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NSMBU symbols (USA v1.3.0)

Jul 9th, 2019
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  1. /* 0xEBC0000 is 0x2000000 in IDA/Ghidra/Cemu. For any offset >= 0xEBC0000, subtract 0xCBC0000 to get its value in IDA/Ghidra/Cemu. */
  2. /* 0x10502200 is 0x10000000 in IDA/Ghidra/Cemu. For any offset >= 0x10502200, subtract 0x502200 to get its value in IDA/Ghidra/Cemu. */
  3.  
  4. /* Last updated on 5th of September, 2019 */
  5.  
  6. SECTIONS {
  7.  
  8.     /* Math */
  9.     sin__Ff = 0xf6bdd40;
  10.     cos__Ff = 0xf6be528;
  11.     atan2__FfT1 = 0xf6be670;
  12.     fmod__FfT1 = 0xf6bd97c;
  13.     pow__FfT1 = 0xF6BDEA8;
  14.     sqrt__Ff = 0xF6BDCCC;
  15.  
  16.     /* new/delete */
  17.     __nw__FUi = 0xF5B1594;
  18.     __nwa__FUi = 0xf5b1630;
  19.     __dl__FPv = 0xF5B1748;
  20.     __dla__FPv = 0xF5B17D0;
  21.  
  22.     /* GHS C++ FUNCTIONS */
  23.     __deleted_virtual_called = 0xf6ba5e8;
  24.     __vec_new = 0xF6BA350;
  25.     __vec_delete = 0xf6ba490;
  26.     __record_needed_destruction = 0xf6ba52c;
  27.     __gh_float_printf = 0xF6BABA8;
  28.     __ghs_strcmp = 0xF6BA60C;
  29.  
  30.     /* sead::SafeStringBase<char> */
  31.     __vtbl__Q2_4sead23SafeStringBase__tm__2_c = 0x105f7548;
  32.  
  33.     /* sead::IDisposer */
  34.     __dt__Q2_4sead9IDisposerFv = 0xf5ca384;
  35.  
  36.     /* sead::Random */
  37.     getU32__Q2_4sead6RandomFv = 0xf5d3780;
  38.  
  39.     /* sead::GlobalRandom */
  40.     instance__Q2_4sead12GlobalRandom = 0x106ea26c;
  41.  
  42.     /* Profile */
  43.     prioritiesOriginal__7Profile = 0x10503B40;
  44.     hasResourcesOriginal__7Profile = 0x10504264;
  45.     resourceCountOriginal__7Profile = 0x105045F8;
  46.     profilesOriginal__7Profile = 0x106EFADC;
  47.     resourceListsOriginal__7Profile = 0x106C541C;
  48.  
  49.     /* ActorInfo */
  50.     Default__9ActorInfo = 0x10503AF4;
  51.  
  52.     /* ActorMgr */
  53.     instance__8ActorMgr = 0x106c52c8;
  54.     create__8ActorMgrFP14ActorBuildInfoUi = 0xebc9a58;
  55.  
  56.     /* Actor */
  57.     __vtbl__5Actor = 0x105028c0;
  58.     deleted__5ActorFv = __deleted_virtual_called;
  59.     beforeCreate__5ActorFv = 0xebc2f7c;
  60.     onExecute__5ActorFv = 0xebc2f8c;
  61.     finalExecute__5ActorFv = 0xebc2f94;
  62.     onDraw__5ActorFv = 0xebc2fa0;
  63.     afterDraw__5ActorFUi = 0xebc2f38;
  64.     beforeDelete__5ActorFv = 0xebc2fa8;
  65.     onDelete__5ActorFv = 0xebc2fb0;
  66.     afterDelete__5ActorFUi = 0xebc2f3c;
  67.  
  68.     /* StageActor */
  69.     __vtbl__10StageActor = 0x10502468;
  70.     __ct__10StageActorFPC14ActorBuildInfo = 0xebc0ac8;
  71.     directionToPlayerH__10StageActorFRC4Vec3 = 0xebc05ec;
  72.     distanceToPlayer__10StageActorFRC4Vec2 = 0xebc05a4;
  73.     checkDerivedRuntimeTypeInfo__10StageActorCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xebc2a38;
  74.     __dt__10StageActorFv = 0xebc0f18;
  75.     afterCreate__10StageActorFUi = 0xebc0fb8;
  76.     beforeExecute__10StageActorFv = 0xebc0fe8;
  77.     afterExecute__10StageActorFUi = 0xebc10bc;
  78.     beforeDraw__10StageActorFv = 0xebc11a0;
  79.     setPlayerId__10StageActorFSc = 0xebc2ab0;
  80.     removeActiveColliders__10StageActorFv = 0xebc02cc;
  81.     addActiveColliders__10StageActorFv = 0xebc0328;
  82.     getCollisionMgr__10StageActorFv = 0xebc2ab8;
  83.     vfAC__10StageActorFv = 0xebc2ac0;
  84.     vfB4__10StageActorFv = 0xebc2ac4;
  85.     vfBC__10StageActorFv = 0xebc2acc;
  86.     vfC4__10StageActorFv = 0xebc2ad0;
  87.     vfCC__10StageActorFv = 0xebc2ad4;
  88.     killAtGoal__10StageActorFv = 0xebc2ad8;
  89.     splashWater__10StageActorFP4Vec3 = 0xebc2adc;
  90.     splashLava__10StageActorFP4Vec3 = 0xebc2ae0;
  91.     splashLavaWave__10StageActorFP4Vec3 = 0xebc0960;
  92.     splashPoison__10StageActorFP4Vec3 = 0xebc2ae4;
  93.     isOffScreen__10StageActorFv = 0xebc1254;
  94.     damageFromUnder__10StageActorFv = 0xebc2ae8;
  95.  
  96.     /* CollisionActor */
  97.     __vtbl__14CollisionActor = 0x10502a4c;
  98.     afterCreate__14CollisionActorFUi = 0xebc354c;
  99.     beforeExecute__14CollisionActorFv = 0xebc35fc;
  100.     afterExecute__14CollisionActorFUi = 0xebc36d8;
  101.     onDelete__14CollisionActorFv = 0xebc3724;
  102.     vf114__14CollisionActorFv = __deleted_virtual_called;
  103.     vf134__14CollisionActorFv = __deleted_virtual_called;
  104.     vf13C__14CollisionActorFv = 0xebc4008;
  105.     vf144__14CollisionActorFb = 0xebc375c;
  106.     vf14C__14CollisionActorFv = 0xebc3760;
  107.  
