{cmd}% edit [type] &d→ &fEdit a cosmetic"
  1467. #send "&e&o/%{cmd}% delete [type] [name] &d→ &fDelete a cosmetic"
  1468. send "&e&o/%{cmd}% path &d→ &fCreate your own cosmetics"
  1469. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1470.  
  1471. #else if arg-1 is "gui":
  1472. # if arg-2 is set:
  1473. # if arg-2 parsed as a player is set:
  1474. #
  1475.  
  1476. # else:
  1477. # send "%{lobby.logo.Lobby}% &4The player &c%arg-2% &4has never logged in."
  1478.  
  1479. # else:
  1480.  
  1481. else if arg-1 is "setup":
  1482. if arg-2 is set:
  1483. editCos(player, "%arg-2%")
  1484. #open chest with 1 rows named "&8Cosmetics %arg-2%" to player
  1485. #format slot 2 of player with nether star named "&fCreate" to close
  1486. #format slot 4 of player with redstone repeater named "&fEdit" to close
  1487. #format slot 6 of player with blaze powder named "&fDelete" to close
  1488.  
  1489. else:
  1490. editCos(player, "")
  1491. #open chest with 1 rows named "&8Edit Cosmetics" to player
  1492. #format slot 2 of player with nether star named "&fCreate" to close
  1493. #format slot 4 of player with redstone repeater named "&fEdit" to close
  1494. #format slot 6 of player with blaze powder named "&fDelete" to close
  1495.  
  1496. else if arg-1 is "path":
  1497. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The path to edit your cosmetics is %{lobby.arcatedColor.Lobby}%{@config} %{lobby.chatColor.Lobby}%and to create cosmetics %{lobby.arcatedColor.Lobby}%{@path}"
  1498.  
  1499. else:
  1500. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
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