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- if (featureMoneyGun) {
- if (PED::IS_PED_SHOOTING(PLAYER::PLAYER_PED_ID())) {
- float tmp[3];
- WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(PLAYER::PLAYER_PED_ID(), tmp); OBJECT::CREATE_AMBIENT_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_MED_BAG"), tmp[0], tmp[2], tmp[4], 0, 40000, 1, 0, 1);
- }}
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