  108.     /* StateActor */
  109.     __vtbl__10StateActor = 0x105030c8;
  110.     setPlayerId__10StateActorFSc = 0xebcaba8;
  111.     getCollisionMgr__10StateActorFv = 0xebcabe4;
  112.     vfAC__10StateActorFv = 0xebcabb0;
  113.     vfB4__10StateActorFv = 0xebcabb4;
  114.     vfBC__10StateActorFv = 0xebcabbc;
  115.     vfC4__10StateActorFv = 0xebcabc0;
  116.     vfCC__10StateActorFv = 0xebcabc4;
  117.     damageFromUnder__10StateActorFv = 0xebcabc8;
  118.     vf10C__10StateActorFUc = 0xebcabcc;
  119.     vf11C__10StateActorFv = 0xebcabd4;
  120.     vf124__10StateActorFf = 0xebcabd8;
  121.     vf12C__10StateActorFv = 0xebcabdc;
  122.     vf154__10StateActorFv = 0xebcabec;
  123.     move__10StateActorFP4Vec2 = 0xebcabf4;
  124.     setYSpeed__10StateActorFf = 0xebcac08;
  125.     vf16C__10StateActorFv = 0xebcac10;
  126.     vf174__10StateActorFv = 0xebcac18;
  127.     getRect__10StateActorFP4Rect = 0xebcac20;
  128.  
  129.     /* MultiStateActor */
  130.     __vtbl__15MultiStateActor = 0x10503248;
  131.     __ct__15MultiStateActorFPC14ActorBuildInfo = 0xebcaa8c;
  132.     __dt__15MultiStateActorFv = 0xebcb098;
  133.     checkDerivedRuntimeTypeInfo__15MultiStateActorCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xebcaf94;
  134.     setPlayerId__15MultiStateActorFSc = 0xebcaba8;
  135.     getCollisionMgr__15MultiStateActorFv = 0xebcabe4;
  136.     vfAC__15MultiStateActorFv = 0xebcabb0;
  137.     vfB4__15MultiStateActorFv = 0xebcabb4;
  138.     vfBC__15MultiStateActorFv = 0xebcabbc;
  139.     vfC4__15MultiStateActorFv = 0xebcabc0;
  140.     vfCC__15MultiStateActorFv = 0xebcabc4;
  141.     damageFromUnder__15MultiStateActorFv = 0xebcabc8;
  142.     vf10C__15MultiStateActorFUc = 0xebcabcc;
  143.     vf11C__15MultiStateActorFv = 0xebcabd4;
  144.     vf124__15MultiStateActorFf = 0xebcabd8;
  145.     vf12C__15MultiStateActorFv = 0xebcabdc;
  146.     vf154__15MultiStateActorFv = 0xebcabec;
  147.     move__15MultiStateActorFP4Vec2 = 0xebcabf4;
  148.     setYSpeed__15MultiStateActorFf = 0xebcac08;
  149.     vf16C__15MultiStateActorFv = 0xebcac10;
  150.     vf174__15MultiStateActorFv = 0xebcac18;
  151.     getRect__15MultiStateActorFP4Rect = 0xebcac20;
  152.     doStateChange__15MultiStateActorFP9StateBase = 0xebcb090;
  153.  
  154.     /* Enemy */
  155.     __vtbl__5Enemy = 0x1057429C;
  156.     __ct__5EnemyFPC14ActorBuildInfo = 0xeee8494;
  157.     collisionCallback__5EnemySFP14ActiveColliderT1 = 0xeee8c50;
  158.     __dt__5EnemyFv = 0xeeea868;
  159.     checkDerivedRuntimeTypeInfo__5EnemyCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xeeea70c;
  160.     beforeExecute__5EnemyFv = 0xeee8644;
  161.     setPlayerId__5EnemyFSc = 0xeeea63c;
  162.     getCollisionMgr__5EnemyFv = 0xeeea674;
  163.     vfAC__5EnemyFv = 0xeeea644;
  164.     vfB4__5EnemyFv = 0xeeea648;
  165.     vfBC__5EnemyFv = 0xeeea650;
  166.     vfC4__5EnemyFv = 0xeeea654;
  167.     vfCC__5EnemyFv = 0xeeea658;
  168.     damageFromUnder__5EnemyFv = 0xeee8914;
  169.     vf10C__5EnemyFUc = 0xeeea65c;
  170.     vf11C__5EnemyFv = 0xeeea664;
  171.     vf124__5EnemyFf = 0xeeea668;
  172.     vf12C__5EnemyFv = 0xeeea66c;
  173.     vf14C__5EnemyFv = 0xeeedc88;
  174.     vf154__5EnemyFv = 0xeeee1a4;
  175.     move__5EnemyFP4Vec2 = 0xeeea67c;
  176.     setYSpeed__5EnemyFf = 0xeeea690;
  177.     vf16C__5EnemyFv = 0xeeea698;
  178.     vf174__5EnemyFv = 0xeeea6a0;
  179.     getRect__5EnemyFP4Rect = 0xeeea6a8;
  180.     doStateChange__5EnemyFP9StateBase = 0xeef0404;
  181.     vf18C__5EnemyFv = 0xeeea848;
  182.     vf194__5EnemyFv = 0xeee8b84;
  183.     vf19C__5EnemyFv = 0xeee910c;
  184.     freeze__5EnemyFv = 0xeef04f8;
  185.     vf1AC__5EnemyFv = 0xeef10bc;
  186.     vf1B4__5EnemyFv = 0xeef10c0;
  187.     vf1BC__5EnemyFv = 0xeef0568;
  188.     vf1C4__5EnemyFv = 0xeeea858;
  189.     vf1CC__5EnemyFv = 0xeeea85c;
  190.     vf1D4__5EnemyFP14ActiveColliderT1 = 0xeee91f8;
  191.     vf1DC__5EnemyFP14ActiveColliderT1 = 0xeee9250;
  192.     vf1E4__5EnemyFRbP14ActiveColliderT2 = 0xeee9520;
  193.     vf1EC__5EnemyFP14ActiveColliderT1 = 0xeee9578;
  194.     vf1F4__5EnemyFP14ActiveColliderT1 = 0xeee957c;
  195.     vf1FC__5EnemyFP14ActiveColliderT1 = 0xeee96e8;
  196.     vf204__5EnemyFP14ActiveColliderT1 = 0xeee9800;
