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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- public class EnemySpawner : MonoBehaviour
- {
- [SerializeField] private float _secondsBetweenSpawn;
- [SerializeField] private GameObject _enemyRogue;
- private float _elapsedTime = 0.0f;
- private int _spawnQueue = 1;
- private void Update()
- {
- _elapsedTime += Time.deltaTime;
- if (_elapsedTime >= _secondsBetweenSpawn && _spawnQueue == 1)
- {
- Vector3 spawnPosition1 = new Vector3(-4.4f, 3.34f, 0f);
- _spawnQueue = SpawnEnemy(spawnPosition1, _enemyRogue, 1);
- }
- if (_elapsedTime >= _secondsBetweenSpawn * 2 && _spawnQueue == 2)
- {
- Vector3 spawnPosition2 = new Vector3(0.17f, 3.34f, 0f);
- _spawnQueue = SpawnEnemy(spawnPosition2, _enemyRogue, 2);
- }
- if (_elapsedTime >= _secondsBetweenSpawn * 3 && _spawnQueue == 3)
- {
- Vector3 spawnPosition3 = new Vector3(4.37f, 3.34f, 0f);
- _spawnQueue = SpawnEnemy(spawnPosition3, _enemyRogue, 3);
- _elapsedTime = 0;
- }
- }
- private int SpawnEnemy(Vector3 spawnPosition, GameObject enemyName, int spawnQueue)
- {
- Debug.Log("Enemy Spawned");
- GameObject newEnemy = (GameObject)Instantiate(enemyName, spawnPosition, Quaternion.Euler(0, 0, 0));
- if (_spawnQueue < 3)
- {
- _spawnQueue++;
- }
- else
- {
- _spawnQueue = 1;
- }
- return _spawnQueue;
- }
- }
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