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- int folderserverinstance = 0;
- int foldergridx = 0;
- int foldergridy = 0;
- string configline;
- string configline2;
- System.IO.StreamReader mastergameini = new System.IO.StreamReader("D:\\AtlasConfig\\Game.ini");
- System.IO.StreamReader mastergameusersettingsini = new System.IO.StreamReader("D:\\AtlasConfig\\GameUserSettings.ini");
- while (folderserverinstance < 225)
- {
- string folder = "D:\\AtlasSaved\\X" + foldergridx + "Y" + foldergridy + "\\Config\\WindowsServer\\";
- Directory.CreateDirectory(Path.GetDirectoryName(folder));
- string tempconfigpath = folder + "Game.ini";
- string tempconfigpath2 = folder + "GameUserSettings.ini";
- System.IO.StreamWriter writegameini = new StreamWriter(tempconfigpath, true);
- System.IO.StreamWriter writegameusersettingsini = new StreamWriter(tempconfigpath2, true);
- while ((configline = mastergameini.ReadLine()) != null)
- {
- writegameini.WriteLine(configline);
- }
- while ((configline2 = mastergameusersettingsini.ReadLine()) != null)
- {
- writegameusersettingsini.WriteLine(configline2);
- }
- writegameini.Close();
- writegameusersettingsini.Close();
- mastergameini.BaseStream.Seek(0, SeekOrigin.Begin);
- mastergameusersettingsini.BaseStream.Seek(0, SeekOrigin.Begin);
- foldergridy++;
- if (foldergridy > 14)
- {
- foldergridy = 0;
- foldergridx++;
- }
- folderserverinstance++;
- }
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