  197.     collisionEnemy__5EnemyFP14ActiveColliderT1 = 0xeee99f0;
  198.     collisionPlayer__5EnemyFP14ActiveColliderT1 = 0xeee99f4;
  199.     collisionYoshi__5EnemyFP14ActiveColliderT1 = 0xeee9a04;
  200.     vf224__5EnemyFP14ActiveColliderT1 = 0xeee9a08;
  201.     collisionStar__5EnemyFP14ActiveColliderT1 = 0xeeece84;
  202.     collisionSlide__5EnemyFP14ActiveColliderT1 = 0xeeecf20;
  203.     collisionPropellerDrill__5EnemyFP14ActiveColliderT1 = 0xeeed014;
  204.     vf244__5EnemyFP14ActiveColliderT1 = 0xeeed0e4;
  205.     collisionGroundPound__5EnemyFP14ActiveColliderT1 = 0xeeed240;
  206.     collisionGroundPoundYoshi__5EnemyFP14ActiveColliderT1 = 0xeeed3b4;
  207.     collisionPenguinSlide__5EnemyFP14ActiveColliderT1 = 0xeeed48c;
  208.     collisionPipeCannon__5EnemyFP14ActiveColliderT1 = 0xeeed49c;
  209.     vf26C__5EnemyFP14ActiveColliderT1 = 0xeeed56c;
  210.     collisionThrowableObject__5EnemyFP14ActiveColliderT1 = 0xeeed57c;
  211.     collisionFireball__5EnemyFP14ActiveColliderT1 = 0xeeed70c;
  212.     collisionIceball__5EnemyFP14ActiveColliderT1 = 0xeeed7a4;
  213.     collisionHammer__5EnemyFP14ActiveColliderT1 = 0xeeed824;
  214.     collisionFireballYoshi__5EnemyFP14ActiveColliderT1 = 0xeeed938;
  215.     vf29C__5EnemyFP14ActiveColliderT1 = 0xeeeda04;
  216.     vf2A4__5EnemyFP14ActiveColliderT1 = 0xeeeda0c;
  217.     vf2AC__5EnemyFP14ActiveColliderT1 = 0xeeeda14;
  218.     vf2B4__5EnemyFP14ActiveColliderT1 = 0xeeeda24;
  219.     vf2BC__5EnemyFv = 0xeeedaf0;
  220.     vf2C4__5EnemyFv = 0xeeedd48;
  221.     vf2CC__5EnemyFv = 0xeeee048;
  222.     isOnGround__5EnemyFv = 0xeeee2ec;
  223.     vf2DC__5EnemyFv = 0xeeee2f8;
  224.     vf2E4__5EnemyFv = 0xeeee358;
  225.     vf2EC__5EnemyFv = 0xeee9ea4;
  226.     vf2F4__5EnemyFv = 0xeee9fa8;
  227.     vf2FC__5EnemyFv = 0xeee9fac;
  228.     vf304__5EnemyFv = 0xeee9fb0;
  229.     vf30C__5EnemyFv = 0xeee9fc0;
  230.     vf314__5EnemyFv = 0xeeea094;
  231.     vf31C__5EnemyFv = 0xeeea118;
  232.     vf324__5EnemyFv = 0xeeea1bc;
  233.     vf32C__5EnemyFv = 0xeeea240;
  234.     vf334__5EnemyFv = 0xeeea24c;
  235.     vf33C__5EnemyFv = 0xeeea250;
  236.     vf344__5EnemyFv = 0xeeea2d4;
  237.     vf34C__5EnemyFv = 0xeeea2e4;
  238.     vf354__5EnemyFv = 0xeeea2fc;
  239.     vf35C__5EnemyFv = 0xeeea364;
  240.     vf364__5EnemyFv = 0xeeea418;
  241.     vf36C__5EnemyFv = 0xeeea4cc;
  242.     vf374__5EnemyFv = 0xeeea864;
  243.     beginState_DieFumi__5EnemyFv = 0xeeee518;
  244.     executeState_DieFumi__5EnemyFv = 0xeeee5e8;
  245.     endState_DieFumi__5EnemyFv = 0xeeeeed0;
  246.     beginState_DieFall__5EnemyFv = 0xeeee63c;
  247.     executeState_DieFall__5EnemyFv = 0xeeee640;
  248.     endState_DieFall__5EnemyFv = 0xeeeeed4;
  249.     vf3AC__5EnemyFv = 0xeeee72c;
  250.     vf3B4__5EnemyFv = 0xeeee79c;
  251.     vf3BC__5EnemyFv = 0xeeeeed8;
  252.     vf3C4__5EnemyFv = 0xeeee7a8;
  253.     vf3CC__5EnemyFv = 0xeeee7b8;
  254.     vf3D4__5EnemyFv = 0xeeeeedc;
  255.     vf3DC__5EnemyFv = 0xeeee7c4;
  256.     vf3E4__5EnemyFv = 0xeeee7c8;
  257.     vf3EC__5EnemyFv = 0xeeeeee0;
  258.     vf3F4__5EnemyFv = 0xeeee7d4;
  259.     vf3FC__5EnemyFv = 0xeeeeee4;
  260.     vf404__5EnemyFv = 0xeeeeee8;
  261.     vf40C__5EnemyFv = 0xeeee7e0;
  262.     vf414__5EnemyFv = 0xeeeeeec;
  263.     vf41C__5EnemyFv = 0xeeeeef0;
  264.     vf424__5EnemyFv = 0xeef05e4;
  265.     vf42C__5EnemyFv = 0xeef05ec;
  266.     vf434__5EnemyFv = 0xeef10c4;
  267.     vf43C__5EnemyFv = 0xeef10c8;
  268.     vf444__5EnemyFv = 0xeef10cc;
  269.     vf44C__5EnemyFv = 0xeef10d0;
  270.     vf454__5EnemyFv = 0xeef10d4;
  271.     vf45C__5EnemyFv = 0xeef10d8;
  272.     vf464__5EnemyFv = 0xeef10dc;
  273.     vf46C__5EnemyFv = 0xeef06e8;
  274.     vf474__5EnemyFv = 0xeef06f0;
  275.     vf47C__5EnemyFv = 0xeef10e0;
  276.     vf484__5EnemyFv = 0xeef10e4;
  277.     vf48C__5EnemyFv = 0xeef10e8;
  278.     vf494__5EnemyFv = 0xeef10ec;
  279.     vf49C__5EnemyFv = 0xeef10f0;
  280.     vf4A4__5EnemyFv = 0xeef10f4;
  281.     vf4AC__5EnemyFv = 0xeef10f8;
  282.     vf4B4__5EnemyFv = 0xeef10fc;
  283.     vf4BC__5EnemyFv = 0xeef1100;
  284.     vf4C4__5EnemyFv = 0xeef1104;
  285.     beginState_Ice__5EnemyFv = 0xeef0720;
  286.     executeState_Ice__5EnemyFv = 0xeef07a0;
  287.     endState_Ice__5EnemyFv = 0xeef0944;
  288.  
