Need a unique gift idea?
A Pastebin account makes a great Christmas gift
SHARE
TWEET

Tyler Howard - Odyssey Savegame Unrealscript

a guest Mar 5th, 2013 4 Never
Upgrade to PRO!
ENDING IN00days00hours00mins00secs
 
  1. function SaveGameAtTarget(Vector loc)
  2. {
  3.         local Odyssey_SaveGameState SGS;
  4.         local int i;
  5.  
  6.         SGS = new () class'Odyssey_SaveGameState';
  7.         SGS.AbilitiesUnlocked = abilityInventory.AbilitiesFlags;
  8.        
  9.         SGS.currentLevel = SaveGameState.currentLevel;
  10.  
  11.         SGS.posX = loc.X;
  12.         SGS.posY = loc.Y;
  13.         SGS.posZ = loc.Z;
  14.  
  15.         SGS.bLevelStart = SaveGameState.bLevelStart;
  16.         SGS.CheckpointInt = SaveGameState.CheckpointInt;
  17.  
  18.         for(i = 0; i < 11; ++i)
  19.         {
  20.                 SGS.earthMap[i] = SaveGameState.earthMap[i];
  21.                 SGS.WindMap[i] = SaveGameState.WindMap[i];
  22.                 SGS.LightMap[i] = SaveGameState.LightMap[i];
  23.         }
  24.  
  25.         for(i = 0; i < 14; ++i)
  26.         {
  27.                 if(SGS.MotherMap[i] > 0)
  28.                         SGS.MotherMap[i] = SaveGameState.MotherMap[i];
  29.         }
  30.  
  31.         for(i = 0; i < 4; ++i)
  32.         {
  33.                 SGS.EarthSW[i] = SaveGameState.EarthSW[i];
  34.                 SGS.WindSW[i] = SaveGameState.WindSW[i];
  35.                 SGS.LightSW[i] = SaveGameState.LightSW[i];
  36.                 SGS.MotherSW[i] = SaveGameState.MotherSW[i];
  37.         }
  38.  
  39.         //ScrubFileName("..\\..\\..\\Saves\\SaveGameState\\odysseysave.bin");
  40.         class'Engine'.static.BasicSaveObject(SGS, "..\\..\\..\\Saves\\SaveGameState\\odysseysave2.bin", true, 1);
  41.         //`log("Saved game");
  42. }
  43.  
  44. exec function LoadGameSave(string savefilename)
  45. {
  46.         local Odyssey_SaveGameState SGS;
  47.         local Vector loc;
  48.         local int i;
  49.  
  50.         SGS = new () class'Odyssey_SaveGameState';
  51.  
  52.         if( class'Engine'.static.BasicLoadObject(SGS, "..\\..\\..\\Saves\\SaveGameState\\"$savefilename, true, 1) )
  53.         {
  54.                 SaveGameState.AbilitiesUnlocked = SGS.AbilitiesUnlocked;
  55.                 SaveGameState.currentLevel = SGS.currentLevel;
  56.  
  57.                 abilityInventory.AbilitiesFlags = SaveGameState.AbilitiesUnlocked;
  58.                
  59.                 if(!SGS.bLevelStart)
  60.                 {
  61.                         loc.X = SGS.posX;
  62.                         loc.Y = SGS.posY;
  63.                         loc.Z = SGS.posZ;
  64.                         SaveGameState.CheckpointInt = SGS.CheckpointInt;
  65.                         Pawn.setLocation(loc);
  66.                 }
  67.  
  68.                 SaveGameState.CheckpointInt = SGS.CheckpointInt;
  69.  
  70.                 //touchup code:
  71.  
  72.                 for(i = 0; i < 11; ++i)
  73.                 {
  74.                         SaveGameState.earthMap[i] = SGS.earthMap[i];
  75.                         SaveGameState.WindMap[i] = SGS.WindMap[i];
  76.                         SaveGameState.LightMap[i] = SGS.LightMap[i];
  77.                 }
  78.  
  79.                 for(i = 0; i <14; ++i)
  80.                         SaveGameState.MotherMap[i] = SGS.MotherMap[i];
  81.  
  82.                 for(i = 0; i < 5; ++i)
  83.                 {
  84.                         SaveGameState.EarthSW[i] = SGS.EarthSW[i];
  85.                         SaveGameState.WindSW[i] = SGS.WindSW[i];
  86.                         SaveGameState.LightSW[i] = SGS.LightSW[i];
  87.                         SaveGameState.MotherSW[i] = SGS.MotherSW[i];
  88.                 }
  89.  
  90.         }
  91.         else
  92.         {
  93.                 SaveGameState.AbilitiesUnlocked=0;
  94.                 SaveGameState.currentLevel=Wind;
  95.         }
  96.         //`log("Loaded game");
  97. }
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top