  289.     /* BlockCoinBase */
  290.     __vtbl__13BlockCoinBase = 0x10603c80;
  291.     checkDerivedRuntimeTypeInfo__13BlockCoinBaseCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xf2c8dc0;
  292.     __dt__13BlockCoinBaseFv = 0xf2c8f48;
  293.     vf18C__13BlockCoinBaseFv = 0xf2c8efc;
  294.     vf194__13BlockCoinBaseFv = 0xf2c8f00;
  295.     setBelowSensor__13BlockCoinBaseFv = 0xf2c8f04;
  296.     vf1A4__13BlockCoinBaseFv = 0xf2c8f08;
  297.     spawnItemUp__13BlockCoinBaseFv = 0xf2c8f0c;
  298.     vf1B4__13BlockCoinBaseFv = 0xf2c8f10;
  299.     vf1BC__13BlockCoinBaseFv = 0xf2c8f14;
  300.     spawnItemDown__13BlockCoinBaseFv = 0xf2c8f18;
  301.     vf1CC__13BlockCoinBaseFv = 0xf2c8f1c;
  302.     vf1D4__13BlockCoinBaseFb = 0xf2c4868;
  303.     vf1DC__13BlockCoinBaseFv = 0xf2c8f20;
  304.     spawnCoinShower__13BlockCoinBaseFv = 0xf2c48e4;
  305.     vf1EC__13BlockCoinBaseFv = 0xf2c8f28;
  306.     beginState_BumpUp__13BlockCoinBaseFv = 0xf2c7cb4;
  307.     executeState_BumpUp__13BlockCoinBaseFv = 0xf2c7cf0;
  308.     endState_BumpUp__13BlockCoinBaseFv = 0xf2c8f2c;
  309.     beginState_BlockCoinState1__13BlockCoinBaseFv = 0xf2c7d94;
  310.     executeState_BlockCoinState1__13BlockCoinBaseFv = 0xf2c7da0;
  311.     endState_BlockCoinState1__13BlockCoinBaseFv = 0xf2c8f30;
  312.     beginState_BumpDown__13BlockCoinBaseFv = 0xf2c7db8;
  313.     executeState_BumpDown__13BlockCoinBaseFv = 0xf2c7dfc;
  314.     endState_BumpDown__13BlockCoinBaseFv = 0xf2c8f34;
  315.     beginState_BlockCoinState2__13BlockCoinBaseFv = 0xf2c7e9c;
  316.     executeState_BlockCoinState2__13BlockCoinBaseFv = 0xf2c7ea8;
  317.     endState_BlockCoinState2__13BlockCoinBaseFv = 0xf2c8f38;
  318.     beginState_BumpUp2__13BlockCoinBaseFv = 0xf2c7ed0;
  319.     executeState_BumpUp2__13BlockCoinBaseFv = 0xf2c7f58;
  320.     endState_BumpUp2__13BlockCoinBaseFv = 0xf2c8f3c;
  321.     beginState_BumpDown2__13BlockCoinBaseFv = 0xf2c812c;
  322.     executeState_BumpDown2__13BlockCoinBaseFv = 0xf2c8198;
  323.     endState_BumpDown2__13BlockCoinBaseFv = 0xf2c8f40;
  324.     beginState_BlockCoinState3__13BlockCoinBaseFv = 0xf2c828c;
  325.     executeState_BlockCoinState3__13BlockCoinBaseFv = 0xf2c8298;
  326.     endState_BlockCoinState3__13BlockCoinBaseFv = 0xf2c8f44;
  327.     spawnPortableSpring__13BlockCoinBaseFv = 0xf2c6430;
  328.     spawnVine__13BlockCoinBaseFv = 0xf2c62a8;
  329.     spawnYoshiEgg__13BlockCoinBaseFb = 0xf2c6ba4;
  330.     spawnPowerup__13BlockCoinBaseFP4Vec3UiT2b = 0xf2c6d1c;
  331.     spawnMultiPowerup__13BlockCoinBaseFP4Vec3UiT2b = 0xf2c6ff4;
  332.  
  333.     /* MovementBlockCoinBase */
  334.     __vtbl__21MovementBlockCoinBase = 0x106097ac;
  335.     checkDerivedRuntimeTypeInfo__21MovementBlockCoinBaseCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xf2e7a08;
  336.     __dt__21MovementBlockCoinBaseFv = 0xf2e7ba4;
  337.     spawnItemUp__21MovementBlockCoinBaseFv = 0xf2e6610;
  338.     spawnItemDown__21MovementBlockCoinBaseFv = 0xf2e6634;
  339.     vf1DC__21MovementBlockCoinBaseFv = 0xf2e6644;
  340.     vf1EC__13BlockCoinBaseFv = 0xf2e7980;
  341.     vf29C__21MovementBlockCoinBaseFv = 0xf2e7984;
  342.     setTileFlag__21MovementBlockCoinBaseFv = 0xf2e65bc;
  343.     vf2AC__21MovementBlockCoinBaseFv = 0xf2e7988;
  344.     vf2B4__21MovementBlockCoinBaseFv = 0xf2e7990;
  345.     vf2BC__21MovementBlockCoinBaseFv = 0xf2e7994;
  346.     vf2C4__21MovementBlockCoinBaseFv = 0xf2e7998;
  347.     vf2CC__21MovementBlockCoinBaseFv = 0xf2e6654;
  348.     initMover__21MovementBlockCoinBaseFv = 0xF25FB30;
  349.  
  350.     /* BlockBase */
  351.     StateID_Wait__9BlockBase = 0x10720ae0;
  352.     StateID_Used__9BlockBase = 0x10720b04;
  353.     collisionCallback1__9BlockBaseSFP12ColliderBaseP12CollisionMgrUi = 0xf2c50f0;
  354.     collisionCallback2__9BlockBaseSFP12ColliderBaseP12CollisionMgrUi = 0xf2c595c;
  355.     collisionCallback3__9BlockBaseSFP12ColliderBaseP12CollisionMgrUi = 0xf2c60c0;
  356.     init__9BlockBaseFbT1 = 0xf25f6c8;
  357.     __vtbl__9BlockBase = 0x105e8b60;
  358.     __ct__9BlockBaseFPC14ActorBuildInfo = 0xf25e614;
  359.     checkDerivedRuntimeTypeInfo__9BlockBaseCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xf260460;
  360.     __dt__9BlockBaseFv = 0xf26062c;
  361.     onExecute__9BlockBaseFv = 0xf25e6c4;
  362.     onDraw__9BlockBaseFv = 0xf25e77c;
  363.     setBelowSensor__9BlockBaseFv = 0xf25f400;
  364.     spawnItemUp__9BlockBaseFv = 0xf25ebc0;
  365.     spawnItemDown__9BlockBaseFv = 0xf25ebc4;
  366.     vf1CC__9BlockBaseFv = 0xf25ec04;
  367.     vf1EC__9BlockBaseFv = 0xF25F674;
  368.     vf2C4__9BlockBaseFv = 0xf25f410;
  369.     isActive__9BlockBaseFv = 0xf25ec1c;
  370.     vf2DC__9BlockBaseFv = 0xf260404;
  371.     getContent__9BlockBaseFv = 0xf260408;
  372.     vf2EC__9BlockBaseFv = 0xf25efe4;
  373.     vf2F4__9BlockBaseFPv = 0xf260418;
  374.     execute__9BlockBaseFv = 0xf25f078;
  375.     destroy__9BlockBaseFv = 0xf25f25c;
  376.     destroy2__9BlockBaseFv = 0xf25f33c;
  377.     vf314__9BlockBaseFv = 0xf260434;
  378.     vf31C__9BlockBaseFv = 0xf260438;
  379.     vf324__9BlockBaseFv = 0xf26043c;
  380.     vf32C__9BlockBaseFv = 0xf260440;
  381.     beginState_Wait__9BlockBaseFv = 0xf26061c;
  382.     executeState_Wait__9BlockBaseFv = 0xf260068;
  383.     endState_Wait__9BlockBaseFv = 0xf260620;
  384.     beginState_Used__9BlockBaseFv = 0xf260624;
  385.     executeState_Used__9BlockBaseFv = 0xf260074;
  386.     endState_Used__9BlockBaseFv = 0xf260628;
  387.  
  388.     /* SwayingBlockBase */
  389.     __vtbl__16SwayingBlockBase = 0x105E8638;
  390.     __ct__16SwayingBlockBaseFPC14ActorBuildInfo = 0xF25D9BC;
  391.     __dt__16SwayingBlockBaseFv = 0xF25E534;
  392.     init__16SwayingBlockBaseFv = 0xF25DE6C;
  393.     checkDerivedRuntimeTypeInfo__16SwayingBlockBaseCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xF25E338;
  394.     getContent__16SwayingBlockBaseFv = 0xF25E2B0;
  395.     vf2F4__16SwayingBlockBaseFPv = 0xF25DBB4;
  396.     execute__16SwayingBlockBaseFv = 0xF25DC6C;
  397.  
  398.     /* BrosBase */
  399.     __vtbl__8BrosBase = 0x10561278;
  400.     __ct__8BrosBaseFPC14ActorBuildInfo = 0xee9a0ac;
  401.     __dt__8BrosBaseFv = 0xee9e7a4;
  402.     checkDerivedRuntimeTypeInfo__8BrosBaseCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0xee9e628;
  403.     onCreate__8BrosBaseFv = 0xee9a758;
  404.     onExecute__8BrosBaseFv = 0xee9afe8;
  405.     onDraw__8BrosBaseFv = 0xee9b08c;
  406.     onDelete__8BrosBaseFv = 0xee9e848;
  407.     killAtGoal__8BrosBaseFv = 0xee9d66c;
  408.     vf194__8BrosBaseFv = 0xee9d264;
  409.     freeze__8BrosBaseFv = 0xee9d3d8;
  410.     vf1AC__8BrosBaseFv = 0xee9d484;
  411.     vf1BC__8BrosBaseFv = 0xee9d3c0;
  412.     vf1C4__8BrosBaseFv = 0xee9b0c0;
  413.     collisionPlayer__8BrosBaseFP14ActiveColliderT1 = 0xee9b0c4;
  414.     collisionYoshi__8BrosBaseFP14ActiveColliderT1 = 0xee9b210;
  415.     collisionStar__8BrosBaseFP14ActiveColliderT1 = 0xee9b6a0;
  416.     collisionPropellerDrill__8BrosBaseFP14ActiveColliderT1 = 0xee9b318;
  417.     collisionGroundPound__8BrosBaseFP14ActiveColliderT1 = 0xee9b50c;
  418.     collisionIceball__8BrosBaseFP14ActiveColliderT1 = 0xee9b870;
  419.     collisionHammer__8BrosBaseFP14ActiveColliderT1 = 0xee9b510;
  420.     vf2A4__8BrosBaseFP14ActiveColliderT1 = 0xee9b954;
  421.     beginState_DieFumi__8BrosBaseFv = 0xee9ce14;
  422.     executeState_DieFumi__8BrosBaseFv = 0xee9cea8;
  423.     endState_DieFumi__8BrosBaseFv = 0xee9e860;
  424.     beginState_DieFall__8BrosBaseFv = 0xee9cef4;
  425.     executeState_DieFall__8BrosBaseFv = 0xee9cf88;
  426.     endState_DieFall__8BrosBaseFv = 0xee9e864;
  427.     beginState_Move__8BrosBaseFv = 0xee9be48;
  428.     executeState_Move__8BrosBaseFv = 0xee9c000;
  429.     endState_Move__8BrosBaseFv = 0xee9e850;
  430.     beginState_Attack__8BrosBaseFv = 0xee9c294;
  431.     executeState_Attack__8BrosBaseFv = 0xee9c2d4;
  432.     endState_Attack__8BrosBaseFv = 0xee9e854;
  433.     beginState_JumpSt__8BrosBaseFv = 0xee9c5c8;
  434.     executeState_JumpSt__8BrosBaseFv = 0xee9c61c;
  435.     endState_JumpSt__8BrosBaseFv = 0xee9e858;
  436.     beginState_Jump__8BrosBaseFv = 0xee9c768;
  437.     executeState_Jump__8BrosBaseFv = 0xee9c878;
  438.     endState_Jump__8BrosBaseFv = 0xee9c928;
  439.     beginState_JumpEd__8BrosBaseFv = 0xee9c934;
  440.     executeState_JumpEd__8BrosBaseFv = 0xee9c9ac;
  441.     endState_JumpEd__8BrosBaseFv = 0xee9e85c;
  442.     beginState_AirAttack__8BrosBaseFv = 0xee9ca88;
  443.     executeState_AirAttack__8BrosBaseFv = 0xee9cad4;
  444.     endState_AirAttack__8BrosBaseFv = 0xee9cdfc;
  445.     beginState_Down__8BrosBaseFv = 0xee9d000;
  446.     executeState_Down__8BrosBaseFv = 0xee9d094;
  447.     endState_Down__8BrosBaseFv = 0xee9d21c;
  448.     vf58C__8BrosBaseFv = __deleted_virtual_called;
  449.     getProjectileCreateFrame__8BrosBaseFv = 0xee9e868;
  450.     vf5AC__8BrosBaseFv = __deleted_virtual_called;
  451.     vf5C4__8BrosBaseFv = __deleted_virtual_called;
  452.     vf5CC__8BrosBaseFv = 0xee9d500;
  453.     vf5D4__8BrosBaseFv = 0xee9e890;
  454.     createProjectile__8BrosBaseFv = 0xee9e894;
  455.     doAirAttack__8BrosBaseFv = 0xee9e8a4;
  456.     vf604__8BrosBaseFv = 0xee9e8f8;
  457.     vf60C__8BrosBaseFv = 0xee9e900;
  458.     doAttack__8BrosBaseFv = 0xee9e908;
  459.     setThrowAnimation__8BrosBaseFv = 0xee9d598;
  460.     vf624__8BrosBaseFv = 0xee9e928;
  461.     vf62C__8BrosBaseFv = 0xee9e934;
  462.     vf634__8BrosBaseFv = 0xee9e938;
  463.     vf63C__8BrosBaseFv = __deleted_virtual_called;
  464.     vf644__8BrosBaseFv = __deleted_virtual_called;
  465.     vf64C__8BrosBaseFv = 0xee9e93c;
  466.     vf654__8BrosBaseFv = 0xee9e940;
  467.     vf65C__8BrosBaseFv = 0xee9d768;
  468.     vf664__8BrosBaseFv = 0xee9e944;
  469.     vf66C__8BrosBaseFv = 0xee9e948;
  470.  
  471.     /* BobOmb */
  472.     StateID_Kicked__6BobOmb = 0x10701440;
  473.  
  474.     /* KoopaTroopa */
  475.     StateID_Slide__11KoopaTroopa = 0x10707868;
  476.  
  477.     /* ActiveCollider */
  478.     __CPR64__init__14ActiveColliderFP10StageActorPCQ2_J6J4InfoUi = 0xed5af1c;
  479.     Default__Q2_14ActiveCollider4Info = 0x10543DC0;
  480.  
  481.     /* ColliderBase */
  482.     setType__12ColliderBaseFUi = 0xED65A70;
  483.     setSurfaceType__12ColliderBaseFUi = 0xED65AD0;
  484.  
  485.     /* ColliderBase::Node */
  486.     __ct__Q2_12ColliderBase4NodeFv = 0xED61ACC;
  487.  
  488.     /* ShapedCollider */
  489.     __ct__14ShapedColliderFUiP4Vec2PQ2_12ColliderBase4NodeT3 = 0xED67904;
  490.     __CPR62__init__14ShapedColliderFP10StageActorRCQ2_J6J4Info = 0xed6d3bc;
  491.     execute__14ShapedColliderFv = 0xED6871C;
  492.     __dt__14ShapedColliderFv = 0xED67A04;
  493.     setRect__14ShapedColliderFP4Vec2T1 = 0xed6d25c;
  494.  
  495.     /* RectCollider */
  496.     __vtbl__12RectCollider = 0x105FD998;
  497.  
  498.     /* SolidOnTopCollider */
  499.     __ct__18SolidOnTopColliderFv = 0xED61D38;
  500.     __CPR86__init__18SolidOnTopColliderFP10StageActorRCQ2_J6J4InfoUiPQ2_4sead4Heap = 0xED62378;
  501.     execute__18SolidOnTopColliderFv = 0xED62E0C;
  502.     __dt__18SolidOnTopColliderFv = 0xED61F18;
  503.  
  504.     /* ColliderMgr */
  505.     instance__11ColliderMgr = 0x106CB560;
  506.     add__11ColliderMgrFP12ColliderBase = 0xED5269C;
  507.     remove__11ColliderMgrFP12ColliderBase = 0xED5282C;
  508.  
  509.     /* StateBase */
  510.     currentId__9StateBase = 0x106ec104;
  511.  
  512.     /* StateMgr */
  513.     execute__8StateMgrFv = 0xf584a80;
  514.  
  515.     /* CollisionMgr */
  516.     setSensor__12CollisionMgrFPCQ2_12CollisionMgr6SensorUi = 0xED4AEFC;
  517.  
  518.     /* EnemyFreezeMgr */
  519.     freeze__14EnemyFreezeMgrFRCQ2_14EnemyFreezeMgr4InfoUi = 0xEF3D63C;
  520.     setFlags__14EnemyFreezeMgrFRCQ2_14EnemyFreezeMgr5Flags = 0xEF3CB94;
  521.  
  522.     /* EventMgr */
  523.     instance__8EventMgr = 0x106dd26c;
  524.     set__8EventMgrFUiT1bN41 = 0xF25CD68;
  525.  
  526.     /* MusicPlayer */
  527.     shouldHurryUp__11MusicPlayerFv = 0xF5783D8;
  528.  
  529.     /* ResArchive */
  530.     getModel__10ResArchiveFRCQ2_4sead23SafeStringBase__tm__2_cUiN42bPQ2_4sead4Heap = 0xf0ae440;
  531.  
  532.     /* ResArchiveMgr */
  533.     instance__13ResArchiveMgr = 0x106d4f50;
  534.     get__13ResArchiveMgrFRCQ2_4sead23SafeStringBase__tm__2_c = 0xf0b60ec;
  535.  
  536.     /* Model */
  537.     __vtbl__5Model = 0x105bf130;
  538.  
  539.     /* ModelWrapper */
  540.     __ct__12ModelWrapperFP5ModelUiN42 = 0xf094798;
  541.     setup__12ModelWrapperFP10ResArchivePvPQ2_4sead4Heap = 0xf0949a0;
  542.     updateAnimations__12ModelWrapperFv = 0xf094d20;
  543.     updateModel__12ModelWrapperFv = 0xf094e84;
  544.  
  545.     /* Mtx34 */
  546.     rotateAndTranslate__5Mtx34FRC5Vec3iRC4Vec3 = 0xebfc1c8;
  547.  
  548.     /* Animation */
  549.     setRepeat__9AnimationFb = 0xF09EED4;
  550.  
  551.     /* SkeletalAnimation */
  552.     play__17SkeletalAnimationFP10ResArchiveRCQ2_4sead23SafeStringBase__tm__2_c = 0xf0bdadc;
  553.  
  554.     /* TextureAnimation */
  555.     play__16TextureAnimationFP10ResArchiveRCQ2_4sead23SafeStringBase__tm__2_c = 0xf0cb1ec;
  556.  
  557.     /* DrawMgr */
  558.     instance__7DrawMgr = 0x106d4f88;
  559.     drawModel__7DrawMgrFP5Model = 0xf0bab58;
  560.     drawModel__7DrawMgrFP12ModelWrapper = 0xf0bac98;
  561.     drawTile__7DrawMgrFUsRC4Vec3RCUiT2 = 0xf0bad28;
  562.  
  563.     /* LightSource */
  564.     __ct__11LightSourceFv = 0xF0A24BC;
  565.     update__11LightSourceFUiP4Vec3PfN23PQ2_4sead7Color4fN23 = 0xF0A26BC;
  566.     __dt__11LightSourceFv = 0xF0A2580;
  567.  
  568.     /* LightMask */
  569.     __ct__9LightMaskFv = 0xF3D5C9C;
  570.     init__9LightMaskFPQ2_4sead4HeapUi = 0xF3D5D20;
  571.     update__9LightMaskFv = 0xF3D5DCC;
  572.     draw__9LightMaskFv = 0xF3D60C8;
  573.  
  574.     /* MovementHandler */
  575.     __ct__15MovementHandlerFv = 0xF409C40;
  576.     link__15MovementHandlerFRC4Vec3UiUc = 0xF40B6F4;
  577.     getMaskForMovementType__15MovementHandlerFUi = 0xF40A37C;
  578.     execute__15MovementHandlerFv = 0xF40B8C4;
  579.  
  580.     /* Effect */
  581.     spawn__6EffectSFiP4Vec3P5Vec3iT2 = 0xee6b080;
  582.  
  583.     /* EffectWrapper */
  584.     __ct__13EffectWrapperFv = 0xee6b868;
  585.     update__13EffectWrapperFiP4Vec3P5Vec3iT2 = 0xee6b52c;
  586.  
  587.     /* SoundSystem */
  588.     instance__11SoundSystem = 0x106e9e84;
  589.     getSoundArchive__11SoundSystemFv = 0xf573ba8;
  590.  
  591.     /* nw::snd::SoundArchive */
  592.     GetItemLabel__Q3_2nw3snd12SoundArchiveCFUi = 0xf696980;
  593.  
  594.     /* BasicSoundActor */
  595.     GlobalBasicSoundActorA = 0x106c85d0;
  596.     playSound__15BasicSoundActorFPCcP4Vec2Ui = 0xf57ed48;
  597.  
  598.     /* Level */
  599.     instance__5Level = 0x106dd248;
  600.     getArea__5LevelFUi = 0xf25a2dc;
  601.  
  602.     /* Level::Area */
  603.     getLocation__Q2_5Level4AreaFP4RectUc = 0xf25a020;
  604.  
  605.     /* LevelInfo */
  606.     instance__9LevelInfo = 0x106D3AEC;
  607.  
  608.     /* TileMgr */
  609.     getTilePtrCurrentArea__7TileMgrSFUsT1UcPUi = 0xF245000;
  610.  
  611.     /* ItemSpawner */
  612.     instance__11ItemSpawner = 0x106d5180;
  613.     getExtraPlayerCount__11ItemSpawnerFv = 0xf0ddea4;
  614.  
  615.     /* CoinMgr */
  616.     instance__7CoinMgr = 0x106dd63c;
  617.     spawnItemCoin__7CoinMgrFP4Vec3UiUc = 0xf28abb4;
  618.  
  619.     /* YoshiMgr */
  620.     spawnBabyEgg__8YoshiMgrSFP4Vec3UcUi = 0xf303bb0;
  621.  
  622.     /* PlayerMgr */
  623.     instance__9PlayerMgr = 0x106E8B94;
  624.  
  625.     /* Misc */
  626.     mapPositionToScreen__FR4Vec2RC4Vec2 = 0xebe9368;
  627.     loadActorResArchive__FRCQ2_4sead23SafeStringBase__tm__2_cPQ2_4sead4Heap = 0xF0718FC;
  628.     BLOSDynLoad_Acquire = 0xF65EF58;
  629.     BOSDynLoad_FindExport = 0xF65F418;
  630.  
  631.     /* BulletBillLauncher */
  632.     __vtbl__18BulletBillLauncher = 0x1058E648;
  633.     checkDerivedRuntimeTypeInfo__18BulletBillLauncherCFPCQ3_4sead15RuntimeTypeInfo9Interface = 0x0EF80C6C;
  634.     __ct__18BulletBillLauncherFPC14ActorBuildInfo = 0xEF7CC74;
  635.     __dt__18BulletBillLauncherFv = 0xEF80E60;
  636.     onCreate__18BulletBillLauncherFv = 0xEF7E448;
  637.     onExecute__18BulletBillLauncherFv = 0xEF7EEAC;
  638.     onDraw__18BulletBillLauncherFv = 0xEF7F214;
  639.     onDelete__18BulletBillLauncherFv = 0xEF7F2C4;
  640.     setPlayerID__18BulletBillLauncherFSc = 0xEF8085C;
  641.     getCollisionMgr__18BulletBillLauncherFv = 0xEF80898;
  642.     vfAC__18BulletBillLauncherFv = 0xEF80864;
  643.     vfB4__18BulletBillLauncherFv = 0xEF80868;
  644.     vfBC__18BulletBillLauncherFv = 0xEF80870;
  645.     vfC4__18BulletBillLauncherFv = 0xEF80874;
  646.     vfCC__18BulletBillLauncherFv = 0xEF80878;
  647.     vf104__18BulletBillLauncherFv = 0x0EF8087C;
  648.     vf10C__18BulletBillLauncherFc = 0x0EF80880;
  649.     vf11C__18BulletBillLauncherFv = 0x0EF80888;
  650.     vf124__18BulletBillLauncherFf = 0xEF8088C;
  651.     vf12C__18BulletBillLauncherFv = 0xEF80890;
  652.     vf154__18BulletBillLauncherFv = 0xEF808A0;
  653.     move__18BulletBillLauncherFP4Vec2 = 0xEF808A8;
  654.     setYSpeed__18BulletBillLauncherFf = 0xEF808BC;
  655.     vf16C__18BulletBillLauncherFv = 0x0EF808C4;
  656.     vf174__18BulletBillLauncherFv = 0xEF808CC;
  657.     getRect__18BulletBillLauncherFP4Rect = 0x0EF808D4;
  658.  
  659.     createStretch__18BulletBillLauncherFv = 0xEF7D144;
  660.     isSearch__18BulletBillLauncherFv = 0xEF7D28C;
  661.     createBanzai__18BulletBillLauncherFv = 0xEF7D324;
  662.     createNormal__18BulletBillLauncherFv = 0xEF7D388;
  663.     loadModelNormal__18BulletBillLauncherFv = 0xEF7D628;
  664.     loadModelStretch__18BulletBillLauncherFv = 0xEF7D8E4;
  665.     loadModelBanzai__18BulletBillLauncherFv = 0xEF7FBF8;
  666.     loadModel__18BulletBillLauncherFv = 0xEF7DB2C;
  667.     doBanzai__18BulletBillLauncherFv = 0xEF7DB58;
  668.     doStretch__18BulletBillLauncherFv = 0xEF7E014;
  669.     doNormal__18BulletBillLauncherFv = 0xEF7DC2C;
  670.     sub_23AE4D4__18BulletBillLauncherFv = 0xEF7ED80;
  671.     drawNormal__18BulletBillLauncherFv = 0xEF7F14C;
  672.     drawStretch__18BulletBillLauncherFv = 0xEF7F0F4;
  673.     drawBanzai__18BulletBillLauncherFv = 0xEF7F0E4;
  674.     shotCheck1__18BulletBillLauncherFv = 0xEF7F33C;
  675.     shotCheck2__18BulletBillLauncherFv = 0xEF7F2F4;
  676.     tryShoot__18BulletBillLauncherFv = 0xEF7F418;
  677.     tryShoot2__18BulletBillLauncherFv = 0xEF7F99C;
  678.     updateHeight__18BulletBillLauncherFv = 0xEF7FBCC;
  679.     updateModel__18BulletBillLauncherFv = 0xEF7FCFC;
  680.     shoot__18BulletBillLauncherFv = 0xEF7D3FC;
  681.     onCollision__18BulletBillLauncherFPv = 0xEF7D584;
  682.  
  683.     beginState_Shoot__18BulletBillLauncherFv = 0xEF7FD58;
  684.     executeState_Shoot__18BulletBillLauncherFv = 0xEF7FD88;
  685.     endState_Shoot__18BulletBillLauncherFv = 0xEF80E4C;
  686.     beginState_Move__18BulletBillLauncherFv = 0xEF7FDCC;
  687.     executeState_Move__18BulletBillLauncherFv = 0xEF7FE24;
  688.     endState_Move__18BulletBillLauncherFv = 0xEF80E50;
  689.     beginState_Hide__18BulletBillLauncherFv = 0xEF80E54;
  690.     executeState_Hide__18BulletBillLauncherFv = 0xEF80E58;
  691.     endState_Hide__18BulletBillLauncherFv = 0xEF80E5C;
  692.  
  693.     StateID_Shoot__18BulletBillLauncher = 0x10706074;
  694.     StateID_Move__18BulletBillLauncher = 0x10706094;
  695.     StateID_Hide__18BulletBillLauncher = 0x107060B4;
  696.  
  697.     /* SignBoard */
  698.     normalResourceName__9SignBoard = 0x10623184;
  699.  
  700.     /* GFD */
  701.     GFDGetVertexShaderCount = 0xF6B8C04;
  702.     GFDGetVertexShaderHeaderSize = 0xF6B8D00;
  703.     GFDGetVertexShaderProgramSize = 0xF6B8D30;
  704.     GFDGetVertexShader = 0xF6B8E3C;
  705.     GFDGetPixelShaderCount = 0xF6B8C10;
  706.     GFDGetPixelShaderHeaderSize = 0xF6B8D10;
  707.     GFDGetPixelShaderProgramSize = 0xF6B8D40;
  708.     GFDGetPixelShader = 0xF6B8FC0;
  709.  
  710. }
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